// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed dcb33b441351e7bd-vs.txt
// 3DMigoto: dcb33b441351e7bd | Matched 4 variants of 1 shaders: Midnight Hub/Nature/Cliff
//
//       Unity headers extracted from Midnight Hub_Nature_Cliff
//       Shader "Midnight Hub/Nature/Cliff" {
//         CustomEditor "Rendering.Materials.StandarMaterialEditor"
//         Fallback "Diffuse"
//         SubShader 1/1 {
//           Pass 3/5 {
//             Name "DEFERRED"
//             Tags { "LIGHTMODE"="DEFERRED" }
//             ZWrite [_ZWrite]
//             Program "vp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from Midnight Hub_Nature_Cliff:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201609010 43 0 0
//      undeciphered1a: 5
// 4:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "LOD_FADE_CROSSFADE" "INSTANCING_ON" "NORMAL_MULTIPLYER" "APPLY_MOSS" }
// 1:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "LOD_FADE_CROSSFADE" "INSTANCING_ON" "NORMAL_MULTIPLYER" }
// 8:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "LOD_FADE_CROSSFADE" "INSTANCING_ON" "NORMAL_MULTIPLYER" "APPLY_MOSS" }
// 2:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "LOD_FADE_CROSSFADE" "INSTANCING_ON" "NORMAL_MULTIPLYER" }
//      undeciphered2: 1 0 7 0 0 0
//      undeciphered3: 171 5 0 0 7 8 1 2 3 4 5 6
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//      ConstBuffer "UnityPerDraw" 160
//      Vector 144 [unity_WorldTransformParams]
//      ConstBuffer "UnityPerFrame" 384
//      Matrix 272 [unity_MatrixVP]
//      ConstBuffer "UnityLightmaps" 32
//      Vector 16 [unity_DynamicLightmapST]
//      ConstBuffer "UnityDrawCallInfo" 16
//      ScalarInt 0 [unity_BaseInstanceID]
//      ConstBuffer "UnityInstancing_PerDraw0" 64000
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//      Matrix 29440 [unity_ObjectToWorldArray460]
//      Matrix 29504 [unity_ObjectToWorldArray461]
//      Matrix 29568 [unity_ObjectToWorldArray462]
//      Matrix 29632 [unity_ObjectToWorldArray463]
//      Matrix 29696 [unity_ObjectToWorldArray464]
//      Matrix 29760 [unity_ObjectToWorldArray465]
//      Matrix 29824 [unity_ObjectToWorldArray466]
//      Matrix 29888 [unity_ObjectToWorldArray467]
//      Matrix 29952 [unity_ObjectToWorldArray468]
//      Matrix 30016 [unity_ObjectToWorldArray469]
//      Matrix 30080 [unity_ObjectToWorldArray470]
//      Matrix 30144 [unity_ObjectToWorldArray471]
//      Matrix 30208 [unity_ObjectToWorldArray472]
//      Matrix 30272 [unity_ObjectToWorldArray473]
//      Matrix 30336 [unity_ObjectToWorldArray474]
//      Matrix 30400 [unity_ObjectToWorldArray475]
//      Matrix 30464 [unity_ObjectToWorldArray476]
//      Matrix 30528 [unity_ObjectToWorldArray477]
//      Matrix 30592 [unity_ObjectToWorldArray478]
//      Matrix 30656 [unity_ObjectToWorldArray479]
//      Matrix 30720 [unity_ObjectToWorldArray480]
//      Matrix 30784 [unity_ObjectToWorldArray481]
//      Matrix 30848 [unity_ObjectToWorldArray482]
//      Matrix 30912 [unity_ObjectToWorldArray483]
//      Matrix 30976 [unity_ObjectToWorldArray484]
//      Matrix 31040 [unity_ObjectToWorldArray485]
//      Matrix 31104 [unity_ObjectToWorldArray486]
//      Matrix 31168 [unity_ObjectToWorldArray487]
//      Matrix 31232 [unity_ObjectToWorldArray488]
//      Matrix 31296 [unity_ObjectToWorldArray489]
//      Matrix 31360 [unity_ObjectToWorldArray490]
//      Matrix 31424 [unity_ObjectToWorldArray491]
//      Matrix 31488 [unity_ObjectToWorldArray492]
//      Matrix 31552 [unity_ObjectToWorldArray493]
//      Matrix 31616 [unity_ObjectToWorldArray494]
//      Matrix 31680 [unity_ObjectToWorldArray495]
//      Matrix 31744 [unity_ObjectToWorldArray496]
//      Matrix 31808 [unity_ObjectToWorldArray497]
//      Matrix 31872 [unity_ObjectToWorldArray498]
//      Matrix 31936 [unity_ObjectToWorldArray499]
//      Matrix 32000 [unity_WorldToObjectArray0]
//      Matrix 32064 [unity_WorldToObjectArray1]
//      Matrix 32128 [unity_WorldToObjectArray2]
//      Matrix 32192 [unity_WorldToObjectArray3]
