// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 9dbc7ec6b5146933-vs.txt
// 3DMigoto: 9dbc7ec6b5146933 | Matched 9 variants of 2 shaders: Midnight Hub/Nature/Cliff, Midnight Hub/Standard
//
// 00f:    Unity headers extracted from Midnight Hub_Nature_Cliff
// 1f0:    Unity headers extracted from Midnight Hub_Standard
// 00f:    Shader "Midnight Hub/Nature/Cliff" {
// 1f0:    Shader "Midnight Hub/Standard" {
//           CustomEditor "Rendering.Materials.StandarMaterialEditor"
// 00f:      Fallback "Diffuse"
//           SubShader 1/1 {
//             Pass 4/5 {
//               Name "SHADOWCASTER"
//               Tags { "LIGHTMODE"="SHADOWCASTER" "SHADOWSUPPORT"="true" }
//               Program "vp" {
//                 SubProgram "d3d11" {
//                 }
//               }
//             }
//           }
//         }
//
// 00f: Unity 5.3 headers extracted from Midnight Hub_Nature_Cliff:
// 1f0: Unity 5.3 headers extracted from Midnight Hub_Standard:
//        API d3d11
//        Shader model vs_4_0
//        undeciphered1: 201609010 37 0 1
//        undeciphered1a: 3
// 002:   Keywords { "SHADOWS_DEPTH" "INSTANCING_ON" "APPLY_MOSS" }
// 008:   Keywords { "SHADOWS_DEPTH" "INSTANCING_ON" "NORMAL_MULTIPLYER" "APPLY_MOSS" }
// 104:   Keywords { "SHADOWS_DEPTH" "INSTANCING_ON" "NORMAL_MULTIPLYER" }
// 040:   Keywords { "SHADOWS_DEPTH" "INSTANCING_ON" "_EMISSIVE" "_EMISSIVE_FADE" }
// 020:   Keywords { "SHADOWS_DEPTH" "INSTANCING_ON" "_EMISSIVE" }
// 080:   Keywords { "SHADOWS_DEPTH" "INSTANCING_ON" "_NORMALMAP" }
// 011:   Keywords { "SHADOWS_DEPTH" "INSTANCING_ON" }
//        undeciphered2: 1 0 5 0 0 0
//        undeciphered3: 3 2 0 0 1 2
//        ConstBuffer "UnityLighting" 752
//        Vector 0 [_WorldSpaceLightPos0]
//        ConstBuffer "UnityShadows" 416
//        Vector 80 [unity_LightShadowBias]
//        ConstBuffer "UnityPerFrame" 384
//        Matrix 272 [unity_MatrixVP]
//        ConstBuffer "UnityDrawCallInfo" 16
//        ScalarInt 0 [unity_BaseInstanceID]
//        ConstBuffer "UnityInstancing_PerDraw0" 64000
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//        Matrix 29568 [unity_ObjectToWorldArray462]
//        Matrix 29632 [unity_ObjectToWorldArray463]
//        Matrix 29696 [unity_ObjectToWorldArray464]
//        Matrix 29760 [unity_ObjectToWorldArray465]
//        Matrix 29824 [unity_ObjectToWorldArray466]
//        Matrix 29888 [unity_ObjectToWorldArray467]
//        Matrix 29952 [unity_ObjectToWorldArray468]
//        Matrix 30016 [unity_ObjectToWorldArray469]
//        Matrix 30080 [unity_ObjectToWorldArray470]
//        Matrix 30144 [unity_ObjectToWorldArray471]
//        Matrix 30208 [unity_ObjectToWorldArray472]
//        Matrix 30272 [unity_ObjectToWorldArray473]
//        Matrix 30336 [unity_ObjectToWorldArray474]
//        Matrix 30400 [unity_ObjectToWorldArray475]
//        Matrix 30464 [unity_ObjectToWorldArray476]
//        Matrix 30528 [unity_ObjectToWorldArray477]
//        Matrix 30592 [unity_ObjectToWorldArray478]
//        Matrix 30656 [unity_ObjectToWorldArray479]
//        Matrix 30720 [unity_ObjectToWorldArray480]
//        Matrix 30784 [unity_ObjectToWorldArray481]
//        Matrix 30848 [unity_ObjectToWorldArray482]
//        Matrix 30912 [unity_ObjectToWorldArray483]
//        Matrix 30976 [unity_ObjectToWorldArray484]
//        Matrix 31040 [unity_ObjectToWorldArray485]
//        Matrix 31104 [unity_ObjectToWorldArray486]
//        Matrix 31168 [unity_ObjectToWorldArray487]
//        Matrix 31232 [unity_ObjectToWorldArray488]
//        Matrix 31296 [unity_ObjectToWorldArray489]
//        Matrix 31360 [unity_ObjectToWorldArray490]
//        Matrix 31424 [unity_ObjectToWorldArray491]
//        Matrix 31488 [unity_ObjectToWorldArray492]
//        Matrix 31552 [unity_ObjectToWorldArray493]
//        Matrix 31616 [unity_ObjectToWorldArray494]
//        Matrix 31680 [unity_ObjectToWorldArray495]
//        Matrix 31744 [unity_ObjectToWorldArray496]
//        Matrix 31808 [unity_ObjectToWorldArray497]
//        Matrix 31872 [unity_ObjectToWorldArray498]
//        Matrix 31936 [unity_ObjectToWorldArray499]
