// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 993e35acc0edb938-ps.txt
// 3DMigoto: 993e35acc0edb938 | Matched 6 variants of 1 shaders: ProBuilder/Standard Vertex Color
//
//        Unity headers extracted from ProBuilder_Standard Vertex Color
//        Shader "ProBuilder/Standard Vertex Color" {
//          Fallback "Standard"
//          SubShader 1/1 {
//            Tags { "RenderType"="Opaque" }
//            Pass 1/3 {
//              Name "FORWARD"
//              Tags { "LIGHTMODE"="FORWARDBASE" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//              Program "fp" {
//                SubProgram "d3d11" {
//                }
//              }
//            }
//          }
//        }
//
//     Unity 5.3 headers extracted from ProBuilder_Standard Vertex Color:
//       API d3d11
//       Shader model ps_4_0
//       undeciphered1: 201609010 148 4 4
//       undeciphered1a: 12
// 01:   Keywords { "DIRECTIONAL" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 02:   Keywords { "DIRECTIONAL" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "DIRLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 10:   Keywords { "DIRECTIONAL" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" }
// 04:   Keywords { "DIRECTIONAL" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 20:   Keywords { "DIRECTIONAL" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" }
// 08:   Keywords { "DIRECTIONAL" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "LIGHTMAP_OFF" }
//       undeciphered2: 1 6 4 4 0 0
//       undeciphered3: 0 0
//       ConstBuffer "$Globals" 1136
//       Vector 16 [unity_DynamicLightmap_HDR]
//       Vector 1056 [_LightColor0]
//       Vector 1088 [_MainTex_ST]
//       Vector 1104 [_BumpMap_ST]
//       Float 1120 [_Metallic]
//       Float 1124 [_Gloss]
//       ConstBuffer "UnityPerCamera" 144
//       Vector 64 [_WorldSpaceCameraPos] 3
//       ConstBuffer "UnityLighting" 752
//       Vector 0 [_WorldSpaceLightPos0]
//       ConstBuffer "UnityReflectionProbes" 128
//       Vector 0 [unity_SpecCube0_BoxMax]
//       Vector 16 [unity_SpecCube0_BoxMin]
//       Vector 32 [unity_SpecCube0_ProbePosition]
//       Vector 48 [unity_SpecCube0_HDR]
//       Vector 64 [unity_SpecCube1_BoxMax]
//       Vector 80 [unity_SpecCube1_BoxMin]
//       Vector 96 [unity_SpecCube1_ProbePosition]
//       Vector 112 [unity_SpecCube1_HDR]
//       SetTexture 0 [_BumpMap] 2D 3
//       SetTexture 1 [_MainTex] 2D 2
//       SetTexture 2 [unity_DynamicLightmap] 2D 0
//       SetTexture 3 [unity_DynamicDirectionality] 2D -1
//       SetTexture 4 [unity_SpecCube0] CUBE 1
//       SetTexture 5 [unity_SpecCube1] CUBE -1
//       BindCB "$Globals" 0
//       BindCB "UnityPerCamera" 1
//       BindCB "UnityLighting" 2
//       BindCB "UnityReflectionProbes" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:59:23 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float
