Summary:
1. Die roll phase
2. Trading phase:
Price of the object:
{% if participant.vars.treatment == 'manualrand' %}
The price is randomly drawn from all prices that {{ Constants.roles.1 }} players set in a previous experiment where the results of the die roll was automatically reported.
{% else %}
The price it set by {{ Constants.roles.1 }}. /
{% endif %}
{{ Constants.roles.0 }}'s earnings:
If trade takes place: the balance from the die roll phase minus the price for the object, plus 12 points for the object.
If trade does not take place: only the balance from the die roll phase.
{{ Constants.roles.1 }}'s earnings:
If trade takes place: The price that {{ Constants.roles.0 }} pays.
If trade does not take place: Zero

The trade takes place if the price is lower or equal to {{ Constants.roles.0 }}'s balance. Is the price higher than the balance that {{ Constants.roles.0 }} earned in the die roll phase, the trade does not take place.

{{ Constants.roles.0 }} and {{ Constants.roles.1 }} are told before the interaction how the value in the die roll phase is reported: by {{ Constants.roles.0 }} or automatically.

Time limit:
{{ Constants.roles.0 }} and {{ Constants.roles.1 }} have {{ Constants.max_seconds_on_page.price_page }} seconds time to report the balance or to set the price. {% if participant.vars.treatment == 'manualrand' %} The randomly selected price will be automatically saved after {{ Constants.max_seconds_on_page.price_page }} seconds. {% else %} If {{ Constants.roles.1 }} does not make an input within those {{ Constants.max_seconds_on_page.price_page }} seconds, a random value from {{ Constants.dice.0 }} to {{ Constants.dice.1 }} will be saved. {% endif %} If the balance is automatically reported then it is saved after {{ Constants.max_seconds_on_page.price_page }} seconds. If the balance is reported by {{ Constants.roles.0 }}, then a random value from {{ Constants.dice.0 }} to {{ Constants.dice.1 }} will be saved instead.