//        Matrix 32000 [unity_WorldToObjectArray0]
//        Matrix 32064 [unity_WorldToObjectArray1]
//        Matrix 32128 [unity_WorldToObjectArray2]
//        Matrix 32192 [unity_WorldToObjectArray3]
//        Matrix 32256 [unity_WorldToObjectArray4]
//        Matrix 32320 [unity_WorldToObjectArray5]
//        Matrix 32384 [unity_WorldToObjectArray6]
//        Matrix 32448 [unity_WorldToObjectArray7]
//        Matrix 32512 [unity_WorldToObjectArray8]
//        Matrix 32576 [unity_WorldToObjectArray9]
//        Matrix 32640 [unity_WorldToObjectArray10]
//        Matrix 32704 [unity_WorldToObjectArray11]
//        Matrix 32768 [unity_WorldToObjectArray12]
//        Matrix 32832 [unity_WorldToObjectArray13]
//        Matrix 32896 [unity_WorldToObjectArray14]
//        Matrix 32960 [unity_WorldToObjectArray15]
//        Matrix 33024 [unity_WorldToObjectArray16]
//        Matrix 33088 [unity_WorldToObjectArray17]
//        Matrix 33152 [unity_WorldToObjectArray18]
//        Matrix 33216 [unity_WorldToObjectArray19]
//        Matrix 33280 [unity_WorldToObjectArray20]
//        Matrix 33344 [unity_WorldToObjectArray21]
//        Matrix 33408 [unity_WorldToObjectArray22]
//        Matrix 33472 [unity_WorldToObjectArray23]
//        Matrix 33536 [unity_WorldToObjectArray24]
//        Matrix 33600 [unity_WorldToObjectArray25]
//        Matrix 33664 [unity_WorldToObjectArray26]
//        Matrix 33728 [unity_WorldToObjectArray27]
//        Matrix 33792 [unity_WorldToObjectArray28]
//        Matrix 33856 [unity_WorldToObjectArray29]
//        Matrix 33920 [unity_WorldToObjectArray30]
//        Matrix 33984 [unity_WorldToObjectArray31]
//        Matrix 34048 [unity_WorldToObjectArray32]
//        Matrix 34112 [unity_WorldToObjectArray33]
//        Matrix 34176 [unity_WorldToObjectArray34]
//        Matrix 34240 [unity_WorldToObjectArray35]
//        Matrix 34304 [unity_WorldToObjectArray36]
//        Matrix 34368 [unity_WorldToObjectArray37]
//        Matrix 34432 [unity_WorldToObjectArray38]
//        Matrix 34496 [unity_WorldToObjectArray39]
//        Matrix 34560 [unity_WorldToObjectArray40]
//        Matrix 34624 [unity_WorldToObjectArray41]
//        Matrix 34688 [unity_WorldToObjectArray42]
//        Matrix 34752 [unity_WorldToObjectArray43]
//        Matrix 34816 [unity_WorldToObjectArray44]
//        Matrix 34880 [unity_WorldToObjectArray45]
//        Matrix 34944 [unity_WorldToObjectArray46]
//        Matrix 35008 [unity_WorldToObjectArray47]
//        Matrix 35072 [unity_WorldToObjectArray48]
//        Matrix 35136 [unity_WorldToObjectArray49]
//        Matrix 35200 [unity_WorldToObjectArray50]
//        Matrix 35264 [unity_WorldToObjectArray51]
//        Matrix 35328 [unity_WorldToObjectArray52]
//        Matrix 35392 [unity_WorldToObjectArray53]
//        Matrix 35456 [unity_WorldToObjectArray54]
//        Matrix 35520 [unity_WorldToObjectArray55]
//        Matrix 35584 [unity_WorldToObjectArray56]
//        Matrix 35648 [unity_WorldToObjectArray57]
//        Matrix 35712 [unity_WorldToObjectArray58]
//        Matrix 35776 [unity_WorldToObjectArray59]
//        Matrix 35840 [unity_WorldToObjectArray60]
//        Matrix 35904 [unity_WorldToObjectArray61]
//        Matrix 35968 [unity_WorldToObjectArray62]
//        Matrix 36032 [unity_WorldToObjectArray63]
//        Matrix 36096 [unity_WorldToObjectArray64]
//        Matrix 36160 [unity_WorldToObjectArray65]
//        Matrix 36224 [unity_WorldToObjectArray66]
//        Matrix 36288 [unity_WorldToObjectArray67]
//        Matrix 36352 [unity_WorldToObjectArray68]
//        Matrix 36416 [unity_WorldToObjectArray69]
//        Matrix 36480 [unity_WorldToObjectArray70]
//        Matrix 36544 [unity_WorldToObjectArray71]
//        Matrix 36608 [unity_WorldToObjectArray72]
//        Matrix 36672 [unity_WorldToObjectArray73]
//        Matrix 36736 [unity_WorldToObjectArray74]
//        Matrix 36800 [unity_WorldToObjectArray75]
//        Matrix 36864 [unity_WorldToObjectArray76]
//        Matrix 36928 [unity_WorldToObjectArray77]
//        Matrix 36992 [unity_WorldToObjectArray78]
