// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 123ef5a6975d54cc-ps.txt
// 3DMigoto: 123ef5a6975d54cc |    Unity headers extracted from Nature_Terrain_Standard
//    Shader "Nature/Terrain/Standard" {
//      Fallback "Nature/Terrain/Diffuse"
//      SubShader 1/1 {
//        Tags { "QUEUE"="Geometry-100" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "QUEUE"="Geometry-100" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Nature_Terrain_Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 118 11 2
//   undeciphered1a: 6
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "_TERRAIN_NORMAL_MAP" }
//   undeciphered2: 1 11 6 11 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1200
//   Vector 32 [_LightColor0]
//   Float 1104 [_Metallic0]
//   Float 1108 [_Metallic1]
//   Float 1112 [_Metallic2]
//   Float 1116 [_Metallic3]
//   Float 1120 [_Smoothness0]
//   Float 1124 [_Smoothness1]
//   Float 1128 [_Smoothness2]
//   Float 1132 [_Smoothness3]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 2
//   SetTexture 1 [_Splat0] 2D 3
//   SetTexture 2 [_Splat1] 2D 4
//   SetTexture 3 [_Splat2] 2D 5
//   SetTexture 4 [_Splat3] 2D 6
//   SetTexture 5 [_Normal0] 2D 7
//   SetTexture 6 [_Normal1] 2D 8
//   SetTexture 7 [_Normal2] 2D 9
//   SetTexture 8 [_Normal3] 2D 10
//   SetTexture 9 [_ShadowMapTexture] 2D 1
//   SetTexture 10 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:52:07 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xy          7     NONE   float   xy
// TEXCOORD                 7   xyzw        8     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[71], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture3d (float,float,float,float) t10
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xy
dcl_input_ps linear v8.xyw
dcl_output o0.xyzw
dcl_temps 8
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 123ef5a6975d54cc-ps.txt

mul r6.w, -r6.x, r6.y
mad r7.xyz, -r6.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v6.xyzx, r7.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
sample r2.xyzw, v7.xyxx, t0.xyzw, s2
dp4 r1.w, r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r3.x, r1.w, l(0.001000)
div r2.xyzw, r2.xyzw, r3.xxxx
sample r3.xyzw, v1.xyxx, t1.xyzw, s3
mul r3.xyzw, r2.xxxx, r3.xyzw
mul r3.w, r3.w, cb0[70].x
sample r4.xyzw, v1.zwzz, t2.xyzw, s4
mul r4.xyzw, r2.yyyy, r4.xyzw
mul r4.w, r4.w, cb0[70].y
add r3.xyzw, r3.xyzw, r4.xyzw
sample r4.xyzw, v2.xyxx, t3.xyzw, s5
mul r4.xyzw, r2.zzzz, r4.xyzw
mul r4.w, r4.w, cb0[70].z
add r3.xyzw, r3.xyzw, r4.xyzw
sample r4.xyzw, v2.zwzz, t4.xyzw, s6
mul r4.xyzw, r2.wwww, r4.xyzw
mul r4.w, r4.w, cb0[70].w
add r3.xyzw, r3.xyzw, r4.xyzw
sample r4.xyzw, v1.xyxx, t5.xyzw, s7
sample r5.xyzw, v1.zwzz, t6.xyzw, s8
mul r4.xz, r2.yyyy, r5.wwyw
mad r4.xy, r2.xxxx, r4.wyww, r4.xzxx
sample r5.xyzw, v2.xyxx, t7.xyzw, s9
mad r4.xy, r2.zzzz, r5.wyww, r4.xyxx
sample r5.xyzw, v2.zwzz, t8.xyzw, s10
mad r4.xy, r2.wwww, r5.wyww, r4.xyxx
