// asmtool.py -I ../.. --fix-unity-lighting-ps=TEXCOORD4 --only-autofixed be4dd0c237413305-ps.txt
// 3DMigoto: be4dd0c237413305 | Matched 8 variants of 1 shaders: Hidden/NGSS_Directional
//
//        Unity headers extracted from Hidden_NGSS_Directional
//        Shader "Hidden/NGSS_Directional" {
//     1:   SubShader 1/4 {
//     2:   SubShader 3/4 {
//            Tags { "ShadowmapFilter"="PCF_SOFT" }
//            Pass 1/1 {
//              Tags { "ShadowmapFilter"="PCF_SOFT" }
//              ZWrite Off
//              Program "fp" {
//                SubProgram "d3d11" {
//                }
//              }
//            }
//          }
//        }
//
//     Unity 5.3 headers extracted from Hidden_NGSS_Directional:
//       API d3d11
//       Shader model ps_4_0
//       undeciphered1: 201609010 74 2 4
//       undeciphered1a: 6
// 44:   Keywords { "SHADOWS_SPLIT_SPHERES" "NGSS_PCSS_FILTER_DIR" "NGSS_USE_EARLY_BAILOUT_OPTIMIZATION_DIR" "NGSS_NOISE_STATIC_DIR" "DIR_POISSON_32" }
// 88:   Keywords { "SHADOWS_SPLIT_SPHERES" "NGSS_PCSS_FILTER_DIR" "NGSS_USE_EARLY_BAILOUT_OPTIMIZATION_DIR" "NGSS_USE_BIAS_FADE_DIR" "NGSS_NOISE_STATIC_DIR" "DIR_POISSON_32" }
// 11:   Keywords { "SHADOWS_SPLIT_SPHERES" "NGSS_USE_EARLY_BAILOUT_OPTIMIZATION_DIR" "NGSS_NOISE_STATIC_DIR" "DIR_POISSON_32" }
// 22:   Keywords { "SHADOWS_SPLIT_SPHERES" "NGSS_USE_EARLY_BAILOUT_OPTIMIZATION_DIR" "NGSS_USE_BIAS_FADE_DIR" "NGSS_NOISE_STATIC_DIR" "DIR_POISSON_32" }
//       undeciphered2: 1 3 4 3 0 0
//       undeciphered3: 0 0
//       ConstBuffer "$Globals" 2144
//       Float 1092 [NGSS_POISSON_SAMPLING_NOISE_DIR]
//       Float 1096 [NGSS_PCSS_GLOBAL_SOFTNESS]
//       ConstBuffer "UnityPerCamera" 144
//       Vector 112 [_ZBufferParams]
//       Vector 128 [unity_OrthoParams]
//       ConstBuffer "UnityPerCameraRare" 352
//       Matrix 288 [unity_CameraToWorld]
//       ConstBuffer "UnityShadows" 416
//       Vector 0 [unity_ShadowSplitSpheres0]
//       Vector 16 [unity_ShadowSplitSpheres1]
//       Vector 32 [unity_ShadowSplitSpheres2]
//       Vector 48 [unity_ShadowSplitSpheres3]
//       Vector 64 [unity_ShadowSplitSqRadii]
//       Vector 384 [_LightShadowData]
//       Matrix 128 [unity_WorldToShadow0]
//       Matrix 192 [unity_WorldToShadow1]
//       Matrix 256 [unity_WorldToShadow2]
//       Matrix 320 [unity_WorldToShadow3]
//       SetTexture 0 [_CameraDepthTexture] 2D 2
//       SetTexture 1 [unity_RandomRotation16] 2D 1
//       SetTexture 2 [_ShadowMapTexture] 2D 0
//       BindCB "$Globals" 0
//       BindCB "UnityPerCamera" 1
//       BindCB "UnityPerCameraRare" 2
//       BindCB "UnityShadows" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:01:18 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4      w        4     NONE   float      w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { 0.123298101, -0.0392337516, 0.487390190, -0.856959879},
                              { -0.562537730, -0.360242814, 0.346373707, -0.338793904},
                              { 0.640371919, 0.0682112277, 0.629005492, -0.473531395},
                              { 0.281338692, -0.588158786, 0.185585395, -0.884814203},
                              { -0.573121786, 0.270057201, 0.767791688, 0.0269116201},
                              { 0.203316599, 0.419773906, 0.300914198, -0.636587322},
                              { 0.846795797, -0.354558408, 0.426842213, -0.00613762904},
                              { -0.423045099, -0.797441, -0.0668298230, -0.783380508},
                              { 0.719025314, 0.569357514, 0.0347262993, -0.399412394},
                              { 0.0381546803, -0.991417110, 0.449469388, 0.520661414},
                              { -0.223626494, 0.502861381, 0.219377, 0.243884400},
                              { 0.172225401, 0.983663, 0.128576502, -0.121555403},
                              { -0.291246414, 0.898051202, 0.890704870, 0.433493108},
                              { -0.898414791, -0.0876278579, 0.255646914, 0.766552},
                              { -0.699508488, 0.673418522, -0.0369240604, 0.362923592},
                              { -0.293196, -0.0628911927, 0.665110290, 0.728681087},
                              { 0, 0, -0.429309, -0.228226200},
                              { 0, 0, -0.273096889, -0.468351305},
                              { 0, 0, -0.275598586, 0.732791305},
                              { 0, 0, -0.332970500, 0.175463796},
                              { 0, 0, -0.173132598, -0.108771600},
                              { 0, 0, 0.921222627, -0.371663809},
                              { 0, 0, -0.538823485, 0.460396796},
                              { 0, 0, -0.630732119, 0.761592388},
                              { 0, 0, -0.770917475, -0.0889493674},
                              { 0, 0, -0.720597088, -0.360949308},
                              { 0, 0, -0.538620174, -0.584715903},
                              { 0, 0, -0.652083397, 0.178528398},
                              { 0, 0, -0.931058228, 0.204034299},
                              { 0, 0, -0.828178, 0.555959880},
                              { 0, 0, 0.629783571, 0.294650108},
                              { 0, 0, -0.0583608411, 0.900680721} }
dcl_constantbuffer cb0[69], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[22], immediateIndexed
dcl_constantbuffer cb3[25], immediateIndexed
dcl_sampler s0, mode_comparison
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 9

