// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed dcf10db9df3fa3e6-ps.txt
// 3DMigoto: dcf10db9df3fa3e6 |    Unity headers extracted from Hidden_TerrainEngine_Splatmap_Standard-AddPass
//    Shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" {
//      Fallback "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass"
//      SubShader 1/1 {
//        Tags { "IGNOREPROJECTOR"="true" "QUEUE"="Geometry-99" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDADD" "QUEUE"="Geometry-99" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_TerrainEngine_Splatmap_Standard-AddPass:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 156 13 5
//   undeciphered1a: 11
//   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "_TERRAIN_NORMAL_MAP" }
//   undeciphered2: 1 14 6 14 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1344
//   Vector 32 [_LightColor0]
//   Float 1248 [_Metallic0]
//   Float 1252 [_Metallic1]
//   Float 1256 [_Metallic2]
//   Float 1260 [_Metallic3]
//   Float 1264 [_Smoothness0]
//   Float 1268 [_Smoothness1]
//   Float 1272 [_Smoothness2]
//   Float 1276 [_Smoothness3]
//   Matrix 1168 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 5
//   SetTexture 1 [_Splat0] 2D 6
//   SetTexture 2 [_Splat1] 2D 7
//   SetTexture 3 [_Splat2] 2D 8
//   SetTexture 4 [_Splat3] 2D 9
//   SetTexture 5 [_Normal0] 2D 10
//   SetTexture 6 [_Normal1] 2D 11
//   SetTexture 7 [_Normal2] 2D 12
//   SetTexture 8 [_Normal3] 2D 13
//   SetTexture 9 [unity_RandomRotation16] 2D 1
//   SetTexture 10 [_LightTexture0] 2D 3
//   SetTexture 11 [_LightTextureB0] 2D 4
//   SetTexture 12 [unity_ProbeVolumeSH] 3D 0
//   SetTexture 13 [_ShadowMapTexture] 2D 2
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:03:02 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xy          7     NONE   float   xy
// TEXCOORD                 7     zw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -0.635181785, 0.217271104, 0, 0},
                              { -0.149960607, 0.232067496, 0, 0},
                              { -0.679780, 0.688492417, 0, 0},
                              { -0.775864720, -0.253409, 0, 0},
                              { -0.473191589, -0.283272296, 0, 0},
                              { -0.333007902, 0.643005908, 0, 0},
                              { -0.138415098, -0.0983022526, 0, 0},
                              { -0.818232715, -0.564593911, 0, 0},
                              { -0.919847190, 0.0654980168, 0, 0},
                              { -0.142208502, -0.487210900, 0, 0},
                              { -0.498083293, -0.588559926, 0, 0},
                              { -0.332615912, -0.849614799, 0, 0},
                              { 0.306673586, -0.140199706, 0, 0},
                              { 0.114831701, 0.374455, 0, 0},
                              { -0.0388568006, 0.807132900, 0, 0},
                              { 0.410288513, 0.696029484, 0, 0},
                              { 0.556387722, 0.337537706, 0, 0},
                              { -0.0178657603, -0.887376487, 0, 0},
                              { 0.234991, -0.455843806, 0, 0},
                              { 0.620677471, -0.155100495, 0, 0},
                              { 0.664064229, -0.569142699, 0, 0},
                              { 0.731272578, 0.583016813, 0, 0},
                              { 0.887970686, 0.0571521297, 0, 0},
                              { 0.312829614, -0.830803, 0, 0},
                              { 0.868976414, -0.339797288, 0, 0} }
dcl_constantbuffer cb0[80], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture3d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xy
dcl_output o0.xyzw
dcl_temps 13
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed dcf10db9df3fa3e6-ps.txt

mul r11.w, -r11.x, r11.y
mad r12.xyz, -r11.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v6.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v6.xyzx, r12.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r2.xyzx
sample r4.xyzw, v7.xyxx, t0.xyzw, s5
dp4 r1.w, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
eq r2.w, r1.w, l(0.000000)
discard_nz r2.w
add r2.w, r1.w, l(0.001000)
div r4.xyzw, r4.xyzw, r2.wwww
sample r5.xyzw, v1.xyxx, t1.xyzw, s6
mul r5.xyzw, r4.xxxx, r5.xyzw
mul r5.w, r5.w, cb0[79].x
sample r6.xyzw, v1.zwzz, t2.xyzw, s7
mul r6.xyzw, r4.yyyy, r6.xyzw
mul r6.w, r6.w, cb0[79].y
add r5.xyzw, r5.xyzw, r6.xyzw
sample r6.xyzw, v2.xyxx, t3.xyzw, s8
