You will be teamed up in a randomly assigned group of six players working separately to Sway (influence the mood)
the Sawyer by offering different sequences of red and black colors and recieving delightness score between 0 and 1 (one being highest) in multiple trails.
The challenge is played in the form of multiple rounds each consisting of two stages;
Stage 1—where you try to independently influence the Sawyer receiving a delightness score,
Stage 2—where you to try to evaluate and compare your score with the average group score. And, later guess
the higher score among the two.
Following a correct guess, you receive a reward proportional to YOUR score at the end of each round.