// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 9a3dcc3f48114e06-vs.txt
// 3DMigoto: 9a3dcc3f48114e06 | Matched 4 variants of 1 shaders: Midnight Hub/Nature/Foliage No Shade
//
//       Unity headers extracted from Midnight Hub_Nature_Foliage No Shade
//       Shader "Midnight Hub/Nature/Foliage No Shade" {
//         CustomEditor "Rendering.Materials.CutoutMaterialEditor"
//         SubShader 1/1 {
//           Tags { "DisableBatching"="true" "QUEUE"="AlphaTest" }
//           Pass 3/5 {
//             Name "DEFERRED"
//             Tags { "DisableBatching"="true" "LIGHTMODE"="DEFERRED" "QUEUE"="AlphaTest" }
//             Program "vp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from Midnight Hub_Nature_Foliage No Shade:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201609010 36 0 0
//      undeciphered1a: 4
// 8:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_ALPHATEST_ON" }
// 2:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" }
// 4:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_ALPHATEST_ON" }
// 1:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" }
//      undeciphered2: 1 0 5 0 0 0
//      undeciphered3: 175 6 0 0 7 8 1 2 3 4 5 6 2 1
//      ConstBuffer "$Globals" 1216
//      Float 1152 [_RedFlex]
//      Float 1156 [_WindFrequency]
//      Vector 1168 [_MainTex_ST]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 0 [_Time]
//      Vector 64 [_WorldSpaceCameraPos] 3
//      ConstBuffer "UnityPerDraw" 160
//      Vector 144 [unity_WorldTransformParams]
//      Matrix 0 [unity_ObjectToWorld]
//      Matrix 64 [unity_WorldToObject]
//      ConstBuffer "UnityPerFrame" 384
//      Matrix 272 [unity_MatrixVP]
//      ConstBuffer "UnityLightmaps" 32
//      Vector 16 [unity_DynamicLightmapST]
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerDraw" 2
//      BindCB "UnityPerFrame" 3
//      BindCB "UnityLightmaps" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:59:26 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float   xyzw
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float   xy
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[74], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[24], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v5.xy
dcl_input v7.x
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 9a3dcc3f48114e06-vs.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

mad r0.x, cb1[0].w, cb0[72].y, l(0.100000)
sincos r0.x, null, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mul r0.xyz, r0.xyzx, v7.xxxx
mad r0.xyz, r0.xyzx, cb0[72].xxxx, v0.yxzy
mul r1.xyzw, r0.xxxx, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.yyyy, r1.xyzw
mad r0.xyzw, cb2[2].xyzw, r0.zzzz, r1.xyzw
add r1.xyzw, r0.xyzw, cb2[3].xyzw
mad r0.xyz, cb2[3].xyzx, v0.wwww, r0.xyzx
mul r2.xyzw, r1.yyyy, cb3[18].xyzw
mad r2.xyzw, cb3[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[19].xyzw, r1.zzzz, r2.xyzw
mad o0.xyzw, cb3[20].xyzw, r1.wwww, r2.xyzw
mad o1.xy, v3.xyxx, cb0[73].xyxx, cb0[73].zwzz
mov o2.w, r0.x
mul r0.w, v1.w, cb2[9].w
dp3 r1.x, v2.xyzx, cb2[4].xyzx
dp3 r1.y, v2.xyzx, cb2[5].xyzx
dp3 r1.z, v2.xyzx, cb2[6].xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mul r2.xyz, v1.yyyy, cb2[1].xyzx
mad r2.xyz, cb2[0].xyzx, v1.xxxx, r2.xyzx
mad r2.xyz, cb2[2].xyzx, v1.zzzz, r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mul r3.xyz, r1.zxyz, r2.yzxy
mad r3.xyz, r1.yzxy, r2.zxyz, -r3.xyzx
mul r3.xyz, r0.wwww, r3.xyzx
mov o2.y, r3.x
mov o2.x, r2.x
mov o2.z, r1.x
mov o3.w, r0.y
mov o3.x, r2.y
mov o3.z, r1.y
mov o3.y, r3.y
mov o4.w, r0.z
add r0.xyz, -r0.xyzx, r5.xyzx
mov o4.x, r2.z
dp3 o5.x, r0.xyzx, r2.xyzx
mov o4.z, r1.z
dp3 o5.z, r0.xyzx, r1.xyzx
dp3 o5.y, r0.xyzx, r3.xyzx
mov o4.y, r3.z
mad o6.zw, v5.xxxy, cb4[1].xxxy, cb4[1].zzzw
mov o6.xy, l(0,0,0,0)
ret
// Approximately 0 instruction slots used