//        Matrix 37056 [unity_WorldToObjectArray79]
//        Matrix 37120 [unity_WorldToObjectArray80]
//        Matrix 37184 [unity_WorldToObjectArray81]
//        Matrix 37248 [unity_WorldToObjectArray82]
//        Matrix 37312 [unity_WorldToObjectArray83]
//        Matrix 37376 [unity_WorldToObjectArray84]
//        Matrix 37440 [unity_WorldToObjectArray85]
//        Matrix 37504 [unity_WorldToObjectArray86]
//        Matrix 37568 [unity_WorldToObjectArray87]
//        Matrix 37632 [unity_WorldToObjectArray88]
//        Matrix 37696 [unity_WorldToObjectArray89]
//        Matrix 37760 [unity_WorldToObjectArray90]
//        Matrix 37824 [unity_WorldToObjectArray91]
//        Matrix 37888 [unity_WorldToObjectArray92]
//        Matrix 37952 [unity_WorldToObjectArray93]
//        Matrix 38016 [unity_WorldToObjectArray94]
//        Matrix 38080 [unity_WorldToObjectArray95]
//        Matrix 38144 [unity_WorldToObjectArray96]
//        Matrix 38208 [unity_WorldToObjectArray97]
//        Matrix 38272 [unity_WorldToObjectArray98]
//        Matrix 38336 [unity_WorldToObjectArray99]
//        Matrix 38400 [unity_WorldToObjectArray100]
//        Matrix 38464 [unity_WorldToObjectArray101]
//        Matrix 38528 [unity_WorldToObjectArray102]
//        Matrix 38592 [unity_WorldToObjectArray103]
//        Matrix 38656 [unity_WorldToObjectArray104]
//        Matrix 38720 [unity_WorldToObjectArray105]
//        Matrix 38784 [unity_WorldToObjectArray106]
//        Matrix 38848 [unity_WorldToObjectArray107]
//        Matrix 38912 [unity_WorldToObjectArray108]
//        Matrix 38976 [unity_WorldToObjectArray109]
//        Matrix 39040 [unity_WorldToObjectArray110]
//        Matrix 39104 [unity_WorldToObjectArray111]
//        Matrix 39168 [unity_WorldToObjectArray112]
//        Matrix 39232 [unity_WorldToObjectArray113]
//        Matrix 39296 [unity_WorldToObjectArray114]
//        Matrix 39360 [unity_WorldToObjectArray115]
//        Matrix 39424 [unity_WorldToObjectArray116]
//        Matrix 39488 [unity_WorldToObjectArray117]
//        Matrix 39552 [unity_WorldToObjectArray118]
//        Matrix 39616 [unity_WorldToObjectArray119]
//        Matrix 39680 [unity_WorldToObjectArray120]
//        Matrix 39744 [unity_WorldToObjectArray121]
//        Matrix 39808 [unity_WorldToObjectArray122]
//        Matrix 39872 [unity_WorldToObjectArray123]
//        Matrix 39936 [unity_WorldToObjectArray124]
//        Matrix 40000 [unity_WorldToObjectArray125]
//        Matrix 40064 [unity_WorldToObjectArray126]
//        Matrix 40128 [unity_WorldToObjectArray127]
//        Matrix 40192 [unity_WorldToObjectArray128]
//        Matrix 40256 [unity_WorldToObjectArray129]
//        Matrix 40320 [unity_WorldToObjectArray130]
//        Matrix 40384 [unity_WorldToObjectArray131]
//        Matrix 40448 [unity_WorldToObjectArray132]
//        Matrix 40512 [unity_WorldToObjectArray133]
//        Matrix 40576 [unity_WorldToObjectArray134]
//        Matrix 40640 [unity_WorldToObjectArray135]
//        Matrix 40704 [unity_WorldToObjectArray136]
//        Matrix 40768 [unity_WorldToObjectArray137]
//        Matrix 40832 [unity_WorldToObjectArray138]
//        Matrix 40896 [unity_WorldToObjectArray139]
//        Matrix 40960 [unity_WorldToObjectArray140]
//        Matrix 41024 [unity_WorldToObjectArray141]
//        Matrix 41088 [unity_WorldToObjectArray142]
//        Matrix 41152 [unity_WorldToObjectArray143]
//        Matrix 41216 [unity_WorldToObjectArray144]
//        Matrix 41280 [unity_WorldToObjectArray145]
//        Matrix 41344 [unity_WorldToObjectArray146]
//        Matrix 41408 [unity_WorldToObjectArray147]
//        Matrix 41472 [unity_WorldToObjectArray148]
//        Matrix 41536 [unity_WorldToObjectArray149]
//        Matrix 41600 [unity_WorldToObjectArray150]
//        Matrix 41664 [unity_WorldToObjectArray151]
//        Matrix 41728 [unity_WorldToObjectArray152]
//        Matrix 41792 [unity_WorldToObjectArray153]
//        Matrix 41856 [unity_WorldToObjectArray154]
//        Matrix 41920 [unity_WorldToObjectArray155]
//        Matrix 41984 [unity_WorldToObjectArray156]
