// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed fc971088d9921074-ps.txt
// 3DMigoto: fc971088d9921074 |    Unity headers extracted from Nature_Terrain_Standard
//    Shader "Nature/Terrain/Standard" {
//      Fallback "Nature/Terrain/Diffuse"
//      SubShader 1/1 {
//        Tags { "QUEUE"="Geometry-100" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "QUEUE"="Geometry-100" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Nature_Terrain_Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 124 12 2
//   undeciphered1a: 8
//   Keywords { "SPOT" "_TERRAIN_NORMAL_MAP" }
//   undeciphered2: 1 12 4 12 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1264
//   Vector 32 [_LightColor0]
//   Float 1168 [_Metallic0]
//   Float 1172 [_Metallic1]
//   Float 1176 [_Metallic2]
//   Float 1180 [_Metallic3]
//   Float 1184 [_Smoothness0]
//   Float 1188 [_Smoothness1]
//   Float 1192 [_Smoothness2]
//   Float 1196 [_Smoothness3]
//   Matrix 1088 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 3
//   SetTexture 1 [_Splat0] 2D 4
//   SetTexture 2 [_Splat1] 2D 5
//   SetTexture 3 [_Splat2] 2D 6
//   SetTexture 4 [_Splat3] 2D 7
//   SetTexture 5 [_Normal0] 2D 8
//   SetTexture 6 [_Normal1] 2D 9
//   SetTexture 7 [_Normal2] 2D 10
//   SetTexture 8 [_Normal3] 2D 11
//   SetTexture 9 [_LightTexture0] 2D 1
//   SetTexture 10 [_LightTextureB0] 2D 2
//   SetTexture 11 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityProbeVolume" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:04:45 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xy          7     NONE   float   xy
// TEXCOORD                 7     zw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[75], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xy
dcl_output o0.xyzw
dcl_temps 10
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed fc971088d9921074-ps.txt

mul r8.w, -r8.x, r8.y
mad r9.xyz, -r8.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v6.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v6.xyzx, r9.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
sample r3.xyzw, v7.xyxx, t0.xyzw, s3
dp4 r1.w, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r2.w, r1.w, l(0.001000)
div r3.xyzw, r3.xyzw, r2.wwww
sample r4.xyzw, v1.xyxx, t1.xyzw, s4
mul r4.xyzw, r3.xxxx, r4.xyzw
mul r4.w, r4.w, cb0[74].x
sample r5.xyzw, v1.zwzz, t2.xyzw, s5
mul r5.xyzw, r3.yyyy, r5.xyzw
mul r5.w, r5.w, cb0[74].y
add r4.xyzw, r4.xyzw, r5.xyzw
sample r5.xyzw, v2.xyxx, t3.xyzw, s6
mul r5.xyzw, r3.zzzz, r5.xyzw
mul r5.w, r5.w, cb0[74].z
add r4.xyzw, r4.xyzw, r5.xyzw
sample r5.xyzw, v2.zwzz, t4.xyzw, s7
mul r5.xyzw, r3.wwww, r5.xyzw
mul r5.w, r5.w, cb0[74].w
add r4.xyzw, r4.xyzw, r5.xyzw
sample r5.xyzw, v1.xyxx, t5.xyzw, s8
sample r6.xyzw, v1.zwzz, t6.xyzw, s9
mul r5.xz, r3.yyyy, r6.wwyw
mad r5.xy, r3.xxxx, r5.wyww, r5.xzxx
sample r6.xyzw, v2.xyxx, t7.xyzw, s10
mad r5.xy, r3.zzzz, r6.wyww, r5.xyxx
sample r6.xyzw, v2.zwzz, t8.xyzw, s11
mad r5.xy, r3.wwww, r6.wyww, r5.xyxx
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r5.xyxx, r5.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r5.z, r2.w
dp4 r2.w, r3.xyzw, cb0[73].xyzw
mul r3.xyzw, v6.yyyy, cb0[69].xyzw
mad r3.xyzw, cb0[68].xyzw, v6.xxxx, r3.xyzw
mad r3.xyzw, cb0[70].xyzw, v6.zzzz, r3.xyzw
add r3.xyzw, r3.xyzw, cb0[71].xyzw
eq r5.w, cb3[0].x, l(1.000000)
if_nz r5.w
  eq r5.w, cb3[0].y, l(1.000000)
  mul r6.xyz, v6.yyyy, cb3[2].xyzx
  mad r6.xyz, cb3[1].xyzx, v6.xxxx, r6.xyzx
  mad r6.xyz, cb3[3].xyzx, v6.zzzz, r6.xyzx
  add r6.xyz, r6.xyzx, cb3[4].xyzx
  movc r6.xyz, r5.wwww, r6.xyzx, v6.xyzx
  add r6.xyz, r6.xyzx, -cb3[6].xyzx
  mul r6.yzw, r6.xxyz, cb3[5].xxyz
  mad r5.w, r6.y, l(0.250000), l(0.750000)
  mad r6.y, cb3[0].z, l(0.500000), l(0.750000)
  max r6.x, r5.w, r6.y
  sample r6.xyzw, r6.xzwx, t11.xyzw, s0
else
  mov r6.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r5.w, r6.xyzw, cb2[45].xyzw
lt r6.x, l(0.000000), r3.z
and r6.x, r6.x, l(0x3f800000)
div r6.yz, r3.xxyx, r3.wwww
add r6.yz, r6.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
sample r7.xyzw, r6.yzyy, t9.xyzw, s1
mul r3.w, r6.x, r7.w
dp3 r3.x, r3.xyzx, r3.xyzx
sample r6.xyzw, r3.xxxx, t10.xyzw, s2
mul r3.x, r3.w, r6.x
mul r3.x, r5.w, r3.x
dp3 r6.x, v3.xyzx, r5.xyzx
dp3 r6.y, v4.xyzx, r5.xyzx
dp3 r6.z, v5.xyzx, r5.xyzx
mul r3.xyz, r3.xxxx, cb0[2].xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r6.xyzx
add r6.xyz, r4.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r2.wwww, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r2.w, -r2.w, l(0.960000), l(0.960000)
mul r4.xyz, r2.wwww, r4.xyzx
add r2.w, -r4.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r5.xyzx, r2.xyzx
dp3_sat r2.x, r5.xyzx, r1.xyzx
dp3_sat r2.y, r5.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r2.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r2.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r2.w, r2.w
mad r1.x, -r2.w, r2.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r2.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r2.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r2.y, r0.z, -r2.y
mad r1.x, r1.x, r2.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r2.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r6.xyzx, r6.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r3.xyzx
mul r0.yzw, r3.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r2.x, r0.x, r0.x
mul r2.x, r2.x, r2.x
mul r0.x, r0.x, r2.x
add r2.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r6.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad r0.xyz, r4.xyzx, r1.xyzx, r0.xyzx
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used