import random from otree.api import * """ Sim for 'Repeated Game of Random Length' """ class Constants(BaseConstants): name_in_url = 'repeatedFlip' players_per_group = 2 num_rounds = 99 instructions_template = 'repeatedFlip/instructions.html' class Subsession(BaseSubsession): pass class Group(BaseGroup): new_round = models.BooleanField() class Player(BasePlayer): choice = models.IntegerField( choices=[1, 2], widget=widgets.RadioSelect, label='Please make your choice.' ) # FUNCTIONS def creating_session(subsession: Subsession): for g in subsession.get_groups(): g.coin_flip() print(g.new_round) if g.new_round: subsession.group_randomly() def coin_flip(group: Group): group.new_round = random.random() >= 0.50 def other_player(player: Player): return player.get_others_in_group()[0] def set_payoff(player: Player): payoff = {1: {1: 32, 2: 12}, 2: {1: 50, 2: 25}} player.payoff = payoff[player.choice][other_player(player).choice] # PAGES class Introduction(Page): @staticmethod def is_displayed(player: Player): return player.round_number == 1 class Main(Page): form_model = 'player' form_fields = ['choice'] class ResultsWaitPage(WaitPage): @staticmethod def after_all_players_arrive(group: Group): for p in group.get_players(): set_payoff(p) class Results(Page): @staticmethod def vars_for_template(player: Player): opponent = other_player(player) return { 'player_payoff': int(player.payoff), 'opponent_choice': opponent.choice, 'opponent_payoff': int(opponent.payoff), } class Rematch(Page): @staticmethod def is_displayed(player: Player): return not player.group.new_round page_sequence = [Introduction, Main, ResultsWaitPage, Results, Rematch]