// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 2a394c9d2ae55896-ps.txt
// 3DMigoto: 2a394c9d2ae55896 |    Unity headers extracted from Standard
//    Shader "Standard" {
//      CustomEditor "StandardShaderGUI"
//      Fallback "VertexLit"
// 1:   SubShader 1/2 {
// 2:   SubShader 2/2 {
// 2:     LOD 150
// 1:     LOD 300
//        Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
// 2:     Pass 1/4 {
// 1:     Pass 1/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite [_ZWrite]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 159 7 6
//   undeciphered1a: 15
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "DYNAMICLIGHTMAP_ON" "_EMISSION" "_METALLICGLOSSMAP" }
//   undeciphered2: 1 9 7 8 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1200
//   Vector 16 [unity_DynamicLightmap_HDR]
//   Vector 32 [_LightColor0]
//   Vector 1088 [_Color]
//   Float 1168 [_GlossMapScale]
//   Float 1172 [_OcclusionStrength]
//   Vector 1184 [_EmissionColor]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityReflectionProbes" 128
//   Vector 0 [unity_SpecCube0_BoxMax]
//   Vector 16 [unity_SpecCube0_BoxMin]
//   Vector 32 [unity_SpecCube0_ProbePosition]
//   Vector 48 [unity_SpecCube0_HDR]
//   Vector 64 [unity_SpecCube1_BoxMax]
//   Vector 80 [unity_SpecCube1_BoxMin]
//   Vector 96 [unity_SpecCube1_ProbePosition]
//   Vector 112 [unity_SpecCube1_HDR]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 3
//   SetTexture 1 [_MetallicGlossMap] 2D 4
//   SetTexture 2 [_ShadowMapTexture] 2D 7
//   SetTexture 3 [_OcclusionMap] 2D 5
//   SetTexture 4 [_EmissionMap] 2D 6
//   SetTexture 5 [unity_DynamicLightmap] 2D 0
//   SetTexture 6 [unity_SpecCube0] CUBE 1
//   SetTexture 7 [unity_SpecCube1] CUBE -1
//   SetTexture 8 [unity_ProbeVolumeSH] 3D 2
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityReflectionProbes" 5
//   BindCB "UnityProbeVolume" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:53:23 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float      w
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float     zw
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[75], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[8], immediateIndexed
dcl_constantbuffer cb6[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.w
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.zw
dcl_input_ps linear v7.xyw
dcl_output o0.xyzw
dcl_temps 17
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r15.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 2a394c9d2ae55896-ps.txt

mul r15.w, -r15.x, r15.y
mad r16.xyz, -r15.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t1.xyzw, s4
sample r1.xyzw, v1.xyxx, t0.xyzw, s3
mul r2.xyz, r1.xyzx, cb0[68].xyzx