//        Matrix 42048 [unity_WorldToObjectArray157]
//        Matrix 42112 [unity_WorldToObjectArray158]
//        Matrix 42176 [unity_WorldToObjectArray159]
//        Matrix 42240 [unity_WorldToObjectArray160]
//        Matrix 42304 [unity_WorldToObjectArray161]
//        Matrix 42368 [unity_WorldToObjectArray162]
//        Matrix 42432 [unity_WorldToObjectArray163]
//        Matrix 42496 [unity_WorldToObjectArray164]
//        Matrix 42560 [unity_WorldToObjectArray165]
//        Matrix 42624 [unity_WorldToObjectArray166]
//        Matrix 42688 [unity_WorldToObjectArray167]
//        Matrix 42752 [unity_WorldToObjectArray168]
//        Matrix 42816 [unity_WorldToObjectArray169]
//        Matrix 42880 [unity_WorldToObjectArray170]
//        Matrix 42944 [unity_WorldToObjectArray171]
//        Matrix 43008 [unity_WorldToObjectArray172]
//        Matrix 43072 [unity_WorldToObjectArray173]
//        Matrix 43136 [unity_WorldToObjectArray174]
//        Matrix 43200 [unity_WorldToObjectArray175]
//        Matrix 43264 [unity_WorldToObjectArray176]
//        Matrix 43328 [unity_WorldToObjectArray177]
//        Matrix 43392 [unity_WorldToObjectArray178]
//        Matrix 43456 [unity_WorldToObjectArray179]
//        Matrix 43520 [unity_WorldToObjectArray180]
//        Matrix 43584 [unity_WorldToObjectArray181]
//        Matrix 43648 [unity_WorldToObjectArray182]
//        Matrix 43712 [unity_WorldToObjectArray183]
//        Matrix 43776 [unity_WorldToObjectArray184]
//        Matrix 43840 [unity_WorldToObjectArray185]
//        Matrix 43904 [unity_WorldToObjectArray186]
//        Matrix 43968 [unity_WorldToObjectArray187]
//        Matrix 44032 [unity_WorldToObjectArray188]
//        Matrix 44096 [unity_WorldToObjectArray189]
//        Matrix 44160 [unity_WorldToObjectArray190]
//        Matrix 44224 [unity_WorldToObjectArray191]
//        Matrix 44288 [unity_WorldToObjectArray192]
//        Matrix 44352 [unity_WorldToObjectArray193]
//        Matrix 44416 [unity_WorldToObjectArray194]
//        Matrix 44480 [unity_WorldToObjectArray195]
//        Matrix 44544 [unity_WorldToObjectArray196]
//        Matrix 44608 [unity_WorldToObjectArray197]
//        Matrix 44672 [unity_WorldToObjectArray198]
//        Matrix 44736 [unity_WorldToObjectArray199]
//        Matrix 44800 [unity_WorldToObjectArray200]
//        Matrix 44864 [unity_WorldToObjectArray201]
//        Matrix 44928 [unity_WorldToObjectArray202]
//        Matrix 44992 [unity_WorldToObjectArray203]
//        Matrix 45056 [unity_WorldToObjectArray204]
//        Matrix 45120 [unity_WorldToObjectArray205]
//        Matrix 45184 [unity_WorldToObjectArray206]
//        Matrix 45248 [unity_WorldToObjectArray207]
//        Matrix 45312 [unity_WorldToObjectArray208]
//        Matrix 45376 [unity_WorldToObjectArray209]
//        Matrix 45440 [unity_WorldToObjectArray210]
//        Matrix 45504 [unity_WorldToObjectArray211]
//        Matrix 45568 [unity_WorldToObjectArray212]
//        Matrix 45632 [unity_WorldToObjectArray213]
//        Matrix 45696 [unity_WorldToObjectArray214]
//        Matrix 45760 [unity_WorldToObjectArray215]
//        Matrix 45824 [unity_WorldToObjectArray216]
//        Matrix 45888 [unity_WorldToObjectArray217]
//        Matrix 45952 [unity_WorldToObjectArray218]
//        Matrix 46016 [unity_WorldToObjectArray219]
//        Matrix 46080 [unity_WorldToObjectArray220]
//        Matrix 46144 [unity_WorldToObjectArray221]
//        Matrix 46208 [unity_WorldToObjectArray222]
//        Matrix 46272 [unity_WorldToObjectArray223]
//        Matrix 46336 [unity_WorldToObjectArray224]
//        Matrix 46400 [unity_WorldToObjectArray225]
//        Matrix 46464 [unity_WorldToObjectArray226]
//        Matrix 46528 [unity_WorldToObjectArray227]
//        Matrix 46592 [unity_WorldToObjectArray228]
//        Matrix 46656 [unity_WorldToObjectArray229]
//        Matrix 46720 [unity_WorldToObjectArray230]
//        Matrix 46784 [unity_WorldToObjectArray231]
//        Matrix 46848 [unity_WorldToObjectArray232]
//        Matrix 46912 [unity_WorldToObjectArray233]
//        Matrix 46976 [unity_WorldToObjectArray234]
