from otree.api import * c = cu doc = 'A pure coordination game.\n' class Constants(BaseConstants): name_in_url = 'Coord_map_into' players_per_group = None num_rounds = 1 instructions_template = 'Coord_map_into/instructions.html' def creating_session(subsession): session = subsession.session subsession.group_randomly() class Subsession(BaseSubsession): pass def set_payoffs(group): for p in group.get_players(): set_payoff(p) class Group(BaseGroup): pass def other_player(player): group = player.group return player.get_others_in_group()[0] def set_payoff(player): if player.decision == other_player(player).decision: if player.decision == "D": player.payoff = Constants.match_low_payoff else: player.payoff = Constants.match_high_payoff else: player.payoff = Constants.no_match_payoff class Player(BasePlayer): decision = models.StringField(choices=[['A', 'A'], ['B', 'B'], ['C', 'C'], ['D', 'D'], ['E', 'E'], ['F', 'F'], ['G', 'G'], ['H', 'H']], doc='This player s decision', widget=widgets.RadioSelect) class Introduction(Page): form_model = 'player' timeout_seconds = 100 page_sequence = [Introduction]