from otree.api import * doc = """ Simple trust game """ class Constants(BaseConstants): name_in_url = 'trust_twp' players_per_group = 2 num_rounds = 1 endowment = cu(10) payoff_cut = cu(4) multiplier = 3 instructions_template = 'trust_with_punishment/instructions.html' class Subsession(BaseSubsession): pass class Group(BaseGroup): sent_amount = models.CurrencyField( min=cu(0), max=Constants.endowment, doc="""Amount sent by P1""", label="How much do you want to send to participant B?", ) desired_payback = models.CurrencyField( min=cu(0), doc="""Amount P1 desires P2 to send back""", label="How much do you desire participant B to send back?" ) payoff_cut = models.CurrencyField( choices=[0, Constants.payoff_cut], label="How much do you want to cut from B's payoff if they give you less than what you desire?" ) sent_back_amount = models.CurrencyField( doc="""Amount sent back by P2""", label="How much do you want to send back?" ) class Player(BasePlayer): pass # FUNCTIONS def sent_back_amount_choices(group: Group): return currency_range(cu(0), group.sent_amount * Constants.multiplier, cu(1)) def set_payoffs(group: Group): p1 = group.get_player_by_id(1) p2 = group.get_player_by_id(2) p1.payoff = Constants.endowment - group.sent_amount + group.sent_back_amount p2.payoff = Constants.endowment + group.sent_amount * Constants.multiplier - group.sent_back_amount if group.sent_back_amount < group.desired_payback: p2.payoff -= Constants.payoff_cut # PAGES class Send(Page): form_model = 'group' form_fields = ['sent_amount', 'desired_payback', 'payoff_cut'] @staticmethod def is_displayed(player: Player): return player.id_in_group == 1 @staticmethod def error_message(player: Player, values): if values['desired_payback'] > 3 * values['sent_amount']: return "You can not desire more than tripled your sent amount." class WaitForP1(WaitPage): pass class SendBack(Page): form_model = 'group' form_fields = ['sent_back_amount'] @staticmethod def is_displayed(player: Player): return player.id_in_group == 2 @staticmethod def vars_for_template(player: Player): group = player.group return dict(tripled_amount=group.sent_amount * Constants.multiplier) class ResultsWaitPage(WaitPage): after_all_players_arrive = set_payoffs class Results(Page): pass page_sequence = [Send, WaitForP1, SendBack, ResultsWaitPage, Results]