from otree.api import * import itertools import random doc = """ Your app description """ class C(BaseConstants): NAME_IN_URL = 'trust_tutorial' PLAYERS_PER_GROUP = 2 NUM_ROUNDS = 1 endowment = cu(10) #multiplication_factor = 3 #completion_code = random.randint(1000000, 9999999) class Subsession(BaseSubsession): pass class Group(BaseGroup): multiplication_factor = models.IntegerField() sent_amount = models.CurrencyField( label='How much do you want to send to participant B?', # min=cu(0), # max=C.endowment ) sent_back_amount = models.CurrencyField( label='How much do you want to send back to participant A?' ) class Player(BasePlayer): # completion_code = models.IntegerField() pass # Functions def creating_session(subsession): treatment = itertools.cycle([3, 4]) for group in subsession.get_groups(): group.multiplication_factor = next(treatment) # ''' for pNum in range(1, C.PLAYERS_PER_GROUP+1): p = group.get_player_by_id(pNum) p.participant.label = random.randint(1000000, 9999999) # ''' def sent_amount_choices(group): # dynamic form field validation - see documentation return currency_range( cu(0), C.endowment, cu(0.1) ) def sent_back_amount_choices(group): # dynamic form field validation - see documentation return currency_range( cu(0), group.sent_amount * group.multiplication_factor, cu(0.1) ) def set_payoffs(group): p1 = group.get_player_by_id(1) p2 = group.get_player_by_id(2) p1.payoff = C.endowment - group.sent_amount + group.sent_back_amount p2.payoff = group.sent_amount * group.multiplication_factor - group.sent_back_amount # PAGES class Send(Page): form_model = 'group' form_fields = ['sent_amount'] @staticmethod def is_displayed(player: Player): return player.id_in_group == 1 class WaitForP1(WaitPage): pass class SendBack(Page): form_model = 'group' form_fields = ['sent_back_amount'] @staticmethod def is_displayed(player: Player): return player.id_in_group == 2 @staticmethod def vars_for_template(player: Player): group = player.group return dict( tripled_amount=group.sent_amount * group.multiplication_factor ) class ResultsWaitPage(WaitPage): after_all_players_arrive = set_payoffs class Results(Page): pass page_sequence = [Send, WaitForP1, SendBack, ResultsWaitPage, Results]