from otree.api import Currency as c, currency_range from ._builtin import Page from .models import Constants import datetime, json, time import random import math class instructions_with(Page): form_model = 'player' form_fields = ['attention_check1'] def is_displayed(self): if self.participant.vars['pressure_first'] == 1: return self.round_number == 1 if self.participant.vars['pressure_first'] == 0: return self.round_number == 5 def js_vars(self): return { 'pressure_first': self.participant.vars['pressure_first'], } def vars_for_template(self): return dict( pressure_first = self.participant.vars['pressure_first'] ) class instructions_without(Page): form_model = 'player' form_fields = ['attention_check2'] def is_displayed(self): if self.participant.vars['pressure_first'] == 1: return self.round_number == 5 if self.participant.vars['pressure_first'] == 0: return self.round_number == 1 def js_vars(self): return { 'pressure_first': self.participant.vars['pressure_first'], } def vars_for_template(self): return dict( pressure_first = self.participant.vars['pressure_first'] ) class instructions1(Page): def vars_for_template(self): if self.participant.vars['pressure_first'] == 1: if self.round_number == 1 or self.round_number == 2 or self.round_number == 3 or self.round_number == 4: return dict( min_num_of_moves=8, endowment=6, per_move_ins=0, per_10sec_ins=1 ) if self.round_number == 5 or self.round_number == 6 or self.round_number == 7 or self.round_number == 8: return dict( min_num_of_moves=8, endowment=4, per_move_ins=0, per_10sec_ins=0 ) if self.participant.vars['pressure_first'] == 0: if self.round_number == 1 or self.round_number == 2 or self.round_number == 3 or self.round_number == 4: return dict( min_num_of_moves=8, endowment=4, per_move_ins=0, per_10sec_ins=0 ) if self.round_number == 5 or self.round_number == 6 or self.round_number == 7 or self.round_number == 8: return dict( min_num_of_moves=8, endowment=6, per_move_ins=0, per_10sec_ins=1 ) def before_next_page(self): self.participant.vars['sssss'] = time.time() class Game1(Page): form_model = 'player' form_fields = ['puzzle_solved', 'total_payoff', 'time_spent', 'num_of_moves', 'min_num_of_moves', 'board_history', 'deduction_per_second', 'deduction_all_seconds', 'deduction_per_move', 'deduction_all_moves', 'time_between_moves', 'endowment', 'deduction_per_move_cents', 'deduction_per_second_cents'] timeout_seconds = 300 def before_next_page(self): self.player.deduction_all_seconds = self.player.time_spent // 10 * self.player.deduction_per_second if self.player.num_of_moves <= 14 and self.player.puzzle_solved == 1: self.player.time_spent = math.floor(time.time() - self.participant.vars['sssss']) self.player.total_payoff = round((self.player.endowment - self.player.deduction_all_seconds), 2) if self.player.puzzle_solved == 0: self.player.time_spent = math.floor(time.time() - self.participant.vars['sssss']) self.player.total_payoff = 0 if self.player.deduction_per_second == 0: self.player.num_of_moves = 14 if self.player.num_of_moves > 14 and self.player.puzzle_solved == 1: self.player.time_spent = math.floor(time.time() - self.participant.vars['sssss']) self.player.total_payoff = 0 if self.player.total_payoff < 0: self.player.total_payoff = 0 else: self.player.total_payoff = self.player.total_payoff if self.timeout_happened: self.player.time_spent = self.timeout_seconds self.player.total_payoff = 0 def vars_for_template(self): if self.participant.vars['pressure_first'] == 1: if self.round_number == 1 or self.round_number == 2 or self.round_number == 3 or self.round_number == 4: return dict( min_num_of_moves=8, endowment=6, per_move_ins=0, per_10sec_ins=1 ) if self.round_number == 5 or self.round_number == 6 or self.round_number == 7 or self.round_number == 8: return dict( min_num_of_moves=8, endowment=4, per_move_ins=0, per_10sec_ins=0 ) if self.participant.vars['pressure_first'] == 0: if self.round_number == 1 or self.round_number == 2 or self.round_number == 3 or self.round_number == 4: return dict( min_num_of_moves=8, endowment=4, per_move_ins=0, per_10sec_ins=0 ) if self.round_number == 5 or self.round_number == 6 or self.round_number == 7 or self.round_number == 8: return dict( min_num_of_moves=8, endowment=6, per_move_ins=0, per_10sec_ins=1 ) def js_vars(self): if self.participant.vars['pressure_first'] == 1: if self.round_number == 1: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 1, 'per_10sec_cents': 100, 'endowment': 6, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [1, 6, 2], [4, 5, 3], [7, 8, None], ] } if self.round_number == 2: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 1, 'per_10sec_cents': 100, 'endowment': 6, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [None, 5, 2], [1, 8, 3], [4, 7, 6], ] } if self.round_number == 3: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 1, 'per_10sec_cents': 100, 'endowment': 6, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [1, 5, 2], [4, 3, 6], [None, 7, 8], ] } if self.round_number == 