// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 07eb4ce3741d7b3e-ps.txt
// 3DMigoto: 07eb4ce3741d7b3e |    Unity headers extracted from Hidden_TerrainEngine_Splatmap_Standard-AddPass
//    Shader "Hidden/TerrainEngine/Splatmap/Standard-AddPass" {
//      Fallback "Hidden/TerrainEngine/Splatmap/Diffuse-AddPass"
//      SubShader 1/1 {
//        Tags { "IGNOREPROJECTOR"="true" "QUEUE"="Geometry-99" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDADD" "QUEUE"="Geometry-99" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_TerrainEngine_Splatmap_Standard-AddPass:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 170 9 6
//   undeciphered1a: 10
//   Keywords { "POINT_COOKIE" "SHADOWS_CUBE" "SHADOWS_SOFT" }
//   undeciphered2: 1 10 6 10 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1264
//   Vector 32 [_LightColor0]
//   Float 1168 [_Metallic0]
//   Float 1172 [_Metallic1]
//   Float 1176 [_Metallic2]
//   Float 1180 [_Metallic3]
//   Float 1184 [_Smoothness0]
//   Float 1188 [_Smoothness1]
//   Float 1192 [_Smoothness2]
//   Float 1196 [_Smoothness3]
//   Matrix 1088 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 16 [_LightPositionRange]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   Matrix 272 [unity_MatrixVP]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 5
//   SetTexture 1 [_Splat0] 2D 6
//   SetTexture 2 [_Splat1] 2D 7
//   SetTexture 3 [_Splat2] 2D 8
//   SetTexture 4 [_Splat3] 2D 9
//   SetTexture 5 [unity_RandomRotation16] 2D 1
//   SetTexture 6 [_LightTextureB0] 2D 4
//   SetTexture 7 [_LightTexture0] CUBE 3
//   SetTexture 8 [unity_ProbeVolumeSH] 3D 0
//   SetTexture 9 [_ShadowMapTexture] CUBE 2
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:51:29 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xy          5     NONE   float   xy
// TEXCOORD                 5     zw        5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { 0.123298101, -0.0392337516, -0.635181785, 0.217271104},
                              { -0.562537730, -0.360242814, -0.149960607, 0.232067496},
                              { 0.640371919, 0.0682112277, -0.679780, 0.688492417},
                              { 0.281338692, -0.588158786, -0.775864720, -0.253409},
                              { -0.573121786, 0.270057201, -0.473191589, -0.283272296},
                              { 0.203316599, 0.419773906, -0.333007902, 0.643005908},
                              { 0.846795797, -0.354558408, -0.138415098, -0.0983022526},
                              { -0.423045099, -0.797441, -0.818232715, -0.564593911},
                              { 0.719025314, 0.569357514, -0.919847190, 0.0654980168},
                              { 0.0381546803, -0.991417110, -0.142208502, -0.487210900},
                              { -0.223626494, 0.502861381, -0.498083293, -0.588559926},
                              { 0.172225401, 0.983663, -0.332615912, -0.849614799},
                              { -0.291246414, 0.898051202, 0.306673586, -0.140199706},
                              { -0.898414791, -0.0876278579, 0.114831701, 0.374455},
                              { -0.699508488, 0.673418522, -0.0388568006, 0.807132900},
                              { -0.293196, -0.0628911927, 0.410288513, 0.696029484},
                              { 0, 0, 0.556387722, 0.337537706},
