// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 71890f3e89739f5c-ps.txt
// 3DMigoto: 71890f3e89739f5c |    Unity headers extracted from Hidden_TerrainEngine_Splatmap_Standard-Base
//    Shader "Hidden/TerrainEngine/Splatmap/Standard-Base" {
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        LOD 200
//        Tags { "QUEUE"="Geometry-100" "RenderType"="Opaque" }
//        Pass 1/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="Geometry-100" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_TerrainEngine_Splatmap_Standard-Base:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 159 6 8
//   undeciphered1a: 13
//   Keywords { "DIRECTIONAL" }
//   undeciphered2: 1 5 5 4 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1104
//   Vector 32 [_LightColor0]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 608 [unity_SHAr]
//   Vector 624 [unity_SHAg]
//   Vector 640 [unity_SHAb]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityReflectionProbes" 128
//   Vector 0 [unity_SpecCube0_BoxMax]
//   Vector 16 [unity_SpecCube0_BoxMin]
//   Vector 32 [unity_SpecCube0_ProbePosition]
//   Vector 48 [unity_SpecCube0_HDR]
//   Vector 64 [unity_SpecCube1_BoxMax]
//   Vector 80 [unity_SpecCube1_BoxMin]
//   Vector 96 [unity_SpecCube1_ProbePosition]
//   Vector 112 [unity_SpecCube1_HDR]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 2
//   SetTexture 1 [_MetallicTex] 2D 3
//   SetTexture 2 [unity_SpecCube0] CUBE 0
//   SetTexture 3 [unity_SpecCube1] CUBE -1
//   SetTexture 4 [unity_ProbeVolumeSH] 3D 1
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityReflectionProbes" 3
//   BindCB "UnityProbeVolume" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:57:13 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 4     zw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 6   xyzw        5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[3], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[8], immediateIndexed
dcl_constantbuffer cb4[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texturecube (float,float,float,float) t2
dcl_resource_texturecube (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 15
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r13.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 71890f3e89739f5c-ps.txt

mul r13.w, -r13.x, r13.y
mad r14.xyz, -r13.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v3.xyzx, r14.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
sample r2.xyzw, v1.xyxx, t0.xyzw, s2
sample r3.xyzw, v1.xyxx, t1.xyzw, s3
eq r1.w, cb4[0].x, l(1.000000)
if_nz r1.w
  eq r3.y, cb4[0].y, l(1.000000)
  mul r4.xyz, v3.yyyy, cb4[2].xyzx
  mad r4.xyz, cb4[1].xyzx, v3.xxxx, r4.xyzx
  mad r4.xyz, cb4[3].xyzx, v3.zzzz, r4.xyzx
