// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 6d33bd70f8762061-ps.txt
// 3DMigoto: 6d33bd70f8762061 |    Unity headers extracted from Midnight Hub_Nature_Cliff
//    Shader "Midnight Hub/Nature/Cliff" {
//      CustomEditor "Rendering.Materials.StandarMaterialEditor"
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Pass 2/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDADD" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Cliff:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 152 13 2
//   undeciphered1a: 11
//   Keywords { "POINT_COOKIE" "LOD_FADE_CROSSFADE" "NORMAL_MULTIPLYER" "APPLY_MOSS" }
//   undeciphered2: 1 13 5 13 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1312
//   Vector 32 [_LightColor0]
//   Float 1152 [_MetalnessMult]
//   Float 1156 [_ShininessMult]
//   Vector 1168 [_Normal_ST]
//   Vector 1200 [_Color]
//   Float 1216 [_NormalMapMultiplyer]
//   Vector 1232 [_MossAlbedoMap_ST]
//   Vector 1248 [_DetailNormal_ST]
//   Float 1264 [_MossMetalnessMult]
//   Float 1268 [_MossShininessMult]
//   Float 1272 [_MossSpread]
//   Float 1296 [_Cutoff]
//   Matrix 1088 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityPerDraw" 160
//   Vector 128 [unity_LODFade]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Normal] 2D 4
//   SetTexture 1 [_MainTex] 2D 5
//   SetTexture 2 [_Roughness] 2D 6
//   SetTexture 3 [_DitherMaskLOD2D] 2D 1
//   SetTexture 4 [_DetailAlbedo] 2D 10
//   SetTexture 5 [_DetailNormal] 2D 11
//   SetTexture 6 [_DetailRoughness] 2D 12
//   SetTexture 7 [_MossAlbedoMap] 2D 7
//   SetTexture 8 [_MossNormalMap] 2D 8
//   SetTexture 9 [_MossRoughnessMap] 2D 9
//   SetTexture 10 [_LightTextureB0] 2D 3
//   SetTexture 11 [_LightTexture0] CUBE 2
//   SetTexture 12 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityPerDraw" 3
//   BindCB "UnityProbeVolume" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:57:00 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 6     zw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[82], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[9], immediateIndexed
dcl_constantbuffer cb4[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texturecube (float,float,float,float) t11
dcl_resource_texture3d (float,float,float,float) t12
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_temps 13
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 6d33bd70f8762061-ps.txt

mul r11.w, -r11.x, r11.y
mad r12.xyz, -r11.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v5.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
add r2.xyz, -v5.xyzx, r12.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mad r3.xy, v1.xyxx, cb0[73].xyxx, cb0[73].zwzz
sample r4.xyzw, r3.xyxx, t0.xyzw, s4
add r5.xy, r4.wyww, r4.wyww
mad r3.zw, r4.wwwy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.w, r3.zwzz, r3.zwzz
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r5.z, r1.w
sample r4.xyzw, r3.xyxx, t1.xyzw, s5
sample r3.xyzw, r3.xyxx, t2.xyzw, s6
add r5.xyz, r5.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r5.xyz, cb0[76].xxxx, r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r4.xyz, r4.xyzx, cb0[75].xyzx
div r6.xy, v6.xyxx, v6.zzzz
frc r1.w, r6.y
mad r6.z, r1.w, l(0.062500), cb3[8].y
sample r6.xyzw, r6.xzxx, t3.xyzw, s1
add r1.w, r6.w, l(-0.500000)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
dp3 r1.w, v3.xyzx, r5.xyzx
mad r3.zw, v1.xxxy, cb0[78].xxxy, cb0[78].zzzw
sample r6.xyzw, r3.zwzz, t4.xyzw, s10
mul r7.xyz, r4.xyzx, r6.xyzx
sample r8.xyzw, r3.zwzz, t5.xyzw, s11
mad r8.xy, r8.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r8.xyxx, r8.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r8.z, r2.w
sample r9.xyzw, r3.zwzz, t6.xyzw, s12
mul r3.zw, r9.xxxy, cb0[72].xxxy
mad r3.xy, r3.xyxx, cb0[72].xyxx, r3.zwzz
