// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed ec9999f2bb6e15da-ps.txt
// 3DMigoto: ec9999f2bb6e15da |    Unity headers extracted from Midnight Hub_Nature_Cliff
//    Shader "Midnight Hub/Nature/Cliff" {
//      CustomEditor "Rendering.Materials.StandarMaterialEditor"
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Pass 2/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Cliff:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 166 11 3
//   undeciphered1a: 13
//   Keywords { "SPOT" "SHADOWS_DEPTH" "LOD_FADE_CROSSFADE" "NORMAL_MULTIPLYER" }
//   undeciphered2: 1 12 7 12 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1312
//   Vector 32 [_LightColor0]
//   Float 1152 [_MetalnessMult]
//   Float 1156 [_ShininessMult]
//   Vector 1168 [_Normal_ST]
//   Vector 1200 [_Color]
//   Float 1216 [_NormalMapMultiplyer]
//   Vector 1248 [_DetailNormal_ST]
//   Float 1296 [_Cutoff]
//   Matrix 1088 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerDraw" 160
//   Vector 128 [unity_LODFade]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Normal] 2D 6
//   SetTexture 1 [_MainTex] 2D 7
//   SetTexture 2 [_Roughness] 2D 8
//   SetTexture 3 [_DitherMaskLOD2D] 2D 1
//   SetTexture 4 [_DetailAlbedo] 2D 9
//   SetTexture 5 [_DetailNormal] 2D 10
//   SetTexture 6 [_DetailRoughness] 2D 11
//   SetTexture 7 [unity_RandomRotation16] 2D 2
//   SetTexture 8 [_LightTexture0] 2D 4
//   SetTexture 9 [_LightTextureB0] 2D 5
//   SetTexture 10 [unity_ProbeVolumeSH] 3D 0
//   SetTexture 11 [_ShadowMapTexture] 2D 3
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerDraw" 4
//   BindCB "UnityPerFrame" 5
//   BindCB "UnityProbeVolume" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:03:52 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 6     zw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -0.635181785, 0.217271104, 0, 0},
                              { -0.149960607, 0.232067496, 0, 0},
                              { -0.679780, 0.688492417, 0, 0},
                              { -0.775864720, -0.253409, 0, 0},
                              { -0.473191589, -0.283272296, 0, 0},
                              { -0.333007902, 0.643005908, 0, 0},
                              { -0.138415098, -0.0983022526, 0, 0},
                              { -0.818232715, -0.564593911, 0, 0},
                              { -0.919847190, 0.0654980168, 0, 0},
                              { -0.142208502, -0.487210900, 0, 0},
                              { -0.498083293, -0.588559926, 0, 0},
                              { -0.332615912, -0.849614799, 0, 0},
                              { 0.306673586, -0.140199706, 0, 0},
                              { 0.114831701, 0.374455, 0, 0},
                              { -0.0388568006, 0.807132900, 0, 0},
                              { 0.410288513, 0.696029484, 0, 0},
                              { 0.556387722, 0.337537706, 0, 0},
                              { -0.0178657603, -0.887376487, 0, 0},
                              { 0.234991, -0.455843806, 0, 0},
                              { 0.620677471, -0.155100495, 0, 0},
                              { 0.664064229, -0.569142699, 0, 0},
                              { 0.731272578, 0.583016813, 0, 0},
                              { 0.887970686, 0.0571521297, 0, 0},
                              { 0.312829614, -0.830803, 0, 0},
                              { 0.868976414, -0.339797288, 0, 0} }
dcl_constantbuffer cb0[82], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[9], immediateIndexed
dcl_constantbuffer cb5[12], immediateIndexed
dcl_constantbuffer cb6[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_comparison
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture3d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_temps 15
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed ec9999f2bb6e15da-ps.txt

mul r13.w, -r13.x, r13.y
mad r14.xyz, -r13.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v5.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v5.xyzx, r14.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r2.xyzx
mad r4.xy, v1.xyxx, cb0[73].xyxx, cb0[73].zwzz
sample r5.xyzw, r4.xyxx, t0.xyzw, s6
add r6.xy, r5.wyww, r5.wyww
mad r4.zw, r5.wwwy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.w, r4.zwzz, r4.zwzz
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r6.z, r1.w
sample r5.xyzw, r4.xyxx, t1.xyzw, s7
sample r4.xyzw, r4.xyxx, t2.xyzw, s8
add r6.xyz, r6.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r6.xyz, cb0[76].xxxx, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
mul r5.xyz, r5.xyzx, cb0[75].xyzx
div r7.xy, v6.xyxx, v6.zzzz
frc r1.w, r7.y
mad r7.z, r1.w, l(0.062500), cb4[8].y
