Instructions 3 out of 4
{{ Constants.roles.0 }}'s earning:
If {{ Constants.roles.0 }} buys the fictional object from {{ Constants.roles.1 }}: The balance from the die roll phase minus the price paid for the object, plus {{ Constants.dice.1|cu }} for the object.
If {{ Constants.roles.0 }} does not buy the fictional object from {{ Constants.roles.1 }}: Only the balance from the die roll phase.
{{ Constants.roles.1 }}'s earning:
If {{ Constants.roles.0 }} buys the fictional object from {{ Constants.roles.1 }}: The price paid by {{ Constants.roles.0 }}.
If {{ Constants.roles.0 }} does not buy the fictional object from {{ Constants.roles.1 }}: Nothing
In another session, the die roll was reported by the program and the price was set by {{ Constants.roles.1 }} players. {{ Constants.roles.1 }} players had {{ Constants.max_seconds_on_page.price_page }} seconds time to set the price. If the time ran out, a random price from {{ Constants.dice.0 }} to {{ Constants.dice.1 }} was set.
For this session, the price will be randomly drawn from all prices that {{ Constants.roles.1 }} players set in a previous session where the result of the die roll was automatically reported.
{{ Constants.roles.1 }} has {{ Constants.max_seconds_on_page.price_page }} seconds time to confirm the randomly selected price, otherwise, the randomly selected price will be automatically confirmed.
{% else %}
The price for the object is set by {{ Constants.roles.1 }}. {{ Constants.roles.1 }}
can set a price from {{ Constants.dice.0 }} to {{ Constants.dice.1 }}.
{{ Constants.roles.1 }} has {{ Constants.max_seconds_on_page.price_page }} seconds time to
set the price. If the time runs out, a random price from {{ Constants.dice.0 }} to {{ Constants.dice.1 }}
will be set.
The trade takes place when the price is lower or equal to {{ Constants.roles.0 }}'s balance. If the price is higher than {{ Constants.roles.0 }}'s balance from the die roll phase, the trade does not take place.