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r4.xyxx, r4.xyxx
min r4.w, r4.w, l(1.000000)
add r4.w, -r4.w, l(1.000000)
sqrt r4.z, r4.w
dp4 r2.x, r2.xyzw, cb0[69].xyzw
mov r5.x, cb4[9].z
mov r5.y, cb4[10].z
mov r5.z, cb4[11].z
dp3 r2.y, r0.xyzx, r5.xyzx
add r5.xyz, v6.xyzx, -cb3[25].xyzx
dp3 r2.z, r5.xyzx, r5.xyzx
sqrt r2.z, r2.z
add r2.z, -r2.y, r2.z
mad r2.y, cb3[25].w, r2.z, r2.y
mad_sat r2.y, r2.y, cb3[24].z, cb3[24].w
eq r2.z, cb5[0].x, l(1.000000)
if_nz r2.z
  eq r2.z, cb5[0].y, l(1.000000)
  mul r5.xyz, v6.yyyy, cb5[2].xyzx
  mad r5.xyz, cb5[1].xyzx, v6.xxxx, r5.xyzx
  mad r5.xyz, cb5[3].xyzx, v6.zzzz, r5.xyzx
  add r5.xyz, r5.xyzx, cb5[4].xyzx
  movc r5.xyz, r2.zzzz, r5.xyzx, v6.xyzx
  add r5.xyz, r5.xyzx, -cb5[6].xyzx
  mul r5.yzw, r5.xxyz, cb5[5].xxyz
  mad r2.z, r5.y, l(0.250000), l(0.750000)
  mad r2.w, cb5[0].z, l(0.500000), l(0.750000)
  max r5.x, r2.w, r2.z
  sample r5.xyzw, r5.xzwx, t10.xyzw, s0
else
  mov r5.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r2.z, r5.xyzw, cb2[45].xyzw
div r5.xy, v8.xyxx, v8.wwww
sample r5.xyzw, r5.xyxx, t9.xyzw, s1
add r2.z, r2.z, -r5.x
mad r2.y, r2.y, r2.z, r5.x
dp3 r5.x, v3.xyzx, r4.xyzx
dp3 r5.y, v4.xyzx, r4.xyzx
dp3 r5.z, v5.xyzx, r4.xyzx
mul r2.yzw, r2.yyyy, cb0[2].xxyz
dp3 r4.x, r5.xyzx, r5.xyzx
rsq r4.x, r4.x
mul r4.xyz, r4.xxxx, r5.xyzx
add r5.xyz, r3.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r5.xyz, r2.xxxx, r5.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r2.x, -r2.x, l(0.960000), l(0.960000)
mul r3.xyz, r2.xxxx, r3.xyzx
add r2.x, -r3.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r4.xyzx, r1.xyzx
dp3_sat r1.x, r4.xyzx, cb2[0].xyzx
dp3_sat r1.y, r4.xyzx, r0.xyzx
dp3_sat r0.x, cb2[0].xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r2.xxxx
add r0.y, r0.y, l(-0.500000)
add r0.z, -r1.x, l(1.000000)
mul r1.z, r0.z, r0.z
mul r1.z, r1.z, r1.z
mul r0.z, r0.z, r1.z
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.z, -|r0.w|, l(1.000000)
mul r3.w, r1.z, r1.z
mul r3.w, r3.w, r3.w
mul r1.z, r1.z, r3.w
mad r0.y, r0.y, r1.z, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r2.x, r2.x
mad r1.z, -r2.x, r2.x, l(1.000000)
mad r2.x, |r0.w|, r1.z, r0.z
mad r1.z, r1.x, r1.z, r0.z
mul r0.w, |r0.w|, r1.z
mad r0.w, r1.x, r2.x, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.z, r1.y, r0.z, -r1.y
mad r1.y, r1.z, r1.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.y, r1.y, r1.y, l(1.000000012E-007)
div r0.z, r0.z, r1.y
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r1.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r5.xyzx, r5.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r2.yzwy
mul r0.yzw, r2.yyzw, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r2.x, r0.x, r0.x
mul r2.x, r2.x, r2.x
mul r0.x, r0.x, r2.x
add r2.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r5.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad r0.xyz, r3.xyzx, r1.xyzx, r0.xyzx
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used