Summary:
1. Die roll phase
-
{{ Constants.roles.0 }} clicks on the die symbol, the program simulates a {{ Constants.dice.1 }}-sided
die, and shows {{ Constants.roles.0 }} the result.
-
The result of the die roll has to the reported.
-
The result is either reported by {{ Constants.roles.0 }} or automatically by the program. How it is
reported, automatically or by {{ Constants.roles.0 }},
will be told to {{ Constants.roles.0 }} and {{ Constants.roles.1 }} before the interaction.
-
The reported value is {{ Constants.roles.0 }}’s balance. {{ Constants.roles.1 }} will never
know
the die roll or the report made by {{ Constants.roles.0 }}.
2. Trading phase:
-
{{ Constants.roles.1 }} has a fictional object that {{ Constants.roles.0 }} can sell to
{{ Constants.roles.1 }}.
-
{{ Constants.roles.0 }} can only use the balance from the die roll phase to buy the object
-
If {{ Constants.roles.0 }} buys the object, {{ Constants.roles.0 }} earns 12 points.
-
For {{ Constants.roles.1 }}, the object does not have any value. {{ Constants.roles.1 }}'s
earnings are only the price paid by {{ Constants.roles.0 }} for the object.
Price of the object:
{% if participant.vars.treatment == 'manualrand' %}
The price is randomly drawn from all prices that {{ Constants.roles.1 }} players set in a previous
experiment
where the results of the
die roll was automatically reported.
{% else %}
The price it set by {{ Constants.roles.1 }}. /
{% endif %}
{{ Constants.roles.0 }}'s earnings:
If trade takes place: the balance from the die roll phase minus the price for the object, plus 12 points for the
object.
If trade does not take place: only the balance from the die roll phase.
{{ Constants.roles.1 }}'s earnings:
If trade takes place: The price that {{ Constants.roles.0 }} pays.
If trade does not take place: Zero
The trade takes place if the price is lower or equal to {{ Constants.roles.0 }}'s balance. Is the price
higher than the balance that {{ Constants.roles.0 }}
earned in the die roll phase, the trade does not take place.
{{ Constants.roles.0 }} and {{ Constants.roles.1 }} are told before the interaction how the value
in
the die roll phase is reported: by {{ Constants.roles.0 }} or automatically.
Time limit:
{{ Constants.roles.0 }} and {{ Constants.roles.1 }} have
{{ Constants.max_seconds_on_page.price_page }} seconds time to report the balance or to
set the price.
{% if participant.vars.treatment == 'manualrand' %}
The randomly selected price will be
automatically saved after {{ Constants.max_seconds_on_page.price_page }} seconds.
{% else %}
If {{ Constants.roles.1 }} does not make an input within those
{{ Constants.max_seconds_on_page.price_page }} seconds,
a random value from {{ Constants.dice.0 }} to {{ Constants.dice.1 }} will be saved.
{% endif %}
If the balance is automatically reported then it is saved after {{ Constants.max_seconds_on_page.price_page }}
seconds. If the balance is reported by {{ Constants.roles.0 }},
then a random value from {{ Constants.dice.0 }} to {{ Constants.dice.1 }} will be saved instead.