// New input from vertex shader with unity_CameraInvProjection[0].x:
dcl_input_ps linear v4.w
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s2
mad r0.y, cb1[7].x, r0.x, cb1[7].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.z, -r0.y, r0.x
mad r0.y, cb1[8].w, r0.z, r0.y
add r0.x, -r0.x, l(1.000000)
mul r1.xyz, r0.yyyy, v2.xyzx
add r2.xyz, -v3.xyzx, v4.xyzx
mad r0.xzw, r0.xxxx, r2.xxyz, v3.xxyz
mad r0.xyz, -v2.xyzx, r0.yyyy, r0.xzwx
mad r0.xyz, cb1[8].wwww, r0.xyzx, r1.xyzx

// copy depth from r0.z to r7.x:
mov r7.x, r0.z


// Unity light/shadow fix (pixel shader stage) inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-lighting-ps=TEXCOORD4 --only-autofixed be4dd0c237413305-ps.txt

add r8.x, r7.x, -r6.y
mul r8.x, r6.x, r8.x
ne r6.w, l(0.0, 0.0, 0.0, 0.0), v4.w
if_nz r6.w
  mad r0.x, -r8.x, v4.w, r0.x
endif

mul r1.xyzw, r0.yyyy, cb2[19].xyzw
mad r1.xyzw, cb2[18].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb2[20].xyzw, r0.zzzz, r1.xyzw
add r0.xyzw, r0.xyzw, cb2[21].xyzw

