// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 3f22c708b2f25558-vs.txt
// 3DMigoto: 3f22c708b2f25558 |    Unity headers extracted from Midnight Hub_Nature_Foliage
//    Shader "Midnight Hub/Nature/Foliage" {
//      CustomEditor "Rendering.Materials.CutoutMaterialEditor"
//      SubShader 1/1 {
//        Tags { "QUEUE"="AlphaTest" }
//        Pass 2/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "QUEUE"="AlphaTest" }
//          ZWrite Off
//          Program "vp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Foliage:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201609010 37 0 0
//   undeciphered1a: 3
//   Keywords { "DIRECTIONAL" }
//   undeciphered2: 1 0 4 0 0 0
//   undeciphered3: 143 5 0 0 7 8 1 2 3 4 2 1
//   ConstBuffer "$Globals" 1200
//   Float 1152 [_RedFlex]
//   Float 1156 [_WindFrequency]
//   Vector 1168 [_MainTex_ST]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 0 [_Time]
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityPerDraw" 160
//   Vector 144 [unity_WorldTransformParams]
//   Matrix 0 [unity_ObjectToWorld]
//   Matrix 64 [unity_WorldToObject]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 272 [unity_MatrixVP]
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityPerDraw" 2
//   BindCB "UnityPerFrame" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:54:32 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float   xyzw
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 5     zw        1     NONE   float     zw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
//
vs_4_0
dcl_constantbuffer cb0[74], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[24], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v7.x
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xyz
dcl_output o3.xyz
dcl_output o4.xyz
dcl_output o5.xyz
dcl_temps 5
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 3f22c708b2f25558-vs.txt

mul r3.w, -r3.x, r3.y
mad r4.xyz, -r3.wwww, cb10[0].xyzw, cb1[4].xyzw

mad r0.x, cb1[0].w, cb0[72].y, l(0.100000)
sincos r0.x, null, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mul r0.xyz, r0.xyzx, v7.xxxx
mad r0.xyz, r0.xyzx, cb0[72].xxxx, v0.yxzy
mul r1.xyzw, r0.xxxx, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.yyyy, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, r0.zzzz, r1.xyzw
add r1.xyzw, r1.xyzw, cb2[3].xyzw
mul r2.xyzw, r1.yyyy, cb3[18].xyzw
mad r2.xyzw, cb3[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[19].xyzw, r1.zzzz, r2.xyzw
mad o0.xyzw, cb3[20].xyzw, r1.wwww, r2.xyzw
mad o1.xy, v3.xyxx, cb0[73].xyxx, cb0[73].zwzz
mov o1.zw, l(0,0,0,0)
mul r1.xyz, r0.xxxx, cb2[1].xyzx
mad r0.xyw, cb2[0].xyxz, r0.yyyy, r1.xyxz
mad r0.xyz, cb2[2].xyzx, r0.zzzz, r0.xywx
mad r0.xyz, cb2[3].xyzx, v0.wwww, r0.xyzx
add r1.xyz, -r0.xyzx, r4.xyzx
mov o5.xyz, r0.xyzx
dp3 r0.x, r1.xyzx, v2.xyzx
lt r0.x, l(0.000000), r0.x
movc r0.xyz, r0.xxxx, v2.xyzx, -v2.xyzx
dp3 r1.y, r0.xyzx, cb2[4].xyzx
dp3 r1.z, r0.xyzx, cb2[5].xyzx
dp3 r1.x, r0.xyzx, cb2[6].xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r1.xyzx
mov o2.z, r0.y
mul r1.xyz, v1.yyyy, cb2[1].yzxy
mad r1.xyz, cb2[0].yzxy, v1.xxxx, r1.xyzx
mad r1.xyz, cb2[2].yzxy, v1.zzzz, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, r0.xyzx, r1.xyzx
mad r2.xyz, r0.zxyz, r1.yzxy, -r2.xyzx
mul r0.y, v1.w, cb2[9].w
mul r2.xyz, r0.yyyy, r2.xyzx
mov o2.y, r2.x
mov o2.x, r1.z
mov o3.z, r0.z
mov o4.z, r0.x
mov o3.x, r1.x
mov o4.x, r1.y
mov o3.y, r2.y
mov o4.y, r2.z
ret
// Approximately 0 instruction slots used