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Because of the shield, the net damage to your community was reduced to 6 points, instead of 16 points. This 6 points of net damage will then be randomly allocated to players based on their hit forecasts.
If the value of the community shield is greater than or equal to the total damage from the disaster, all players will recieve zero net damage for the turn. Any remaining shield will be carried over to the next turn's shield, but you will not individually get back these leftover points.
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