// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed fce38254dd67b125-vs.txt
// 3DMigoto: fce38254dd67b125 |    Unity headers extracted from Hidden_TerrainEngine_Details_WavingDoublePass
//    Shader "Hidden/TerrainEngine/Details/WavingDoublePass" {
//      SubShader 1/2 {
//        LOD 200
//        Tags { "DisableBatching"="true" "IGNOREPROJECTOR"="true" "QUEUE"="Geometry+200" "RenderType"="Grass" }
//        Pass 1/6 {
//          Name "FORWARD"
//          Tags { "DisableBatching"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDBASE" "QUEUE"="Geometry+200" "RenderType"="Grass" "SHADOWSUPPORT"="true" }
//          Program "vp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_TerrainEngine_Details_WavingDoublePass:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201609010 78 0 0
//   undeciphered1a: 6
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" }
//   undeciphered2: 1 0 6 0 0 0
//   undeciphered3: 15 4 0 0 1 2 3 4 2 1
//   ConstBuffer "$Globals" 1136
//   Vector 1120 [_MainTex_ST]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 80 [_ProjectionParams]
//   ConstBuffer "UnityLighting" 752
//   Vector 32 [unity_4LightPosX0]
//   Vector 48 [unity_4LightPosY0]
//   Vector 64 [unity_4LightPosZ0]
//   Vector 80 [unity_4LightAtten0]
//   Vector 96 [unity_LightColor0]
//   Vector 112 [unity_LightColor1]
//   Vector 128 [unity_LightColor2]
//   Vector 144 [unity_LightColor3]
//   Vector 160 [unity_LightColor4]
//   Vector 176 [unity_LightColor5]
//   Vector 192 [unity_LightColor6]
//   Vector 208 [unity_LightColor7]
//   Vector 656 [unity_SHBr]
//   Vector 672 [unity_SHBg]
//   Vector 688 [unity_SHBb]
//   Vector 704 [unity_SHC]
//   ConstBuffer "UnityPerDraw" 160
//   Matrix 0 [unity_ObjectToWorld]
//   Matrix 64 [unity_WorldToObject]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 272 [unity_MatrixVP]
//   ConstBuffer "UnityTerrain" 272
//   Vector 0 [_WavingTint]
//   Vector 16 [_WaveAndDistance]
//   Vector 32 [_CameraPosition]
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityPerDraw" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityTerrain" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:04:46 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// COLOR                    0   xyzw        4     NONE   float   xyzw
// TEXCOORD                 3   xyz         5     NONE   float   xyz
// TEXCOORD                 4   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[71], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[45], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_constantbuffer cb4[21], immediateIndexed
dcl_constantbuffer cb5[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v7.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyz
dcl_output o3.xyz
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_temps 7

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xy, v0.xzxx, cb5[1].yyyy
mul r1.xyzw, r0.yyyy, l(0.006000, 0.020000, 0.020000, 0.050000)
mad r0.xyzw, r0.xxxx, l(0.012000, 0.020000, 0.060000, 0.024000), r1.xyzw
mad r0.xyzw, cb5[1].xxxx, l(1.200000, 2.000000, 1.600000, 4.800000), r0.xyzw
frc r0.xyzw, r0.xyzw
mad r0.xyzw, r0.xyzw, l(6.408849, 6.408849, 6.408849, 6.408849), l(-3.14159274, -3.14159274, -3.14159274, -3.14159274)
