// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 3eef5c02452a8e04-ps.txt
// 3DMigoto: 3eef5c02452a8e04 |    Unity headers extracted from Nature_Terrain_Standard
//    Shader "Nature/Terrain/Standard" {
//      Fallback "Nature/Terrain/Diffuse"
//      SubShader 1/1 {
//        Tags { "QUEUE"="Geometry-100" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "QUEUE"="Geometry-100" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Nature_Terrain_Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 143 9 5
//   undeciphered1a: 10
//   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" }
//   undeciphered2: 1 10 6 10 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1344
//   Vector 32 [_LightColor0]
//   Float 1248 [_Metallic0]
//   Float 1252 [_Metallic1]
//   Float 1256 [_Metallic2]
//   Float 1260 [_Metallic3]
//   Float 1264 [_Smoothness0]
//   Float 1268 [_Smoothness1]
//   Float 1272 [_Smoothness2]
//   Float 1276 [_Smoothness3]
//   Matrix 1168 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 5
//   SetTexture 1 [_Splat0] 2D 6
//   SetTexture 2 [_Splat1] 2D 7
//   SetTexture 3 [_Splat2] 2D 8
//   SetTexture 4 [_Splat3] 2D 9
//   SetTexture 5 [unity_RandomRotation16] 2D 1
//   SetTexture 6 [_LightTexture0] 2D 3
//   SetTexture 7 [_LightTextureB0] 2D 4
//   SetTexture 8 [unity_ProbeVolumeSH] 3D 0
//   SetTexture 9 [_ShadowMapTexture] 2D 2
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:54:31 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xy          5     NONE   float   xy
// TEXCOORD                 5     zw        5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -0.635181785, 0.217271104, 0, 0},
                              { -0.149960607, 0.232067496, 0, 0},
                              { -0.679780, 0.688492417, 0, 0},
                              { -0.775864720, -0.253409, 0, 0},
                              { -0.473191589, -0.283272296, 0, 0},
                              { -0.333007902, 0.643005908, 0, 0},
                              { -0.138415098, -0.0983022526, 0, 0},
                              { -0.818232715, -0.564593911, 0, 0},
                              { -0.919847190, 0.0654980168, 0, 0},
                              { -0.142208502, -0.487210900, 0, 0},
                              { -0.498083293, -0.588559926, 0, 0},
                              { -0.332615912, -0.849614799, 0, 0},
                              { 0.306673586, -0.140199706, 0, 0},
                              { 0.114831701, 0.374455, 0, 0},
                              { -0.0388568006, 0.807132900, 0, 0},
                              { 0.410288513, 0.696029484, 0, 0},
                              { 0.556387722, 0.337537706, 0, 0},
                              { -0.0178657603, -0.887376487, 0, 0},
                              { 0.234991, -0.455843806, 0, 0},
                              { 0.620677471, -0.155100495, 0, 0},
                              { 0.664064229, -0.569142699, 0, 0},
                              { 0.731272578, 0.583016813, 0, 0},
                              { 0.887970686, 0.0571521297, 0, 0},
                              { 0.312829614, -0.830803, 0, 0},
                              { 0.868976414, -0.339797288, 0, 0} }
dcl_constantbuffer cb0[80], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xy
dcl_output o0.xyzw
dcl_temps 12
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 3eef5c02452a8e04-ps.txt

mul r10.w, -r10.x, r10.y
mad r11.xyz, -r10.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v4.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v4.xyzx, r11.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r2.xyzx
sample r4.xyzw, v5.xyxx, t0.xyzw, s5
dp4 r1.w, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r2.w, r1.w, l(0.001000)
div r4.xyzw, r4.xyzw, r2.wwww
sample r5.xyzw, v1.xyxx, t1.xyzw, s6
mul r5.xyzw, r4.xxxx, r5.xyzw
mul r5.w, r5.w, cb0[79].x
sample r6.xyzw, v1.zwzz, t2.xyzw, s7
mul r6.xyzw, r4.yyyy, r6.xyzw
mul r6.w, r6.w, cb0[79].y
add r5.xyzw, r5.xyzw, r6.xyzw
