// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 225cc5ac5a0dd50d-ps.txt
// 3DMigoto: 225cc5ac5a0dd50d |    Unity headers extracted from VolumetricFogAndMist_VolumetricFog
//    Shader "VolumetricFogAndMist/VolumetricFog" {
//      SubShader 1/1 {
//        Pass 4/5 {
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from VolumetricFogAndMist_VolumetricFog:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 132 2 10
//   undeciphered1a: 24
//   Keywords { "FOG_POINT_LIGHT5" }
//   undeciphered2: 1 2 2 2 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 576
//   Vector 64 [_CameraDepthTexture_TexelSize]
//   Float 172 [_FogAlpha]
//   Vector 176 [_Color] 3
//   Vector 192 [_FogDistance]
//   Vector 208 [_FogData]
//   Vector 224 [_FogWindDir] 3
//   Vector 240 [_FogStepping]
//   Vector 272 [_FogPointLightPosition0] 3
//   Vector 288 [_FogPointLightColor0] 3
//   Vector 304 [_FogPointLightPosition1] 3
//   Vector 320 [_FogPointLightColor1] 3
//   Vector 336 [_FogPointLightPosition2] 3
//   Vector 352 [_FogPointLightColor2] 3
//   Vector 368 [_FogPointLightPosition3] 3
//   Vector 384 [_FogPointLightColor3] 3
//   Vector 400 [_FogPointLightPosition4] 3
//   Vector 416 [_FogPointLightColor4] 3
//   Vector 432 [_FogPointLightPosition5] 3
//   Vector 448 [_FogPointLightColor5] 3
//   Vector 480 [_SunDir] 3
//   Vector 496 [_SunColor] 3
//   Vector 528 [_FogScatteringData2]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 112 [_ZBufferParams]
//   SetTexture 0 [_CameraDepthTexture] 2D 1
//   SetTexture 1 [_NoiseTex] 2D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:52:57 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float
// TEXCOORD                 1     zw        1     NONE   float     zw
// TEXCOORD                 2   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[34], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 26
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r24.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 225cc5ac5a0dd50d-ps.txt

mul r24.w, -r24.x, r24.y
mad r25.xyz, -r24.wwww, cb10[0].xyzw, cb1[4].xyzw

mad r0.xyzw, cb0[4].xyxy, l(0.000000, -0.750000, 0.000000, 0.750000), v1.zwzw
sample r1.xyzw, r0.xyxx, t0.xyzw, s1
sample r0.xyzw, r0.zwzz, t0.xyzw, s1
max r0.x, r0.x, r1.x
mad r0.x, cb1[7].x, r0.x, cb1[7].y
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mov r0.yz, -cb0[13].xxyx
add r1.y, r0.y, r25.y
mov r1.xz, r25.xxzx
mad r2.xyz, v2.xyzx, r0.xxxx, r1.xyzx
add r0.x, r2.y, l(0.000010)
lt r0.y, cb0[13].y, r1.y
lt r0.w, cb0[13].y, r0.x
and r0.y, r0.w, r0.y
lt r0.w, r1.y, r0.z
lt r1.w, r0.x, r0.z
and r0.w, r0.w, r1.w
or r0.y, r0.w, r0.y
if_z r0.y
  add r2.w, r2.y, l(0.000010)
  add r2.xyz, -r1.xyzx, r2.xwzx
  dp3 r0.y, r2.xyzx, r2.xyzx
  dp2 r0.w, r2.xzxx, r2.xzxx
  sqrt r0.yw, r0.yyyw
  div r3.xy, r2.xzxx, r0.wwww
  div r0.w, r0.w, r2.y
  max r1.w, r0.z, r1.y
  min r4.y, r1.w, cb0[13].y
  add r1.w, r1.y, -r4.y
  mul r1.w, r0.w, r1.w
  mad r4.xz, -r3.xxyx, r1.wwww, r25.xxzx
  min r1.w, r0.y, cb0[12].z
  add r5.xyz, -r1.xyzx, r4.xyzx
  dp3 r1.x, r5.xyzx, r5.xyzx
  sqrt r1.x, r1.x
  lt r1.z, r1.x, r1.w
  if_nz r1.z
    lt r1.z, l(0.000000), r0.w
    lt r2.w, l(-0.500000), r0.x
    and r1.z, r1.z, r2.w
    lt r2.w, r0.w, l(0.000000)
    lt r0.x, r0.x, l(0.500000)
    and r0.x, r0.x, r2.w
    and r0.x, r0.z, r0.x
    movc r5.y, r1.z, cb0[13].y, r0.x
    add r0.x, -r1.y, r5.y
    mul r0.x, r0.x, r0.w
    mad r5.xz, -r3.xxyx, r0.xxxx, r25.xxzx
    add r0.xzw, r4.xxyz, -r5.xxyz
    dp3 r0.x, r0.xzwx, r0.xzwx
    sqrt r0.x, r0.x
    add r0.z, -r1.x, r1.w
    min r0.x, r0.z, r0.x
    lt r0.w, l(0.000000), r0.x
    if_nz r0.w
      log r0.w, r0.x
      mul r0.w, r0.w, l(0.693147182)
      max r0.w, r0.w, l(0.000000)
      mad r0.w, r0.w, cb0[15].x, l(0.100000)
      mul r0.w, r0.w, cb0[13].z
      mul_sat r1.y, r1.w, cb0[15].y
      mul r0.w, r0.w, r1.y
      max r0.w, r0.w, l(0.010000)