                              { 0, 0, -0.0178657603, -0.887376487},
                              { 0, 0, 0.234991, -0.455843806},
                              { 0, 0, 0.620677471, -0.155100495},
                              { 0, 0, 0.664064229, -0.569142699},
                              { 0, 0, 0.731272578, 0.583016813},
                              { 0, 0, 0.887970686, 0.0571521297},
                              { 0, 0, 0.312829614, -0.830803},
                              { 0, 0, 0.868976414, -0.339797288} }
dcl_constantbuffer cb0[75], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[24], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texturecube (float,float,float,float) t9
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xy
dcl_output o0.xyzw
dcl_temps 12
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 07eb4ce3741d7b3e-ps.txt

mul r10.w, -r10.x, r10.y
mad r11.xyz, -r10.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v4.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v4.xyzx, r11.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r2.xyzx
sample r4.xyzw, v5.xyxx, t0.xyzw, s5
dp4 r1.w, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
eq r2.w, r1.w, l(0.000000)
discard_nz r2.w
add r2.w, r1.w, l(0.001000)
div r4.xyzw, r4.xyzw, r2.wwww
sample r5.xyzw, v1.xyxx, t1.xyzw, s6
mul r5.xyzw, r4.xxxx, r5.xyzw
mul r5.w, r5.w, cb0[74].x
sample r6.xyzw, v1.zwzz, t2.xyzw, s7
mul r6.xyzw, r4.yyyy, r6.xyzw
mul r6.w, r6.w, cb0[74].y
add r5.xyzw, r5.xyzw, r6.xyzw
sample r6.xyzw, v2.xyxx, t3.xyzw, s8
mul r6.xyzw, r4.zzzz, r6.xyzw
mul r6.w, r6.w, cb0[74].z
add r5.xyzw, r5.xyzw, r6.xyzw
sample r6.xyzw, v2.zwzz, t4.xyzw, s9
mul r6.xyzw, r4.wwww, r6.xyzw
mul r6.w, r6.w, cb0[74].w
add r5.xyzw, r5.xyzw, r6.xyzw
dp4 r2.w, r4.xyzw, cb0[73].xyzw
mul r4.xyz, v4.yyyy, cb0[69].xyzx
mad r4.xyz, cb0[68].xyzx, v4.xxxx, r4.xyzx
mad r4.xyz, cb0[70].xyzx, v4.zzzz, r4.xyzx
add r4.xyz, r4.xyzx, cb0[71].xyzx
mov r6.x, cb4[9].z
mov r6.y, cb4[10].z
mov r6.z, cb4[11].z
dp3 r2.x, r2.xyzx, r6.xyzx
add r6.xyz, v4.xyzx, -cb3[25].xyzx
dp3 r2.y, r6.xyzx, r6.xyzx
sqrt r2.y, r2.y
add r2.y, -r2.x, r2.y
mad r2.x, cb3[25].w, r2.y, r2.x
mad_sat r2.x, r2.x, cb3[24].z, cb3[24].w
eq r2.y, cb5[0].x, l(1.000000)
if_nz r2.y
  eq r2.y, cb5[0].y, l(1.000000)
  mul r6.xyz, v4.yyyy, cb5[2].xyzx
  mad r6.xyz, cb5[1].xyzx, v4.xxxx, r6.xyzx
  mad r6.xyz, cb5[3].xyzx, v4.zzzz, r6.xyzx
  add r6.xyz, r6.xyzx, cb5[4].xyzx
  movc r6.xyz, r2.yyyy, r6.xyzx, v4.xyzx
  add r6.xyz, r6.xyzx, -cb5[6].xyzx
  mul r6.yzw, r6.xxyz, cb5[5].xxyz
  mad r2.y, r6.y, l(0.250000), l(0.750000)
  mad r2.z, cb5[0].z, l(0.500000), l(0.750000)
  max r6.x, r2.z, r2.y
  sample r6.xyzw, r6.xzwx, t8.xyzw, s0
else
  mov r6.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r2.y, r6.xyzw, cb2[45].xyzw
lt r2.z, r2.x, l(0.990000)
if_nz r2.z
  add r6.xyz, v4.xyzx, -cb2[1].xyzx
  dp3 r2.z, r6.xyzx, r6.xyzx
  sqrt r2.z, r2.z
  mul r3.w, r2.z, cb2[1].w
  mul r7.xyz, v4.yyyy, cb4[18].xywx
  mad r7.xyz, cb4[17].xywx, v4.xxxx, r7.xyzx
  mad r7.xyz, cb4[19].xywx, v4.zzzz, r7.xyzx
  add r7.xyz, r7.xyzx, cb4[20].xywx
  mul r8.xz, r7.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000)
  mul r4.w, r7.y, cb1[5].x
  mul r8.w, r4.w, l(0.500000)
  add r7.xy, r8.zzzz, r8.xwxx
  div r7.xy, r7.xyxx, r7.zzzz
  sample r7.xyzw, r7.xyxx, t5.xyzw, s1
