{{ extends 'global/Page.html' }} {{ block title }}How to Play{{ endblock }} {{ block content }}
The following pages provide instructions on how to play the game, taking you through each section of the gameplay page. Instructional text is enclosed in red, and describes the game's mechanics and the actions you can take in each round.
Gameplay Rules
In each round, a shock event may occur. As the name suggests, these events occur without warning, and typically have adverse effects on one or more countries. Each country is notified of a shock event taking place through the "International Events" announcement box below, although affected countries may receive more detailed information on the event.
This table indicates the savings and stockpiled resources you begin the round with. These values do not change with any actions you take during the round and are for your reference.
| Energy | Consumer Products | Medical Supplies | Food | Savings |
|---|---|---|---|---|
| 10 | 50 | 30 | 20 | $50.0 |
This section summarises the state of your resources and savings as a result of the actions which you have taken in this round.
The resources table summarises your country's resources, and updates automatically with your actions.
If you fail to meet your country's needs, a penalty applies in terms of an increase in production cost and a decrease in production output in the next round. You will be notified if the penalty is in effect with a message like the one below, which will also indicate the resource needs you failed to meet in the previous round.
| Resource | ||||
|---|---|---|---|---|
| Needed | 20 | 20 | 20 | 20 |
| Produced | 80 | 0 | 0 | 10 |
| Traded | -20 | 0 | 10 | 0 |
| Stockpile Change | 40 | -20 | -10 | -10 |
| Net | 40 | 0 | 0 | 0 |
| Updated Stockpile |
The income and expenditure table summarises the net income from actions you have taken, according to the categories of: production, trade, and borrowing & lending. If actions taken cause savings to fall below $0, progress for all players will be impeded, and must be corrected before any player can progress to the next round. Negative savings are indicated in red.
| Item | Net Income |
|---|---|
| Production | -10 |
| Trade | 0 |
| Borrowing & Lending | 0 |
| Net Total | 0 |
| Savings at end of round: |
|---|
Each country may choose to produce additional units of each resource by entering the quantity to be produced in the cells in yellow below. Production decisions are made independently of other players, and are valid as long as you are able to afford it. The cost of production differs between countries, with each country having a relative advantage in the production of one resource type.
Use savings/income to increase production for each resource:
| Resource | ||||
|---|---|---|---|---|
| Cost per unit | $4.0 | $3.0 | $5.0 | $1.0 |
| Quantity | ||||
| Spending | 0 | 0 | 0 | 10.0 |
| Total Expense | 10 | |||
Once you have agreed on a trade with another country, conduct the trade by entering the agreed quantity and price of each unit in the appropriate table below. Note that each player is only able to send goods to other countries, not take them. Received goods and unit price are indicated in the two rightmost columns, and are updated upon the respective country's input. The total income/expense of trading activity with each country is indicated in the blue cells.
| Sending | Price | Receiving | Price |
|---|
Borrowing and lending decisions are indicated here. You may loan any amount within your means to other players, once the duration (in number of rounds) and interest rate have been agreed upon. Loans can only be given (by filling the columns highlighted in the darker yellow), not taken. Do note that:
For donations, leave "rounds" and "interest rate" as 0.
Net income from borrowing/lending:
0
A record of loans from previous rounds is displayed here. To repay loans, indicate the amount you wish to repay in the 'repayment' column. For loans issued to other countries, the amount repaid will likewise be indicated in the 'repayment' column.
Net income from repayments this round:
0
All players will be prevented from progressing to the next round if any player fails to meet any of the criteria below. If any criteria is not met, the corresponding error message will be displayed (see warning messages in red below).
One or more players have invalid inputs.