// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed c6e922f9e108e0f3-vs.txt
// 3DMigoto: c6e922f9e108e0f3 | Matched 8 variants of 1 shaders: Midnight Hub/BillboardY
//
//        Unity headers extracted from Midnight Hub_BillboardY
//        Shader "Midnight Hub/BillboardY" {
//          SubShader 1/1 {
//            Tags { "DisableBatching"="true" "QUEUE"="AlphaTest" }
//            Pass 4/4 {
//              Name "META"
//              Tags { "DisableBatching"="true" "LIGHTMODE"="META" "QUEUE"="AlphaTest" }
//              ZWrite [_ZWrite]
//              Program "vp" {
//                SubProgram "d3d11" {
//                }
//              }
//            }
//          }
//        }
//
//     Unity 5.3 headers extracted from Midnight Hub_BillboardY:
//       API d3d11
//       Shader model vs_4_0
//       undeciphered1: 201609010 53 0 0
//       undeciphered1a: 5
// 04:   Keywords { "NORMAL_MULTIPLYER" "_EMISSIVE" "_ALPHABLEND_ON" }
// 08:   Keywords { "NORMAL_MULTIPLYER" "_EMISSIVE" "_ALPHAPREMULTIPLY_ON" }
// 01:   Keywords { "NORMAL_MULTIPLYER" "_EMISSIVE" }
// 02:   Keywords { "_ALPHATEST_ON" "NORMAL_MULTIPLYER" "_EMISSIVE" }
// 40:   Keywords { "_NORMALMAP" "NORMAL_MULTIPLYER" "_EMISSIVE" "_ALPHABLEND_ON" }
// 80:   Keywords { "_NORMALMAP" "NORMAL_MULTIPLYER" "_EMISSIVE" "_ALPHAPREMULTIPLY_ON" }
// 10:   Keywords { "_NORMALMAP" "NORMAL_MULTIPLYER" "_EMISSIVE" }
// 20:   Keywords { "_NORMALMAP" "_ALPHATEST_ON" "NORMAL_MULTIPLYER" "_EMISSIVE" }
//       undeciphered2: 1 0 6 0 0 0
//       undeciphered3: 189 6 0 0 7 8 3 4 4 5 5 6 2 1
//       ConstBuffer "$Globals" 1232
//       Vector 1200 [_MainTex_ST]
//       ConstBuffer "UnityPerCamera" 144
//       Vector 64 [_WorldSpaceCameraPos] 3
//       ConstBuffer "UnityPerDraw" 160
//       Vector 144 [unity_WorldTransformParams]
//       Matrix 0 [unity_ObjectToWorld]
//       Matrix 64 [unity_WorldToObject]
//       ConstBuffer "UnityPerFrame" 384
//       Matrix 272 [unity_MatrixVP]
//       ConstBuffer "UnityLightmaps" 32
//       Vector 0 [unity_LightmapST]
//       Vector 16 [unity_DynamicLightmapST]
//       ConstBuffer "UnityMetaPass" 48
//       VectorBool 0 [unity_MetaVertexControl] 4
//       BindCB "$Globals" 0
//       BindCB "UnityPerCamera" 1
//       BindCB "UnityPerDraw" 2
//       BindCB "UnityPerFrame" 3
//       BindCB "UnityLightmaps" 4
//       BindCB "UnityMetaPass" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:01:48 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float   xyzw
// NORMAL                   0   xyz         2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xy
// TEXCOORD                 2   xyzw        5     NONE   float   xy