//      Matrix 32256 [unity_WorldToObjectArray4]
//      Matrix 32320 [unity_WorldToObjectArray5]
//      Matrix 32384 [unity_WorldToObjectArray6]
//      Matrix 32448 [unity_WorldToObjectArray7]
//      Matrix 32512 [unity_WorldToObjectArray8]
//      Matrix 32576 [unity_WorldToObjectArray9]
//      Matrix 32640 [unity_WorldToObjectArray10]
//      Matrix 32704 [unity_WorldToObjectArray11]
//      Matrix 32768 [unity_WorldToObjectArray12]
//      Matrix 32832 [unity_WorldToObjectArray13]
//      Matrix 32896 [unity_WorldToObjectArray14]
//      Matrix 32960 [unity_WorldToObjectArray15]
//      Matrix 33024 [unity_WorldToObjectArray16]
//      Matrix 33088 [unity_WorldToObjectArray17]
//      Matrix 33152 [unity_WorldToObjectArray18]
//      Matrix 33216 [unity_WorldToObjectArray19]
//      Matrix 33280 [unity_WorldToObjectArray20]
//      Matrix 33344 [unity_WorldToObjectArray21]
//      Matrix 33408 [unity_WorldToObjectArray22]
//      Matrix 33472 [unity_WorldToObjectArray23]
//      Matrix 33536 [unity_WorldToObjectArray24]
//      Matrix 33600 [unity_WorldToObjectArray25]
//      Matrix 33664 [unity_WorldToObjectArray26]
//      Matrix 33728 [unity_WorldToObjectArray27]
//      Matrix 33792 [unity_WorldToObjectArray28]
//      Matrix 33856 [unity_WorldToObjectArray29]
//      Matrix 33920 [unity_WorldToObjectArray30]
//      Matrix 33984 [unity_WorldToObjectArray31]
//      Matrix 34048 [unity_WorldToObjectArray32]
//      Matrix 34112 [unity_WorldToObjectArray33]
//      Matrix 34176 [unity_WorldToObjectArray34]
//      Matrix 34240 [unity_WorldToObjectArray35]
//      Matrix 34304 [unity_WorldToObjectArray36]
//      Matrix 34368 [unity_WorldToObjectArray37]
//      Matrix 34432 [unity_WorldToObjectArray38]
//      Matrix 34496 [unity_WorldToObjectArray39]
//      Matrix 34560 [unity_WorldToObjectArray40]
//      Matrix 34624 [unity_WorldToObjectArray41]
//      Matrix 34688 [unity_WorldToObjectArray42]
//      Matrix 34752 [unity_WorldToObjectArray43]
//      Matrix 34816 [unity_WorldToObjectArray44]
//      Matrix 34880 [unity_WorldToObjectArray45]
//      Matrix 34944 [unity_WorldToObjectArray46]
//      Matrix 35008 [unity_WorldToObjectArray47]
//      Matrix 35072 [unity_WorldToObjectArray48]
//      Matrix 35136 [unity_WorldToObjectArray49]
//      Matrix 35200 [unity_WorldToObjectArray50]
//      Matrix 35264 [unity_WorldToObjectArray51]
//      Matrix 35328 [unity_WorldToObjectArray52]
//      Matrix 35392 [unity_WorldToObjectArray53]
//      Matrix 35456 [unity_WorldToObjectArray54]
//      Matrix 35520 [unity_WorldToObjectArray55]
//      Matrix 35584 [unity_WorldToObjectArray56]
//      Matrix 35648 [unity_WorldToObjectArray57]
//      Matrix 35712 [unity_WorldToObjectArray58]
//      Matrix 35776 [unity_WorldToObjectArray59]
//      Matrix 35840 [unity_WorldToObjectArray60]
//      Matrix 35904 [unity_WorldToObjectArray61]
//      Matrix 35968 [unity_WorldToObjectArray62]
//      Matrix 36032 [unity_WorldToObjectArray63]
//      Matrix 36096 [unity_WorldToObjectArray64]
//      Matrix 36160 [unity_WorldToObjectArray65]
//      Matrix 36224 [unity_WorldToObjectArray66]
//      Matrix 36288 [unity_WorldToObjectArray67]
//      Matrix 36352 [unity_WorldToObjectArray68]
//      Matrix 36416 [unity_WorldToObjectArray69]
//      Matrix 36480 [unity_WorldToObjectArray70]
//      Matrix 36544 [unity_WorldToObjectArray71]
//      Matrix 36608 [unity_WorldToObjectArray72]
//      Matrix 36672 [unity_WorldToObjectArray73]
//      Matrix 36736 [unity_WorldToObjectArray74]
//      Matrix 36800 [unity_WorldToObjectArray75]
//      Matrix 36864 [unity_WorldToObjectArray76]
//      Matrix 36928 [unity_WorldToObjectArray77]
//      Matrix 36992 [unity_WorldToObjectArray78]
//      Matrix 37056 [unity_WorldToObjectArray79]
//      Matrix 37120 [unity_WorldToObjectArray80]
//      Matrix 37184 [unity_WorldToObjectArray81]
//      Matrix 37248 [unity_WorldToObjectArray82]
//      Matrix 37312 [unity_WorldToObjectArray83]