// TEXCOORD                 2   xy          2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyz
// TEXCOORD                 4   xyz         4     NONE   float   xyz
// TEXCOORD                 5   xyz         5     NONE   float   xyz
// TEXCOORD                 6   xyz         6     NONE   float   xyz
// COLOR                    0   xyzw        7     NONE   float   xyz
// TEXCOORD                10   xyzw        8     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[71], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.zw
dcl_output o0.xyzw
dcl_temps 14
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 993e35acc0edb938-ps.txt

mul r12.w, -r12.x, r12.y
mad r13.xyz, -r12.wwww, cb10[0].xyzw, cb1[4].xyzw

dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v4.xyzx
add r1.xyz, -v3.xyzx, r13.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
mad r3.xy, v1.xyxx, cb0[69].xyxx, cb0[69].zwzz
sample r3.xyzw, r3.xyxx, t0.xyzw, s3
mad r3.xy, r3.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r3.xyxx, r3.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
mul r3.yzw, r3.yyyy, v6.xxyz
mad r3.xyz, r3.xxxx, v5.xyzx, r3.yzwy
mad r0.xyz, r1.wwww, r0.xyzx, r3.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
dp3 r1.w, -r2.xyzx, r0.xyzx
add r1.w, r1.w, r1.w
mad r3.xyz, r0.xyzx, -r1.wwww, -r2.xyzx
dp3 r1.w, cb2[0].xyzx, cb2[0].xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, cb2[0].xyzx
mad r1.xyz, r1.xyzx, r0.wwww, r4.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
add r0.w, -cb0[70].y, l(1.000000)
sample r5.xyzw, v8.zwzz, t2.xyzw, s0
mul r1.w, r5.w, cb0[1].x
mul r5.xyz, r5.xyzx, r1.wwww
log r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, cb0[1].yyyy
exp r5.xyz, r5.xyzx
sample r6.xyzw, v8.zwzz, t3.xyzw, s0
add r6.xyz, r6.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
dp3 r1.w, r0.xyzx, r6.xyzx
add r1.w, r1.w, l(0.500000)
mul r5.xyz, r1.wwww, r5.xyzx
max r1.w, r6.w, l(0.000100)
div r5.xyz, r5.xyzx, r1.wwww
lt r1.w, l(0.000000), cb3[2].w
if_nz r1.w
  dp3 r1.w, r3.xyzx, r3.xyzx
  rsq r1.w, r1.w
  mul r6.xyz, r1.wwww, r3.xyzx
  add r7.xyz, -v3.xyzx, cb3[0].xyzx
  div r7.xyz, r7.xyzx, r6.xyzx
  add r8.xyz, -v3.xyzx, cb3[1].xyzx
  div r8.xyz, r8.xyzx, r6.xyzx
  lt r9.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r6.xyzx
  movc r7.xyz, r9.xyzx, r7.xyzx, r8.xyzx
  min r1.w, r7.y, r7.x
  min r1.w, r7.z, r1.w
  add r7.xyz, v3.xyzx, -cb3[2].xyzx
  mad r6.xyz, r6.xyzx, r1.wwww, r7.xyzx
else
  mov r6.xyz, r3.xyzx
endif
mad r1.w, -r0.w, l(0.700000), l(1.700000)
mul r1.w, r0.w, r1.w
mul r1.w, r1.w, l(6.000000)
sample_l r6.xyzw, r6.xyzx, t4.xyzw, s1, r1.w
add r2.w, r6.w, l(-1.000000)
mad r2.w, cb3[3].w, r2.w, l(1.000000)
log r2.w, r2.w
mul r2.w, r2.w, cb3[3].y
exp r2.w, r2.w
mul r2.w, r2.w, cb3[3].x
