// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 8d31ac804d9aa865-ps.txt
// 3DMigoto: 8d31ac804d9aa865 |    Unity headers extracted from Midnight Hub_Nature_Cliff
//    Shader "Midnight Hub/Nature/Cliff" {
//      CustomEditor "Rendering.Materials.StandarMaterialEditor"
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Pass 2/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Cliff:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 125 9 2
//   undeciphered1a: 11
//   Keywords { "SPOT" }
//   undeciphered2: 1 9 4 9 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1296
//   Vector 32 [_LightColor0]
//   Float 1152 [_MetalnessMult]
//   Float 1156 [_ShininessMult]
//   Vector 1168 [_Normal_ST]
//   Vector 1200 [_Color]
//   Vector 1232 [_DetailNormal_ST]
//   Float 1280 [_Cutoff]
//   Matrix 1088 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Normal] 2D 3
//   SetTexture 1 [_MainTex] 2D 4
//   SetTexture 2 [_Roughness] 2D 5
//   SetTexture 3 [_DetailAlbedo] 2D 6
//   SetTexture 4 [_DetailNormal] 2D 7
//   SetTexture 5 [_DetailRoughness] 2D 8
//   SetTexture 6 [_LightTexture0] 2D 1
//   SetTexture 7 [_LightTextureB0] 2D 2
//   SetTexture 8 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityProbeVolume" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:58:44 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 5     zw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[81], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 13
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 8d31ac804d9aa865-ps.txt

mul r11.w, -r11.x, r11.y
mad r12.xyz, -r11.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v5.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v5.xyzx, r12.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mad r3.xy, v1.xyxx, cb0[73].xyxx, cb0[73].zwzz
sample r4.xyzw, r3.xyxx, t0.xyzw, s3
mad r4.xy, r4.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r4.xyxx, r4.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r5.x, r1.w
sample r6.xyzw, r3.xyxx, t1.xyzw, s4
sample r3.xyzw, r3.xyxx, t2.xyzw, s5
mul r6.xyz, r6.xyzx, cb0[75].xyzx
mad r3.zw, v1.xxxy, cb0[77].xxxy, cb0[77].zzzw
sample r7.xyzw, r3.zwzz, t3.xyzw, s6
mul r8.xyz, r6.xyzx, r7.xyzx
sample r9.xyzw, r3.zwzz, t4.xyzw, s7
mad r9.xy, r9.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r9.xyxx, r9.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
sample r10.xyzw, r3.zwzz, t5.xyzw, s8
mul r10.xyz, r10.xyxx, cb0[72].xyxx
mad r3.xyz, r3.xyxx, cb0[72].xyxx, r10.xyzx
mul r2.w, r3.x, l(0.500000)
mul r5.yz, r4.yyxy, l(0.000000, 1.000000, -1.000000, 0.000000)
mov r4.z, r5.x
mov r4.w, -r4.y
mul r9.yzw, r4.xxzw, r9.yyyy
mad r5.xyz, r9.xxxx, r5.xyzx, r9.yzwy
mad r4.xyz, r1.wwww, r4.xyzx, r5.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
add r1.w, -cb0[80].x, l(1.000000)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
mul r5.xyzw, v5.yyyy, cb0[69].xyzw
mad r5.xyzw, cb0[68].xyzw, v5.xxxx, r5.xyzw
mad r5.xyzw, cb0[70].xyzw, v5.zzzz, r5.xyzw
add r5.xyzw, r5.xyzw, cb0[71].xyzw
eq r1.w, cb3[0].x, l(1.000000)
if_nz r1.w
  eq r1.w, cb3[0].y, l(1.000000)
  mul r9.xyz, v5.yyyy, cb3[2].xyzx
  mad r9.xyz, cb3[1].xyzx, v5.xxxx, r9.xyzx
  mad r9.xyz, cb3[3].xyzx, v5.zzzz, r9.xyzx
  add r9.xyz, r9.xyzx, cb3[4].xyzx
  movc r9.xyz, r1.wwww, r9.xyzx, v5.xyzx
  add r9.xyz, r9.xyzx, -cb3[6].xyzx
  mul r9.yzw, r9.xxyz, cb3[5].xxyz
  mad r1.w, r9.y, l(0.250000), l(0.750000)
  mad r3.x, cb3[0].z, l(0.500000), l(0.750000)
  max r9.x, r1.w, r3.x
  sample r9.xyzw, r9.xzwx, t8.xyzw, s0
else
  mov r9.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.w, r9.xyzw, cb2[45].xyzw
lt r3.x, l(0.000000), r5.z
and r3.x, r3.x, l(0x3f800000)
div r9.xy, r5.xyxx, r5.wwww
add r9.xy, r9.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample r9.xyzw, r9.xyxx, t6.xyzw, s1
mul r3.x, r3.x, r9.w
dp3 r3.w, r5.xyzx, r5.xyzx
sample r5.xyzw, r3.wwww, t7.xyzw, s2
mul r3.x, r3.x, r5.x
mul r1.w, r1.w, r3.x
dp3 r5.x, v2.xyzx, r4.xyzx
dp3 r5.y, v3.xyzx, r4.xyzx
dp3 r5.z, v4.xyzx, r4.xyzx
mul r4.xyz, r1.wwww, cb0[2].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mad r6.xyz, r6.xyzx, r7.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r2.wwww, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r3.xy, -r3.zyzz, l(0.480000, 0.500000, 0.000000, 0.000000), l(0.960000, 1.000000, 0.000000, 0.000000)
mul r3.xzw, r3.xxxx, r8.xxyz
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r5.xyzx, r2.xyzx
dp3_sat r1.w, r5.xyzx, r1.xyzx
dp3_sat r2.x, r5.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r3.yyyy
add r0.y, r0.y, l(-0.500000)
add r0.z, -r1.w, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r3.y, r3.y
mad r1.x, -r3.y, r3.y, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r1.w, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r1.w, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r2.x, r0.z, -r2.x
mad r1.x, r1.x, r2.x, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r1.wwww, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r6.xyzx, r6.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r4.xyzx
mul r0.yzw, r4.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r1.w, r0.x, r0.x
mul r1.w, r1.w, r1.w
mul r0.x, r0.x, r1.w
add r2.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r6.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad o0.xyz, r3.xzwx, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used