//      Matrix 37376 [unity_WorldToObjectArray84]
//      Matrix 37440 [unity_WorldToObjectArray85]
//      Matrix 37504 [unity_WorldToObjectArray86]
//      Matrix 37568 [unity_WorldToObjectArray87]
//      Matrix 37632 [unity_WorldToObjectArray88]
//      Matrix 37696 [unity_WorldToObjectArray89]
//      Matrix 37760 [unity_WorldToObjectArray90]
//      Matrix 37824 [unity_WorldToObjectArray91]
//      Matrix 37888 [unity_WorldToObjectArray92]
//      Matrix 37952 [unity_WorldToObjectArray93]
//      Matrix 38016 [unity_WorldToObjectArray94]
//      Matrix 38080 [unity_WorldToObjectArray95]
//      Matrix 38144 [unity_WorldToObjectArray96]
//      Matrix 38208 [unity_WorldToObjectArray97]
//      Matrix 38272 [unity_WorldToObjectArray98]
//      Matrix 38336 [unity_WorldToObjectArray99]
//      Matrix 38400 [unity_WorldToObjectArray100]
//      Matrix 38464 [unity_WorldToObjectArray101]
//      Matrix 38528 [unity_WorldToObjectArray102]
//      Matrix 38592 [unity_WorldToObjectArray103]
//      Matrix 38656 [unity_WorldToObjectArray104]
//      Matrix 38720 [unity_WorldToObjectArray105]
//      Matrix 38784 [unity_WorldToObjectArray106]
//      Matrix 38848 [unity_WorldToObjectArray107]
//      Matrix 38912 [unity_WorldToObjectArray108]
//      Matrix 38976 [unity_WorldToObjectArray109]
//      Matrix 39040 [unity_WorldToObjectArray110]
//      Matrix 39104 [unity_WorldToObjectArray111]
//      Matrix 39168 [unity_WorldToObjectArray112]
//      Matrix 39232 [unity_WorldToObjectArray113]
//      Matrix 39296 [unity_WorldToObjectArray114]
//      Matrix 39360 [unity_WorldToObjectArray115]
//      Matrix 39424 [unity_WorldToObjectArray116]
//      Matrix 39488 [unity_WorldToObjectArray117]
//      Matrix 39552 [unity_WorldToObjectArray118]
//      Matrix 39616 [unity_WorldToObjectArray119]
//      Matrix 39680 [unity_WorldToObjectArray120]
//      Matrix 39744 [unity_WorldToObjectArray121]
//      Matrix 39808 [unity_WorldToObjectArray122]
//      Matrix 39872 [unity_WorldToObjectArray123]
//      Matrix 39936 [unity_WorldToObjectArray124]
//      Matrix 40000 [unity_WorldToObjectArray125]
//      Matrix 40064 [unity_WorldToObjectArray126]
//      Matrix 40128 [unity_WorldToObjectArray127]
//      Matrix 40192 [unity_WorldToObjectArray128]
//      Matrix 40256 [unity_WorldToObjectArray129]
//      Matrix 40320 [unity_WorldToObjectArray130]
//      Matrix 40384 [unity_WorldToObjectArray131]
//      Matrix 40448 [unity_WorldToObjectArray132]
//      Matrix 40512 [unity_WorldToObjectArray133]
//      Matrix 40576 [unity_WorldToObjectArray134]
//      Matrix 40640 [unity_WorldToObjectArray135]
//      Matrix 40704 [unity_WorldToObjectArray136]
//      Matrix 40768 [unity_WorldToObjectArray137]
//      Matrix 40832 [unity_WorldToObjectArray138]
//      Matrix 40896 [unity_WorldToObjectArray139]
//      Matrix 40960 [unity_WorldToObjectArray140]
//      Matrix 41024 [unity_WorldToObjectArray141]
//      Matrix 41088 [unity_WorldToObjectArray142]
//      Matrix 41152 [unity_WorldToObjectArray143]
//      Matrix 41216 [unity_WorldToObjectArray144]
//      Matrix 41280 [unity_WorldToObjectArray145]
//      Matrix 41344 [unity_WorldToObjectArray146]
//      Matrix 41408 [unity_WorldToObjectArray147]
//      Matrix 41472 [unity_WorldToObjectArray148]
//      Matrix 41536 [unity_WorldToObjectArray149]
//      Matrix 41600 [unity_WorldToObjectArray150]
//      Matrix 41664 [unity_WorldToObjectArray151]
//      Matrix 41728 [unity_WorldToObjectArray152]
//      Matrix 41792 [unity_WorldToObjectArray153]
//      Matrix 41856 [unity_WorldToObjectArray154]
//      Matrix 41920 [unity_WorldToObjectArray155]
//      Matrix 41984 [unity_WorldToObjectArray156]
//      Matrix 42048 [unity_WorldToObjectArray157]
//      Matrix 42112 [unity_WorldToObjectArray158]
//      Matrix 42176 [unity_WorldToObjectArray159]
//      Matrix 42240 [unity_WorldToObjectArray160]
//      Matrix 42304 [unity_WorldToObjectArray161]
//      Matrix 42368 [unity_WorldToObjectArray162]
//      Matrix 42432 [unity_WorldToObjectArray163]