mul r1.xyzw, r0.xyzw, r0.xyzw
mul r2.xyzw, r0.xyzw, r1.xyzw
mad r0.xyzw, r2.xyzw, l(-0.161616161, -0.161616161, -0.161616161, -0.161616161), r0.xyzw
mul r2.xyzw, r1.xyzw, r2.xyzw
mul r1.xyzw, r1.xyzw, r2.xyzw
mad r0.xyzw, r2.xyzw, l(0.00833330024, 0.00833330024, 0.00833330024, 0.00833330024), r0.xyzw
mad r0.xyzw, r1.xyzw, l(-0.000198409994, -0.000198409994, -0.000198409994, -0.000198409994), r0.xyzw
mul r0.xyzw, r0.xyzw, r0.xyzw
mul r0.xyzw, r0.xyzw, r0.xyzw
mul r1.x, v7.w, cb5[1].z
mul r1.xyzw, r0.xyzw, r1.xxxx
dp4 r0.x, r0.xyzw, l(0.674199879, 0.674199879, 0.269679934, 0.134839967)
mul r0.x, r0.x, l(0.700000)
dp4 r2.x, r1.xyzw, l(0.024000, 0.040000, -0.120000, 0.096000)
dp4 r2.z, r1.xyzw, l(0.006000, 0.020000, -0.020000, 0.100000)
mad r1.xz, -r2.xxzx, cb5[1].zzzz, v0.xxzx
mul r2.xyzw, v0.yyyy, cb3[1].xyzw
mad r2.xyzw, cb3[0].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[2].xyzw, r1.zzzz, r2.xyzw
add r3.xyzw, r2.xyzw, cb3[3].xyzw
mad r0.yzw, cb3[3].xxyz, v0.wwww, r2.xxyz
mul r2.xyzw, r3.yyyy, cb4[18].xyzw
mad r2.xyzw, cb4[17].xyzw, r3.xxxx, r2.xyzw
mad r2.xyzw, cb4[19].xyzw, r3.zzzz, r2.xyzw
mad r2.xyzw, cb4[20].xyzw, r3.wwww, r2.xyzw
mov o0.xyzw, r2.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed fce38254dd67b125-vs.txt
ne r6.w, r2.w, l(1.0)
if_nz r6.w
  add r6.w, r2.w, -r6.y
  mad r2.x, r6.w, r6.x, r2.x
endif

mad o1.xy, v3.xyxx, cb0[70].xyxx, cb0[70].zwzz
dp3 r3.x, v2.xyzx, cb3[4].xyzx
dp3 r3.y, v2.xyzx, cb3[5].xyzx
dp3 r3.z, v2.xyzx, cb3[6].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mov o2.xyz, r3.xyzx
mov o3.xyz, r0.yzwy
mov r1.y, v0.y
add r1.xyz, r1.xyzx, -cb5[2].xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, -r1.x, cb5[1].w
add r1.x, r1.x, r1.x
mul_sat o4.w, r1.x, cb5[2].w
add r1.xyz, cb5[0].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r1.xyz, r0.xxxx, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mul r1.xyz, r1.xyzx, v7.xyzx
add o4.xyz, r1.xyzx, r1.xyzx
add r1.xyzw, -r0.yyyy, cb2[2].xyzw
add r4.xyzw, -r0.zzzz, cb2[3].xyzw
add r0.xyzw, -r0.wwww, cb2[4].xyzw
mul r5.xyzw, r3.yyyy, r4.xyzw
mul r4.xyzw, r4.xyzw, r4.xyzw
mad r4.xyzw, r1.xyzw, r1.xyzw, r4.xyzw
mad r1.xyzw, r1.xyzw, r3.xxxx, r5.xyzw
mad r1.xyzw, r0.xyzw, r3.zzzz, r1.xyzw
mad r0.xyzw, r0.xyzw, r0.xyzw, r4.xyzw
max r0.xyzw, r0.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
rsq r4.xyzw, r0.xyzw
mad r0.xyzw, r0.xyzw, cb2[5].xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
div r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r0.xyzw
mul r1.xyzw, r1.xyzw, r4.xyzw
max r1.xyzw, r1.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.xyzw, r0.xyzw, r1.xyzw
mul r1.xyz, r0.yyyy, cb2[7].xyzx
mad r1.xyz, cb2[6].xyzx, r0.xxxx, r1.xyzx
mad r0.xyz, cb2[8].xyzx, r0.zzzz, r1.xyzx
mad r0.xyz, cb2[9].xyzx, r0.wwww, r0.xyzx
mul r0.w, r3.y, r3.y
mad r0.w, r3.x, r3.x, -r0.w
mul r1.xyzw, r3.yzzx, r3.xyzz
dp4 r3.x, cb2[41].xyzw, r1.xyzw
dp4 r3.y, cb2[42].xyzw, r1.xyzw
dp4 r3.z, cb2[43].xyzw, r1.xyzw
mad r1.xyz, cb2[44].xyzx, r0.wwww, r3.xyzx
add o5.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r2.xywx, l(0.500000, 0.500000, 0.500000, 0.000000)
mov o6.zw, r2.zzzw
mul r0.w, r0.y, cb1[5].x
add o6.xy, r0.zzzz, r0.xwxx
mov o7.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used