  add r4.xyz, r4.xyzx, cb4[4].xyzx
  movc r3.yzw, r3.yyyy, r4.xxyz, v3.xxyz
  add r3.yzw, r3.yyzw, -cb4[6].xxyz
  mul r4.yzw, r3.yyzw, cb4[5].xxyz
  mad r3.y, r4.y, l(0.250000), l(0.750000)
  mad r3.z, cb4[0].z, l(0.500000), l(0.750000)
  max r4.x, r3.z, r3.y
  sample r4.xyzw, r4.xzwx, t4.xyzw, s1
else
  mov r4.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r3.y, r4.xyzw, cb2[45].xyzw
add r3.z, -r2.w, l(1.000000)
dp3 r3.w, -r1.xyzx, v2.xyzx
add r3.w, r3.w, r3.w
mad r4.xyz, v2.xyzx, -r3.wwww, -r1.xyzx
mul r5.xyz, r3.yyyy, cb0[2].xyzx
if_nz r1.w
  eq r1.w, cb4[0].y, l(1.000000)
  mul r6.xyz, v3.yyyy, cb4[2].xyzx
  mad r6.xyz, cb4[1].xyzx, v3.xxxx, r6.xyzx
  mad r6.xyz, cb4[3].xyzx, v3.zzzz, r6.xyzx
  add r6.xyz, r6.xyzx, cb4[4].xyzx
  movc r6.xyz, r1.wwww, r6.xyzx, v3.xyzx
  add r6.xyz, r6.xyzx, -cb4[6].xyzx
  mul r6.yzw, r6.xxyz, cb4[5].xxyz
  mul r1.w, r6.y, l(0.250000)
  mul r3.y, cb4[0].z, l(0.500000)
  mad r3.w, -cb4[0].z, l(0.500000), l(0.250000)
  max r1.w, r1.w, r3.y
  min r6.x, r3.w, r1.w
  sample r7.xyzw, r6.xzwx, t4.xyzw, s1
  add r8.xyz, r6.xzwx, l(0.250000, 0.000000, 0.000000, 0.000000)
  sample r8.xyzw, r8.xyzx, t4.xyzw, s1
  add r6.xyz, r6.xzwx, l(0.500000, 0.000000, 0.000000, 0.000000)
  sample r6.xyzw, r6.xyzx, t4.xyzw, s1
  mov r9.xyz, v2.xyzx
  mov r9.w, l(1.000000)
  dp4 r7.x, r7.xyzw, r9.xyzw
  dp4 r7.y, r8.xyzw, r9.xyzw
  dp4 r7.z, r6.xyzw, r9.xyzw
else
  mov r6.xyz, v2.xyzx
  mov r6.w, l(1.000000)
  dp4 r7.x, cb2[38].xyzw, r6.xyzw
  dp4 r7.y, cb2[39].xyzw, r6.xyzw
  dp4 r7.z, cb2[40].xyzw, r6.xyzw
endif
add r6.xyz, r7.xyzx, v4.xyzx
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb3[2].w
if_nz r1.w
  dp3 r1.w, r4.xyzx, r4.xyzx
  rsq r1.w, r1.w
  mul r7.xyz, r1.wwww, r4.xyzx
  add r8.xyz, -v3.xyzx, cb3[0].xyzx
  div r8.xyz, r8.xyzx, r7.xyzx
  add r9.xyz, -v3.xyzx, cb3[1].xyzx
  div r9.xyz, r9.xyzx, r7.xyzx
  lt r10.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r7.xyzx
  movc r8.xyz, r10.xyzx, r8.xyzx, r9.xyzx
  min r1.w, r8.y, r8.x
  min r1.w, r8.z, r1.w
  add r8.xyz, v3.xyzx, -cb3[2].xyzx
  mad r7.xyz, r7.xyzx, r1.wwww, r8.xyzx
else
  mov r7.xyz, r4.xyzx
endif
mad r1.w, -r3.z, l(0.700000), l(1.700000)
mul r1.w, r1.w, r3.z
mul r1.w, r1.w, l(6.000000)
sample_l r7.xyzw, r7.xyzx, t2.xyzw, s0, r1.w
add r3.y, r7.w, l(-1.000000)
mad r3.y, cb3[3].w, r3.y, l(1.000000)
log r3.y, r3.y
mul r3.y, r3.y, cb3[3].y
exp r3.y, r3.y
mul r3.y, r3.y, cb3[3].x
mul r8.xyz, r7.xyzx, r3.yyyy
lt r3.w, cb3[1].w, l(0.999990)
if_nz r3.w
  lt r3.w, l(0.000000), cb3[6].w
  if_nz r3.w
    dp3 r3.w, r4.xyzx, r4.xyzx
    rsq r3.w, r3.w
    mul r9.xyz, r3.wwww, r4.xyzx
    add r10.xyz, -v3.xyzx, cb3[4].xyzx
    div r10.xyz, r10.xyzx, r9.xyzx
    add r11.xyz, -v3.xyzx, cb3[5].xyzx
