{% extends "global/Page.html" %} {% load otree static %} {% block title %} Ten Walking Tasks {% endblock %} {% block content %}

In the second part of the experiment, you "walk" through your decolored ball triangle for ten times.

At each ball that you reach on your path through the ball triangle, you must instruct the computer about the probability with which to stop risk-taking. You can freely change your instruction from the Decoloring Task. Your instruction from the Decoloring Task is the default at each ball.

The path that you walk through your decoloring is determined by coin tosses and card draws. As before, if you win a coin toss, you move up in the ball triangle and your accumulated earnings increase by £{{upTick}}. If you lose a coin toss, you move down and your accumulated earnings decrease by £{{upTick}}. {{ if costly }}
Instructing the computer to use a numbered ball costs £0.01. White and black balls are free. {{ endif }}

Before you begin the ten Walking tasks, there will be one practice round to illustrate how the Walking Tasks work. Your instructions in the practice round are not bonus-relevant.

If your bonus task is a Walking Task, your bonus will be the accumulated earnings at the bonus ball, plus your endowment.

Although the bonus ball determines your bonus, you must always resolve five single risks during the Walking Tasks. You can thus not complete a Walking Task faster by instructing the computer to stop risk-taking early. You will not see the outcome of the single risks once the bonus ball is determined. Resolving risks after the bonus ball is determined does not affect your bonus.
{% if testing %} {% endif %} {% endblock %}