//      Matrix 42496 [unity_WorldToObjectArray164]
//      Matrix 42560 [unity_WorldToObjectArray165]
//      Matrix 42624 [unity_WorldToObjectArray166]
//      Matrix 42688 [unity_WorldToObjectArray167]
//      Matrix 42752 [unity_WorldToObjectArray168]
//      Matrix 42816 [unity_WorldToObjectArray169]
//      Matrix 42880 [unity_WorldToObjectArray170]
//      Matrix 42944 [unity_WorldToObjectArray171]
//      Matrix 43008 [unity_WorldToObjectArray172]
//      Matrix 43072 [unity_WorldToObjectArray173]
//      Matrix 43136 [unity_WorldToObjectArray174]
//      Matrix 43200 [unity_WorldToObjectArray175]
//      Matrix 43264 [unity_WorldToObjectArray176]
//      Matrix 43328 [unity_WorldToObjectArray177]
//      Matrix 43392 [unity_WorldToObjectArray178]
//      Matrix 43456 [unity_WorldToObjectArray179]
//      Matrix 43520 [unity_WorldToObjectArray180]
//      Matrix 43584 [unity_WorldToObjectArray181]
//      Matrix 43648 [unity_WorldToObjectArray182]
//      Matrix 43712 [unity_WorldToObjectArray183]
//      Matrix 43776 [unity_WorldToObjectArray184]
//      Matrix 43840 [unity_WorldToObjectArray185]
//      Matrix 43904 [unity_WorldToObjectArray186]
//      Matrix 43968 [unity_WorldToObjectArray187]
//      Matrix 44032 [unity_WorldToObjectArray188]
//      Matrix 44096 [unity_WorldToObjectArray189]
//      Matrix 44160 [unity_WorldToObjectArray190]
//      Matrix 44224 [unity_WorldToObjectArray191]
//      Matrix 44288 [unity_WorldToObjectArray192]
//      Matrix 44352 [unity_WorldToObjectArray193]
//      Matrix 44416 [unity_WorldToObjectArray194]
//      Matrix 44480 [unity_WorldToObjectArray195]
//      Matrix 44544 [unity_WorldToObjectArray196]
//      Matrix 44608 [unity_WorldToObjectArray197]
//      Matrix 44672 [unity_WorldToObjectArray198]
//      Matrix 44736 [unity_WorldToObjectArray199]
//      Matrix 44800 [unity_WorldToObjectArray200]
//      Matrix 44864 [unity_WorldToObjectArray201]
//      Matrix 44928 [unity_WorldToObjectArray202]
//      Matrix 44992 [unity_WorldToObjectArray203]
//      Matrix 45056 [unity_WorldToObjectArray204]
//      Matrix 45120 [unity_WorldToObjectArray205]
//      Matrix 45184 [unity_WorldToObjectArray206]
//      Matrix 45248 [unity_WorldToObjectArray207]
//      Matrix 45312 [unity_WorldToObjectArray208]
//      Matrix 45376 [unity_WorldToObjectArray209]
//      Matrix 45440 [unity_WorldToObjectArray210]
//      Matrix 45504 [unity_WorldToObjectArray211]
//      Matrix 45568 [unity_WorldToObjectArray212]
//      Matrix 45632 [unity_WorldToObjectArray213]
//      Matrix 45696 [unity_WorldToObjectArray214]
//      Matrix 45760 [unity_WorldToObjectArray215]
//      Matrix 45824 [unity_WorldToObjectArray216]
//      Matrix 45888 [unity_WorldToObjectArray217]
//      Matrix 45952 [unity_WorldToObjectArray218]
//      Matrix 46016 [unity_WorldToObjectArray219]
//      Matrix 46080 [unity_WorldToObjectArray220]
//      Matrix 46144 [unity_WorldToObjectArray221]
//      Matrix 46208 [unity_WorldToObjectArray222]
//      Matrix 46272 [unity_WorldToObjectArray223]
//      Matrix 46336 [unity_WorldToObjectArray224]
//      Matrix 46400 [unity_WorldToObjectArray225]
//      Matrix 46464 [unity_WorldToObjectArray226]
//      Matrix 46528 [unity_WorldToObjectArray227]
//      Matrix 46592 [unity_WorldToObjectArray228]
//      Matrix 46656 [unity_WorldToObjectArray229]
//      Matrix 46720 [unity_WorldToObjectArray230]
//      Matrix 46784 [unity_WorldToObjectArray231]
//      Matrix 46848 [unity_WorldToObjectArray232]
//      Matrix 46912 [unity_WorldToObjectArray233]
//      Matrix 46976 [unity_WorldToObjectArray234]
//      Matrix 47040 [unity_WorldToObjectArray235]
//      Matrix 47104 [unity_WorldToObjectArray236]
//      Matrix 47168 [unity_WorldToObjectArray237]
//      Matrix 47232 [unity_WorldToObjectArray238]
//      Matrix 47296 [unity_WorldToObjectArray239]
//      Matrix 47360 [unity_WorldToObjectArray240]
//      Matrix 47424 [unity_WorldToObjectArray241]
//      Matrix 47488 [unity_WorldToObjectArray242]