mul r3.zw, r3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r9.xy, v1.xyxx, cb0[77].xyxx, cb0[77].zwzz
sample r10.xyzw, r9.xyxx, t7.xyzw, s7
add r2.w, r10.w, l(0.500000)
mul r1.w, r1.w, r2.w
mul_sat r1.w, r1.w, cb0[79].z
mad r4.xyz, -r4.xyzx, r6.xyzx, r10.xyzx
mad r4.xyz, r1.wwww, r4.xyzx, r7.xyzx
sample r6.xyzw, r9.xyxx, t8.xyzw, s8
mad r6.xy, r6.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r6.z, r2.w
add r6.xyz, -r8.xyzx, r6.xyzx
mad r6.xyz, r1.wwww, r6.xyzx, r8.xyzx
dp3 r2.w, r6.xyzx, r6.xyzx
rsq r2.w, r2.w
mul r6.xyz, r2.wwww, r6.xyzx
sample r7.xyzw, r9.xyxx, t9.xyzw, s9
mul r7.zw, r1.wwww, cb0[79].xxxy
mad r3.xy, -r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), r7.xyxx
mad r3.xy, r7.zwzz, r3.xyxx, r3.zwzz
mov r5.w, -r5.x
mul r7.xyz, r5.xzyx, l(1.000000, 1.000000, -1.000000, 0.000000)
mul r7.xyz, r6.yyyy, r7.xyzx
mad r6.xyw, r6.xxxx, r5.zyzw, r7.xyxz
mad r5.xyz, r6.zzzz, r5.xyzx, r6.xywx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
add r1.w, -cb0[81].x, l(1.000000)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
mul r6.xyz, v5.yyyy, cb0[69].xyzx
mad r6.xyz, cb0[68].xyzx, v5.xxxx, r6.xyzx
mad r6.xyz, cb0[70].xyzx, v5.zzzz, r6.xyzx
add r6.xyz, r6.xyzx, cb0[71].xyzx
eq r1.w, cb4[0].x, l(1.000000)
if_nz r1.w
  eq r1.w, cb4[0].y, l(1.000000)
  mul r7.xyz, v5.yyyy, cb4[2].xyzx
  mad r7.xyz, cb4[1].xyzx, v5.xxxx, r7.xyzx
  mad r7.xyz, cb4[3].xyzx, v5.zzzz, r7.xyzx
  add r7.xyz, r7.xyzx, cb4[4].xyzx
  movc r7.xyz, r1.wwww, r7.xyzx, v5.xyzx
  add r7.xyz, r7.xyzx, -cb4[6].xyzx
  mul r7.yzw, r7.xxyz, cb4[5].xxyz
  mad r1.w, r7.y, l(0.250000), l(0.750000)
  mad r2.w, cb4[0].z, l(0.500000), l(0.750000)
  max r7.x, r1.w, r2.w
  sample r7.xyzw, r7.xzwx, t12.xyzw, s0
else
  mov r7.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.w, r7.xyzw, cb2[45].xyzw
dp3 r2.w, r6.xyzx, r6.xyzx
sample r7.xyzw, r2.wwww, t10.xyzw, s3
sample r6.xyzw, r6.xyzx, t11.xyzw, s2
mul r2.w, r6.w, r7.x
mul r1.w, r1.w, r2.w
dp3 r6.x, v2.xyzx, r5.xyzx
dp3 r6.y, v3.xyzx, r5.xyzx
dp3 r6.z, v4.xyzx, r5.xyzx
mul r5.xyz, r1.wwww, cb0[2].xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
add r7.xyz, r4.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r7.xyz, r3.xxxx, r7.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r1.w, -r3.x, l(0.960000), l(0.960000)
mul r3.xzw, r1.wwww, r4.xxyz
add r1.w, -r3.y, l(1.000000)
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r6.xyzx, r2.xyzx
dp3_sat r2.x, r6.xyzx, r1.xyzx
dp3_sat r2.y, r6.xyzx, r0.xyzx
dp3_sat r0.x, r1.xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r1.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r2.x, l(1.000000)
mul r1.x, r0.z, r0.z
mul r1.x, r1.x, r1.x
mul r0.z, r0.z, r1.x
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.x, -|r0.w|, l(1.000000)
mul r1.y, r1.x, r1.x
mul r1.y, r1.y, r1.y
mul r1.x, r1.x, r1.y
mad r0.y, r0.y, r1.x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r1.w, r1.w
mad r1.x, -r1.w, r1.w, l(1.000000)
mad r1.y, |r0.w|, r1.x, r0.z
mad r1.x, r2.x, r1.x, r0.z
mul r0.w, |r0.w|, r1.x
mad r0.w, r2.x, r1.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.z, r0.z, r0.z
mad r1.x, r2.y, r0.z, -r2.y
mad r1.x, r1.x, r2.y, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r1.x, r1.x, r1.x, l(1.000000012E-007)
div r0.z, r0.z, r1.x
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(3.14159274)
mul r0.yz, r2.xxxx, r0.yyzy
max r0.z, r0.z, l(0.000000)
dp3 r0.w, r7.xyzx, r7.xyzx
ne r0.w, r0.w, l(0.000000)
and r0.w, r0.w, l(0x3f800000)
mul r0.z, r0.w, r0.z
mul r1.xyz, r0.yyyy, r5.xyzx
mul r0.yzw, r5.xxyz, r0.zzzz
add r0.x, -r0.x, l(1.000000)
mul r1.w, r0.x, r0.x
mul r1.w, r1.w, r1.w
mul r0.x, r0.x, r1.w
add r2.xyz, -r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, r2.xyzx, r0.xxxx, r7.xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
mad o0.xyz, r3.xzwx, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used