//        Matrix 47040 [unity_WorldToObjectArray235]
//        Matrix 47104 [unity_WorldToObjectArray236]
//        Matrix 47168 [unity_WorldToObjectArray237]
//        Matrix 47232 [unity_WorldToObjectArray238]
//        Matrix 47296 [unity_WorldToObjectArray239]
//        Matrix 47360 [unity_WorldToObjectArray240]
//        Matrix 47424 [unity_WorldToObjectArray241]
//        Matrix 47488 [unity_WorldToObjectArray242]
//        Matrix 47552 [unity_WorldToObjectArray243]
//        Matrix 47616 [unity_WorldToObjectArray244]
//        Matrix 47680 [unity_WorldToObjectArray245]
//        Matrix 47744 [unity_WorldToObjectArray246]
//        Matrix 47808 [unity_WorldToObjectArray247]
//        Matrix 47872 [unity_WorldToObjectArray248]
//        Matrix 47936 [unity_WorldToObjectArray249]
//        Matrix 48000 [unity_WorldToObjectArray250]
//        Matrix 48064 [unity_WorldToObjectArray251]
//        Matrix 48128 [unity_WorldToObjectArray252]
//        Matrix 48192 [unity_WorldToObjectArray253]
//        Matrix 48256 [unity_WorldToObjectArray254]
//        Matrix 48320 [unity_WorldToObjectArray255]
//        Matrix 48384 [unity_WorldToObjectArray256]
//        Matrix 48448 [unity_WorldToObjectArray257]
//        Matrix 48512 [unity_WorldToObjectArray258]
//        Matrix 48576 [unity_WorldToObjectArray259]
//        Matrix 48640 [unity_WorldToObjectArray260]
//        Matrix 48704 [unity_WorldToObjectArray261]
//        Matrix 48768 [unity_WorldToObjectArray262]
//        Matrix 48832 [unity_WorldToObjectArray263]
//        Matrix 48896 [unity_WorldToObjectArray264]
//        Matrix 48960 [unity_WorldToObjectArray265]
//        Matrix 49024 [unity_WorldToObjectArray266]
//        Matrix 49088 [unity_WorldToObjectArray267]
//        Matrix 49152 [unity_WorldToObjectArray268]
//        Matrix 49216 [unity_WorldToObjectArray269]
//        Matrix 49280 [unity_WorldToObjectArray270]
//        Matrix 49344 [unity_WorldToObjectArray271]
//        Matrix 49408 [unity_WorldToObjectArray272]
//        Matrix 49472 [unity_WorldToObjectArray273]
//        Matrix 49536 [unity_WorldToObjectArray274]
//        Matrix 49600 [unity_WorldToObjectArray275]
//        Matrix 49664 [unity_WorldToObjectArray276]
//        Matrix 49728 [unity_WorldToObjectArray277]
//        Matrix 49792 [unity_WorldToObjectArray278]
//        Matrix 49856 [unity_WorldToObjectArray279]
//        Matrix 49920 [unity_WorldToObjectArray280]
//        Matrix 49984 [unity_WorldToObjectArray281]
//        Matrix 50048 [unity_WorldToObjectArray282]
//        Matrix 50112 [unity_WorldToObjectArray283]
//        Matrix 50176 [unity_WorldToObjectArray284]
//        Matrix 50240 [unity_WorldToObjectArray285]
//        Matrix 50304 [unity_WorldToObjectArray286]
//        Matrix 50368 [unity_WorldToObjectArray287]
//        Matrix 50432 [unity_WorldToObjectArray288]
//        Matrix 50496 [unity_WorldToObjectArray289]
//        Matrix 50560 [unity_WorldToObjectArray290]
//        Matrix 50624 [unity_WorldToObjectArray291]
//        Matrix 50688 [unity_WorldToObjectArray292]
//        Matrix 50752 [unity_WorldToObjectArray293]
//        Matrix 50816 [unity_WorldToObjectArray294]
//        Matrix 50880 [unity_WorldToObjectArray295]
//        Matrix 50944 [unity_WorldToObjectArray296]
//        Matrix 51008 [unity_WorldToObjectArray297]
//        Matrix 51072 [unity_WorldToObjectArray298]
//        Matrix 51136 [unity_WorldToObjectArray299]
//        Matrix 51200 [unity_WorldToObjectArray300]
//        Matrix 51264 [unity_WorldToObjectArray301]
//        Matrix 51328 [unity_WorldToObjectArray302]
//        Matrix 51392 [unity_WorldToObjectArray303]
//        Matrix 51456 [unity_WorldToObjectArray304]
//        Matrix 51520 [unity_WorldToObjectArray305]
//        Matrix 51584 [unity_WorldToObjectArray306]
//        Matrix 51648 [unity_WorldToObjectArray307]
//        Matrix 51712 [unity_WorldToObjectArray308]
//        Matrix 51776 [unity_WorldToObjectArray309]
//        Matrix 51840 [unity_WorldToObjectArray310]
//        Matrix 51904 [unity_WorldToObjectArray311]
//        Matrix 51968 [unity_WorldToObjectArray312]
