{{ block title }}本轮结果{{ endblock }} {{ block content }}
第{{ subsession.round_number }}/{{Constants.num_rounds}}轮 {% if subsession.round_number <= Constants.trial_rounds%} (试玩) {% endif %}
订购量:{{player.OrderQty}}
实际需求:{{subsession.Demand}}
销售价格(RMB):{{subsession.Price}}
最大利润(RMB):{{unit_underage_cost}} * 实际需求 = {{player.roundMaxProfit}}
超订量:
{% if player.roundOverOrder == 0 %}
0
{% endif %}
{% if player.roundOverOrder != 0 %}
订购量-实际需求 = {{player.roundOverOrder}}
{% endif %}
超订损失(RMB):
{{cost}} * 超订量 = {{ player.roundOverageCost }}
缺货量:
{% if player.roundUnderOrder == 0 %}
0
{% endif %}
{% if player.roundUnderOrder != 0 %}
实际需求-订单量 = {{player.roundUnderOrder}}
{% endif %}
缺货损失(RMB):
{{unit_underage_cost}} * 缺货量 = {{ player.roundUnderageCost }}
本轮的利润(RMB):
最大利润 - 超订损失 - 缺货损失 = {{player.profit}}
历史数据(损失加负号来标明)【单位:RMB】:
| 轮次 | 订单量 | 实际需求 | 销售价格(RMB) | 最大利润 | 超订量 | 超订损失 | 缺货量 | 缺货损失 | 利润 | 累积利润 |
|---|---|---|---|---|---|---|---|---|---|---|
| {% if treatment == 1 %} =65/70/75*实际需求 {% endif %} {% if treatment == 2 %} =70*实际需求 {% endif %} | =-{{cost}}*超订量 | ={% if treatment == 1 %} -65/70/75 {% endif %} {% if treatment == 2 %} -70 {% endif %}*缺货量 | ||||||||
| {{ past_player.round_number}} | {{ past_player.OrderQty }} | {{ past_player.roundDemand }} | {{ past_player.roundPrice }} | {{ past_player.roundMaxProfit }} | {{ past_player.roundOverOrder }} | -{{ past_player.roundOverageCost }} | {{ past_player.roundUnderOrder }} | -{{ past_player.roundUnderageCost }} | {{ past_player.profit }} | {{ past_player.cumulativeProfit }} |
| {{ player.round_number}} | {{ player.OrderQty }} | {{ player.roundDemand }} | {{ player.roundPrice }} | {{ player.roundMaxProfit }} | {{ player.roundOverOrder }} | -{{player.roundOverageCost }} | {{ player.roundUnderOrder }} | -{{player.roundUnderageCost }} | {{ player.profit }} | {{ player.cumulativeProfit }} |
点击“继续”开始新一轮订购决策。
{{ endblock }}