mul r6.xyzw, r4.zzzz, r6.xyzw
mul r6.w, r6.w, cb0[79].z
add r5.xyzw, r5.xyzw, r6.xyzw
sample r6.xyzw, v2.zwzz, t4.xyzw, s9
mul r6.xyzw, r4.wwww, r6.xyzw
mul r6.w, r6.w, cb0[79].w
add r5.xyzw, r5.xyzw, r6.xyzw
sample r6.xyzw, v1.xyxx, t5.xyzw, s10
sample r7.xyzw, v1.zwzz, t6.xyzw, s11
mul r6.xz, r4.yyyy, r7.wwyw
mad r6.xy, r4.xxxx, r6.wyww, r6.xzxx
sample r7.xyzw, v2.xyxx, t7.xyzw, s12
mad r6.xy, r4.zzzz, r7.wyww, r6.xyxx
sample r7.xyzw, v2.zwzz, t8.xyzw, s13
mad r6.xy, r4.wwww, r7.wyww, r6.xyxx
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r6.z, r2.w
dp4 r2.w, r4.xyzw, cb0[78].xyzw
mul r4.xyzw, v6.yyyy, cb0[74].xyzw
mad r4.xyzw, cb0[73].xyzw, v6.xxxx, r4.xyzw
mad r4.xyzw, cb0[75].xyzw, v6.zzzz, r4.xyzw
add r4.xyzw, r4.xyzw, cb0[76].xyzw
mov r7.x, cb4[9].z
mov r7.y, cb4[10].z
mov r7.z, cb4[11].z
dp3 r2.x, r2.xyzx, r7.xyzx
add r7.xyz, v6.xyzx, -cb3[25].xyzx
dp3 r2.y, r7.xyzx, r7.xyzx
sqrt r2.y, r2.y
add r2.y, -r2.x, r2.y
mad r2.x, cb3[25].w, r2.y, r2.x
mad_sat r2.x, r2.x, cb3[24].z, cb3[24].w
eq r2.y, cb5[0].x, l(1.000000)
if_nz r2.y
  eq r2.y, cb5[0].y, l(1.000000)
  mul r7.xyz, v6.yyyy, cb5[2].xyzx
  mad r7.xyz, cb5[1].xyzx, v6.xxxx, r7.xyzx
  mad r7.xyz, cb5[3].xyzx, v6.zzzz, r7.xyzx
  add r7.xyz, r7.xyzx, cb5[4].xyzx
  movc r7.xyz, r2.yyyy, r7.xyzx, v6.xyzx
  add r7.xyz, r7.xyzx, -cb5[6].xyzx
  mul r7.yzw, r7.xxyz, cb5[5].xxyz
  mad r2.y, r7.y, l(0.250000), l(0.750000)
  mad r2.z, cb5[0].z, l(0.500000), l(0.750000)
  max r7.x, r2.z, r2.y
  sample r7.xyzw, r7.xzwx, t12.xyzw, s0
else
  mov r7.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r2.y, r7.xyzw, cb2[45].xyzw
lt r2.z, r2.x, l(0.990000)
if_nz r2.z
  mul r7.xyzw, v6.yyyy, cb3[9].xyzw
  mad r7.xyzw, cb3[8].xyzw, v6.xxxx, r7.xyzw
  mad r7.xyzw, cb3[10].xyzw, v6.zzzz, r7.xyzw
  add r7.xyzw, r7.xyzw, cb3[11].xyzw
  div r7.xyz, r7.xyzx, r7.wwww
  mul r8.xy, r7.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
  sample r8.xyzw, r8.xyxx, t9.xyzw, s1
  dp3 r2.z, r8.xyzx, l(12.989800, 78.233002, 45.543201, 0.000000)
  sincos r2.z, null, r2.z
  mul r2.z, r2.z, l(43758.546875)
  frc r2.z, r2.z
  mul r2.z, r2.z, l(10.000000)
  sincos r8.x, r9.x, r2.z
  add r2.z, -cb3[24].x, l(1.000000)
  mul r2.z, r2.z, l(0.025000)
  mov r3.w, l(0)
  mov r6.w, l(0)
  loop
    itof r7.w, r6.w
    ge r7.w, r7.w, l(25.000000)
    breakc_nz r7.w
    mul r8.yz, r9.xxxx, icb[r6.w + 0].xxyx
    mad r10.x, icb[r6.w + 0].y, r8.x, r8.y
    mad r10.y, icb[r6.w + 0].x, -r8.x, r8.z
    mad r8.yz, r10.xxyx, r2.zzzz, r7.xxyx
    sample_c_lz r7.w, r8.yzyy, t13.xxxx, s2, r7.z
    add r3.w, r3.w, r7.w
    iadd r6.w, r6.w, l(1)
  endloop
  mul r2.z, r3.w, l(0.040000)
else
  mov r2.z, l(1.000000)
endif
add r2.y, -r2.z, r2.y
mad r2.x, r2.x, r2.y, r2.z
lt r2.y, l(0.000000), r4.z
and r2.y, r2.y, l(0x3f800000)
div r7.xy, r4.xyxx, r4.wwww
add r7.xy, r7.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample r7.xyzw, r7.xyxx, t10.xyzw, s3
mul r2.y, r2.y, r7.w
dp3 r2.z, r4.xyzx, r4.xyzx
sample r4.xyzw, r2.zzzz, t11.xyzw, s4
mul r2.y, r2.y, r4.x
mul r2.x, r2.x, r2.y
dp3 r4.x, v3.xyzx, r6.xyzx
dp3 r4.y, v4.xyzx, r6.xyzx
dp3 r4.z, v5.xyzx, r6.xyzx
mul r2.xyz, r2.xxxx, cb0[2].xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
add r6.xyz, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r2.wwww, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r2.w, -r2.w, l(0.960000), l(0.960000)
mul r5.xyz, r2.wwww, r5.xyzx
add r2.w, -r5.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r4.xyzx, r3.xyzx
dp3_sat r3.x, r4.xyzx, r1.xyzx
dp3_sat r3.y, r4.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r2.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r3.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r2.w, r2.w
mad r1.x, -r2.w, r2.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r3.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r3.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r3.y, r0.z, -r3.y
mad r1.x, r1.x, r3.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r3.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r6.xyzx, r6.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r2.xyzx
mul r0.yzw, r2.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r2.x, r0.x, r0.x
mul r2.x, r2.x, r2.x
mul r0.x, r0.x, r2.x
add r2.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r6.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad r0.xyz, r5.xyzx, r1.xyzx, r0.xyzx
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used