//      Matrix 47552 [unity_WorldToObjectArray243]
//      Matrix 47616 [unity_WorldToObjectArray244]
//      Matrix 47680 [unity_WorldToObjectArray245]
//      Matrix 47744 [unity_WorldToObjectArray246]
//      Matrix 47808 [unity_WorldToObjectArray247]
//      Matrix 47872 [unity_WorldToObjectArray248]
//      Matrix 47936 [unity_WorldToObjectArray249]
//      Matrix 48000 [unity_WorldToObjectArray250]
//      Matrix 48064 [unity_WorldToObjectArray251]
//      Matrix 48128 [unity_WorldToObjectArray252]
//      Matrix 48192 [unity_WorldToObjectArray253]
//      Matrix 48256 [unity_WorldToObjectArray254]
//      Matrix 48320 [unity_WorldToObjectArray255]
//      Matrix 48384 [unity_WorldToObjectArray256]
//      Matrix 48448 [unity_WorldToObjectArray257]
//      Matrix 48512 [unity_WorldToObjectArray258]
//      Matrix 48576 [unity_WorldToObjectArray259]
//      Matrix 48640 [unity_WorldToObjectArray260]
//      Matrix 48704 [unity_WorldToObjectArray261]
//      Matrix 48768 [unity_WorldToObjectArray262]
//      Matrix 48832 [unity_WorldToObjectArray263]
//      Matrix 48896 [unity_WorldToObjectArray264]
//      Matrix 48960 [unity_WorldToObjectArray265]
//      Matrix 49024 [unity_WorldToObjectArray266]
//      Matrix 49088 [unity_WorldToObjectArray267]
//      Matrix 49152 [unity_WorldToObjectArray268]
//      Matrix 49216 [unity_WorldToObjectArray269]
//      Matrix 49280 [unity_WorldToObjectArray270]
//      Matrix 49344 [unity_WorldToObjectArray271]
//      Matrix 49408 [unity_WorldToObjectArray272]
//      Matrix 49472 [unity_WorldToObjectArray273]
//      Matrix 49536 [unity_WorldToObjectArray274]
//      Matrix 49600 [unity_WorldToObjectArray275]
//      Matrix 49664 [unity_WorldToObjectArray276]
//      Matrix 49728 [unity_WorldToObjectArray277]
//      Matrix 49792 [unity_WorldToObjectArray278]
//      Matrix 49856 [unity_WorldToObjectArray279]
//      Matrix 49920 [unity_WorldToObjectArray280]
//      Matrix 49984 [unity_WorldToObjectArray281]
//      Matrix 50048 [unity_WorldToObjectArray282]
//      Matrix 50112 [unity_WorldToObjectArray283]
//      Matrix 50176 [unity_WorldToObjectArray284]
//      Matrix 50240 [unity_WorldToObjectArray285]
//      Matrix 50304 [unity_WorldToObjectArray286]
//      Matrix 50368 [unity_WorldToObjectArray287]
//      Matrix 50432 [unity_WorldToObjectArray288]
//      Matrix 50496 [unity_WorldToObjectArray289]
//      Matrix 50560 [unity_WorldToObjectArray290]
//      Matrix 50624 [unity_WorldToObjectArray291]
//      Matrix 50688 [unity_WorldToObjectArray292]
//      Matrix 50752 [unity_WorldToObjectArray293]
//      Matrix 50816 [unity_WorldToObjectArray294]
//      Matrix 50880 [unity_WorldToObjectArray295]
//      Matrix 50944 [unity_WorldToObjectArray296]
//      Matrix 51008 [unity_WorldToObjectArray297]
//      Matrix 51072 [unity_WorldToObjectArray298]
//      Matrix 51136 [unity_WorldToObjectArray299]
//      Matrix 51200 [unity_WorldToObjectArray300]
//      Matrix 51264 [unity_WorldToObjectArray301]
//      Matrix 51328 [unity_WorldToObjectArray302]
//      Matrix 51392 [unity_WorldToObjectArray303]
//      Matrix 51456 [unity_WorldToObjectArray304]
//      Matrix 51520 [unity_WorldToObjectArray305]
//      Matrix 51584 [unity_WorldToObjectArray306]
//      Matrix 51648 [unity_WorldToObjectArray307]
//      Matrix 51712 [unity_WorldToObjectArray308]
//      Matrix 51776 [unity_WorldToObjectArray309]
//      Matrix 51840 [unity_WorldToObjectArray310]
//      Matrix 51904 [unity_WorldToObjectArray311]
//      Matrix 51968 [unity_WorldToObjectArray312]
//      Matrix 52032 [unity_WorldToObjectArray313]
//      Matrix 52096 [unity_WorldToObjectArray314]
//      Matrix 52160 [unity_WorldToObjectArray315]
//      Matrix 52224 [unity_WorldToObjectArray316]
//      Matrix 52288 [unity_WorldToObjectArray317]
//      Matrix 52352 [unity_WorldToObjectArray318]
//      Matrix 52416 [unity_WorldToObjectArray319]
//      Matrix 52480 [unity_WorldToObjectArray320]
//      Matrix 52544 [unity_WorldToObjectArray321]