mad r1.xyz, cb0[68].xyzx, r1.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r1.xyz, r0.xxxx, r1.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r0.x, -r0.x, l(0.960000), l(0.960000)
mul r2.xyz, r0.xxxx, r2.xyzx
dp3 r0.y, v5.xyzx, v5.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, v5.xyzx
dp3 r0.y, v2.xyzx, v2.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, v2.xyzx
mov r5.x, v3.w
mov r5.y, v4.w
mov r5.z, v5.w
add r6.xyz, -r5.xyzx, r16.xyzx
mov r7.x, cb4[9].z
mov r7.y, cb4[10].z
mov r7.z, cb4[11].z
dp3 r0.z, r6.xyzx, r7.xyzx
add r6.xyz, r5.xyzx, -cb3[25].xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
sqrt r1.w, r1.w
add r1.w, -r0.z, r1.w
mad r0.z, cb3[25].w, r1.w, r0.z
mad_sat r0.z, r0.z, cb3[24].z, cb3[24].w
eq r1.w, cb6[0].x, l(1.000000)
if_nz r1.w
  eq r1.w, cb6[0].y, l(1.000000)
  mul r6.xyz, v4.wwww, cb6[2].xyzx
  mad r6.xyz, cb6[1].xyzx, v3.wwww, r6.xyzx
  mad r6.xyz, cb6[3].xyzx, v5.wwww, r6.xyzx
  add r6.xyz, r6.xyzx, cb6[4].xyzx
  movc r6.xyz, r1.wwww, r6.xyzx, r5.xyzx
  add r6.xyz, r6.xyzx, -cb6[6].xyzx
  mul r6.yzw, r6.xxyz, cb6[5].xxyz
  mad r1.w, r6.y, l(0.250000), l(0.750000)
  mad r2.w, cb6[0].z, l(0.500000), l(0.750000)
  max r6.x, r1.w, r2.w
  sample r6.xyzw, r6.xzwx, t8.xyzw, s2
else
  mov r6.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.w, r6.xyzw, cb2[45].xyzw
div r6.xy, v7.xyxx, v7.wwww
sample r6.xyzw, r6.xyxx, t2.xyzw, s7
add r1.w, r1.w, -r6.x
mad r0.z, r0.z, r1.w, r6.x
sample r6.xyzw, v1.xyxx, t3.xyzw, s5
add r1.w, -cb0[73].y, l(1.000000)
mad r1.w, r6.y, cb0[73].y, r1.w
mad r2.w, -r0.w, cb0[73].x, l(1.000000)
dp3 r3.w, r4.xyzx, r3.xyzx
add r3.w, r3.w, r3.w
mad r6.xyz, r3.xyzx, -r3.wwww, r4.xyzx
mul r7.xyz, r0.zzzz, cb0[2].xyzx
sample r8.xyzw, v6.zwzz, t5.xyzw, s0
mul r0.z, r8.w, cb0[1].x
mul r8.xyz, r8.xyzx, r0.zzzz
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, cb0[1].yyyy
exp r8.xyz, r8.xyzx
lt r0.z, l(0.000000), cb5[2].w
if_nz r0.z
  dp3 r0.z, r6.xyzx, r6.xyzx
  rsq r0.z, r0.z
  mul r9.xyz, r0.zzzz, r6.xyzx
  add r10.xyz, -r5.xyzx, cb5[0].xyzx
  div r10.xyz, r10.xyzx, r9.xyzx
  add r11.xyz, -r5.xyzx, cb5[1].xyzx
  div r11.xyz, r11.xyzx, r9.xyzx
  lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
  movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
  min r0.z, r10.y, r10.x
  min r0.z, r10.z, r0.z
  add r10.xyz, r5.xyzx, -cb5[2].xyzx
  mad r9.xyz, r9.xyzx, r0.zzzz, r10.xyzx
else
  mov r9.xyz, r6.xyzx
endif
mad r0.z, -r2.w, l(0.700000), l(1.700000)
mul r0.z, r0.z, r2.w
mul r0.z, r0.z, l(6.000000)
sample_l r9.xyzw, r9.xyzx, t6.xyzw, s1, r0.z
add r3.w, r9.w, l(-1.000000)
mad r3.w, cb5[3].w, r3.w, l(1.000000)
log r3.w, r3.w
mul r3.w, r3.w, cb5[3].y
exp r3.w, r3.w
mul r3.w, r3.w, cb5[3].x
mul r10.xyz, r9.xyzx, r3.wwww
lt r4.w, cb5[1].w, l(0.999990)
if_nz r4.w
  lt r4.w, l(0.000000), cb5[6].w
  if_nz r4.w
    dp3 r4.w, r6.xyzx, r6.xyzx
    rsq r4.w, r4.w
