// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 1861d978fdc739d1-ps.txt
// 3DMigoto: 1861d978fdc739d1 |    Unity headers extracted from Double Sided
//    Shader "Double Sided" {
//      CustomEditor "StandardShaderGUI"
//      Fallback "VertexLit"
//      SubShader 1/2 {
//        LOD 300
//        Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
//        Pass 2/5 {
//          Name "FORWARD_DELTA"
//          Tags { "LIGHTMODE"="FORWARDADD" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Double Sided:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 152 5 3
//   undeciphered1a: 8
//   Keywords { "POINT" "SHADOWS_CUBE" "_NORMALMAP" }
//   undeciphered2: 1 6 6 6 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1264
//   Vector 32 [_LightColor0]
//   Vector 48 [_SpecColor]
//   Vector 1088 [_Color]
//   Float 1152 [_BumpScale]
//   Float 1164 [_Glossiness]
//   Matrix 1200 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   ConstBuffer "UnityLighting" 752
//   Vector 16 [_LightPositionRange]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   Matrix 272 [unity_MatrixVP]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 3
//   SetTexture 1 [_BumpMap] 2D 4
//   SetTexture 2 [unity_RandomRotation16] 2D 1
//   SetTexture 3 [_LightTexture0] 2D 5
//   SetTexture 4 [unity_ProbeVolumeSH] 3D 0
//   SetTexture 5 [_ShadowMapTexture] CUBE 2
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:52:25 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xy          7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { -0.635181785, 0.217271104, 0, 0},
                              { -0.149960607, 0.232067496, 0, 0},
                              { -0.679780, 0.688492417, 0, 0},
                              { -0.775864720, -0.253409, 0, 0},
                              { -0.473191589, -0.283272296, 0, 0},
                              { -0.333007902, 0.643005908, 0, 0},
                              { -0.138415098, -0.0983022526, 0, 0},
                              { -0.818232715, -0.564593911, 0, 0},
                              { -0.919847190, 0.0654980168, 0, 0},
                              { -0.142208502, -0.487210900, 0, 0},
                              { -0.498083293, -0.588559926, 0, 0},
                              { -0.332615912, -0.849614799, 0, 0},
                              { 0.306673586, -0.140199706, 0, 0},
                              { 0.114831701, 0.374455, 0, 0},
                              { -0.0388568006, 0.807132900, 0, 0},
                              { 0.410288513, 0.696029484, 0, 0},
                              { 0.556387722, 0.337537706, 0, 0},
                              { -0.0178657603, -0.887376487, 0, 0},
                              { 0.234991, -0.455843806, 0, 0},
                              { 0.620677471, -0.155100495, 0, 0},
                              { 0.664064229, -0.569142699, 0, 0},
                              { 0.731272578, 0.583016813, 0, 0},
                              { 0.887970686, 0.0571521297, 0, 0},
                              { 0.312829614, -0.830803, 0, 0},
                              { 0.868976414, -0.339797288, 0, 0} }
dcl_constantbuffer cb0[79], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[24], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_temps 10
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 1861d978fdc739d1-ps.txt

mul r8.w, -r8.x, r8.y
mad r9.xyz, -r8.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s3
mul r0.xyz, r0.xyzx, cb0[68].xyzx
max r0.w, cb0[3].y, cb0[3].x
max r0.w, r0.w, cb0[3].z
add r0.w, -r0.w, l(1.000000)
mul r0.xyz, r0.wwww, r0.xyzx
sample r1.xyzw, v1.xyxx, t1.xyzw, s4
mad r1.xy, r1.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, cb0[72].xxxx
dp2 r0.w, r1.xyxx, r1.xyxx
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r0.w, r0.w
mul r1.yzw, r1.yyyy, v4.xxyz
mad r1.xyz, v3.xyzx, r1.xxxx, r1.yzwy
mad r1.xyz, v5.xyzx, r0.wwww, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v2.xyzx
mul r3.xyz, v6.yyyy, cb0[76].xyzx
mad r3.xyz, cb0[75].xyzx, v6.xxxx, r3.xyzx
mad r3.xyz, cb0[77].xyzx, v6.zzzz, r3.xyzx
add r3.xyz, r3.xyzx, cb0[78].xyzx
add r4.xyz, -v6.xyzx, r9.xyzx
mov r5.x, cb4[9].z
mov r5.y, cb4[10].z
mov r5.z, cb4[11].z
dp3 r0.w, r4.xyzx, r5.xyzx
add r4.xyz, v6.xyzx, -cb3[25].xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
