Where do we start with Braid? Developed by Jonathan Blow in conjunction with webcomic artist David Hellman, Braid is a celebration and criticism of a medium. Elements of post-modern meta-fiction infuse the narrative, boards have specific mechanics, and backgrounds are seamlessly integrated in the experience of the game, and frustration abounds. For the story, Blow purposely chose a familiar one, namely saving a princess, but little else is typical of video games. The title is as much an exploration of potential as it is an examination of stagnancy and video game cliché. Braid is conceptual and multi-faceted, aiming at critical engagement with its own medium. I don't know many other games conceived in the same vein.