// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed c85faf4c401e2f65-vs.txt
// 3DMigoto: c85faf4c401e2f65 |    Unity headers extracted from Hidden_TerrainEngine_Details_BillboardWavingDoublePass
//    Shader "Hidden/TerrainEngine/Details/BillboardWavingDoublePass" {
//      SubShader 1/1 {
//        LOD 200
//        Tags { "DisableBatching"="true" "IGNOREPROJECTOR"="true" "QUEUE"="Geometry+200" "RenderType"="GrassBillboard" }
//        Pass 5/6 {
//          Name "SHADOWCASTER"
//          Tags { "DisableBatching"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="SHADOWCASTER" "QUEUE"="Geometry+200" "RenderType"="GrassBillboard" "SHADOWSUPPORT"="true" }
//          Program "vp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_TerrainEngine_Details_BillboardWavingDoublePass:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201609010 71 0 0
//   undeciphered1a: 5
//   Keywords { "SHADOWS_DEPTH" }
//   undeciphered2: 1 0 6 0 0 0
//   undeciphered3: 143 5 0 0 7 8 1 2 3 4 2 1
//   ConstBuffer "$Globals" 1136
//   Vector 1120 [_MainTex_ST]
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 80 [unity_LightShadowBias]
//   ConstBuffer "UnityPerDraw" 160
//   Matrix 0 [unity_ObjectToWorld]
//   Matrix 64 [unity_WorldToObject]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 272 [unity_MatrixVP]
//   ConstBuffer "UnityTerrain" 272
//   Vector 0 [_WavingTint]
//   Vector 16 [_WaveAndDistance]
//   Vector 32 [_CameraPosition]
//   Vector 48 [_CameraRight] 3
//   Vector 64 [_CameraUp] 3
//   BindCB "$Globals" 0
//   BindCB "UnityLighting" 1
//   BindCB "UnityShadows" 2
//   BindCB "UnityPerDraw" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityTerrain" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:01:54 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float   xy
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 1   xy          1     NONE   float   xy
// TEXCOORD                 2   xyz         2     NONE   float   xyz
// COLOR                    0   xyzw        3     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[71], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb2[6], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_constantbuffer cb4[21], immediateIndexed
dcl_constantbuffer cb5[5], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v7.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_temps 6

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw

dp3 r0.x, v2.xyzx, cb3[4].xyzx
dp3 r0.y, v2.xyzx, cb3[5].xyzx
dp3 r0.z, v2.xyzx, cb3[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r1.xyz, v0.xyzx, -cb5[2].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
lt r0.w, cb5[1].w, r0.w
movc r1.xy, r0.wwww, l(0,0,0,0), v1.xyxx
mad r1.xzw, r1.xxxx, cb5[3].xxyz, v0.xxyz
mad r1.xyz, r1.yyyy, cb5[4].xyzx, r1.xzwx
mul r2.xy, r1.xzxx, cb5[1].yyyy
mul r3.xyzw, r2.yyyy, l(0.006000, 0.020000, 0.020000, 0.050000)
mad r2.xyzw, r2.xxxx, l(0.012000, 0.020000, 0.060000, 0.024000), r3.xyzw
mad r2.xyzw, cb5[1].xxxx, l(1.200000, 2.000000, 1.600000, 4.800000), r2.xyzw
frc r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(6.408849, 6.408849, 6.408849, 6.408849), l(-3.14159274, -3.14159274, -3.14159274, -3.14159274)
mul r3.xyzw, r2.xyzw, r2.xyzw
mul r4.xyzw, r2.xyzw, r3.xyzw
mad r2.xyzw, r4.xyzw, l(-0.161616161, -0.161616161, -0.161616161, -0.161616161), r2.xyzw
mul r4.xyzw, r3.xyzw, r4.xyzw
mul r3.xyzw, r3.xyzw, r4.xyzw
mad r2.xyzw, r4.xyzw, l(0.00833330024, 0.00833330024, 0.00833330024, 0.00833330024), r2.xyzw
mad r2.xyzw, r3.xyzw, l(-0.000198409994, -0.000198409994, -0.000198409994, -0.000198409994), r2.xyzw
mul r2.xyzw, r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, r2.xyzw
mul r3.xyzw, r2.xyzw, v1.yyyy
dp4 r0.w, r2.xyzw, l(0.674199879, 0.674199879, 0.269679934, 0.134839967)
mul r0.w, r0.w, l(0.700000)
dp4 r2.x, r3.xyzw, l(0.024000, 0.040000, -0.120000, 0.096000)
dp4 r2.z, r3.xyzw, l(0.006000, 0.020000, -0.020000, 0.100000)
mad r1.xz, -r2.xxzx, cb5[1].zzzz, r1.xxzx
mul r2.xyzw, r1.yyyy, cb3[1].xyzw
mad r2.xyzw, cb3[0].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[2].xyzw, r1.zzzz, r2.xyzw
mad r2.xyzw, cb3[3].xyzw, v0.wwww, r2.xyzw
mad r3.xyz, -r2.xyzx, cb1[0].wwww, cb1[0].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r1.w, r0.xyzx, r3.xyzx
mad r1.w, -r1.w, r1.w, l(1.000000)
sqrt r1.w, r1.w
mul r1.w, r1.w, cb2[5].z
mad r0.xyz, -r0.xyzx, r1.wwww, r2.xyzx
ne r1.w, cb2[5].z, l(0.000000)
movc r0.xyz, r1.wwww, r0.xyzx, r2.xyzx
mul r3.xyzw, r0.yyyy, cb4[18].xyzw
mad r3.xyzw, cb4[17].xyzw, r0.xxxx, r3.xyzw
mad r3.xyzw, cb4[19].xyzw, r0.zzzz, r3.xyzw
mad r2.xyzw, cb4[20].xyzw, r2.wwww, r3.xyzw

// Relocated to here with asmtool.py
mov o0.xyw, r2.xyxw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed c85faf4c401e2f65-vs.txt
ne r5.w, r2.w, l(1.0)
if_nz r5.w
  add r5.w, r2.w, -r5.y
  mad r2.x, r5.w, r5.x, r2.x
endif

div r0.x, cb2[5].x, r2.w
min r0.x, r0.x, l(0.000000)
max r0.x, r0.x, l(-1.000000)
add r0.x, r0.x, r2.z
min r0.y, r2.w, r0.x

// mov o0.xyw, r2.xyxw // Relocated from here with asmtool.py

add r0.y, -r0.x, r0.y
mad o0.z, cb2[5].y, r0.y, r0.x
mad o1.xy, v3.xyxx, cb0[70].xyxx, cb0[70].zwzz
mul r0.xyz, r1.yyyy, cb3[1].xyzx
add r2.xyz, r1.xyzx, -cb5[2].xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
add r1.y, -r1.y, cb5[1].w
add r1.y, r1.y, r1.y
mul_sat o3.w, r1.y, cb5[2].w
mad r0.xyz, cb3[0].xyzx, r1.xxxx, r0.xyzx
mad r0.xyz, cb3[2].xyzx, r1.zzzz, r0.xyzx
mad o2.xyz, cb3[3].xyzx, v0.wwww, r0.xyzx
add r0.xyz, cb5[0].xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r0.xyz, r0.wwww, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mul r0.xyz, r0.xyzx, v7.xyzx
add o3.xyz, r0.xyzx, r0.xyzx
ret
// Approximately 0 instruction slots used