//      Matrix 52608 [unity_WorldToObjectArray322]
//      Matrix 52672 [unity_WorldToObjectArray323]
//      Matrix 52736 [unity_WorldToObjectArray324]
//      Matrix 52800 [unity_WorldToObjectArray325]
//      Matrix 52864 [unity_WorldToObjectArray326]
//      Matrix 52928 [unity_WorldToObjectArray327]
//      Matrix 52992 [unity_WorldToObjectArray328]
//      Matrix 53056 [unity_WorldToObjectArray329]
//      Matrix 53120 [unity_WorldToObjectArray330]
//      Matrix 53184 [unity_WorldToObjectArray331]
//      Matrix 53248 [unity_WorldToObjectArray332]
//      Matrix 53312 [unity_WorldToObjectArray333]
//      Matrix 53376 [unity_WorldToObjectArray334]
//      Matrix 53440 [unity_WorldToObjectArray335]
//      Matrix 53504 [unity_WorldToObjectArray336]
//      Matrix 53568 [unity_WorldToObjectArray337]
//      Matrix 53632 [unity_WorldToObjectArray338]
//      Matrix 53696 [unity_WorldToObjectArray339]
//      Matrix 53760 [unity_WorldToObjectArray340]
//      Matrix 53824 [unity_WorldToObjectArray341]
//      Matrix 53888 [unity_WorldToObjectArray342]
//      Matrix 53952 [unity_WorldToObjectArray343]
//      Matrix 54016 [unity_WorldToObjectArray344]
//      Matrix 54080 [unity_WorldToObjectArray345]
//      Matrix 54144 [unity_WorldToObjectArray346]
//      Matrix 54208 [unity_WorldToObjectArray347]
//      Matrix 54272 [unity_WorldToObjectArray348]
//      Matrix 54336 [unity_WorldToObjectArray349]
//      Matrix 54400 [unity_WorldToObjectArray350]
//      Matrix 54464 [unity_WorldToObjectArray351]
//      Matrix 54528 [unity_WorldToObjectArray352]
//      Matrix 54592 [unity_WorldToObjectArray353]
//      Matrix 54656 [unity_WorldToObjectArray354]
//      Matrix 54720 [unity_WorldToObjectArray355]
//      Matrix 54784 [unity_WorldToObjectArray356]
//      Matrix 54848 [unity_WorldToObjectArray357]
//      Matrix 54912 [unity_WorldToObjectArray358]
//      Matrix 54976 [unity_WorldToObjectArray359]
//      Matrix 55040 [unity_WorldToObjectArray360]
//      Matrix 55104 [unity_WorldToObjectArray361]
//      Matrix 55168 [unity_WorldToObjectArray362]
//      Matrix 55232 [unity_WorldToObjectArray363]
//      Matrix 55296 [unity_WorldToObjectArray364]
//      Matrix 55360 [unity_WorldToObjectArray365]
//      Matrix 55424 [unity_WorldToObjectArray366]
//      Matrix 55488 [unity_WorldToObjectArray367]
//      Matrix 55552 [unity_WorldToObjectArray368]
//      Matrix 55616 [unity_WorldToObjectArray369]
//      Matrix 55680 [unity_WorldToObjectArray370]
//      Matrix 55744 [unity_WorldToObjectArray371]
//      Matrix 55808 [unity_WorldToObjectArray372]
//      Matrix 55872 [unity_WorldToObjectArray373]
//      Matrix 55936 [unity_WorldToObjectArray374]
//      Matrix 56000 [unity_WorldToObjectArray375]
//      Matrix 56064 [unity_WorldToObjectArray376]
//      Matrix 56128 [unity_WorldToObjectArray377]
//      Matrix 56192 [unity_WorldToObjectArray378]
//      Matrix 56256 [unity_WorldToObjectArray379]
//      Matrix 56320 [unity_WorldToObjectArray380]
//      Matrix 56384 [unity_WorldToObjectArray381]
//      Matrix 56448 [unity_WorldToObjectArray382]
//      Matrix 56512 [unity_WorldToObjectArray383]
//      Matrix 56576 [unity_WorldToObjectArray384]
//      Matrix 56640 [unity_WorldToObjectArray385]
//      Matrix 56704 [unity_WorldToObjectArray386]
//      Matrix 56768 [unity_WorldToObjectArray387]
//      Matrix 56832 [unity_WorldToObjectArray388]
//      Matrix 56896 [unity_WorldToObjectArray389]
//      Matrix 56960 [unity_WorldToObjectArray390]
//      Matrix 57024 [unity_WorldToObjectArray391]
//      Matrix 57088 [unity_WorldToObjectArray392]
//      Matrix 57152 [unity_WorldToObjectArray393]
//      Matrix 57216 [unity_WorldToObjectArray394]
//      Matrix 57280 [unity_WorldToObjectArray395]
//      Matrix 57344 [unity_WorldToObjectArray396]
//      Matrix 57408 [unity_WorldToObjectArray397]
//      Matrix 57472 [unity_WorldToObjectArray398]
//      Matrix 57536 [unity_WorldToObjectArray399]
//      Matrix 57600 [unity_WorldToObjectArray400]