//        Matrix 52032 [unity_WorldToObjectArray313]
//        Matrix 52096 [unity_WorldToObjectArray314]
//        Matrix 52160 [unity_WorldToObjectArray315]
//        Matrix 52224 [unity_WorldToObjectArray316]
//        Matrix 52288 [unity_WorldToObjectArray317]
//        Matrix 52352 [unity_WorldToObjectArray318]
//        Matrix 52416 [unity_WorldToObjectArray319]
//        Matrix 52480 [unity_WorldToObjectArray320]
//        Matrix 52544 [unity_WorldToObjectArray321]
//        Matrix 52608 [unity_WorldToObjectArray322]
//        Matrix 52672 [unity_WorldToObjectArray323]
//        Matrix 52736 [unity_WorldToObjectArray324]
//        Matrix 52800 [unity_WorldToObjectArray325]
//        Matrix 52864 [unity_WorldToObjectArray326]
//        Matrix 52928 [unity_WorldToObjectArray327]
//        Matrix 52992 [unity_WorldToObjectArray328]
//        Matrix 53056 [unity_WorldToObjectArray329]
//        Matrix 53120 [unity_WorldToObjectArray330]
//        Matrix 53184 [unity_WorldToObjectArray331]
//        Matrix 53248 [unity_WorldToObjectArray332]
//        Matrix 53312 [unity_WorldToObjectArray333]
//        Matrix 53376 [unity_WorldToObjectArray334]
//        Matrix 53440 [unity_WorldToObjectArray335]
//        Matrix 53504 [unity_WorldToObjectArray336]
//        Matrix 53568 [unity_WorldToObjectArray337]
//        Matrix 53632 [unity_WorldToObjectArray338]
//        Matrix 53696 [unity_WorldToObjectArray339]
//        Matrix 53760 [unity_WorldToObjectArray340]
//        Matrix 53824 [unity_WorldToObjectArray341]
//        Matrix 53888 [unity_WorldToObjectArray342]
//        Matrix 53952 [unity_WorldToObjectArray343]
//        Matrix 54016 [unity_WorldToObjectArray344]
//        Matrix 54080 [unity_WorldToObjectArray345]
//        Matrix 54144 [unity_WorldToObjectArray346]
//        Matrix 54208 [unity_WorldToObjectArray347]
//        Matrix 54272 [unity_WorldToObjectArray348]
//        Matrix 54336 [unity_WorldToObjectArray349]
//        Matrix 54400 [unity_WorldToObjectArray350]
//        Matrix 54464 [unity_WorldToObjectArray351]
//        Matrix 54528 [unity_WorldToObjectArray352]
//        Matrix 54592 [unity_WorldToObjectArray353]
//        Matrix 54656 [unity_WorldToObjectArray354]
//        Matrix 54720 [unity_WorldToObjectArray355]
//        Matrix 54784 [unity_WorldToObjectArray356]
//        Matrix 54848 [unity_WorldToObjectArray357]
//        Matrix 54912 [unity_WorldToObjectArray358]
//        Matrix 54976 [unity_WorldToObjectArray359]
//        Matrix 55040 [unity_WorldToObjectArray360]
//        Matrix 55104 [unity_WorldToObjectArray361]
//        Matrix 55168 [unity_WorldToObjectArray362]
//        Matrix 55232 [unity_WorldToObjectArray363]
//        Matrix 55296 [unity_WorldToObjectArray364]
//        Matrix 55360 [unity_WorldToObjectArray365]
//        Matrix 55424 [unity_WorldToObjectArray366]
//        Matrix 55488 [unity_WorldToObjectArray367]
//        Matrix 55552 [unity_WorldToObjectArray368]
//        Matrix 55616 [unity_WorldToObjectArray369]
//        Matrix 55680 [unity_WorldToObjectArray370]
//        Matrix 55744 [unity_WorldToObjectArray371]
//        Matrix 55808 [unity_WorldToObjectArray372]
//        Matrix 55872 [unity_WorldToObjectArray373]
//        Matrix 55936 [unity_WorldToObjectArray374]
//        Matrix 56000 [unity_WorldToObjectArray375]
//        Matrix 56064 [unity_WorldToObjectArray376]
//        Matrix 56128 [unity_WorldToObjectArray377]
//        Matrix 56192 [unity_WorldToObjectArray378]
//        Matrix 56256 [unity_WorldToObjectArray379]
//        Matrix 56320 [unity_WorldToObjectArray380]
//        Matrix 56384 [unity_WorldToObjectArray381]
//        Matrix 56448 [unity_WorldToObjectArray382]
//        Matrix 56512 [unity_WorldToObjectArray383]
//        Matrix 56576 [unity_WorldToObjectArray384]
//        Matrix 56640 [unity_WorldToObjectArray385]
//        Matrix 56704 [unity_WorldToObjectArray386]
//        Matrix 56768 [unity_WorldToObjectArray387]
//        Matrix 56832 [unity_WorldToObjectArray388]
//        Matrix 56896 [unity_WorldToObjectArray389]
//        Matrix 56960 [unity_WorldToObjectArray390]
