// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed dab47da77226cca5-ps.txt
// 3DMigoto: dab47da77226cca5 |    Unity headers extracted from Nature_Terrain_Standard
//    Shader "Nature/Terrain/Standard" {
//      Fallback "Nature/Terrain/Diffuse"
//      SubShader 1/1 {
//        Tags { "QUEUE"="Geometry-100" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "QUEUE"="Geometry-100" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Nature_Terrain_Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 112 8 2
//   undeciphered1a: 7
//   Keywords { "SPOT" }
//   undeciphered2: 1 8 4 8 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1264
//   Vector 32 [_LightColor0]
//   Float 1168 [_Metallic0]
//   Float 1172 [_Metallic1]
//   Float 1176 [_Metallic2]
//   Float 1180 [_Metallic3]
//   Float 1184 [_Smoothness0]
//   Float 1188 [_Smoothness1]
//   Float 1192 [_Smoothness2]
//   Float 1196 [_Smoothness3]
//   Matrix 1088 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 3
//   SetTexture 1 [_Splat0] 2D 4
//   SetTexture 2 [_Splat1] 2D 5
//   SetTexture 3 [_Splat2] 2D 6
//   SetTexture 4 [_Splat3] 2D 7
//   SetTexture 5 [_LightTexture0] 2D 1
//   SetTexture 6 [_LightTextureB0] 2D 2
//   SetTexture 7 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityProbeVolume" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:02:56 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xy          5     NONE   float   xy
// TEXCOORD                 5     zw        5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[75], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture3d (float,float,float,float) t7
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xy
dcl_output o0.xyzw
dcl_temps 9
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed dab47da77226cca5-ps.txt

mul r7.w, -r7.x, r7.y
mad r8.xyz, -r7.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v4.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v4.xyzx, r8.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
sample r3.xyzw, v5.xyxx, t0.xyzw, s3
dp4 r1.w, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r2.w, r1.w, l(0.001000)
div r3.xyzw, r3.xyzw, r2.wwww
sample r4.xyzw, v1.xyxx, t1.xyzw, s4
mul r4.xyzw, r3.xxxx, r4.xyzw
mul r4.w, r4.w, cb0[74].x
sample r5.xyzw, v1.zwzz, t2.xyzw, s5
mul r5.xyzw, r3.yyyy, r5.xyzw
mul r5.w, r5.w, cb0[74].y
add r4.xyzw, r4.xyzw, r5.xyzw
sample r5.xyzw, v2.xyxx, t3.xyzw, s6
mul r5.xyzw, r3.zzzz, r5.xyzw
mul r5.w, r5.w, cb0[74].z
add r4.xyzw, r4.xyzw, r5.xyzw
sample r5.xyzw, v2.zwzz, t4.xyzw, s7
mul r5.xyzw, r3.wwww, r5.xyzw
mul r5.w, r5.w, cb0[74].w
add r4.xyzw, r4.xyzw, r5.xyzw
dp4 r2.w, r3.xyzw, cb0[73].xyzw
mul r3.xyzw, v4.yyyy, cb0[69].xyzw
mad r3.xyzw, cb0[68].xyzw, v4.xxxx, r3.xyzw
mad r3.xyzw, cb0[70].xyzw, v4.zzzz, r3.xyzw
add r3.xyzw, r3.xyzw, cb0[71].xyzw
eq r5.x, cb3[0].x, l(1.000000)
if_nz r5.x
  eq r5.x, cb3[0].y, l(1.000000)
  mul r5.yzw, v4.yyyy, cb3[2].xxyz
  mad r5.yzw, cb3[1].xxyz, v4.xxxx, r5.yyzw
  mad r5.yzw, cb3[3].xxyz, v4.zzzz, r5.yyzw
  add r5.yzw, r5.yyzw, cb3[4].xxyz
  movc r5.xyz, r5.xxxx, r5.yzwy, v4.xyzx
  add r5.xyz, r5.xyzx, -cb3[6].xyzx
  mul r5.yzw, r5.xxyz, cb3[5].xxyz
  mad r5.y, r5.y, l(0.250000), l(0.750000)
  mad r6.x, cb3[0].z, l(0.500000), l(0.750000)
  max r5.x, r5.y, r6.x
  sample r5.xyzw, r5.xzwx, t7.xyzw, s0
else
  mov r5.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r5.x, r5.xyzw, cb2[45].xyzw
lt r5.y, l(0.000000), r3.z
and r5.y, r5.y, l(0x3f800000)
div r5.zw, r3.xxxy, r3.wwww
add r5.zw, r5.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
sample r6.xyzw, r5.zwzz, t5.xyzw, s1
mul r3.w, r5.y, r6.w
dp3 r3.x, r3.xyzx, r3.xyzx
sample r6.xyzw, r3.xxxx, t6.xyzw, s2
mul r3.x, r3.w, r6.x
mul r3.x, r5.x, r3.x
mul r3.xyz, r3.xxxx, cb0[2].xyzx
dp3 r3.w, v3.xyzx, v3.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, v3.xyzx
add r6.xyz, r4.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r2.wwww, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r2.w, -r2.w, l(0.960000), l(0.960000)
mul r4.xyz, r2.wwww, r4.xyzx
add r2.w, -r4.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r5.xyzx, r2.xyzx
dp3_sat r2.x, r5.xyzx, r1.xyzx
dp3_sat r2.y, r5.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r2.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r2.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r2.w, r2.w
mad r1.x, -r2.w, r2.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r2.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r2.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r2.y, r0.z, -r2.y
mad r1.x, r1.x, r2.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r2.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r6.xyzx, r6.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r3.xyzx
mul r0.yzw, r3.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r2.x, r0.x, r0.x
mul r2.x, r2.x, r2.x
mul r0.x, r0.x, r2.x
add r2.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r6.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad r0.xyz, r4.xyzx, r1.xyzx, r0.xyzx
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used