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[76], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[24], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_constantbuffer cb5[1], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v3.xy
dcl_input v4.xy
dcl_input v5.xy
dcl_input v7.x
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 7
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed c6e922f9e108e0f3-vs.txt

mul r5.w, -r5.x, r5.y
mad r6.xyz, -r5.wwww, cb10[0].xyzw, cb1[4].xyzw

dp2 r0.x, v0.xzxx, v0.xzxx
sqrt r0.x, r0.x
add r0.y, v7.x, l(-0.500000)
add r0.y, r0.y, r0.y
mul r1.xyz, r6.yyyy, cb2[5].zxyz
mad r1.xyz, cb2[4].zxyz, r6.xxxx, r1.xyzx
mad r1.xyz, cb2[6].zxyz, r6.zzzz, r1.xyzx
add r1.xyz, r1.xyzx, cb2[7].zxyz
add r1.xyz, r1.xyzx, -v0.xxxx
mul r2.xyz, r1.xyzx, l(1.000000, 0.000000, 0.000000, 0.000000)
mad r1.xyz, r1.zxyz, l(0.000000, 0.000000, 1.000000, 0.000000), -r2.xyzx
dp2 r0.z, r1.xzxx, r1.xzxx
rsq r2.x, r0.z
mul r2.yzw, r1.xxyz, r2.xxxx
mul r0.yzw, r0.yyyy, r2.yyzw
mov r1.xz, l(0,0,0,0)
mov r1.y, v0.y
mad r0.xyz, r0.yzwy, r0.xxxx, r1.xyzx
lt r0.w, l(0.000000), r0.z
and r1.z, r0.w, l(0x38d1b717)
mad r1.xy, v4.xyxx, cb4[0].xyxx, cb4[0].zwzz
movc r1.xyz, cb5[0].xxxx, r1.xyzx, r0.xyzx
lt r0.w, l(0.000000), r1.z
and r3.z, r0.w, l(0x38d1b717)
mad r3.xy, v5.xyxx, cb4[1].xyxx, cb4[1].zwzz
movc r1.xyz, cb5[0].yyyy, r3.xyzx, r1.xyzx
mul r3.xyzw, r1.yyyy, cb2[1].xyzw
mad r3.xyzw, cb2[0].xyzw, r1.xxxx, r3.xyzw
mad r1.xyzw, cb2[2].xyzw, r1.zzzz, r3.xyzw
add r1.xyzw, r1.xyzw, cb2[3].xyzw
mul r3.xyzw, r1.yyyy, cb3[18].xyzw
mad r3.xyzw, cb3[17].xyzw, r1.xxxx, r3.xyzw
mad r3.xyzw, cb3[19].xyzw, r1.zzzz, r3.xyzw
mad o0.xyzw, cb3[20].xyzw, r1.wwww, r3.xyzw
mad o1.xy, v3.xyxx, cb0[75].xyxx, cb0[75].zwzz
mul r1.xy, r2.wxww, l(1.000000, 0.000000, 0.000000, 0.000000)
mad r1.xy, r2.xyxx, l(0.000000, 1.000000, 0.000000, 0.000000), -r1.xyxx
dp2 r2.y, -r1.xyxx, cb2[4].xzxx
dp2 r2.z, -r1.xyxx, cb2[5].xzxx
dp2 r2.x, -r1.xyxx, cb2[6].xzxx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r2.xyzx
mov o2.z, r1.y
mul r2.xyz, v1.yyyy, cb2[1].yzxy
mad r2.xyz, cb2[0].yzxy, v1.xxxx, r2.xyzx
mad r2.xyz, cb2[2].yzxy, v1.zzzz, r2.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r1.xyzx, r2.xyzx
mad r3.xyz, r1.zxyz, r2.yzxy, -r3.xyzx
mul r0.w, v1.w, cb2[9].w
mul r3.xyz, r0.wwww, r3.xyzx
mov o2.y, r3.x
mul r4.xyz, r0.yyyy, cb2[1].xyzx
mad r0.xyw, cb2[0].xyxz, r0.xxxx, r4.xyxz
mad r0.xyz, cb2[2].xyzx, r0.zzzz, r0.xywx
mad r0.xyz, cb2[3].xyzx, v0.wwww, r0.xyzx
mov o2.w, r0.x
mov o2.x, r2.z
mov o3.w, r0.y
mov o4.w, r0.z
mov o3.z, r1.z
mov o4.z, r1.x
mov o3.x, r2.x
mov o4.x, r2.y
mov o3.y, r3.y
mov o4.y, r3.z
ret
// Approximately 0 instruction slots used