//        Matrix 57024 [unity_WorldToObjectArray391]
//        Matrix 57088 [unity_WorldToObjectArray392]
//        Matrix 57152 [unity_WorldToObjectArray393]
//        Matrix 57216 [unity_WorldToObjectArray394]
//        Matrix 57280 [unity_WorldToObjectArray395]
//        Matrix 57344 [unity_WorldToObjectArray396]
//        Matrix 57408 [unity_WorldToObjectArray397]
//        Matrix 57472 [unity_WorldToObjectArray398]
//        Matrix 57536 [unity_WorldToObjectArray399]
//        Matrix 57600 [unity_WorldToObjectArray400]
//        Matrix 57664 [unity_WorldToObjectArray401]
//        Matrix 57728 [unity_WorldToObjectArray402]
//        Matrix 57792 [unity_WorldToObjectArray403]
//        Matrix 57856 [unity_WorldToObjectArray404]
//        Matrix 57920 [unity_WorldToObjectArray405]
//        Matrix 57984 [unity_WorldToObjectArray406]
//        Matrix 58048 [unity_WorldToObjectArray407]
//        Matrix 58112 [unity_WorldToObjectArray408]
//        Matrix 58176 [unity_WorldToObjectArray409]
//        Matrix 58240 [unity_WorldToObjectArray410]
//        Matrix 58304 [unity_WorldToObjectArray411]
//        Matrix 58368 [unity_WorldToObjectArray412]
//        Matrix 58432 [unity_WorldToObjectArray413]
//        Matrix 58496 [unity_WorldToObjectArray414]
//        Matrix 58560 [unity_WorldToObjectArray415]
//        Matrix 58624 [unity_WorldToObjectArray416]
//        Matrix 58688 [unity_WorldToObjectArray417]
//        Matrix 58752 [unity_WorldToObjectArray418]
//        Matrix 58816 [unity_WorldToObjectArray419]
//        Matrix 58880 [unity_WorldToObjectArray420]
//        Matrix 58944 [unity_WorldToObjectArray421]
//        Matrix 59008 [unity_WorldToObjectArray422]
//        Matrix 59072 [unity_WorldToObjectArray423]
//        Matrix 59136 [unity_WorldToObjectArray424]
//        Matrix 59200 [unity_WorldToObjectArray425]
//        Matrix 59264 [unity_WorldToObjectArray426]
//        Matrix 59328 [unity_WorldToObjectArray427]
//        Matrix 59392 [unity_WorldToObjectArray428]
//        Matrix 59456 [unity_WorldToObjectArray429]
//        Matrix 59520 [unity_WorldToObjectArray430]
//        Matrix 59584 [unity_WorldToObjectArray431]
//        Matrix 59648 [unity_WorldToObjectArray432]
//        Matrix 59712 [unity_WorldToObjectArray433]
//        Matrix 59776 [unity_WorldToObjectArray434]
//        Matrix 59840 [unity_WorldToObjectArray435]
//        Matrix 59904 [unity_WorldToObjectArray436]
//        Matrix 59968 [unity_WorldToObjectArray437]
//        Matrix 60032 [unity_WorldToObjectArray438]
//        Matrix 60096 [unity_WorldToObjectArray439]
//        Matrix 60160 [unity_WorldToObjectArray440]
//        Matrix 60224 [unity_WorldToObjectArray441]
//        Matrix 60288 [unity_WorldToObjectArray442]
//        Matrix 60352 [unity_WorldToObjectArray443]
//        Matrix 60416 [unity_WorldToObjectArray444]
//        Matrix 60480 [unity_WorldToObjectArray445]
//        Matrix 60544 [unity_WorldToObjectArray446]
//        Matrix 60608 [unity_WorldToObjectArray447]
//        Matrix 60672 [unity_WorldToObjectArray448]
//        Matrix 60736 [unity_WorldToObjectArray449]
//        Matrix 60800 [unity_WorldToObjectArray450]
//        Matrix 60864 [unity_WorldToObjectArray451]
//        Matrix 60928 [unity_WorldToObjectArray452]
//        Matrix 60992 [unity_WorldToObjectArray453]
//        Matrix 61056 [unity_WorldToObjectArray454]
//        Matrix 61120 [unity_WorldToObjectArray455]
//        Matrix 61184 [unity_WorldToObjectArray456]
//        Matrix 61248 [unity_WorldToObjectArray457]
//        Matrix 61312 [unity_WorldToObjectArray458]
//        Matrix 61376 [unity_WorldToObjectArray459]
//        Matrix 61440 [unity_WorldToObjectArray460]
//        Matrix 61504 [unity_WorldToObjectArray461]
//        Matrix 61568 [unity_WorldToObjectArray462]
//        Matrix 61632 [unity_WorldToObjectArray463]
//        Matrix 61696 [unity_WorldToObjectArray464]
//        Matrix 61760 [unity_WorldToObjectArray465]
//        Matrix 61824 [unity_WorldToObjectArray466]
//        Matrix 61888 [unity_WorldToObjectArray467]
//        Matrix 61952 [unity_WorldToObjectArray468]