mul r7.xyz, r6.xyzx, r2.wwww
lt r3.w, cb3[1].w, l(0.999990)
if_nz r3.w
  lt r3.w, l(0.000000), cb3[6].w
  if_nz r3.w
    dp3 r3.w, r3.xyzx, r3.xyzx
    rsq r3.w, r3.w
    mul r8.xyz, r3.wwww, r3.xyzx
    add r9.xyz, -v3.xyzx, cb3[4].xyzx
    div r9.xyz, r9.xyzx, r8.xyzx
    add r10.xyz, -v3.xyzx, cb3[5].xyzx
    div r10.xyz, r10.xyzx, r8.xyzx
    lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
    movc r9.xyz, r11.xyzx, r9.xyzx, r10.xyzx
    min r3.w, r9.y, r9.x
    min r3.w, r9.z, r3.w
    add r9.xyz, v3.xyzx, -cb3[6].xyzx
    mad r3.xyz, r8.xyzx, r3.wwww, r9.xyzx
  endif
  sample_l r3.xyzw, r3.xyzx, t5.xyzw, s1, r1.w
  add r1.w, r3.w, l(-1.000000)
  mad r1.w, cb3[7].w, r1.w, l(1.000000)
  log r1.w, r1.w
  mul r1.w, r1.w, cb3[7].y
  exp r1.w, r1.w
  mul r1.w, r1.w, cb3[7].x
  mul r3.xyz, r3.xyzx, r1.wwww
  mad r6.xyz, r2.wwww, r6.xyzx, -r3.xyzx
  mad r7.xyz, cb3[1].wwww, r6.xyzx, r3.xyzx
endif
dp3 r1.w, r0.xyzx, r4.xyzx
max r1.w, r1.w, l(0.000000)
dp3 r2.w, r4.xyzx, r1.xyzx
mad r3.xy, v1.xyxx, cb0[68].xyxx, cb0[68].zwzz
sample r3.xyzw, r3.xyxx, t1.xyzw, s2
mul r4.xyz, r3.xyzx, v7.xyzx
mad r3.xyz, r3.xyzx, v7.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r3.xyz, cb0[70].xxxx, r3.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r3.w, -cb0[70].x, l(0.960000), l(0.960000)
mul r4.xyz, r3.wwww, r4.xyzx
add r3.w, -r3.w, l(1.000000)
dp3 r2.x, r0.xyzx, r2.xyzx
max r2.xw, r2.xxxw, l(0.000000, 0.000000, 0.000000, 0.000000)
dp3 r0.x, r0.xyzx, r1.xyzx
max r0.x, r0.x, l(0.000000)
add r0.y, -r0.w, l(1.000000)
mad r0.z, r2.x, r0.y, r0.w
mad r0.y, r1.w, r0.y, r0.w
mul r0.y, r0.y, r2.x
mad r0.y, r1.w, r0.z, r0.y
add r0.y, r0.y, l(0.000010)
div r0.y, l(0.500000), r0.y
mul r0.z, r0.w, r0.w
mad r1.x, r0.x, r0.z, -r0.x
mad r0.x, r1.x, r0.x, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r0.x, r0.x, r0.x, l(1.000000012E-007)
div r0.x, r0.z, r0.x
mul r0.y, r0.y, r1.w
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, l(0.785398185)
mul r0.x, r1.w, r0.x
max r0.x, r0.x, l(0.000000)
mul r0.xyz, r0.xxxx, cb0[66].xyzx
add r1.x, -r2.w, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
add r6.xyz, -r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, r6.xyzx, r1.xxxx, r3.xyzx
add_sat r2.y, r3.w, cb0[70].y
add r2.x, -r2.x, l(1.000000)
mul r2.z, r2.x, r2.x
mul r2.z, r2.z, r2.z
mul r2.x, r2.x, r2.z
add r6.xyz, -r3.xyzx, r2.yyyy
mad r3.xyz, r2.xxxx, r6.xyzx, r3.xyzx
mul r3.xyz, r3.xyzx, r7.xyzx
mad r0.xyz, r0.xyzx, r1.xyzx, r3.xyzx
add r1.x, r2.w, r2.w
mul r1.x, r2.w, r1.x
add r1.y, -r1.w, l(1.000000)
mul r1.z, r1.y, r1.y
mul r1.z, r1.z, r1.z
mul r1.y, r1.y, r1.z
mad r0.w, r1.x, r0.w, l(-0.500000)
mad r1.x, r0.w, r1.y, l(1.000000)
mad r0.w, r0.w, r2.x, l(1.000000)
mul r0.w, r0.w, r1.x
mul r0.w, r1.w, r0.w
mad r1.xyz, r0.wwww, cb0[66].xyzx, r5.xyzx
mad o0.xyz, r1.xyzx, r4.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used