// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 473aad0b89b04445-ps.txt
// 3DMigoto: 473aad0b89b04445 |    Unity headers extracted from Midnight Hub_Nature_Terrain PBS
//    Shader "Midnight Hub/Nature/Terrain PBS" {
//      CustomEditor "Rendering.Materials.MaterialFixer"
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Tags { "RenderType"="1500" }
//        Pass 2/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "RenderType"="1500" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Terrain PBS:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 119 12 2
//   undeciphered1a: 7
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" }
//   undeciphered2: 1 12 6 12 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1200
//   Vector 32 [_LightColor0]
//   Vector 1104 [_RoughnessMult2]
//   Vector 1120 [_RoughnessMult1]
//   Vector 1136 [_RoughnessMult0]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 2
//   SetTexture 1 [_Splat0] 2D 3
//   SetTexture 2 [_Splat1] 2D 4
//   SetTexture 3 [_Splat2] 2D 5
//   SetTexture 4 [_Normal0] 2D 6
//   SetTexture 5 [_Normal1] 2D 7
//   SetTexture 6 [_Normal2] 2D 8
//   SetTexture 7 [_Roughness0] 2D 9
//   SetTexture 8 [_Roughness1] 2D 10
//   SetTexture 9 [_Roughness2] 2D 11
//   SetTexture 10 [_ShadowMapTexture] 2D 1
//   SetTexture 11 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:54:59 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 6     zw        2     NONE   float     zw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 7   xyzw        7     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[72], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v2.zw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyw
dcl_output o0.xyzw
dcl_temps 9
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 473aad0b89b04445-ps.txt

mul r7.w, -r7.x, r7.y
mad r8.xyz, -r7.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v6.xyzx, r8.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
sample r2.xyzw, v2.zwzz, t0.xyzw, s2
dp4 r1.w, r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r2.xw, r1.wwww, l(-0.003900, 0.000000, 0.000000, 0.001000)
lt r1.w, r2.x, l(0.000000)
discard_nz r1.w
div r2.xy, r2.yzyy, r2.wwww
sample r3.xyzw, v1.xyxx, t1.xyzw, s3
sample r4.xyzw, v1.zwzz, t2.xyzw, s4
sample r5.xyzw, v2.xyxx, t3.xyzw, s5
mul r1.w, r2.x, r4.w
mad_sat r1.w, r1.w, l(10.000000), r2.x
mul r2.x, r2.y, r5.w
mad_sat r2.x, r2.x, l(10.000000), r2.y
add r2.yzw, -r3.xxyz, r4.xxyz
mad r2.yzw, r1.wwww, r2.yyzw, r3.xxyz
add r3.xyz, -r2.yzwy, r5.xyzx
mad r2.yzw, r2.xxxx, r3.xxyz, r2.yyzw
sample r3.xyzw, v1.xyxx, t4.xyzw, s6
sample r4.xyzw, v1.zwzz, t5.xyzw, s7
sample r5.xyzw, v2.xyxx, t6.xyzw, s8
add r3.xz, -r3.wwyw, r4.wwyw
mad r3.xy, r1.wwww, r3.xzxx, r3.wyww
add r3.zw, -r3.xxxy, r5.wwwy
mad r3.xy, r2.xxxx, r3.zwzz, r3.xyxx
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r3.xyxx, r3.xyxx
min r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
sqrt r3.z, r3.w
sample r4.xyzw, v1.xyxx, t7.xyzw, s9
sample r5.xyzw, v1.zwzz, t8.xyzw, s10
sample r6.xyzw, v2.xyxx, t9.xyzw, s11
mul r4.xy, r4.xyxx, cb0[71].xyxx
mad r4.zw, r5.xxxy, cb0[70].xxxy, -r4.xxxy
mad r4.xy, r1.wwww, r4.zwzz, r4.xyxx
mad r4.zw, r6.xxxy, cb0[69].xxxy, -r4.xxxy
mad r4.xy, r2.xxxx, r4.zwzz, r4.xyxx
mov r5.x, cb4[9].z
mov r5.y, cb4[10].z
mov r5.z, cb4[11].z
dp3 r1.w, r0.xyzx, r5.xyzx
add r5.xyz, v6.xyzx, -cb3[25].xyzx
dp3 r2.x, r5.xyzx, r5.xyzx
sqrt r2.x, r2.x
add r2.x, -r1.w, r2.x
mad r1.w, cb3[25].w, r2.x, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
eq r2.x, cb5[0].x, l(1.000000)
if_nz r2.x
  eq r2.x, cb5[0].y, l(1.000000)
  mul r5.xyz, v6.yyyy, cb5[2].xyzx
  mad r5.xyz, cb5[1].xyzx, v6.xxxx, r5.xyzx
  mad r5.xyz, cb5[3].xyzx, v6.zzzz, r5.xyzx
  add r5.xyz, r5.xyzx, cb5[4].xyzx
  movc r5.xyz, r2.xxxx, r5.xyzx, v6.xyzx
  add r5.xyz, r5.xyzx, -cb5[6].xyzx
  mul r5.yzw, r5.xxyz, cb5[5].xxyz
  mad r2.x, r5.y, l(0.250000), l(0.750000)
  mad r3.w, cb5[0].z, l(0.500000), l(0.750000)
  max r5.x, r2.x, r3.w
  sample r5.xyzw, r5.xzwx, t11.xyzw, s0
else
  mov r5.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r2.x, r5.xyzw, cb2[45].xyzw
div r4.zw, v7.xxxy, v7.wwww
sample r5.xyzw, r4.zwzz, t10.xyzw, s1
add r2.x, r2.x, -r5.x
mad r1.w, r1.w, r2.x, r5.x
dp3 r5.x, v3.xyzx, r3.xyzx
dp3 r5.y, v4.xyzx, r3.xyzx
dp3 r5.z, v5.xyzx, r3.xyzx
mul r3.xyz, r1.wwww, cb0[2].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
add r6.xyz, r2.yzwy, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r4.xxxx, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r1.w, -r4.x, l(0.960000), l(0.960000)
mul r2.xyz, r1.wwww, r2.yzwy
add r1.w, -r4.y, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r5.xyzx, r1.xyzx
dp3_sat r1.x, r5.xyzx, cb2[0].xyzx
dp3_sat r1.y, r5.xyzx, r0.xyzx
dp3_sat r0.x, cb2[0].xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r1.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r1.x, l(1.000000)
mul r1.z, r0.z, r0.z
mul r1.z, r1.z, r1.z
mul r0.z, r0.z, r1.z
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.z, -|r0.w|, l(1.000000)
mul r2.w, r1.z, r1.z
mul r2.w, r2.w, r2.w
mul r1.z, r1.z, r2.w
mad r0.y, r0.y, r1.z, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r1.w, r1.w
mad r1.z, -r1.w, r1.w, l(1.000000)
mad r1.w, |r0.w|, r1.z, r0.z
mad r1.z, r1.x, r1.z, r0.z
mul r0.w, |r0.w|, r1.z
mad r0.w, r1.x, r1.w, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.z, r1.y, r0.z, -r1.y
mad r1.y, r1.z, r1.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.y, r1.y, r1.y, l(1.000000012E-007)
div r0.z, r0.z, r1.y
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r1.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r6.xyzx, r6.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r3.xyzx
mul r0.yzw, r3.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r1.w, r0.x, r0.x
mul r1.w, r1.w, r1.w
mul r0.x, r0.x, r1.w
add r3.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r3.xyz, r3.xyzx, r0.xxxx, r6.xyzx
mul r0.xyz, r0.yzwy, r3.xyzx
mad o0.xyz, r2.xyzx, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used