// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed e0164fd9e5d1d135-vs.txt
// 3DMigoto: e0164fd9e5d1d135 | Matched 2 variants of 1 shaders: UniStorm/Stars
//
//       Unity headers extracted from UniStorm_Stars
//       Shader "UniStorm/Stars" {
//         SubShader 1/1 {
//           Tags { "IGNOREPROJECTOR"="true" "QUEUE"="Transparent-1000" "RenderType"="Transparent" }
// 1:        Pass 1/2 {
// 2:        Pass 2/2 {
//             Tags { "IGNOREPROJECTOR"="true" "QUEUE"="Transparent-1000" "RenderType"="Transparent" }
//             ZWrite Off
//             Program "vp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from UniStorm_Stars:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201609010 23 0 0
//      undeciphered1a: 3
//      Keywords { "SOFTPARTICLES_ON" }
//      undeciphered2: 1 0 4 0 0 0
//      undeciphered3: 13 3 0 0 2 1 3 4
// 1:   ConstBuffer "$Globals" 112
// 2:   ConstBuffer "$Globals" 96
//      Float 48 [_LoY]
//      Float 52 [_HiY]
// 1:   Vector 64 [_StarTex1_ST]
// 2:   Vector 64 [_StarTex2_ST]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 80 [_ProjectionParams]
//      ConstBuffer "UnityPerDraw" 160
//      Matrix 0 [unity_ObjectToWorld]
//      ConstBuffer "UnityPerFrame" 384
//      Matrix 144 [unity_MatrixV]
//      Matrix 272 [unity_MatrixVP]
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerDraw" 2
//      BindCB "UnityPerFrame" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:03:14 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o3.xyzw
dcl_temps 4

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r1.xyzw, r0.xyzw, cb2[3].xyzw
mad r0.x, cb2[3].y, v0.w, r0.y
add r0.x, r0.x, -cb0[3].x
mul r2.xyzw, r1.yyyy, cb3[18].xyzw
mad r2.xyzw, cb3[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[19].xyzw, r1.zzzz, r2.xyzw
mad r2.xyzw, cb3[20].xyzw, r1.wwww, r2.xyzw
mov o0.xyzw, r2.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed e0164fd9e5d1d135-vs.txt
ne r3.w, r2.w, l(1.0)
if_nz r3.w
  add r3.w, r2.w, -r3.y
  mad r2.x, r3.w, r3.x, r2.x
endif

add r0.y, -cb0[3].x, cb0[3].y
div_sat r0.x, r0.x, r0.y
add o1.w, -r0.x, l(1.000000)
mov o1.xyz, v1.xyzx
mad o2.xy, v2.xyxx, cb0[4].xyxx, cb0[4].zwzz
mul r0.x, r1.y, cb3[10].z
mad r0.x, cb3[9].z, r1.x, r0.x
mad r0.x, cb3[11].z, r1.z, r0.x
mad r0.x, cb3[12].z, r1.w, r0.x
mov o3.z, -r0.x
mul r0.x, r2.y, cb1[5].x
mul r0.w, r0.x, l(0.500000)
mul r0.xz, r2.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
mov o3.w, r2.w
add o3.xy, r0.zzzz, r0.xwxx
ret
// Approximately 0 instruction slots used