// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 3d5bb11e41c794c2-ps.txt
// 3DMigoto: 3d5bb11e41c794c2 |    Unity headers extracted from Midnight Hub_Nature_Terrain PBS
//    Shader "Midnight Hub/Nature/Terrain PBS" {
//      CustomEditor "Rendering.Materials.MaterialFixer"
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Tags { "RenderType"="1500" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "RenderType"="1500" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Terrain PBS:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 119 12 2
//   undeciphered1a: 8
//   Keywords { "POINT" }
//   undeciphered2: 1 12 4 12 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1264
//   Vector 32 [_LightColor0]
//   Vector 1168 [_RoughnessMult2]
//   Vector 1184 [_RoughnessMult1]
//   Vector 1200 [_RoughnessMult0]
//   Matrix 1088 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 2
//   SetTexture 1 [_Splat0] 2D 3
//   SetTexture 2 [_Splat1] 2D 4
//   SetTexture 3 [_Splat2] 2D 5
//   SetTexture 4 [_Normal0] 2D 6
//   SetTexture 5 [_Normal1] 2D 7
//   SetTexture 6 [_Normal2] 2D 8
//   SetTexture 7 [_Roughness0] 2D 9
//   SetTexture 8 [_Roughness1] 2D 10
//   SetTexture 9 [_Roughness2] 2D 11
//   SetTexture 10 [_LightTexture0] 2D 1
//   SetTexture 11 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityProbeVolume" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:54:25 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 6     zw        2     NONE   float     zw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 7   xy          7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[76], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v2.zw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_temps 10
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 3d5bb11e41c794c2-ps.txt

mul r8.w, -r8.x, r8.y
mad r9.xyz, -r8.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v6.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v6.xyzx, r9.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
sample r3.xyzw, v2.zwzz, t0.xyzw, s2
dp4 r1.w, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r3.xw, r1.wwww, l(-0.003900, 0.000000, 0.000000, 0.001000)
lt r1.w, r3.x, l(0.000000)
discard_nz r1.w
div r3.xy, r3.yzyy, r3.wwww
sample r4.xyzw, v1.xyxx, t1.xyzw, s3
sample r5.xyzw, v1.zwzz, t2.xyzw, s4
sample r6.xyzw, v2.xyxx, t3.xyzw, s5
mul r1.w, r3.x, r5.w
mad_sat r1.w, r1.w, l(10.000000), r3.x
mul r2.w, r3.y, r6.w
mad_sat r2.w, r2.w, l(10.000000), r3.y
add r3.xyz, -r4.xyzx, r5.xyzx
mad r3.xyz, r1.wwww, r3.xyzx, r4.xyzx
add r4.xyz, -r3.xyzx, r6.xyzx
mad r3.xyz, r2.wwww, r4.xyzx, r3.xyzx
sample r4.xyzw, v1.xyxx, t4.xyzw, s6
sample r5.xyzw, v1.zwzz, t5.xyzw, s7
sample r6.xyzw, v2.xyxx, t6.xyzw, s8
add r4.xz, -r4.wwyw, r5.wwyw
mad r4.xy, r1.wwww, r4.xzxx, r4.wyww
add r4.zw, -r4.xxxy, r6.wwwy
mad r4.xy, r2.wwww, r4.zwzz, r4.xyxx
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r4.xyxx, r4.xyxx
min r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
sqrt r4.z, r3.w
sample r5.xyzw, v1.xyxx, t7.xyzw, s9
sample r6.xyzw, v1.zwzz, t8.xyzw, s10
sample r7.xyzw, v2.xyxx, t9.xyzw, s11
mul r5.xy, r5.xyxx, cb0[75].xyxx
mad r5.zw, r6.xxxy, cb0[74].xxxy, -r5.xxxy
mad r5.xy, r1.wwww, r5.zwzz, r5.xyxx
mad r5.zw, r7.xxxy, cb0[73].xxxy, -r5.xxxy
mad r5.xy, r2.wwww, r5.zwzz, r5.xyxx
mul r6.xyz, v6.yyyy, cb0[69].xyzx
mad r6.xyz, cb0[68].xyzx, v6.xxxx, r6.xyzx
mad r6.xyz, cb0[70].xyzx, v6.zzzz, r6.xyzx
add r6.xyz, r6.xyzx, cb0[71].xyzx
eq r1.w, cb3[0].x, l(1.000000)
if_nz r1.w
  eq r1.w, cb3[0].y, l(1.000000)
  mul r7.xyz, v6.yyyy, cb3[2].xyzx
  mad r7.xyz, cb3[1].xyzx, v6.xxxx, r7.xyzx
  mad r7.xyz, cb3[3].xyzx, v6.zzzz, r7.xyzx
  add r7.xyz, r7.xyzx, cb3[4].xyzx
  movc r7.xyz, r1.wwww, r7.xyzx, v6.xyzx
  add r7.xyz, r7.xyzx, -cb3[6].xyzx
  mul r7.yzw, r7.xxyz, cb3[5].xxyz
  mad r1.w, r7.y, l(0.250000), l(0.750000)
  mad r2.w, cb3[0].z, l(0.500000), l(0.750000)
  max r7.x, r1.w, r2.w
  sample r7.xyzw, r7.xzwx, t11.xyzw, s0
else
  mov r7.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.w, r7.xyzw, cb2[45].xyzw
dp3 r2.w, r6.xyzx, r6.xyzx
sample r6.xyzw, r2.wwww, t10.xyzw, s1
mul r1.w, r1.w, r6.x
dp3 r6.x, v3.xyzx, r4.xyzx
dp3 r6.y, v4.xyzx, r4.xyzx
dp3 r6.z, v5.xyzx, r4.xyzx
mul r4.xyz, r1.wwww, cb0[2].xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
add r7.xyz, r3.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r7.xyz, r5.xxxx, r7.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r1.w, -r5.x, l(0.960000), l(0.960000)
mul r3.xyz, r1.wwww, r3.xyzx
add r1.w, -r5.y, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r6.xyzx, r2.xyzx
dp3_sat r2.x, r6.xyzx, r1.xyzx
dp3_sat r2.y, r6.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r1.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r2.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r1.w, r1.w
mad r1.x, -r1.w, r1.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r2.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r2.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r2.y, r0.z, -r2.y
mad r1.x, r1.x, r2.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r2.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r7.xyzx, r7.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r4.xyzx
mul r0.yzw, r4.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r1.w, r0.x, r0.x
mul r1.w, r1.w, r1.w
mul r0.x, r0.x, r1.w
add r2.xyz, -r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r7.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad o0.xyz, r3.xyzx, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used