    mul r11.xyz, r4.wwww, r6.xyzx
    add r12.xyz, -r5.xyzx, cb5[4].xyzx
    div r12.xyz, r12.xyzx, r11.xyzx
    add r13.xyz, -r5.xyzx, cb5[5].xyzx
    div r13.xyz, r13.xyzx, r11.xyzx
    lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xyzx
    movc r12.xyz, r14.xyzx, r12.xyzx, r13.xyzx
    min r4.w, r12.y, r12.x
    min r4.w, r12.z, r4.w
    add r5.xyz, r5.xyzx, -cb5[6].xyzx
    mad r6.xyz, r11.xyzx, r4.wwww, r5.xyzx
  endif
  sample_l r5.xyzw, r6.xyzx, t7.xyzw, s1, r0.z
  add r0.z, r5.w, l(-1.000000)
  mad r0.z, cb5[7].w, r0.z, l(1.000000)
  log r0.z, r0.z
  mul r0.z, r0.z, cb5[7].y
  exp r0.z, r0.z
  mul r0.z, r0.z, cb5[7].x
  mul r5.xyz, r5.xyzx, r0.zzzz
  mad r6.xyz, r3.wwww, r9.xyzx, -r5.xyzx
  mad r10.xyz, cb5[1].wwww, r6.xyzx, r5.xyzx
endif
mul r5.xyz, r1.wwww, r10.xyzx
mad r6.xyz, -v2.xyzx, r0.yyyy, cb2[0].xyzx
dp3 r0.y, r6.xyzx, r6.xyzx
max r0.y, r0.y, l(0.001000)
rsq r0.y, r0.y
mul r6.xyz, r0.yyyy, r6.xyzx
dp3 r0.y, r3.xyzx, -r4.xyzx
dp3_sat r0.z, r3.xyzx, cb2[0].xyzx
dp3_sat r3.x, r3.xyzx, r6.xyzx
dp3_sat r3.y, cb2[0].xyzx, r6.xyzx
mul r3.z, r3.y, r3.y
dp2 r3.z, r3.zzzz, r2.wwww
add r3.z, r3.z, l(-0.500000)
add r3.w, -r0.z, l(1.000000)
mul r4.x, r3.w, r3.w
mul r4.x, r4.x, r4.x
mul r3.w, r3.w, r4.x
mad r3.w, r3.z, r3.w, l(1.000000)
add r4.x, -|r0.y|, l(1.000000)
mul r4.y, r4.x, r4.x
mul r4.y, r4.y, r4.y
mul r4.x, r4.x, r4.y
mad r3.z, r3.z, r4.x, l(1.000000)
mul r3.z, r3.z, r3.w
mul r3.z, r0.z, r3.z
mul r3.w, r2.w, r2.w
mad r2.w, -r2.w, r2.w, l(1.000000)
mad r4.y, |r0.y|, r2.w, r3.w
mad r2.w, r0.z, r2.w, r3.w
mul r0.y, |r0.y|, r2.w
mad r0.y, r0.z, r4.y, r0.y
add r0.y, r0.y, l(0.000010)
div r0.y, l(0.500000), r0.y
mul r2.w, r3.w, r3.w
mad r4.y, r3.x, r2.w, -r3.x
mad r3.x, r4.y, r3.x, l(1.000000)
mul r2.w, r2.w, l(0.318309873)
mad r3.x, r3.x, r3.x, l(1.000000012E-007)
div r2.w, r2.w, r3.x
mul r0.y, r0.y, r2.w
mul r0.y, r0.y, l(3.14159274)
mul r0.y, r0.z, r0.y
max r0.y, r0.y, l(0.000000)
mad r0.z, r3.w, r3.w, l(1.000000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
dp3 r2.w, r1.xyzx, r1.xyzx
ne r2.w, r2.w, l(0.000000)
and r2.w, r2.w, l(0x3f800000)
mul r0.y, r0.y, r2.w
mad r0.x, r0.w, cb0[73].x, -r0.x
add_sat r0.x, r0.x, l(1.000000)
mul r3.xzw, r3.zzzz, r7.xxyz
mad r3.xzw, r8.xxyz, r1.wwww, r3.xxzw
mul r4.yzw, r7.xxyz, r0.yyyy
add r0.y, -r3.y, l(1.000000)
mul r0.w, r0.y, r0.y
mul r0.w, r0.w, r0.w
mul r0.y, r0.y, r0.w
add r6.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r6.xyz, r6.xyzx, r0.yyyy, r1.xyzx
mul r4.yzw, r4.yyzw, r6.xxyz
mad r2.xyz, r2.xyzx, r3.xzwx, r4.yzwy
mul r0.yzw, r5.xxyz, r0.zzzz
add r3.xyz, -r1.xyzx, r0.xxxx
mad r1.xyz, r4.xxxx, r3.xyzx, r1.xyzx
mad r0.xyz, r0.yzwy, r1.xyzx, r2.xyzx
sample r1.xyzw, v1.xyxx, t4.xyzw, s6
mad o0.xyz, r1.xyzx, cb0[74].xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used