// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed c4d71225d6ad4b96-vs.txt
// 3DMigoto: c4d71225d6ad4b96 | Matched 2 variants of 2 shaders: TextMeshPro/Distance Field (Surface), TextMeshPro/Mobile/Distance Field (Surface)
//
// 2:    Unity headers extracted from TextMeshPro_Distance Field (Surface)
// 1:    Unity headers extracted from TextMeshPro_Mobile_Distance Field (Surface)
// 2:    Shader "TextMeshPro/Distance Field (Surface)" {
// 1:    Shader "TextMeshPro/Mobile/Distance Field (Surface)" {
//         CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
//         SubShader 1/1 {
//           LOD 300
//           Tags { "IGNOREPROJECTOR"="true" "QUEUE"="Transparent" "RenderType"="Transparent" }
// 1:        Pass 2/2 {
// 2:        Pass 3/3 {
//             Name "CASTER"
//             Tags { "IGNOREPROJECTOR"="true" "LIGHTMODE"="SHADOWCASTER" "QUEUE"="Transparent" "RenderType"="Transparent" "SHADOWSUPPORT"="true" }
//             Program "vp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
// 2: Unity 5.3 headers extracted from TextMeshPro_Distance Field (Surface):
// 1: Unity 5.3 headers extracted from TextMeshPro_Mobile_Distance Field (Surface):
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201609010 20 0 0
//      undeciphered1a: 2
//      Keywords { "SHADOWS_DEPTH" }
//      undeciphered2: 1 0 4 0 0 0
//      undeciphered3: 9 2 0 0 3 4
//      ConstBuffer "$Globals" 80
//      Vector 32 [_MainTex_ST]
//      Vector 48 [_OutlineTex_ST]
//      Float 64 [_OutlineWidth]
//      Float 68 [_FaceDilate]
//      Float 72 [_ScaleRatioA]
//      ConstBuffer "UnityShadows" 416
//      Vector 80 [unity_LightShadowBias]
//      ConstBuffer "UnityPerDraw" 160
//      Matrix 0 [unity_ObjectToWorld]
//      ConstBuffer "UnityPerFrame" 384
//      Matrix 272 [unity_MatrixVP]
//      BindCB "$Globals" 0
//      BindCB "UnityShadows" 1
//      BindCB "UnityPerDraw" 2
//      BindCB "UnityPerFrame" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:01:40 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 1   xy          1     NONE   float   xy
// TEXCOORD                 3     zw        1     NONE   float     zw
// TEXCOORD                 2   x           2     NONE   float   x
//
vs_4_0
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_input v0.xyz
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.x
dcl_temps 3

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb2[3].xyzw
mul r1.xyzw, r0.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb3[20].xyzw, r0.wwww, r1.xyzw

// Relocated to here with asmtool.py
mov o0.xyw, r0.xyxw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed c4d71225d6ad4b96-vs.txt
ne r2.w, r0.w, l(1.0)
if_nz r2.w
  add r2.w, r0.w, -r2.y
  mad r0.x, r2.w, r2.x, r0.x
endif

div r1.x, cb1[5].x, r0.w
min r1.x, r1.x, l(0.000000)
max r1.x, r1.x, l(-1.000000)
add r0.z, r0.z, r1.x
min r1.x, r0.w, r0.z

// mov o0.xyw, r0.xyxw // Relocated from here with asmtool.py

add r0.x, -r0.z, r1.x
mad o0.z, cb1[5].y, r0.x, r0.z
mad o1.xy, v2.xyxx, cb0[2].xyxx, cb0[2].zwzz
mad o1.zw, v2.xxxy, cb0[3].xxxy, cb0[3].zzzw
mad r0.x, -cb0[4].x, cb0[4].z, l(1.000000)
mad r0.x, -cb0[4].y, cb0[4].z, r0.x
mul o2.x, r0.x, l(0.500000)
ret
// Approximately 0 instruction slots used