    div r11.xyz, r11.xyzx, r9.xyzx
    lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
    movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
    min r3.w, r10.y, r10.x
    min r3.w, r10.z, r3.w
    add r10.xyz, v3.xyzx, -cb3[6].xyzx
    mad r4.xyz, r9.xyzx, r3.wwww, r10.xyzx
  endif
  sample_l r4.xyzw, r4.xyzx, t3.xyzw, s0, r1.w
  add r1.w, r4.w, l(-1.000000)
  mad r1.w, cb3[7].w, r1.w, l(1.000000)
  log r1.w, r1.w
  mul r1.w, r1.w, cb3[7].y
  exp r1.w, r1.w
  mul r1.w, r1.w, cb3[7].x
  mul r4.xyz, r4.xyzx, r1.wwww
  mad r7.xyz, r3.yyyy, r7.xyzx, -r4.xyzx
  mad r8.xyz, cb3[1].wwww, r7.xyzx, r4.xyzx
endif
dp3 r1.w, v2.xyzx, v2.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, v2.xyzx
add r7.xyz, r2.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r7.xyz, r3.xxxx, r7.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r1.w, -r3.x, l(0.960000), l(0.960000)
mul r2.xyz, r1.wwww, r2.xyzx
mad r0.xyz, r0.xyzx, r0.wwww, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r4.xyzx, r1.xyzx
dp3_sat r1.x, r4.xyzx, cb2[0].xyzx
dp3_sat r1.y, r4.xyzx, r0.xyzx
dp3_sat r0.x, cb2[0].xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r3.zzzz
add r0.y, r0.y, l(-0.500000)
add r0.z, -r1.x, l(1.000000)
mul r1.z, r0.z, r0.z
mul r1.z, r1.z, r1.z
mul r0.z, r0.z, r1.z
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.z, -|r0.w|, l(1.000000)
mul r3.x, r1.z, r1.z
mul r3.x, r3.x, r3.x
mul r1.z, r1.z, r3.x
mad r0.y, r0.y, r1.z, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r3.z, r3.z
mad r3.x, -r3.z, r3.z, l(1.000000)
mad r3.y, |r0.w|, r3.x, r0.z
mad r3.x, r1.x, r3.x, r0.z
mul r0.w, |r0.w|, r3.x
mad r0.w, r1.x, r3.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r3.x, r0.z, r0.z
mad r3.y, r1.y, r3.x, -r1.y
mad r1.y, r3.y, r1.y, l(1.000000)
mul r3.x, r3.x, l(0.318309873)
mad r1.y, r1.y, r1.y, l(1.000000012E-007)
div r1.y, r3.x, r1.y
mul r0.w, r0.w, r1.y
mul r0.w, r0.w, l(3.14159274)
mul r0.yw, r1.xxxx, r0.yyyw
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, l(1.000000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
dp3 r1.x, r7.xyzx, r7.xyzx
ne r1.x, r1.x, l(0.000000)
and r1.x, r1.x, l(0x3f800000)
mul r0.w, r0.w, r1.x
add r1.x, -r1.w, r2.w
add_sat r1.x, r1.x, l(1.000000)
mad r3.xyz, r5.xyzx, r0.yyyy, r6.xyzx
mul r4.xyz, r5.xyzx, r0.wwww
add r0.x, -r0.x, l(1.000000)
mul r0.y, r0.x, r0.x
mul r0.y, r0.y, r0.y
mul r0.x, r0.x, r0.y
add r5.xyz, -r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyw, r5.xyxz, r0.xxxx, r7.xyxz
mul r0.xyw, r0.xyxw, r4.xyxz
mad r0.xyw, r2.xyxz, r3.xyxz, r0.xyxw
mul r2.xyz, r8.xyzx, r0.zzzz
add r1.xyw, -r7.xyxz, r1.xxxx
mad r1.xyz, r1.zzzz, r1.xywx, r7.xyzx
mad o0.xyz, r2.xyzx, r1.xyzx, r0.xywx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used