      mul r1.yzw, r0.wwww, r2.xxyz
      div r1.yzw, r1.yyzw, r0.yyyy
      div r0.w, r0.x, r0.w
      add r3.xyz, r4.xyzx, -cb0[17].xyzx
      add r5.xyz, r4.xyzx, -cb0[19].xyzx
      add r6.xyz, r4.xyzx, -cb0[21].xyzx
      add r7.xyz, r4.xyzx, -cb0[23].xyzx
      add r8.xyz, r4.xyzx, -cb0[25].xyzx
      add r9.xyz, r4.xyzx, -cb0[27].xyzx
      mul r10.xz, r1.yywy, cb0[13].wwww
      mul r2.w, cb0[13].z, cb0[13].y
      div r10.y, r1.z, r2.w
      add r4.xz, r4.xxzx, cb0[14].xxzx
      mul r4.xz, r4.xxzx, cb0[13].wwww
      div r2.w, r4.y, r2.w
      ge r0.x, r0.x, r0.z
      mov r11.xyzw, l(0,0,0,0)
      mov r12.xyz, r3.xyzx
      mov r13.xyz, r5.xyzx
      mov r14.xyz, r6.xyzx
      mov r15.xyz, r7.xyzx
      mov r16.xyz, r8.xyzx
      mov r17.xyz, r9.xyzx
      mov r19.xz, r4.xxzx
      mov r0.z, r0.w
      mov r19.y, r2.w
      mov r18.xyzw, l(0,0,0,0)
      loop
        ge r3.w, l(1.000000), r0.z
        breakc_nz r3.w
        sample_l r20.xyzw, r19.xzxx, t1.xyzw, s0, l(0.000000)
        add r3.w, -|r19.y|, r20.w
        lt r4.y, l(0.000000), r3.w
        if_nz r4.y
          add r4.y, -r3.w, l(1.000000)
          mul r21.xyz, r4.yyyy, cb0[11].xyzx
          mul r22.w, r3.w, l(0.400000)
          dp3 r3.w, r12.xyzx, r12.xyzx
          div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
          dp3 r4.y, r13.xyzx, r13.xyzx
          div r4.y, l(1.000000, 1.000000, 1.000000, 1.000000), r4.y
          dp3 r4.w, r14.xyzx, r14.xyzx
          div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
          dp3 r5.w, r15.xyzx, r15.xyzx
          div r5.w, l(1.000000, 1.000000, 1.000000, 1.000000), r5.w
          dp3 r6.w, r16.xyzx, r16.xyzx
          div r6.w, l(1.000000, 1.000000, 1.000000, 1.000000), r6.w
          dp3 r7.w, r17.xyzx, r17.xyzx
          div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r7.w
          mul r23.xyz, r6.wwww, cb0[26].xyzx
          mad r23.xyz, cb0[28].xyzx, r7.wwww, r23.xyzx
          mad r23.xyz, cb0[24].xyzx, r5.wwww, r23.xyzx
          mad r23.xyz, cb0[22].xyzx, r4.wwww, r23.xyzx
          mad r23.xyz, cb0[20].xyzx, r4.yyyy, r23.xyzx
          mad r23.xyz, cb0[18].xyzx, r3.wwww, r23.xyzx
          mad r20.xyz, r23.xyzx, r22.wwww, r20.xyzx
          mul r20.xyz, r22.wwww, r20.xyzx
          mul r22.xyz, r20.xyzx, r21.xyzx
          add r3.w, -r18.w, l(1.000000)
          mad r20.xyzw, r22.xyzw, r3.wwww, r18.xyzw
          lt r3.w, l(0.990000), r20.w
          if_nz r3.w
            mov r11.xyzw, r22.xyzw
            mov r18.xyzw, r20.xyzw
            break
          endif
          mov r11.xyzw, r22.xyzw
          mov r18.xyzw, r20.xyzw
        endif
        add r12.xyz, r1.yzwy, r12.xyzx
        add r13.xyz, r1.yzwy, r13.xyzx
        add r14.xyz, r1.yzwy, r14.xyzx
        add r15.xyz, r1.yzwy, r15.xyzx
        add r16.xyz, r1.yzwy, r16.xyzx
        add r17.xyz, r1.yzwy, r17.xyzx
        add r0.z, r0.z, l(-1.000000)
        add r19.xyz, r10.xyzx, r19.xyzx
      endloop
      lt r0.w, r18.w, l(0.990000)
      and r0.xw, r0.xxxw, l(0x3f800000, 0, 0, 0x3f800000)
      add r1.y, -r18.w, l(1.000000)
      mul r0.x, r0.z, r0.x
      mul r0.z, r0.w, r1.y
      mul r0.x, r0.x, r0.z
      mad r3.xyzw, r11.xyzw, r0.xxxx, r18.xyzw
      div r0.xyz, r2.xyzx, r0.yyyy
      dp3 r0.x, r0.xyzx, cb0[30].xyzx
      mul r0.x, r0.x, cb0[33].w
      max r0.x, r0.x, l(0.000000)
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, r0.x
      mul r0.x, r0.x, r0.x
      mul r0.x, r3.w, r0.x
      add r0.yzw, -r3.xxyz, cb0[31].xxyz
      mad r3.xyz, r0.xxxx, r0.yzwy, r3.xyzx
      mul r0.xyzw, r3.xyzw, cb0[10].wwww
      add r1.x, -r1.x, cb0[12].z
      div_sat r1.x, r1.x, cb0[12].w
      mul r1.x, r1.x, r1.x
      mul o0.xyzw, r0.xyzw, r1.xxxx
    else
      mov o0.xyzw, l(0,0,0,0)
    endif
  else
    mov o0.xyzw, l(0,0,0,0)
  endif
else
  mov o0.xyzw, l(0,0,0,0)
endif
ret
// Approximately 0 instruction slots used