{{ block title }} Instructions for Practice Part {{ endblock }} {{ block content }}
This practice part is a real effort task in which you will earn payoffs via moving sliders. At the beginning of the experiment, you will play the "slider game" for three rounds as practice. The payoff of Practice Part is coming from one of three-round profits here.
The slider stays at the right position at the beginning (The left of bar is -1 and the right is 100). You should move the slider to the middle position (50) for earning 1.0 point. Only if the slider is moved to the middle position, you will get 1.0 point; otherwise you may get 0.5 or 0.1 points if you move the slider to the other positions. With 60 seconds, you try your best to move as many sliders as you can.
The bar is divided into four ranges with five ticks. There are different points with corresponding to ranges. Specifically, if the slider is moved to ranges of [0, 25) or (75, 100], you will earn 0.1 points. You will earn 0.5 points when the slider is moved to ranges of [25, 50) or (50, 75]. You will get 1.0 point only if the slider stays at the middle position (50). Note: No moving, no point.
For example, in one round, you moved X sliders with the quality of 1.0 point each, Y sliders with the quality of 0.5 points each, and Z sliders with the quality of 0.1 points. The quantity, average quality and profit in this round are as follows:
Profit = 1.0 × X + 0.5 × Y + 0.1 × Z |
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Quantity = X + Y + Z |
Average Quality = Profit / Quantity = (1.0 × X + 0.5 × Y + 0.1 × Z) / (X + Y + Z) |
Note: Profit is calculated with your performance in real effort task. Quantity represents the amount of moving sliders each round. Average Quality is a measurement of how good you do in the real effort task or how hard you work in the task. More and better moving sliders, more gains.
If you agree to participate, please click next. On the next page, you will enter the page of real effort task.
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