4: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 1, 'per_10sec_cents': 100, 'endowment': 6, 'min_num_of_moves': 8, 'player_id': self.player.id, 'the_player': self.player.id == 1, 'board': [ [4, 1, 3], [7, None, 5], [8, 2, 6], ] } if self.round_number == 5: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, # self.participant.vars['move'][self.round_number - 1], 'per_move_cents': 0, 'per_10sec': 0, # self.participant.vars['sec'][self.round_number - 1], 'per_10sec_cents': 0, 'endowment': 4, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [5, 2, None], [1, 4, 3], [7, 8, 6], ] } if self.round_number == 6: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, # self.participant.vars['move'][self.round_number - 1], 'per_move_cents': 0, 'per_10sec': 0, # self.participant.vars['sec'][self.round_number - 1], 'per_10sec_cents': 0, 'endowment': 4, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [None, 3, 6], [1, 4, 2], [7, 5, 8], ] } if self.round_number == 7: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, # self.participant.vars['move'][self.round_number - 1], 'per_move_cents': 0, 'per_10sec': 0, # self.participant.vars['sec'][self.round_number - 1], 'per_10sec_cents': 0, 'endowment': 4, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [2, 4, 3], [1, 5, 6], [7, 8, None], ] } if self.round_number == 8: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, # self.participant.vars['move'][self.round_number - 1], 'per_move_cents': 0, 'per_10sec': 0, # self.participant.vars['sec'][self.round_number - 1], 'per_10sec_cents': 0, 'endowment': 4, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [4, 1, 3], [7, None, 6], [5, 2, 8], ] } if self.participant.vars['pressure_first'] == 0: if self.round_number == 1: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 0, 'per_10sec_cents': 0, 'endowment': 4, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [1, 6, 2], [4, 5, 3], [7, 8, None], ] } if self.round_number == 2: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 0, 'per_10sec_cents': 0, 'endowment': 4, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [None, 5, 2], [1, 8, 3], [4, 7, 6], ] } if self.round_number == 3: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 0, 'per_10sec_cents': 0, 'endowment': 4, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [1, 5, 2], [4, 3, 6], [None, 7, 8], ] } if self.round_number == 4: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 0, 'per_10sec_cents': 0, 'endowment': 4, 'min_num_of_moves': 8, 'player_id': self.player.id, 'the_player': self.player.id == 1, 'board': [ [4, 1, 3], [7, None, 5], [8, 2, 6], ] } if self.round_number == 5: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 1, 'per_10sec_cents': 100, 'endowment': 6, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [5, 2, None], [1, 4, 3], [7, 8, 6], ] } if self.round_number == 6: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 1, 'per_10sec_cents': 100, 'endowment': 6, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [None, 3, 6], [1, 4, 2], [7, 5, 8], ] } if self.round_number == 7: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 1, 'per_10sec_cents': 100, 'endowment': 6, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [2, 4, 3], [1, 5, 6], [7, 8, None], ] } if self.round_number == 8: # 8 steps return { 'timeout': self.timeout_seconds, 'game_id': self.round_number, 'per_move': 0, 'per_move_cents': 0, 'per_10sec': 1, 'per_10sec_cents': 100, 'endowment': 6, 'min_num_of_moves': 8, 'player_id': self.player.id, 'board': [ [4, 1, 3], [7, None, 6], [5, 2, 8], ] } class Results(Page): form_model = 'player' form_fields = ['final_payoff1', 'bonus'] def vars_for_template(self): if self.player.num_of_moves == 8 and self.player.puzzle_solved == 1: self.player.bonus = 1 self.player.final_payoff1 = self.player.total_payoff + 1 self.participant.vars['final_payoff1'] = self.player.final_payoff1 self.participant.vars['bonus'] = self.player.bonus else: self.player.bonus = 0 self.player.final_payoff1 = self.player.total_payoff self.participant.vars['final_payoff1'] = self.player.final_payoff1 self.participant.vars['bonus'] = self.player.bonus return dict( final_payoff1=self.participant.vars['final_payoff1'], bonus=self.participant.vars['bonus'], ) def js_vars(self): return { 'final_payoff1': self.participant.vars['final_payoff1'], 'bonus': self.participant.vars['bonus'], } def before_next_page(self): player_oke = self.player.in_all_rounds() self.participant.vars['solved'] = [p.puzzle_solved for p in player_oke] self.participant.vars['time'] = [p.time_spent for p in player_oke] self.participant.vars['moves'] = [p.num_of_moves for p in player_oke] self.participant.vars['endow'] = [p.endowment for p in player_oke] self.participant.vars['payoff'] = [p.final_payoff1 for p in player_oke] self.participant.vars['bonus'] = [p.bonus for p in player_oke] self.participant.vars['deduction'] = [p.deduction_per_second for p in player_oke] page_sequence = [instructions_with, instructions_without, instructions1, Game1, Results, ]