// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed ebc34dc1043df9f3-ps.txt
// 3DMigoto: ebc34dc1043df9f3 |    Unity headers extracted from Hidden_TerrainEngine_Splatmap_Standard-Base
//    Shader "Hidden/TerrainEngine/Splatmap/Standard-Base" {
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        LOD 200
//        Tags { "QUEUE"="Geometry-100" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "QUEUE"="Geometry-100" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_TerrainEngine_Splatmap_Standard-Base:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 96 5 2
//   undeciphered1a: 7
//   Keywords { "SPOT" }
//   undeciphered2: 1 5 4 5 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1168
//   Vector 32 [_LightColor0]
//   Matrix 1088 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 3
//   SetTexture 1 [_MetallicTex] 2D 4
//   SetTexture 2 [_LightTexture0] 2D 1
//   SetTexture 3 [_LightTextureB0] 2D 2
//   SetTexture 4 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityProbeVolume" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:03:50 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 3     zw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[72], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 9
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed ebc34dc1043df9f3-ps.txt

mul r7.w, -r7.x, r7.y
mad r8.xyz, -r7.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v3.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v3.xyzx, r8.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
sample r3.xyzw, v1.xyxx, t0.xyzw, s3
sample r4.xyzw, v1.xyxx, t1.xyzw, s4
mul r5.xyzw, v3.yyyy, cb0[69].xyzw
mad r5.xyzw, cb0[68].xyzw, v3.xxxx, r5.xyzw
mad r5.xyzw, cb0[70].xyzw, v3.zzzz, r5.xyzw
add r5.xyzw, r5.xyzw, cb0[71].xyzw
eq r1.w, cb3[0].x, l(1.000000)
if_nz r1.w
  eq r1.w, cb3[0].y, l(1.000000)
  mul r4.yzw, v3.yyyy, cb3[2].xxyz
  mad r4.yzw, cb3[1].xxyz, v3.xxxx, r4.yyzw
  mad r4.yzw, cb3[3].xxyz, v3.zzzz, r4.yyzw
  add r4.yzw, r4.yyzw, cb3[4].xxyz
  movc r4.yzw, r1.wwww, r4.yyzw, v3.xxyz
  add r4.yzw, r4.yyzw, -cb3[6].xxyz
  mul r6.yzw, r4.yyzw, cb3[5].xxyz
  mad r1.w, r6.y, l(0.250000), l(0.750000)
  mad r2.w, cb3[0].z, l(0.500000), l(0.750000)
  max r6.x, r1.w, r2.w
  sample r6.xyzw, r6.xzwx, t4.xyzw, s0
else
  mov r6.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.w, r6.xyzw, cb2[45].xyzw
lt r2.w, l(0.000000), r5.z
and r2.w, r2.w, l(0x3f800000)
div r4.yz, r5.xxyx, r5.wwww
add r4.yz, r4.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
sample r6.xyzw, r4.yzyy, t2.xyzw, s1
mul r2.w, r2.w, r6.w
dp3 r4.y, r5.xyzx, r5.xyzx
sample r5.xyzw, r4.yyyy, t3.xyzw, s2
mul r2.w, r2.w, r5.x
mul r1.w, r1.w, r2.w
mul r4.yzw, r1.wwww, cb0[2].xxyz
dp3 r1.w, v2.xyzx, v2.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, v2.xyzx
add r6.xyz, r3.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r4.xxxx, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r1.w, -r4.x, l(0.960000), l(0.960000)
mul r3.xyz, r1.wwww, r3.xyzx
add r1.w, -r3.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r5.xyzx, r2.xyzx
dp3_sat r2.x, r5.xyzx, r1.xyzx
dp3_sat r2.y, r5.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r1.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r2.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r1.w, r1.w
mad r1.x, -r1.w, r1.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r2.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r2.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r2.y, r0.z, -r2.y
mad r1.x, r1.x, r2.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r2.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r6.xyzx, r6.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r4.yzwy
mul r0.yzw, r4.yyzw, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r1.w, r0.x, r0.x
mul r1.w, r1.w, r1.w
mul r0.x, r0.x, r1.w
add r2.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r6.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad o0.xyz, r3.xyzx, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used