// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed a7f7498fd9b3a92e-vs.txt
// 3DMigoto: a7f7498fd9b3a92e | Matched 3 variants of 2 shaders: Double Sided, Standard
//
// 4:    Unity headers extracted from Double Sided
// 3:    Unity headers extracted from Standard
// 4:    Shader "Double Sided" {
// 3:    Shader "Standard" {
//         CustomEditor "StandardShaderGUI"
//         Fallback "VertexLit"
//         SubShader 1/2 {
//           LOD 300
//           Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
//           Pass 2/5 {
//             Name "FORWARD_DELTA"
//             Tags { "LIGHTMODE"="FORWARDADD" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//             ZWrite Off
//             Program "vp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
// 4: Unity 5.3 headers extracted from Double Sided:
// 3: Unity 5.3 headers extracted from Standard:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201609010 33 0 0
//      undeciphered1a: 4
// 2:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 1:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 4:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "_NORMALMAP" }
//      undeciphered2: 1 0 5 0 0 0
//      undeciphered3: 155 5 0 0 1 2 3 4 4 5 7 8
//      ConstBuffer "$Globals" 1344
//      Vector 1200 [_MainTex_ST]
//      Vector 1216 [_DetailAlbedoMap_ST]
//      Float 1260 [_UVSec]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 64 [_WorldSpaceCameraPos] 3
//      ConstBuffer "UnityLighting" 752
//      Vector 0 [_WorldSpaceLightPos0]
//      ConstBuffer "UnityPerDraw" 160
//      Vector 144 [unity_WorldTransformParams]
//      Matrix 0 [unity_ObjectToWorld]
//      Matrix 64 [unity_WorldToObject]
//      ConstBuffer "UnityPerFrame" 384
//      Matrix 272 [unity_MatrixVP]
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityLighting" 2
//      BindCB "UnityPerDraw" 3
//      BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:00:07 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// TANGENT                  0   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xy          7     NONE   float   xy
//
vs_4_0
dcl_constantbuffer cb0[79], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[10], immediateIndexed
dcl_constantbuffer cb4[24], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xy
dcl_input v4.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_output o7.xy
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed a7f7498fd9b3a92e-vs.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.xyzw, v0.yyyy, cb3[1].xyzw
mad r0.xyzw, cb3[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb3[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb3[3].xyzw
mul r1.xyzw, r0.yyyy, cb4[18].xyzw
mad r1.xyzw, cb4[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb4[19].xyzw, r0.zzzz, r1.xyzw
mad o0.xyzw, cb4[20].xyzw, r0.wwww, r1.xyzw
eq r0.x, cb0[78].w, l(0.000000)
movc r0.xy, r0.xxxx, v2.xyxx, v3.xyxx
mad o1.zw, r0.xxxy, cb0[76].xxxy, cb0[76].zzzw
mad o1.xy, v2.xyxx, cb0[75].xyxx, cb0[75].zwzz
mul r0.xyz, v0.yyyy, cb3[1].xyzx
mad r0.xyz, cb3[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb3[2].xyzx, v0.zzzz, r0.xyzx
mad r0.xyz, cb3[3].xyzx, v0.wwww, r0.xyzx
add o2.xyz, r0.xyzx, -r5.xyzx
mul r1.xyz, v4.yyyy, cb3[1].xyzx
mad r1.xyz, cb3[0].xyzx, v4.xxxx, r1.xyzx
mad r1.xyz, cb3[2].xyzx, v4.zzzz, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mov o3.xyz, r1.xyzx
mad r2.xyz, -r0.xyzx, cb2[0].wwww, cb2[0].xyzx
mov o6.xyz, r0.xyzx
mov o3.w, r2.x
dp3 r0.x, v1.xyzx, cb3[4].xyzx
dp3 r0.y, v1.xyzx, cb3[5].xyzx
dp3 r0.z, v1.xyzx, cb3[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r3.xyz, r1.yzxy, r0.zxyz
mad r1.xyz, r0.yzxy, r1.zxyz, -r3.xyzx
mov o5.xyz, r0.xyzx
mul r0.x, v4.w, cb3[9].w
mul o4.xyz, r0.xxxx, r1.xyzx
mov o4.w, r2.y
mov o5.w, r2.z
mov o7.xy, l(0,0,0,0)
ret
// Approximately 0 instruction slots used