//      Matrix 57664 [unity_WorldToObjectArray401]
//      Matrix 57728 [unity_WorldToObjectArray402]
//      Matrix 57792 [unity_WorldToObjectArray403]
//      Matrix 57856 [unity_WorldToObjectArray404]
//      Matrix 57920 [unity_WorldToObjectArray405]
//      Matrix 57984 [unity_WorldToObjectArray406]
//      Matrix 58048 [unity_WorldToObjectArray407]
//      Matrix 58112 [unity_WorldToObjectArray408]
//      Matrix 58176 [unity_WorldToObjectArray409]
//      Matrix 58240 [unity_WorldToObjectArray410]
//      Matrix 58304 [unity_WorldToObjectArray411]
//      Matrix 58368 [unity_WorldToObjectArray412]
//      Matrix 58432 [unity_WorldToObjectArray413]
//      Matrix 58496 [unity_WorldToObjectArray414]
//      Matrix 58560 [unity_WorldToObjectArray415]
//      Matrix 58624 [unity_WorldToObjectArray416]
//      Matrix 58688 [unity_WorldToObjectArray417]
//      Matrix 58752 [unity_WorldToObjectArray418]
//      Matrix 58816 [unity_WorldToObjectArray419]
//      Matrix 58880 [unity_WorldToObjectArray420]
//      Matrix 58944 [unity_WorldToObjectArray421]
//      Matrix 59008 [unity_WorldToObjectArray422]
//      Matrix 59072 [unity_WorldToObjectArray423]
//      Matrix 59136 [unity_WorldToObjectArray424]
//      Matrix 59200 [unity_WorldToObjectArray425]
//      Matrix 59264 [unity_WorldToObjectArray426]
//      Matrix 59328 [unity_WorldToObjectArray427]
//      Matrix 59392 [unity_WorldToObjectArray428]
//      Matrix 59456 [unity_WorldToObjectArray429]
//      Matrix 59520 [unity_WorldToObjectArray430]
//      Matrix 59584 [unity_WorldToObjectArray431]
//      Matrix 59648 [unity_WorldToObjectArray432]
//      Matrix 59712 [unity_WorldToObjectArray433]
//      Matrix 59776 [unity_WorldToObjectArray434]
//      Matrix 59840 [unity_WorldToObjectArray435]
//      Matrix 59904 [unity_WorldToObjectArray436]
//      Matrix 59968 [unity_WorldToObjectArray437]
//      Matrix 60032 [unity_WorldToObjectArray438]
//      Matrix 60096 [unity_WorldToObjectArray439]
//      Matrix 60160 [unity_WorldToObjectArray440]
//      Matrix 60224 [unity_WorldToObjectArray441]
//      Matrix 60288 [unity_WorldToObjectArray442]
//      Matrix 60352 [unity_WorldToObjectArray443]
//      Matrix 60416 [unity_WorldToObjectArray444]
//      Matrix 60480 [unity_WorldToObjectArray445]
//      Matrix 60544 [unity_WorldToObjectArray446]
//      Matrix 60608 [unity_WorldToObjectArray447]
//      Matrix 60672 [unity_WorldToObjectArray448]
//      Matrix 60736 [unity_WorldToObjectArray449]
//      Matrix 60800 [unity_WorldToObjectArray450]
//      Matrix 60864 [unity_WorldToObjectArray451]
//      Matrix 60928 [unity_WorldToObjectArray452]
//      Matrix 60992 [unity_WorldToObjectArray453]
//      Matrix 61056 [unity_WorldToObjectArray454]
//      Matrix 61120 [unity_WorldToObjectArray455]
//      Matrix 61184 [unity_WorldToObjectArray456]
//      Matrix 61248 [unity_WorldToObjectArray457]
//      Matrix 61312 [unity_WorldToObjectArray458]
//      Matrix 61376 [unity_WorldToObjectArray459]
//      Matrix 61440 [unity_WorldToObjectArray460]
//      Matrix 61504 [unity_WorldToObjectArray461]
//      Matrix 61568 [unity_WorldToObjectArray462]
//      Matrix 61632 [unity_WorldToObjectArray463]
//      Matrix 61696 [unity_WorldToObjectArray464]
//      Matrix 61760 [unity_WorldToObjectArray465]
//      Matrix 61824 [unity_WorldToObjectArray466]
//      Matrix 61888 [unity_WorldToObjectArray467]
//      Matrix 61952 [unity_WorldToObjectArray468]
//      Matrix 62016 [unity_WorldToObjectArray469]
//      Matrix 62080 [unity_WorldToObjectArray470]
//      Matrix 62144 [unity_WorldToObjectArray471]
//      Matrix 62208 [unity_WorldToObjectArray472]
//      Matrix 62272 [unity_WorldToObjectArray473]
//      Matrix 62336 [unity_WorldToObjectArray474]
//      Matrix 62400 [unity_WorldToObjectArray475]
//      Matrix 62464 [unity_WorldToObjectArray476]
//      Matrix 62528 [unity_WorldToObjectArray477]
//      Matrix 62592 [unity_WorldToObjectArray478]
//      Matrix 62656 [unity_WorldToObjectArray479]
