{% extends "global/Page.html" %} {% load otree %} {% block title %} Change {% endblock %} {% block content %} {% if player.prob == 1 and player.uncertainty == 1 and player.heuristic == 1 %}

Attention please:

Now in the next 10 rounds, whether an accident happens or not is still randomly determined by the computer. But the probability of accident occurrence will be doubled, i.e. {{ player.probability }} (20%), and independent in each round. {% elif player.prob == 2 and player.uncertainty == 1 and player.heuristic == 1 %}

Attention please:

Now in the next 10 rounds, whether an accident happens or not is randomly determined by the computer. But the probability of accident occurrence will drop to half of the previous, i.e. {{ player.probability }} (10%), and independent in each round. {% elif player.prob == 1 and player.uncertainty == 2 and player.heuristic == 1 %}

Attention please:

Now in the next 10 rounds, whether an accident happens or not is still randomly determined by the computer. But the probability of accident occurrence will be doubled. It will keep the same and independent in each round. {% elif player.prob == 2 and player.uncertainty == 2 and player.heuristic == 1 %}

Attention please:

Now in the next 10 rounds, whether an accident happens or not is randomly determined by the computer. But the probability of accident occurrence will drop to half of the previous. It will keep the same and independent in each round. {% elif player.prob == 1 and player.uncertainty == 2 and player.heuristic == 2 %}

Attention please:

Now in the next 10 rounds, whether an accident happens or not is still randomly determined by the computer. But the probability of accident occurrence will be doubled. It will keep the same and independent in each round. {% else %}

Attention please:

Now in the next 10 rounds, whether an accident happens or not is randomly determined by the computer. But the probability of accident occurrence will drop to half of the previous. It will keep the same and independent in each round. {% endif %} {% next_button %} {% endblock %}