if_z r6.w
  mad r0.xyz, -r8.xxxx, cb10[0].xyzx, r0.xyzw
endif

add r1.xyz, r0.xyzx, -cb3[0].xyzx
add r2.xyz, r0.xyzx, -cb3[1].xyzx
add r3.xyz, r0.xyzx, -cb3[2].xyzx
add r4.xyz, r0.xyzx, -cb3[3].xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
dp3 r1.z, r3.xyzx, r3.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
lt r1.xyzw, r1.xyzw, cb3[4].xyzw
and r2.xyzw, r1.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
movc r1.xyz, r1.xyzx, l(-1.000000,-1.000000,-1.000000,0), l(-0.000000,-0.000000,-0.000000,0)
add r1.xyz, r1.xyzx, r2.yzwy
max r2.yzw, r1.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r1.xyz, r0.yyyy, cb3[9].xyzx
mad r1.xyz, cb3[8].xyzx, r0.xxxx, r1.xyzx
mad r1.xyz, cb3[10].xyzx, r0.zzzz, r1.xyzx
mad r1.xyz, cb3[11].xyzx, r0.wwww, r1.xyzx
mul r3.xyz, r0.yyyy, cb3[13].xyzx
mad r3.xyz, cb3[12].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb3[14].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb3[15].xyzx, r0.wwww, r3.xyzx
mul r4.xyz, r0.yyyy, cb3[17].xyzx
mad r4.xyz, cb3[16].xyzx, r0.xxxx, r4.xyzx
mad r4.xyz, cb3[18].xyzx, r0.zzzz, r4.xyzx
mad r4.xyz, cb3[19].xyzx, r0.wwww, r4.xyzx
mul r5.xyz, r0.yyyy, cb3[21].xyzx
mad r5.xyz, cb3[20].xyzx, r0.xxxx, r5.xyzx
mad r0.xyz, cb3[22].xyzx, r0.zzzz, r5.xyzx
mad r0.xyz, cb3[23].xyzx, r0.wwww, r0.xyzx
mul r3.xyz, r2.yyyy, r3.xyzx
mad r1.xyz, r1.xyzx, r2.xxxx, r3.xyzx
mad r1.xyz, r4.xyzx, r2.zzzz, r1.xyzx
mad r0.xyz, r0.xyzx, r2.wwww, r1.xyzx
dp4 r0.w, r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r0.z, -r0.w, r0.z
add r0.z, r0.z, l(1.000000)
mul r1.xy, v1.xyxx, cb0[68].yyyy
sample r1.xyzw, r1.xyxx, t1.xyzw, s1
sincos null, r0.w, r1.x
sincos r1.x, null, r1.y
add r1.y, cb0[68].z, l(0.001000)
mul r1.y, r1.y, l(0.150000)
mov r1.zw, l(0,0,0,0)
loop
  ige r2.x, r1.w, l(16)
  breakc_nz r2.x
  mul r2.xy, r1.yyyy, icb[r1.w + 0].yxyy
  mul r2.zw, r1.xxxx, r2.xxxy
  mad r3.x, r2.y, r0.w, -r2.z
  mad r3.y, r2.x, r0.w, r2.w
  add r2.xy, r0.xyxx, r3.xyxx
  sample_c_lz r2.x, r2.xyxx, t2.xxxx, s0, r0.z
  add r1.z, r1.z, r2.x
  iadd r1.w, r1.w, l(1)
endloop
eq r1.zw, r1.zzzz, l(0.000000, 0.000000, 0.000000, 16.000000)
or r1.w, r1.w, r1.z
if_z r1.w
  mov r1.w, l(0)
  mov r2.x, l(0)
  loop
    itof r2.y, r2.x
    ge r2.y, r2.y, l(32.000000)
    breakc_nz r2.y
    mul r2.yz, r1.yyyy, icb[r2.x + 0].wwzw
    mul r3.xy, r1.xxxx, r2.yzyy
    mad r4.x, r2.z, r0.w, -r3.x
    mad r4.y, r2.y, r0.w, r3.y
    add r2.yz, r0.xxyx, r4.xxyx
    sample_c_lz r2.y, r2.yzyy, t2.xxxx, s0, r0.z
    add r1.w, r1.w, r2.y
    iadd r2.x, r2.x, l(1)
  endloop
  mul r0.x, r1.w, l(0.031250)
else
  movc r0.x, r1.z, l(0), l(1.000000)
endif
add o0.xyzw, r0.xxxx, cb3[24].xxxx
ret
// Approximately 0 instruction slots used