// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed a87d6bcd78ada8fe-ps.txt
// 3DMigoto: a87d6bcd78ada8fe | Matched 4 variants of 1 shaders: Midnight Hub/BillboardY
//
//       Unity headers extracted from Midnight Hub_BillboardY
//       Shader "Midnight Hub/BillboardY" {
//         SubShader 1/1 {
//           Tags { "DisableBatching"="true" "QUEUE"="AlphaTest" }
//           Pass 2/4 {
//             Name "FORWARD"
//             Tags { "DisableBatching"="true" "LIGHTMODE"="FORWARDADD" "QUEUE"="AlphaTest" }
//             ZWrite Off
//             Program "fp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from Midnight Hub_BillboardY:
//      API d3d11
//      Shader model ps_4_0
//      undeciphered1: 201609010 104 6 2
//      undeciphered1a: 9
// 2:   Keywords { "POINT_COOKIE" "_ALPHABLEND_ON" }
// 1:   Keywords { "POINT_COOKIE" "_ALPHATEST_ON" }
// 8:   Keywords { "POINT_COOKIE" "_NORMALMAP" "_ALPHABLEND_ON" }
// 4:   Keywords { "POINT_COOKIE" "_NORMALMAP" "_ALPHATEST_ON" }
//      undeciphered2: 1 6 4 6 0 0
//      undeciphered3: 0 0
//      ConstBuffer "$Globals" 1248
//      Vector 32 [_LightColor0]
//      Float 1152 [_MetalnessMult]
//      Float 1156 [_ShininessMult]
//      Vector 1168 [_Normal_ST]
//      Vector 1200 [_Color]
//      Float 1232 [_Cutoff]
//      Matrix 1088 [unity_WorldToLight]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 64 [_WorldSpaceCameraPos] 3
//      ConstBuffer "UnityLighting" 752
//      Vector 0 [_WorldSpaceLightPos0]
//      Vector 720 [unity_OcclusionMaskSelector]
//      ConstBuffer "UnityProbeVolume" 112
//      Vector 0 [unity_ProbeVolumeParams]
//      Vector 80 [unity_ProbeVolumeSizeInv] 3
//      Vector 96 [unity_ProbeVolumeMin] 3
//      Matrix 16 [unity_ProbeVolumeWorldToObject]
//      SetTexture 0 [_Normal] 2D 3
//      SetTexture 1 [_MainTex] 2D 4
//      SetTexture 2 [_Roughness] 2D 5
//      SetTexture 3 [_LightTextureB0] 2D 2
//      SetTexture 4 [_LightTexture0] CUBE 1
//      SetTexture 5 [unity_ProbeVolumeSH] 3D 0
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityLighting" 2
//      BindCB "UnityProbeVolume" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:00:09 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[78], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 11
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed a87d6bcd78ada8fe-ps.txt

mul r9.w, -r9.x, r9.y
mad r10.xyz, -r9.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v5.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v5.xyzx, r10.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mad r3.xy, v1.xyxx, cb0[73].xyxx, cb0[73].zwzz
sample r4.xyzw, r3.xyxx, t0.xyzw, s3
mad r4.xy, r4.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r4.xyxx, r4.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r4.z, r1.w
sample r5.xyzw, r3.xyxx, t1.xyzw, s4
sample r3.xyzw, r3.xyxx, t2.xyzw, s5
mul r6.xyz, r5.xyzx, cb0[75].xyzx
mul r1.w, r3.x, cb0[72].x
add r2.w, r5.w, -cb0[77].x
lt r2.w, r2.w, l(0.000000)
discard_nz r2.w
mul r3.xzw, v5.yyyy, cb0[69].xxyz
mad r3.xzw, cb0[68].xxyz, v5.xxxx, r3.xxzw
mad r3.xzw, cb0[70].xxyz, v5.zzzz, r3.xxzw
add r3.xzw, r3.xxzw, cb0[71].xxyz
eq r2.w, cb3[0].x, l(1.000000)
if_nz r2.w
  eq r2.w, cb3[0].y, l(1.000000)
  mul r7.xyz, v5.yyyy, cb3[2].xyzx
  mad r7.xyz, cb3[1].xyzx, v5.xxxx, r7.xyzx
  mad r7.xyz, cb3[3].xyzx, v5.zzzz, r7.xyzx
  add r7.xyz, r7.xyzx, cb3[4].xyzx
  movc r7.xyz, r2.wwww, r7.xyzx, v5.xyzx
  add r7.xyz, r7.xyzx, -cb3[6].xyzx
  mul r7.yzw, r7.xxyz, cb3[5].xxyz
  mad r2.w, r7.y, l(0.250000), l(0.750000)
  mad r4.w, cb3[0].z, l(0.500000), l(0.750000)
  max r7.x, r2.w, r4.w
  sample r7.xyzw, r7.xzwx, t5.xyzw, s0
else
  mov r7.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r2.w, r7.xyzw, cb2[45].xyzw
dp3 r4.w, r3.xzwx, r3.xzwx
sample r7.xyzw, r4.wwww, t3.xyzw, s2
sample r8.xyzw, r3.xzwx, t4.xyzw, s1
mul r3.x, r7.x, r8.w
mul r2.w, r2.w, r3.x
dp3 r7.x, v2.xyzx, r4.xyzx
dp3 r7.y, v3.xyzx, r4.xyzx
dp3 r7.z, v4.xyzx, r4.xyzx
mul r3.xzw, r2.wwww, cb0[2].xxyz
dp3 r2.w, r7.xyzx, r7.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r7.xyzx
mad r5.xyz, r5.xyzx, cb0[75].xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r5.xyz, r1.wwww, r5.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r1.w, -r1.w, l(0.960000), l(0.960000)
mul r6.xyz, r1.wwww, r6.xyzx
mad r1.w, -r3.y, cb0[72].y, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r4.xyzx, r2.xyzx
dp3_sat r2.x, r4.xyzx, r1.xyzx
dp3_sat r2.y, r4.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r1.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r2.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r1.w, r1.w
mad r1.x, -r1.w, r1.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r2.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r2.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r2.y, r0.z, -r2.y
mad r1.x, r1.x, r2.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r2.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r5.xyzx, r5.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r3.xzwx
mul r0.yzw, r3.xxzw, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r1.w, r0.x, r0.x
mul r1.w, r1.w, r1.w
mul r0.x, r0.x, r1.w
add r2.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r5.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad o0.xyz, r6.xyzx, r1.xyzx, r0.xyzx
mov o0.w, r5.w
ret
// Approximately 0 instruction slots used