add r1.w, -r0.w, r1.w
mad r0.w, cb3[25].w, r1.w, r0.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
eq r1.w, cb5[0].x, l(1.000000)
if_nz r1.w
  eq r1.w, cb5[0].y, l(1.000000)
  mul r4.xyz, v6.yyyy, cb5[2].xyzx
  mad r4.xyz, cb5[1].xyzx, v6.xxxx, r4.xyzx
  mad r4.xyz, cb5[3].xyzx, v6.zzzz, r4.xyzx
  add r4.xyz, r4.xyzx, cb5[4].xyzx
  movc r4.xyz, r1.wwww, r4.xyzx, v6.xyzx
  add r4.xyz, r4.xyzx, -cb5[6].xyzx
  mul r4.yzw, r4.xxyz, cb5[5].xxyz
  mad r1.w, r4.y, l(0.250000), l(0.750000)
  mad r2.w, cb5[0].z, l(0.500000), l(0.750000)
  max r4.x, r1.w, r2.w
  sample r4.xyzw, r4.xzwx, t4.xyzw, s0
else
  mov r4.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.w, r4.xyzw, cb2[45].xyzw
add r4.xyz, v6.xyzx, -cb2[1].xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
mul r5.xyz, v6.yyyy, cb4[18].xywx
mad r5.xyz, cb4[17].xywx, v6.xxxx, r5.xyzx
mad r5.xyz, cb4[19].xywx, v6.zzzz, r5.xyzx
add r5.xyz, r5.xyzx, cb4[20].xywx
mul r6.xz, r5.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r3.w, r5.y, cb1[5].x
mul r6.w, r3.w, l(0.500000)
add r5.xy, r6.zzzz, r6.xwxx
div r5.xy, r5.xyxx, r5.zzzz
sample r5.xyzw, r5.xyxx, t2.xyzw, s1
mul r6.xyz, r5.xyzx, l(45.543201, 12.989800, 78.233002, 0.000000)
mad r5.xyz, r5.zxyz, l(12.989800, 78.233002, 45.543201, 0.000000), -r6.xyzx
sincos r5.xyz, null, r5.xyzx
mul r5.xyz, r5.xyzx, l(43758.546875, 43758.546875, 43758.546875, 0.000000)
frc r5.xyz, r5.xyzx
mad r5.xyz, r5.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000), l(0.000100, 0.000100, 0.000100, 0.000000)
mul r6.xyz, r4.zxyz, r5.xyzx
mad r5.xyz, r4.yzxy, r5.yzxy, -r6.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r5.xyzx
mul r6.xyz, r4.zxyz, r5.yzxy
mad r6.xyz, r4.yzxy, r5.zxyz, -r6.xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
rsq r3.w, r3.w
mul r6.xyz, r3.wwww, r6.xyzx
add r3.w, -cb3[24].x, l(1.000000)
mul r3.w, r3.w, l(0.100000)
mul r5.xyz, r3.wwww, r5.xyzx
mul r6.xyz, r3.wwww, r6.xyzx
mul r3.w, cb2[1].w, l(0.015000)
mov r4.w, l(0)
mov r5.w, l(0)
loop
  itof r6.w, r5.w
  ge r6.w, r6.w, l(25.000000)
  breakc_nz r6.w
  mul r7.xyz, r6.xyzx, icb[r5.w + 0].yyyy
  mad r7.xyz, r5.xyzx, icb[r5.w + 0].xxxx, r7.xyzx
  add r7.xyz, r4.xyzx, r7.xyzx
  sample_l r7.xyzw, r7.xyzx, t5.xyzw, s2, l(0.000000)
  mad r6.w, r2.w, cb2[1].w, -r7.x
  div_sat r6.w, r6.w, r3.w
  add r6.w, -r6.w, l(1.000000)
  add r4.w, r4.w, r6.w
  iadd r5.w, r5.w, l(1)
endloop
mul r2.w, r4.w, l(0.040000)
mad r1.w, -r4.w, l(0.040000), r1.w
mad r0.w, r0.w, r1.w, r2.w
dp3 r1.w, r3.xyzx, r3.xyzx
sample r3.xyzw, r1.wwww, t3.xyzw, s5
mul r0.w, r0.w, r3.x
mov r3.x, v3.w
mov r3.y, v4.w
mov r3.z, v5.w
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r3.xyzx
mul r5.xyz, r0.wwww, cb0[2].xyzx
add r0.w, -cb0[72].w, l(1.000000)
mad r3.xyz, r3.xyzx, r1.wwww, -r2.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
max r1.w, r1.w, l(0.001000)
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r1.w, r1.xyzx, -r2.xyzx
dp3_sat r2.x, r1.xyzx, r4.xyzx
dp3_sat r1.x, r1.xyzx, r3.xyzx
dp3_sat r1.y, r4.xyzx, r3.xyzx
mul r1.z, r1.y, r1.y
dp2 r1.z, r1.zzzz, r0.wwww
add r1.z, r1.z, l(-0.500000)
add r2.y, -r2.x, l(1.000000)
mul r2.z, r2.y, r2.y
mul r2.z, r2.z, r2.z
mul r2.y, r2.y, r2.z
mad r2.y, r1.z, r2.y, l(1.000000)
add r2.z, -|r1.w|, l(1.000000)
mul r2.w, r2.z, r2.z
mul r2.w, r2.w, r2.w
mul r2.z, r2.z, r2.w
mad r1.z, r1.z, r2.z, l(1.000000)
mul r1.z, r1.z, r2.y
mul r1.z, r2.x, r1.z
mul r2.y, r0.w, r0.w
mad r0.w, -r0.w, r0.w, l(1.000000)
mad r2.z, |r1.w|, r0.w, r2.y
mad r0.w, r2.x, r0.w, r2.y
mul r0.w, r0.w, |r1.w|
mad r0.w, r2.x, r2.z, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r1.w, r2.y, r2.y
mad r2.y, r1.x, r1.w, -r1.x
mad r1.x, r2.y, r1.x, l(1.000000)
mul r1.w, r1.w, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r1.x, r1.w, r1.x
mul r0.w, r0.w, r1.x
mul r0.w, r0.w, l(3.14159274)
mul r0.w, r2.x, r0.w
max r0.w, r0.w, l(0.000000)
dp3 r1.x, cb0[3].xyzx, cb0[3].xyzx
ne r1.x, r1.x, l(0.000000)
and r1.x, r1.x, l(0x3f800000)
mul r0.w, r0.w, r1.x
mul r1.xzw, r1.zzzz, r5.xxyz
mul r2.xyz, r5.xyzx, r0.wwww
add r0.w, -r1.y, l(1.000000)
mul r1.y, r0.w, r0.w
mul r1.y, r1.y, r1.y
mul r0.w, r0.w, r1.y
add r3.xyz, -cb0[3].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r3.xyz, r3.xyzx, r0.wwww, cb0[3].xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
mad o0.xyz, r0.xyzx, r1.xzwx, r2.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used