//        Matrix 62016 [unity_WorldToObjectArray469]
//        Matrix 62080 [unity_WorldToObjectArray470]
//        Matrix 62144 [unity_WorldToObjectArray471]
//        Matrix 62208 [unity_WorldToObjectArray472]
//        Matrix 62272 [unity_WorldToObjectArray473]
//        Matrix 62336 [unity_WorldToObjectArray474]
//        Matrix 62400 [unity_WorldToObjectArray475]
//        Matrix 62464 [unity_WorldToObjectArray476]
//        Matrix 62528 [unity_WorldToObjectArray477]
//        Matrix 62592 [unity_WorldToObjectArray478]
//        Matrix 62656 [unity_WorldToObjectArray479]
//        Matrix 62720 [unity_WorldToObjectArray480]
//        Matrix 62784 [unity_WorldToObjectArray481]
//        Matrix 62848 [unity_WorldToObjectArray482]
//        Matrix 62912 [unity_WorldToObjectArray483]
//        Matrix 62976 [unity_WorldToObjectArray484]
//        Matrix 63040 [unity_WorldToObjectArray485]
//        Matrix 63104 [unity_WorldToObjectArray486]
//        Matrix 63168 [unity_WorldToObjectArray487]
//        Matrix 63232 [unity_WorldToObjectArray488]
//        Matrix 63296 [unity_WorldToObjectArray489]
//        Matrix 63360 [unity_WorldToObjectArray490]
//        Matrix 63424 [unity_WorldToObjectArray491]
//        Matrix 63488 [unity_WorldToObjectArray492]
//        Matrix 63552 [unity_WorldToObjectArray493]
//        Matrix 63616 [unity_WorldToObjectArray494]
//        Matrix 63680 [unity_WorldToObjectArray495]
//        Matrix 63744 [unity_WorldToObjectArray496]
//        Matrix 63808 [unity_WorldToObjectArray497]
//        Matrix 63872 [unity_WorldToObjectArray498]
//        Matrix 63936 [unity_WorldToObjectArray499]
//        BindCB "UnityLighting" 0
//        BindCB "UnityShadows" 1
//        BindCB "UnityPerFrame" 2
//        BindCB "UnityDrawCallInfo" 3
//        BindCB "UnityInstancing_PerDraw0" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:59:37 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float
// SV_InstanceID            0   x           8   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// SV_InstanceID            0   x           2     NONE    uint   x
//
vs_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[21], immediateIndexed
dcl_constantbuffer cb3[1], immediateIndexed
dcl_constantbuffer cb4[4000], dynamicIndexed
dcl_input v0.xyzw
dcl_input v2.xyz
dcl_input_sgv v8.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.x
dcl_temps 4

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw

iadd r0.x, v8.x, cb3[0].x
ishl r0.x, r0.x, l(2)
mul r0.yzw, v0.yyyy, cb4[r0.x + 1].xxyz
mad r0.yzw, cb4[r0.x + 0].xxyz, v0.xxxx, r0.yyzw
mad r0.yzw, cb4[r0.x + 2].xxyz, v0.zzzz, r0.yyzw
mad o1.xyz, cb4[r0.x + 3].xyzx, v0.wwww, r0.yzwy
mul r1.xyzw, v0.yyyy, cb4[r0.x + 1].xyzw
mad r1.xyzw, cb4[r0.x + 0].xyzw, v0.xxxx, r1.xyzw
mad r1.xyzw, cb4[r0.x + 2].xyzw, v0.zzzz, r1.xyzw
mad r1.xyzw, cb4[r0.x + 3].xyzw, v0.wwww, r1.xyzw
ne r0.y, cb1[5].z, l(0.000000)
if_nz r0.y
  dp3 r2.x, v2.xyzx, cb4[r0.x + 2000].xyzx
  dp3 r2.y, v2.xyzx, cb4[r0.x + 2001].xyzx
  dp3 r2.z, v2.xyzx, cb4[r0.x + 2002].xyzx
  dp3 r0.x, r2.xyzx, r2.xyzx
  rsq r0.x, r0.x
  mul r0.xyz, r0.xxxx, r2.xyzx
  mad r2.xyz, -r1.xyzx, cb0[0].wwww, cb0[0].xyzx
  dp3 r0.w, r2.xyzx, r2.xyzx
  rsq r0.w, r0.w
  mul r2.xyz, r0.wwww, r2.xyzx
  dp3 r0.w, r0.xyzx, r2.xyzx
  mad r0.w, -r0.w, r0.w, l(1.000000)
  sqrt r0.w, r0.w
  mul r0.w, r0.w, cb1[5].z
  mad r1.xyz, -r0.xyzx, r0.wwww, r1.xyzx
endif
mul r0.xyzw, r1.yyyy, cb2[18].xyzw
mad r0.xyzw, cb2[17].xyzw, r1.xxxx, r0.xyzw
mad r0.xyzw, cb2[19].xyzw, r1.zzzz, r0.xyzw
mad r0.xyzw, cb2[20].xyzw, r1.wwww, r0.xyzw

// Relocated to here with asmtool.py
mov o0.xyw, r0.xyxw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 9dbc7ec6b5146933-vs.txt
ne r3.w, r0.w, l(1.0)
if_nz r3.w
  add r3.w, r0.w, -r3.y
  mad r0.x, r3.w, r3.x, r0.x
endif

div r1.x, cb1[5].x, r0.w
min r1.x, r1.x, l(0.000000)
max r1.x, r1.x, l(-1.000000)
add r0.z, r0.z, r1.x
min r1.x, r0.w, r0.z
add r1.x, -r0.z, r1.x
mad o0.z, cb1[5].y, r1.x, r0.z

// mov o0.xyw, r0.xyxw // Relocated from here with asmtool.py

mov o2.x, v8.x
ret
// Approximately 0 instruction slots used