sample r7.xyzw, r7.xzxx, t3.xyzw, s1
add r1.w, r7.w, l(-0.500000)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
mad r4.zw, v1.xxxy, cb0[78].xxxy, cb0[78].zzzw
sample r7.xyzw, r4.zwzz, t4.xyzw, s9
mul r8.xyz, r5.xyzx, r7.xyzx
sample r9.xyzw, r4.zwzz, t5.xyzw, s10
mad r9.xy, r9.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r9.xyxx, r9.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
sample r10.xyzw, r4.zwzz, t6.xyzw, s11
mul r10.xyz, r10.xyxx, cb0[72].xyxx
mad r4.xyz, r4.xyxx, cb0[72].xyxx, r10.xyzx
mul r2.w, r4.x, l(0.500000)
mov r6.w, -r6.x
mul r10.xyz, r6.xzyx, l(1.000000, 1.000000, -1.000000, 0.000000)
mul r9.yzw, r9.yyyy, r10.xxyz
mad r9.xyz, r9.xxxx, r6.zywz, r9.yzwy
mad r6.xyz, r1.wwww, r6.xyzx, r9.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
add r1.w, -cb0[81].x, l(1.000000)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
mul r9.xyzw, v5.yyyy, cb0[69].xyzw
mad r9.xyzw, cb0[68].xyzw, v5.xxxx, r9.xyzw
mad r9.xyzw, cb0[70].xyzw, v5.zzzz, r9.xyzw
add r9.xyzw, r9.xyzw, cb0[71].xyzw
mov r10.x, cb5[9].z
mov r10.y, cb5[10].z
mov r10.z, cb5[11].z
dp3 r1.w, r2.xyzx, r10.xyzx
add r2.xyz, v5.xyzx, -cb3[25].xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
add r2.x, -r1.w, r2.x
mad r1.w, cb3[25].w, r2.x, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
eq r2.x, cb6[0].x, l(1.000000)
if_nz r2.x
  eq r2.x, cb6[0].y, l(1.000000)
  mul r10.xyz, v5.yyyy, cb6[2].xyzx
  mad r10.xyz, cb6[1].xyzx, v5.xxxx, r10.xyzx
  mad r10.xyz, cb6[3].xyzx, v5.zzzz, r10.xyzx
  add r10.xyz, r10.xyzx, cb6[4].xyzx
  movc r2.xyz, r2.xxxx, r10.xyzx, v5.xyzx
  add r2.xyz, r2.xyzx, -cb6[6].xyzx
  mul r10.yzw, r2.xxyz, cb6[5].xxyz
  mad r2.x, r10.y, l(0.250000), l(0.750000)
  mad r2.y, cb6[0].z, l(0.500000), l(0.750000)
  max r10.x, r2.y, r2.x
  sample r10.xyzw, r10.xzwx, t10.xyzw, s0
else
  mov r10.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r2.x, r10.xyzw, cb2[45].xyzw
mul r10.xyzw, v5.yyyy, cb3[9].xyzw
mad r10.xyzw, cb3[8].xyzw, v5.xxxx, r10.xyzw
mad r10.xyzw, cb3[10].xyzw, v5.zzzz, r10.xyzw
add r10.xyzw, r10.xyzw, cb3[11].xyzw
div r10.xyz, r10.xyzx, r10.wwww
mul r2.yz, r10.xxyx, l(0.000000, 10.000000, 10.000000, 0.000000)
sample r11.xyzw, r2.yzyy, t7.xyzw, s2
dp3 r2.y, r11.xyzx, l(12.989800, 78.233002, 45.543201, 0.000000)
sincos r2.y, null, r2.y
mul r2.y, r2.y, l(43758.546875)
frc r2.y, r2.y
mul r2.y, r2.y, l(10.000000)
sincos r4.x, r11.x, r2.y
add r2.y, -cb3[24].x, l(1.000000)
mul r2.y, r2.y, l(0.025000)
mov r2.z, l(0)
mov r3.w, l(0)
loop
  itof r4.w, r3.w
  ge r4.w, r4.w, l(25.000000)
  breakc_nz r4.w
  mul r11.yz, r11.xxxx, icb[r3.w + 0].xxyx
  mad r12.x, icb[r3.w + 0].y, r4.x, r11.y
  mad r12.y, icb[r3.w + 0].x, -r4.x, r11.z
  mad r11.yz, r12.xxyx, r2.yyyy, r10.xxyx
  sample_c_lz r4.w, r11.yzyy, t11.xxxx, s3, r10.z
  add r2.z, r2.z, r4.w
  iadd r3.w, r3.w, l(1)
endloop
mul r2.y, r2.z, l(0.040000)
mad r2.x, -r2.z, l(0.040000), r2.x
mad r1.w, r1.w, r2.x, r2.y
lt r2.x, l(0.000000), r9.z
and r2.x, r2.x, l(0x3f800000)
div r2.yz, r9.xxyx, r9.wwww
add r2.yz, r2.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
sample r10.xyzw, r2.yzyy, t8.xyzw, s4
mul r2.x, r2.x, r10.w
dp3 r2.y, r9.xyzx, r9.xyzx
sample r9.xyzw, r2.yyyy, t9.xyzw, s5
mul r2.x, r2.x, r9.x
mul r1.w, r1.w, r2.x
dp3 r2.x, v2.xyzx, r6.xyzx
dp3 r2.y, v3.xyzx, r6.xyzx
dp3 r2.z, v4.xyzx, r6.xyzx
mul r6.xyz, r1.wwww, cb0[2].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mad r5.xyz, r5.xyzx, r7.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r5.xyz, r2.wwww, r5.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r4.xy, -r4.zyzz, l(0.480000, 0.500000, 0.000000, 0.000000), l(0.960000, 1.000000, 0.000000, 0.000000)
mul r4.xzw, r4.xxxx, r8.xxyz
mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r2.xyzx, r3.xyzx
dp3_sat r1.w, r2.xyzx, r1.xyzx
dp3_sat r2.x, r2.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r4.yyyy
add r0.y, r0.y, l(-0.500000)
add r0.z, -r1.w, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r4.y, r4.y
mad r1.x, -r4.y, r4.y, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r1.w, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r1.w, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r2.x, r0.z, -r2.x
mad r1.x, r1.x, r2.x, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r1.wwww, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r5.xyzx, r5.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r6.xyzx
mul r0.yzw, r6.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r1.w, r0.x, r0.x
mul r1.w, r1.w, r1.w
mul r0.x, r0.x, r1.w
add r2.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r5.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad o0.xyz, r4.xzwx, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used