  mul r8.xyz, r7.xyzx, l(45.543201, 12.989800, 78.233002, 0.000000)
  mad r7.xyz, r7.zxyz, l(12.989800, 78.233002, 45.543201, 0.000000), -r8.xyzx
  sincos r7.xyz, null, r7.xyzx
  mul r7.xyz, r7.xyzx, l(43758.546875, 43758.546875, 43758.546875, 0.000000)
  frc r7.xyz, r7.xyzx
  mad r7.xyz, r7.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000), l(0.000100, 0.000100, 0.000100, 0.000000)
  mul r8.xyz, r6.zxyz, r7.xyzx
  mad r7.xyz, r6.yzxy, r7.yzxy, -r8.xyzx
  dp3 r4.w, r7.xyzx, r7.xyzx
  rsq r4.w, r4.w
  mul r7.xyz, r4.wwww, r7.xyzx
  mul r8.xyz, r6.zxyz, r7.yzxy
  mad r8.xyz, r6.yzxy, r7.zxyz, -r8.xyzx
  dp3 r4.w, r8.xyzx, r8.xyzx
  rsq r4.w, r4.w
  mul r8.xyz, r4.wwww, r8.xyzx
  add r4.w, -cb3[24].x, l(1.000000)
  mul r4.w, r4.w, l(0.500000)
  mul r7.xyz, r4.wwww, r7.xyzx
  mul r8.xyz, r4.wwww, r8.xyzx
  mov r4.w, l(0)
  mov r6.w, l(0)
  loop
    ige r7.w, r6.w, l(16)
    breakc_nz r7.w
    mul r9.xyz, r8.xyzx, icb[r6.w + 0].yyyy
    mad r9.xyz, r7.xyzx, icb[r6.w + 0].xxxx, r9.xyzx
    add r9.xyz, r6.xyzx, r9.xyzx
    sample_l r9.xyzw, r9.xyzx, t9.xyzw, s2, l(0.000000)
    add r4.w, r4.w, r9.x
    iadd r6.w, r6.w, l(1)
  endloop
  mad r4.w, -r4.w, l(0.062500), r3.w
  div r3.w, r4.w, r3.w
  mul r4.w, cb2[1].w, l(0.015000)
  mov r6.w, l(0)
  mov r7.w, l(0)
  loop
    itof r8.w, r7.w
    ge r8.w, r8.w, l(25.000000)
    breakc_nz r8.w
    mul r9.xyz, r8.xyzx, icb[r7.w + 0].wwww
    mad r9.xyz, r7.xyzx, icb[r7.w + 0].zzzz, r9.xyzx
    mad r9.xyz, r9.xyzx, r3.wwww, r6.xyzx
    sample_l r9.xyzw, r9.xyzx, t9.xyzw, s2, l(0.000000)
    mad r8.w, r2.z, cb2[1].w, -r9.x
    div_sat r8.w, r8.w, r4.w
    add r8.w, -r8.w, l(1.000000)
    add r6.w, r6.w, r8.w
    iadd r7.w, r7.w, l(1)
  endloop
  mul r2.z, r6.w, l(0.040000)
else
  mov r2.z, l(1.000000)
endif
add r2.y, -r2.z, r2.y
mad r2.x, r2.x, r2.y, r2.z
dp3 r2.y, r4.xyzx, r4.xyzx
sample r6.xyzw, r2.yyyy, t6.xyzw, s4
sample r4.xyzw, r4.xyzx, t7.xyzw, s3
mul r2.y, r4.w, r6.x
mul r2.x, r2.x, r2.y
mul r2.xyz, r2.xxxx, cb0[2].xyzx
dp3 r3.w, v3.xyzx, v3.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, v3.xyzx
add r6.xyz, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r2.wwww, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r2.w, -r2.w, l(0.960000), l(0.960000)
mul r5.xyz, r2.wwww, r5.xyzx
add r2.w, -r5.w, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r4.xyzx, r3.xyzx
dp3_sat r3.x, r4.xyzx, r1.xyzx
dp3_sat r3.y, r4.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r2.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r3.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r2.w, r2.w
mad r1.x, -r2.w, r2.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r3.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r3.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r3.y, r0.z, -r3.y
mad r1.x, r1.x, r3.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r3.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r6.xyzx, r6.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r2.xyzx
mul r0.yzw, r2.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r2.x, r0.x, r0.x
mul r2.x, r2.x, r2.x
mul r0.x, r0.x, r2.x
add r2.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r6.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad r0.xyz, r5.xyzx, r1.xyzx, r0.xyzx
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used