// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 467fd4e4251961bb-ps.txt
// 3DMigoto: 467fd4e4251961bb | Matched 6 variants of 1 shaders: ProBuilder/Standard Vertex Color
//
//        Unity headers extracted from ProBuilder_Standard Vertex Color
//        Shader "ProBuilder/Standard Vertex Color" {
//          Fallback "Standard"
//          SubShader 1/1 {
//            Tags { "RenderType"="Opaque" }
//            Pass 2/3 {
//              Name "FORWARD_DELTA"
//              Tags { "LIGHTMODE"="FORWARDADD" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//              Program "fp" {
//                SubProgram "d3d11" {
//                }
//              }
//            }
//          }
//        }
//
//     Unity 5.3 headers extracted from ProBuilder_Standard Vertex Color:
//       API d3d11
//       Shader model ps_4_0
//       undeciphered1: 201609010 110 5 1
//       undeciphered1a: 8
// 04:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 08:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "LIGHTMAP_OFF" }
// 01:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "DIRLIGHTMAP_OFF" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 10:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "DYNAMICLIGHTMAP_OFF" "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" }
// 02:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "DYNAMICLIGHTMAP_ON" "DIRLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 20:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "DYNAMICLIGHTMAP_ON" "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" }
//       undeciphered2: 1 6 4 6 0 0
//       undeciphered3: 0 0
//       ConstBuffer "$Globals" 1280
//       Vector 1200 [_LightColor0]
//       Vector 1232 [_MainTex_ST]
//       Vector 1248 [_BumpMap_ST]
//       Float 1264 [_Metallic]
//       Float 1268 [_Gloss]
//       ConstBuffer "UnityPerCamera" 144
//       Vector 64 [_WorldSpaceCameraPos] 3
//       ConstBuffer "UnityLighting" 752
//       Vector 0 [_WorldSpaceLightPos0]
//       ConstBuffer "UnityShadows" 416
//       Vector 384 [_LightShadowData]
//       SetTexture 0 [_BumpMap] 2D 5
//       SetTexture 1 [_LightTexture0] 2D 2
//       SetTexture 2 [_LightTextureB0] 2D 3
//       SetTexture 3 [unity_RandomRotation16] 2D 0
//       SetTexture 4 [_MainTex] 2D 4
//       SetTexture 5 [_ShadowMapTexture] 2D 1
//       BindCB "$Globals" 0
//       BindCB "UnityPerCamera" 1
//       BindCB "UnityLighting" 2
//       BindCB "UnityShadows" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:54:56 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float
// TEXCOORD                 2   xy          2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyz
// TEXCOORD                 4   xyz         4     NONE   float   xyz
// TEXCOORD                 5   xyz         5     NONE   float   xyz
// TEXCOORD                 6   xyz         6     NONE   float   xyz
// COLOR                    0   xyzw        7     NONE   float   xyz
// TEXCOORD                 7   xyzw        8     NONE   float   xyzw
// TEXCOORD                 8   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -0.635181785, 0.217271104, 0, 0},
                              { -0.149960607, 0.232067496, 0, 0},
                              { -0.679780, 0.688492417, 0, 0},
                              { -0.775864720, -0.253409, 0, 0},
                              { -0.473191589, -0.283272296, 0, 0},
                              { -0.333007902, 0.643005908, 0, 0},
                              { -0.138415098, -0.0983022526, 0, 0},
                              { -0.818232715, -0.564593911, 0, 0},
                              { -0.919847190, 0.0654980168, 0, 0},
                              { -0.142208502, -0.487210900, 0, 0},
                              { -0.498083293, -0.588559926, 0, 0},
                              { -0.332615912, -0.849614799, 0, 0},
                              { 0.306673586, -0.140199706, 0, 0},
                              { 0.114831701, 0.374455, 0, 0},
                              { -0.0388568006, 0.807132900, 0, 0},
                              { 0.410288513, 0.696029484, 0, 0},
                              { 0.556387722, 0.337537706, 0, 0},
                              { -0.0178657603, -0.887376487, 0, 0},
                              { 0.234991, -0.455843806, 0, 0},
                              { 0.620677471, -0.155100495, 0, 0},