sample r6.xyzw, v2.xyxx, t3.xyzw, s8
mul r6.xyzw, r4.zzzz, r6.xyzw
mul r6.w, r6.w, cb0[79].z
add r5.xyzw, r5.xyzw, r6.xyzw
sample r6.xyzw, v2.zwzz, t4.xyzw, s9
mul r6.xyzw, r4.wwww, r6.xyzw
mul r6.w, r6.w, cb0[79].w
add r5.xyzw, r5.xyzw, r6.xyzw
dp4 r2.w, r4.xyzw, cb0[78].xyzw
mul r4.xyzw, v4.yyyy, cb0[74].xyzw
mad r4.xyzw, cb0[73].xyzw, v4.xxxx, r4.xyzw
mad r4.xyzw, cb0[75].xyzw, v4.zzzz, r4.xyzw
add r4.xyzw, r4.xyzw, cb0[76].xyzw
mov r6.x, cb4[9].z
mov r6.y, cb4[10].z
mov r6.z, cb4[11].z
dp3 r2.x, r2.xyzx, r6.xyzx
add r6.xyz, v4.xyzx, -cb3[25].xyzx
dp3 r2.y, r6.xyzx, r6.xyzx
sqrt r2.y, r2.y
add r2.y, -r2.x, r2.y
mad r2.x, cb3[25].w, r2.y, r2.x
mad_sat r2.x, r2.x, cb3[24].z, cb3[24].w
eq r2.y, cb5[0].x, l(1.000000)
if_nz r2.y
  eq r2.y, cb5[0].y, l(1.000000)
  mul r6.xyz, v4.yyyy, cb5[2].xyzx
  mad r6.xyz, cb5[1].xyzx, v4.xxxx, r6.xyzx
  mad r6.xyz, cb5[3].xyzx, v4.zzzz, r6.xyzx
  add r6.xyz, r6.xyzx, cb5[4].xyzx
  movc r6.xyz, r2.yyyy, r6.xyzx, v4.xyzx
  add r6.xyz, r6.xyzx, -cb5[6].xyzx
  mul r6.yzw, r6.xxyz, cb5[5].xxyz
  mad r2.y, r6.y, l(0.250000), l(0.750000)
  mad r2.z, cb5[0].z, l(0.500000), l(0.750000)
  max r6.x, r2.z, r2.y
  sample r6.xyzw, r6.xzwx, t8.xyzw, s0
else
  mov r6.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r2.y, r6.xyzw, cb2[45].xyzw
lt r2.z, r2.x, l(0.990000)
if_nz r2.z
  mul r6.xyzw, v4.yyyy, cb3[9].xyzw
  mad r6.xyzw, cb3[8].xyzw, v4.xxxx, r6.xyzw
  mad r6.xyzw, cb3[10].xyzw, v4.zzzz, r6.xyzw
  add r6.xyzw, r6.xyzw, cb3[11].xyzw
  div r6.xyz, r6.xyzx, r6.wwww
  mul r7.xy, r6.xyxx, l(10.000000, 10.000000, 0.000000, 0.000000)
  sample r7.xyzw, r7.xyxx, t5.xyzw, s1
  dp3 r2.z, r7.xyzx, l(12.989800, 78.233002, 45.543201, 0.000000)
  sincos r2.z, null, r2.z
  mul r2.z, r2.z, l(43758.546875)
  frc r2.z, r2.z
  mul r2.z, r2.z, l(10.000000)
  sincos r7.x, r8.x, r2.z
  add r2.z, -cb3[24].x, l(1.000000)
  mul r2.z, r2.z, l(0.025000)
  mov r3.w, l(0)
  mov r6.w, l(0)
  loop
    itof r7.y, r6.w
    ge r7.y, r7.y, l(25.000000)
    breakc_nz r7.y
    mul r7.yz, r8.xxxx, icb[r6.w + 0].xxyx
    mad r9.x, icb[r6.w + 0].y, r7.x, r7.y
    mad r9.y, icb[r6.w + 0].x, -r7.x, r7.z
    mad r7.yz, r9.xxyx, r2.zzzz, r6.xxyx
    sample_c_lz r7.y, r7.yzyy, t9.xxxx, s2, r6.z
    add r3.w, r3.w, r7.y
    iadd r6.w, r6.w, l(1)
  endloop
  mul r2.z, r3.w, l(0.040000)
else
  mov r2.z, l(1.000000)
endif
add r2.y, -r2.z, r2.y
mad r2.x, r2.x, r2.y, r2.z
lt r2.y, l(0.000000), r4.z
and r2.y, r2.y, l(0x3f800000)
div r6.xy, r4.xyxx, r4.wwww
add r6.xy, r6.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample r6.xyzw, r6.xyxx, t6.xyzw, s3
mul r2.y, r2.y, r6.w
dp3 r2.z, r4.xyzx, r4.xyzx
sample r4.xyzw, r2.zzzz, t7.xyzw, s4
mul r2.y, r2.y, r4.x
mul r2.x, r2.x, r2.y
mul r2.xyz, r2.xxxx, cb0[2].xyzx
dp3 r3.w, v3.xyzx, v3.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, v3.xyzx
add r6.xyz, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r2.wwww, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r2.w, -r2.w, l(0.960000), l(0.960000)
mul r5.xyz, r2.wwww, r5.xyzx
add r2.w, -r5.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r4.xyzx, r3.xyzx
dp3_sat r3.x, r4.xyzx, r1.xyzx
dp3_sat r3.y, r4.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r2.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r3.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r2.w, r2.w
mad r1.x, -r2.w, r2.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r3.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r3.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r3.y, r0.z, -r3.y
mad r1.x, r1.x, r3.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r3.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r6.xyzx, r6.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r2.xyzx
mul r0.yzw, r2.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r2.x, r0.x, r0.x
mul r2.x, r2.x, r2.x
mul r0.x, r0.x, r2.x
add r2.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r6.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad r0.xyz, r5.xyzx, r1.xyzx, r0.xyzx
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used