// asmtool.py -I ../.. --fix-unity-lighting-ps --only-autofixed 3963720f64516251-ps.txt
// 3DMigoto: 3963720f64516251 |    Unity headers extracted from Hidden_Internal-DeferredReflections
//    Shader "Hidden/Internal-DeferredReflections" {
//      SubShader 1/1 {
//        Pass 1/2 {
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_Internal-DeferredReflections:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 73 4 1
//   undeciphered1a: 9
//   undeciphered2: 1 5 3 5 0 0
//   undeciphered3: 0 0
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   Vector 112 [_ZBufferParams]
//   ConstBuffer "UnityPerCameraRare" 352
//   Matrix 288 [unity_CameraToWorld]
//   ConstBuffer "UnityReflectionProbes" 128
//   Vector 0 [unity_SpecCube0_BoxMax]
//   Vector 16 [unity_SpecCube0_BoxMin]
//   Vector 32 [unity_SpecCube0_ProbePosition]
//   Vector 48 [unity_SpecCube0_HDR]
//   Vector 96 [unity_SpecCube1_ProbePosition]
//   SetTexture 0 [_CameraDepthTexture] 2D 1
//   SetTexture 1 [_CameraGBufferTexture0] 2D 2
//   SetTexture 2 [_CameraGBufferTexture1] 2D 3
//   SetTexture 3 [_CameraGBufferTexture2] 2D 4
//   SetTexture 4 [unity_SpecCube0] CUBE 0
//   BindCB "UnityPerCamera" 0
//   BindCB "UnityPerCameraRare" 1
//   BindCB "UnityReflectionProbes" 2
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:54:12 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 3      w        2     NONE   float      w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[22], immediateIndexed
dcl_constantbuffer cb2[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 14

// New input from vertex shader with unity_CameraInvProjection[0].x:
dcl_input_ps linear v2.w
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-lighting-ps --only-autofixed 3963720f64516251-ps.txt

mul r9.w, -r9.x, r9.y
ne r11.x, l(0.0, 0.0, 0.0, 0.0), v2.w
if_nz r11.x
  mul r9.w, r9.w, v2.w
  mad r10.xyz, -r9.wwww, cb1[18].xyzw, cb0[4].xyzw
else
  mad r10.xyz, -r9.wwww, cb10[0].xyzw, cb0[4].xyzw
endif

div r0.x, cb0[5].z, v2.z
mul r0.xyz, r0.xxxx, v2.xyzx
div r1.xy, v1.xyxx, v1.wwww
sample r2.xyzw, r1.xyxx, t0.xyzw, s1
mad r0.w, cb0[7].x, r2.x, cb0[7].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r0.xyz, r0.wwww, r0.xyzx

// copy depth from r0.z to r12.x:
mov r12.x, r0.z


// Unity light/shadow fix (pixel shader stage) inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-lighting-ps --only-autofixed 3963720f64516251-ps.txt

add r13.x, r12.x, -r9.y
mul r13.x, r9.x, r13.x
ne r9.w, l(0.0, 0.0, 0.0, 0.0), v2.w
if_nz r9.w
  mad r0.x, -r13.x, v2.w, r0.x
endif

mul r2.xyz, r0.yyyy, cb1[19].xyzx
mad r0.xyw, cb1[18].xyxz, r0.xxxx, r2.xyxz
mad r0.xyz, cb1[20].xyzx, r0.zzzz, r0.xywx
add r0.xyz, r0.xyzx, cb1[21].xyzx

if_z r9.w
  mad r0.xyz, -r13.xxxx, cb10[0].xyzx, r0.xyzw
endif

sample r2.xyzw, r1.xyxx, t1.xyzw, s2
sample r3.xyzw, r1.xyxx, t2.xyzw, s3
sample r1.xyzw, r1.xyxx, t3.xyzw, s4
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
add r2.xyz, r0.xyzx, -r10.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
max r0.w, r3.y, r3.x
max r0.w, r3.z, r0.w
add r0.w, -r0.w, l(1.000000)
add r1.w, -r3.w, l(1.000000)
dp3 r4.x, r2.xyzx, r1.xyzx
add r4.x, r4.x, r4.x
mad r4.xyz, r1.xyzx, -r4.xxxx, r2.xyzx
lt r4.w, l(0.000000), cb2[2].w
if_nz r4.w
  add r5.xyz, cb2[1].xyzx, -cb2[6].wwww
  add r6.xyz, cb2[0].xyzx, cb2[6].wwww
  dp3 r4.w, r4.xyzx, r4.xyzx
  rsq r4.w, r4.w
  mul r7.xyz, r4.wwww, r4.xyzx
  add r6.xyz, -r0.xyzx, r6.xyzx
  div r6.xyz, r6.xyzx, r7.xyzx
  add r5.xyz, -r0.xyzx, r5.xyzx
  div r5.xyz, r5.xyzx, r7.xyzx
  lt r8.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r7.xyzx
  movc r5.xyz, r8.xyzx, r6.xyzx, r5.xyzx
  min r4.w, r5.y, r5.x
  min r4.w, r5.z, r4.w
  add r5.xyz, r0.xyzx, -cb2[2].xyzx
  mad r4.xyz, r7.xyzx, r4.wwww, r5.xyzx
endif
mad r4.w, -r1.w, l(0.700000), l(1.700000)
mul r4.w, r1.w, r4.w
mul r4.w, r4.w, l(6.000000)
sample_l r4.xyzw, r4.xyzx, t4.xyzw, s0, r4.w
add r4.w, r4.w, l(-1.000000)
mad r4.w, cb2[3].w, r4.w, l(1.000000)
log r4.w, r4.w
mul r4.w, r4.w, cb2[3].y
exp r4.w, r4.w
mul r4.w, r4.w, cb2[3].x
mul r4.xyz, r4.xyzx, r4.wwww
mul r4.xyz, r2.wwww, r4.xyzx
dp3 r1.x, r1.xyzx, -r2.xyzx
mul r1.y, r1.w, r1.w
mad r1.y, r1.y, r1.y, l(1.000000)
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r0.w, -r0.w, l(1.000000)
add_sat r0.w, r0.w, r3.w
mul r1.yzw, r4.xxyz, r1.yyyy
add r1.x, -|r1.x|, l(1.000000)
mul r2.x, r1.x, r1.x
mul r2.x, r2.x, r2.x
mul r1.x, r1.x, r2.x
add r2.xyz, -r3.xyzx, r0.wwww
mad r2.xyz, r1.xxxx, r2.xyzx, r3.xyzx
mul o0.xyz, r1.yzwy, r2.xyzx
add r1.xyz, r0.xyzx, -cb2[0].xyzx
add r0.xyz, -r0.xyzx, cb2[1].xyzx
max r0.xyz, r0.xyzx, r1.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
div r0.x, r0.x, cb2[6].w
add_sat o0.w, -r0.x, l(1.000000)
ret
// Approximately 0 instruction slots used