// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 9a5162ed28bac3c4-vs.txt
// 3DMigoto: 9a5162ed28bac3c4 | Matched 40 variants of 2 shaders: Double Sided, Standard
//
// ffc0000000:    Unity headers extracted from Double Sided
// 003fffffff:    Unity headers extracted from Standard
// ffc0000000:    Shader "Double Sided" {
// 003fffffff:    Shader "Standard" {
//                  CustomEditor "StandardShaderGUI"
//                  Fallback "VertexLit"
//                  SubShader 1/2 {
//                    LOD 300
//                    Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
//                    Pass 2/5 {
//                      Name "FORWARD_DELTA"
//                      Tags { "LIGHTMODE"="FORWARDADD" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//                      ZWrite Off
//                      Program "vp" {
//                        SubProgram "d3d11" {
//                        }
//                      }
//                    }
//                  }
//                }
//
// ffc0000000: Unity 5.3 headers extracted from Double Sided:
// 003fffffff: Unity 5.3 headers extracted from Standard:
//               API d3d11
//               Shader model vs_4_0
//               undeciphered1: 201609010 23 0 0
//               undeciphered1a: 2
// 0000200000:   Keywords { "DIRECTIONAL" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000000800:   Keywords { "DIRECTIONAL" "_METALLICGLOSSMAP" }
// 0080000002:   Keywords { "DIRECTIONAL" }
// 0001000000:   Keywords { "DIRECTIONAL_COOKIE" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000004000:   Keywords { "DIRECTIONAL_COOKIE" "_METALLICGLOSSMAP" }
// 0400000010:   Keywords { "DIRECTIONAL_COOKIE" }
// 0008000000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000020000:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "_METALLICGLOSSMAP" }
// 2000000080:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" }
// 0004000000:   Keywords { "POINT" "SHADOWS_CUBE" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000010000:   Keywords { "POINT" "SHADOWS_CUBE" "_METALLICGLOSSMAP" }
// 1000000040:   Keywords { "POINT" "SHADOWS_CUBE" }
// 0000100000:   Keywords { "POINT" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000000400:   Keywords { "POINT" "_METALLICGLOSSMAP" }
// 0040000001:   Keywords { "POINT" }
// 0020000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000080000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" "_METALLICGLOSSMAP" }
// 8000000200:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" }
// 0010000000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000040000:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "_METALLICGLOSSMAP" }
// 4000000100:   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" }
// 0000800000:   Keywords { "POINT_COOKIE" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000002000:   Keywords { "POINT_COOKIE" "_METALLICGLOSSMAP" }
// 0200000008:   Keywords { "POINT_COOKIE" }
// 0002000000:   Keywords { "SPOT" "SHADOWS_DEPTH" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000008000:   Keywords { "SPOT" "SHADOWS_DEPTH" "_METALLICGLOSSMAP" }
// 0800000020:   Keywords { "SPOT" "SHADOWS_DEPTH" }
// 0000400000:   Keywords { "SPOT" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 0000001000:   Keywords { "SPOT" "_METALLICGLOSSMAP" }
// 0100000004:   Keywords { "SPOT" }
//               undeciphered2: 1 0 5 0 0 0
//               undeciphered3: 27 4 0 0 1 2 3 4 4 5
// 0080200802:   ConstBuffer "$Globals" 1200
// ff7fdff7fd:   ConstBuffer "$Globals" 1264
//               Vector 1120 [_MainTex_ST]
//               Vector 1136 [_DetailAlbedoMap_ST]
//               Float 1180 [_UVSec]
//               ConstBuffer "UnityPerCamera" 144
//               Vector 64 [_WorldSpaceCameraPos] 3
//               ConstBuffer "UnityLighting" 752
//               Vector 0 [_WorldSpaceLightPos0]
//               ConstBuffer "UnityPerDraw" 160
//               Matrix 0 [unity_ObjectToWorld]
//               Matrix 64 [unity_WorldToObject]
//               ConstBuffer "UnityPerFrame" 384
//               Matrix 272 [unity_MatrixVP]
//               BindCB "$Globals" 0
//               BindCB "UnityPerCamera" 1
//               BindCB "UnityLighting" 2
//               BindCB "UnityPerDraw" 3
//               BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:59:26 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xy          7     NONE   float   xy
//
vs_4_0
dcl_constantbuffer cb0[74], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_constantbuffer cb4[24], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_output o7.xy
dcl_temps 4
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 9a5162ed28bac3c4-vs.txt

mul r2.w, -r2.x, r2.y
mad r3.xyz, -r2.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.xyzw, v0.yyyy, cb3[1].xyzw
mad r0.xyzw, cb3[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb3[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb3[3].xyzw
mul r1.xyzw, r0.yyyy, cb4[18].xyzw
mad r1.xyzw, cb4[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb4[19].xyzw, r0.zzzz, r1.xyzw
mad o0.xyzw, cb4[20].xyzw, r0.wwww, r1.xyzw
eq r0.x, cb0[73].w, l(0.000000)
movc r0.xy, r0.xxxx, v2.xyxx, v3.xyxx
mad o1.zw, r0.xxxy, cb0[71].xxxy, cb0[71].zzzw
mad o1.xy, v2.xyxx, cb0[70].xyxx, cb0[70].zwzz
mul r0.xyz, v0.yyyy, cb3[1].xyzx
mad r0.xyz, cb3[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb3[2].xyzx, v0.zzzz, r0.xyzx
mad r0.xyz, cb3[3].xyzx, v0.wwww, r0.xyzx
add o2.xyz, r0.xyzx, -r3.xyzx
mad r1.xyz, -r0.xyzx, cb2[0].wwww, cb2[0].xyzx
mov o6.xyz, r0.xyzx
mov r1.w, l(0)
mov o3.xyzw, r1.wwwx
mov o4.xyzw, r1.wwwy
mov o5.w, r1.z
dp3 r0.x, v1.xyzx, cb3[4].xyzx
dp3 r0.y, v1.xyzx, cb3[5].xyzx
dp3 r0.z, v1.xyzx, cb3[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o5.xyz, r0.wwww, r0.xyzx
mov o7.xy, l(0,0,0,0)
ret
// Approximately 0 instruction slots used