                              { 0.664064229, -0.569142699, 0, 0},
                              { 0.731272578, 0.583016813, 0, 0},
                              { 0.887970686, 0.0571521297, 0, 0},
                              { 0.312829614, -0.830803, 0, 0},
                              { 0.868976414, -0.339797288, 0, 0} }
dcl_constantbuffer cb0[80], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[25], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyzw
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_temps 10
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 467fd4e4251961bb-ps.txt

mul r8.w, -r8.x, r8.y
mad r9.xyz, -r8.wwww, cb10[0].xyzw, cb1[4].xyzw

dp3 r0.x, v4.xyzx, v4.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v4.xyzx
add r1.xyz, -v3.xyzx, r9.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
mad r3.xy, v1.xyxx, cb0[78].xyxx, cb0[78].zwzz
sample r3.xyzw, r3.xyxx, t0.xyzw, s5
mad r3.xy, r3.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r3.xyxx, r3.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
mul r3.yzw, r3.yyyy, v6.xxyz
mad r3.xyz, r3.xxxx, v5.xyzx, r3.yzwy
mad r0.xyz, r1.wwww, r0.xyzx, r3.xyzx
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r0.xyz, r0.xyzx, r1.wwww
mad r3.xyz, cb2[0].wwww, -v3.xyzx, cb2[0].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mad r1.xyz, r1.xyzx, r0.wwww, r3.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
lt r0.w, l(0.000000), v8.z
and r0.w, r0.w, l(0x3f800000)
div r4.xy, v8.xyxx, v8.wwww
add r4.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample r4.xyzw, r4.xyxx, t1.xyzw, s2
mul r0.w, r0.w, r4.w
dp3 r1.w, v8.xyzx, v8.xyzx
sample r4.xyzw, r1.wwww, t2.xyzw, s3
mul r0.w, r0.w, r4.x
div r4.xyz, v9.xyzx, v9.wwww
mul r5.xy, r4.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
sample r5.xyzw, r5.xyxx, t3.xyzw, s0
dp3 r1.w, r5.xyzx, l(12.989800, 78.233002, 45.543201, 0.000000)
sincos r1.w, null, r1.w
mul r1.w, r1.w, l(43758.546875)
frc r1.w, r1.w
mul r1.w, r1.w, l(10.000000)
sincos r5.x, r6.x, r1.w
add r1.w, -cb3[24].x, l(1.000000)
mul r1.w, r1.w, l(0.025000)
mov r2.w, l(0)
mov r3.w, l(0)
loop
  itof r4.w, r3.w
  ge r4.w, r4.w, l(25.000000)
  breakc_nz r4.w
  mul r5.yz, r6.xxxx, icb[r3.w + 0].xxyx
  mad r7.x, icb[r3.w + 0].y, r5.x, r5.y
  mad r7.y, icb[r3.w + 0].x, -r5.x, r5.z
  mad r5.yz, r7.xxyx, r1.wwww, r4.xxyx
  sample_c_lz r4.w, r5.yzyy, t5.xxxx, s1, r4.z
  add r2.w, r2.w, r4.w
  iadd r3.w, r3.w, l(1)
endloop
mul r1.w, r2.w, l(0.040000)
mul r0.w, r0.w, r1.w
mul r4.xyz, r0.wwww, cb0[75].xyzx
dp3 r0.w, r0.xyzx, r3.xyzx
dp3 r1.w, r3.xyzx, r1.xyzx
max r1.w, r1.w, l(0.000000)
mad r3.xy, v1.xyxx, cb0[77].xyxx, cb0[77].zwzz
sample r3.xyzw, r3.xyxx, t4.xyzw, s4
mul r5.xyz, r3.xyzx, v7.xyzx
mad r3.xyz, r3.xyzx, v7.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r3.xyz, cb0[79].xxxx, r3.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r2.w, -cb0[79].x, l(0.960000), l(0.960000)
mul r5.xyz, r2.wwww, r5.xyzx
dp3 r2.x, r0.xyzx, r2.xyzx
max r2.x, r2.x, l(0.000000)
dp3 r0.x, r0.xyzx, r1.xyzx
max r0.xw, r0.xxxw, l(0.000000, 0.000000, 0.000000, 0.000000)
add r0.y, -cb0[79].y, l(1.000000)
add r0.z, -r0.y, l(1.000000)
mad r1.x, r2.x, r0.z, r0.y
mad r0.z, r0.w, r0.z, r0.y
mul r0.z, r0.z, r2.x
mad r0.z, r0.w, r1.x, r0.z
add r0.z, r0.z, l(0.000010)
div r0.z, l(0.500000), r0.z
mul r1.x, r0.y, r0.y
mad r1.y, r0.x, r1.x, -r0.x
mad r0.x, r1.y, r0.x, l(1.000000)
mul r1.x, r1.x, l(0.318309873)
mad r0.x, r0.x, r0.x, l(1.000000012E-007)
div r0.x, r1.x, r0.x
mul r0.z, r0.z, r0.w
mul r0.x, r0.x, r0.z
mul r0.x, r0.x, l(0.785398185)
mul r0.x, r0.w, r0.x
max r0.x, r0.x, l(0.000000)
mul r1.xyz, r0.xxxx, r4.xyzx
add r0.x, -r1.w, l(1.000000)
mul r0.z, r0.x, r0.x
mul r0.z, r0.z, r0.z
mul r0.x, r0.x, r0.z
add r2.yzw, -r3.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r2.yzw, r2.yyzw, r0.xxxx, r3.xxyz
mul r1.xyz, r1.xyzx, r2.yzwy
add r0.x, r1.w, r1.w
mul r0.x, r1.w, r0.x
add r0.z, -r0.w, l(1.000000)
mul r1.w, r0.z, r0.z
mul r1.w, r1.w, r1.w
mul r0.z, r0.z, r1.w
add r1.w, -r2.x, l(1.000000)
mul r2.x, r1.w, r1.w
mul r2.x, r2.x, r2.x
mul r1.w, r1.w, r2.x
mad r0.x, r0.x, r0.y, l(-0.500000)
mad r0.y, r0.x, r0.z, l(1.000000)
mad r0.x, r0.x, r1.w, l(1.000000)
mul r0.x, r0.x, r0.y
mul r0.x, r0.w, r0.x
mul r0.xyz, r4.xyzx, r0.xxxx
mad o0.xyz, r0.xyzx, r5.xyzx, r1.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used