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Postscript

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This command is used to export layers into PostScript files.

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Command Sequence

 

1. Select menu: File | Export  | PostScript.  The Export PostScript Wizard dialog box appears.

 

2. Verify the Export PostScript options you want to use, and press "Next".  The Layer Options appears.

 

documentNote: For description of each option, see below: Export PostScript Options

 

3. If the filenames for the layers need to be changed, type-in the desired filename in the text boxes.

 

4. Using the check boxes in the Export column, select the layers you want to export, or deselect the layers you do not want exported. To Set All/Clr All, right-click within the Export column.

 

5. Select the folder to export the postscript files into.

 

documentNote: If you select a new folder that does not exist on your system, it will be automatically created.  It is recommended that you select a single folder to export all your files into (ie. gerbers, drill, netlist, notes, fab drawing, etc.)

 

documentNote: If you would like to always export your files to a specific folder, you may define the "Export Folder" in the Fab3000 Settings Dialog.

 

8. Click "Ok" to begin exporting your postscript file(s).

 

9. Once export postscript is complete, a Status & Import log are available for your review.  If Fab3000 encounters any errors or warnings during export, they will be displayed here.

 

10. Click button "Finish" button to exit.

 

 


Export Postscript Options

 

Scale Factor:

 

Determine scale to use for Postscript output.  (In most cases for MEMs/EDA masks a factor of 10X is used.)

Postscript Type:

 

Select Postscript output type either Standard or Encapsulated.  If you are unsure, contact your local graphic expert - in most cases we recommend "Encapsulated".

Line Width (Points):

 

Default line width to assign for 0-width objects such as lines, arcs, etc.

Text Fill:

 

Specify how to output text (if any):

Line: Text will be exploded and outputted as gerber traces using the Line Width.

Solid Fill: Text will be exploded, and output as polygons.