// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 5ec7168c56e03625-ps.txt
// 3DMigoto: 5ec7168c56e03625 |    Unity headers extracted from Legacy Shaders_Diffuse
//    Shader "Legacy Shaders/Diffuse" {
//      Fallback "Legacy Shaders/VertexLit"
//      SubShader 1/1 {
//        LOD 200
//        Tags { "RenderType"="Opaque" }
//        Pass 1/6 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Legacy Shaders_Diffuse:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 52 6 4
//   undeciphered1a: 6
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "INSTANCING_ON" }
//   undeciphered2: 1 3 6 3 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1120
//   Vector 32 [_LightColor0]
//   Vector 1088 [_Color]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 608 [unity_SHAr]
//   Vector 624 [unity_SHAg]
//   Vector 640 [unity_SHAb]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 2
//   SetTexture 1 [_ShadowMapTexture] 2D 1
//   SetTexture 2 [unity_ProbeVolumeSH] 3D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:56:15 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyzw        5     NONE   float   xy w
// TEXCOORD                 6   xyzw        6     NONE   float
// SV_InstanceID            0   x           7     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[69], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyw
dcl_output o0.xyzw
dcl_temps 8
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 5ec7168c56e03625-ps.txt

mul r6.w, -r6.x, r6.y
mad r7.xyz, -r6.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s2
mul r0.xyz, r0.xyzx, cb0[68].xyzx
add r1.xyz, -v3.xyzx, r7.xyzx
mov r2.x, cb4[9].z
mov r2.y, cb4[10].z
mov r2.z, cb4[11].z
dp3 r0.w, r1.xyzx, r2.xyzx
add r1.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
sqrt r1.x, r1.x
add r1.x, -r0.w, r1.x
mad r0.w, cb3[25].w, r1.x, r0.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
eq r1.x, cb5[0].x, l(1.000000)
if_nz r1.x
  eq r1.y, cb5[0].y, l(1.000000)
  mul r2.xyz, v3.yyyy, cb5[2].xyzx
  mad r2.xyz, cb5[1].xyzx, v3.xxxx, r2.xyzx
  mad r2.xyz, cb5[3].xyzx, v3.zzzz, r2.xyzx
  add r2.xyz, r2.xyzx, cb5[4].xyzx
  movc r1.yzw, r1.yyyy, r2.xxyz, v3.xxyz
  add r1.yzw, r1.yyzw, -cb5[6].xxyz
  mul r2.yzw, r1.yyzw, cb5[5].xxyz
  mad r1.y, r2.y, l(0.250000), l(0.750000)
  mad r1.z, cb5[0].z, l(0.500000), l(0.750000)
  max r2.x, r1.z, r1.y
  sample r2.xyzw, r2.xzwx, t2.xyzw, s0
else
  mov r2.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.y, r2.xyzw, cb2[45].xyzw
div r1.zw, v5.xxxy, v5.wwww
sample r2.xyzw, r1.zwzz, t1.xyzw, s1
add r1.y, r1.y, -r2.x
mad r0.w, r0.w, r1.y, r2.x
mul r1.yzw, r0.wwww, cb0[2].xxyz
if_nz r1.x
  eq r0.w, cb5[0].y, l(1.000000)
  mul r2.xyz, v3.yyyy, cb5[2].xyzx
  mad r2.xyz, cb5[1].xyzx, v3.xxxx, r2.xyzx
  mad r2.xyz, cb5[3].xyzx, v3.zzzz, r2.xyzx
  add r2.xyz, r2.xyzx, cb5[4].xyzx
  movc r2.xyz, r0.wwww, r2.xyzx, v3.xyzx
  add r2.xyz, r2.xyzx, -cb5[6].xyzx
  mul r2.yzw, r2.xxyz, cb5[5].xxyz
  mul r0.w, r2.y, l(0.250000)
  mul r1.x, cb5[0].z, l(0.500000)
  mad r2.y, -cb5[0].z, l(0.500000), l(0.250000)
  max r0.w, r0.w, r1.x
  min r2.x, r2.y, r0.w
  sample r3.xyzw, r2.xzwx, t2.xyzw, s0
  add r4.xyz, r2.xzwx, l(0.250000, 0.000000, 0.000000, 0.000000)
  sample r4.xyzw, r4.xyzx, t2.xyzw, s0
  add r2.xyz, r2.xzwx, l(0.500000, 0.000000, 0.000000, 0.000000)
  sample r2.xyzw, r2.xyzx, t2.xyzw, s0
  mov r5.xyz, v2.xyzx
  mov r5.w, l(1.000000)
  dp4 r3.x, r3.xyzw, r5.xyzw
  dp4 r3.y, r4.xyzw, r5.xyzw
  dp4 r3.z, r2.xyzw, r5.xyzw
else
  mov r2.xyz, v2.xyzx
  mov r2.w, l(1.000000)
  dp4 r3.x, cb2[38].xyzw, r2.xyzw
  dp4 r3.y, cb2[39].xyzw, r2.xyzw
  dp4 r3.z, cb2[40].xyzw, r2.xyzw
endif
add r2.xyz, r3.xyzx, v4.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
dp3 r0.w, v2.xyzx, cb2[0].xyzx
max r0.w, r0.w, l(0.000000)
mul r1.xyz, r0.xyzx, r1.yzwy
mul r0.xyz, r0.xyzx, r2.xyzx
mad o0.xyz, r1.xyzx, r0.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used