//      Matrix 62720 [unity_WorldToObjectArray480]
//      Matrix 62784 [unity_WorldToObjectArray481]
//      Matrix 62848 [unity_WorldToObjectArray482]
//      Matrix 62912 [unity_WorldToObjectArray483]
//      Matrix 62976 [unity_WorldToObjectArray484]
//      Matrix 63040 [unity_WorldToObjectArray485]
//      Matrix 63104 [unity_WorldToObjectArray486]
//      Matrix 63168 [unity_WorldToObjectArray487]
//      Matrix 63232 [unity_WorldToObjectArray488]
//      Matrix 63296 [unity_WorldToObjectArray489]
//      Matrix 63360 [unity_WorldToObjectArray490]
//      Matrix 63424 [unity_WorldToObjectArray491]
//      Matrix 63488 [unity_WorldToObjectArray492]
//      Matrix 63552 [unity_WorldToObjectArray493]
//      Matrix 63616 [unity_WorldToObjectArray494]
//      Matrix 63680 [unity_WorldToObjectArray495]
//      Matrix 63744 [unity_WorldToObjectArray496]
//      Matrix 63808 [unity_WorldToObjectArray497]
//      Matrix 63872 [unity_WorldToObjectArray498]
//      Matrix 63936 [unity_WorldToObjectArray499]
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerDraw" 2
//      BindCB "UnityPerFrame" 3
//      BindCB "UnityLightmaps" 4
//      BindCB "UnityDrawCallInfo" 5
//      BindCB "UnityInstancing_PerDraw0" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:03:02 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float   xyzw
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float   xy
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float
// SV_InstanceID            0   x           8   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// SV_InstanceID            0   x           8     NONE    uint   x
//
vs_4_0
dcl_constantbuffer cb0[77], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[24], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_constantbuffer cb5[1], immediateIndexed
dcl_constantbuffer cb6[4000], dynamicIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v5.xy
dcl_input_sgv v8.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o6.xyz
dcl_output o7.xyzw
dcl_output o8.x
dcl_temps 7
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed dcb33b441351e7bd-vs.txt

mul r5.w, -r5.x, r5.y
mad r6.xyz, -r5.wwww, cb10[0].xyzw, cb1[4].xyzw

iadd r0.x, v8.x, cb5[0].x
ishl r0.x, r0.x, l(2)
mul r1.xyzw, v0.yyyy, cb6[r0.x + 1].xyzw
mad r1.xyzw, cb6[r0.x + 0].xyzw, v0.xxxx, r1.xyzw
mad r1.xyzw, cb6[r0.x + 2].xyzw, v0.zzzz, r1.xyzw
add r2.xyzw, r1.xyzw, cb6[r0.x + 3].xyzw
mad r0.yzw, cb6[r0.x + 3].xxyz, v0.wwww, r1.xxyz
mul r1.xyzw, r2.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r2.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r2.zzzz, r1.xyzw
mad o0.xyzw, cb3[20].xyzw, r2.wwww, r1.xyzw
mad o1.xy, v3.xyxx, cb0[76].xyxx, cb0[76].zwzz
dp3 r1.x, v2.xyzx, cb6[r0.x + 2000].xyzx
dp3 r1.y, v2.xyzx, cb6[r0.x + 2001].xyzx
dp3 r1.z, v2.xyzx, cb6[r0.x + 2002].xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mul r3.xyz, v1.yyyy, cb6[r0.x + 1].xyzx
mad r3.xyz, cb6[r0.x + 0].xyzx, v1.xxxx, r3.xyzx
mad r3.xyz, cb6[r0.x + 2].xyzx, v1.zzzz, r3.xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r3.xyzx
mul r4.xyz, r1.zxyz, r3.yzxy
mad r4.xyz, r1.yzxy, r3.zxyz, -r4.xyzx
mul r0.x, v1.w, cb2[9].w
mul r4.xyz, r0.xxxx, r4.xyzx
mov o2.y, r4.x
mov o2.x, r3.x
mov o2.z, r1.x
mov o2.w, r0.y
mov o3.x, r3.y
mov o3.z, r1.y
mov o3.w, r0.z
mov o3.y, r4.y
mov o4.x, r3.z
mov o4.z, r1.z
mov o4.w, r0.w
add r0.xyz, -r0.yzwy, r6.xyzx
mov o4.y, r4.z
dp3 o6.y, r0.xyzx, r4.xyzx
mul r4.xyz, r2.yyyy, cb3[18].xywx
mad r4.xyz, cb3[17].xywx, r2.xxxx, r4.xyzx
mad r2.xyz, cb3[19].xywx, r2.zzzz, r4.xyzx
mad r2.xyz, cb3[20].xywx, r2.wwww, r2.xyzx
mul r4.xz, r2.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r0.w, r2.y, cb1[5].x
mov o5.z, r2.z
mul r4.w, r0.w, l(0.500000)
add r2.xy, r4.zzzz, r4.xwxx
mul r2.zw, cb1[6].xxxy, l(0.000000, 0.000000, 0.250000, 0.250000)
mul o5.xy, r2.zwzz, r2.xyxx
dp3 o6.x, r0.xyzx, r3.xyzx
dp3 o6.z, r0.xyzx, r1.xyzx
mad o7.zw, v5.xxxy, cb4[1].xxxy, cb4[1].zzzw
mov o7.xy, l(0,0,0,0)
mov o8.x, v8.x
ret
// Approximately 0 instruction slots used