// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 45791b18ffcc74f5-ps.txt
// 3DMigoto: 45791b18ffcc74f5 |    Unity headers extracted from Standard
//    Shader "Standard" {
//      CustomEditor "StandardShaderGUI"
//      Fallback "VertexLit"
//      SubShader 1/2 {
//        LOD 300
//        Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
//        Pass 2/5 {
//          Name "FORWARD_DELTA"
//          Tags { "LIGHTMODE"="FORWARDADD" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 153 4 6
//   undeciphered1a: 9
//   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" }
//   undeciphered2: 1 5 6 5 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1264
//   Vector 32 [_LightColor0]
//   Vector 1088 [_Color]
//   Float 1160 [_Metallic]
//   Float 1164 [_Glossiness]
//   Matrix 1200 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   ConstBuffer "UnityLighting" 752
//   Vector 16 [_LightPositionRange]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   Matrix 272 [unity_MatrixVP]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 3
//   SetTexture 1 [unity_RandomRotation16] 2D 1
//   SetTexture 2 [_LightTexture0] 2D 4
//   SetTexture 3 [unity_ProbeVolumeSH] 3D 0
//   SetTexture 4 [_ShadowMapTexture] CUBE 2
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:54:52 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float      w
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xy          7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { 0.123298101, -0.0392337516, -0.635181785, 0.217271104},
                              { -0.562537730, -0.360242814, -0.149960607, 0.232067496},
                              { 0.640371919, 0.0682112277, -0.679780, 0.688492417},
                              { 0.281338692, -0.588158786, -0.775864720, -0.253409},
                              { -0.573121786, 0.270057201, -0.473191589, -0.283272296},
                              { 0.203316599, 0.419773906, -0.333007902, 0.643005908},
                              { 0.846795797, -0.354558408, -0.138415098, -0.0983022526},
                              { -0.423045099, -0.797441, -0.818232715, -0.564593911},
                              { 0.719025314, 0.569357514, -0.919847190, 0.0654980168},
                              { 0.0381546803, -0.991417110, -0.142208502, -0.487210900},
                              { -0.223626494, 0.502861381, -0.498083293, -0.588559926},
                              { 0.172225401, 0.983663, -0.332615912, -0.849614799},
                              { -0.291246414, 0.898051202, 0.306673586, -0.140199706},
                              { -0.898414791, -0.0876278579, 0.114831701, 0.374455},
                              { -0.699508488, 0.673418522, -0.0388568006, 0.807132900},
                              { -0.293196, -0.0628911927, 0.410288513, 0.696029484},
                              { 0, 0, 0.556387722, 0.337537706},
                              { 0, 0, -0.0178657603, -0.887376487},
                              { 0, 0, 0.234991, -0.455843806},
                              { 0, 0, 0.620677471, -0.155100495},
                              { 0, 0, 0.664064229, -0.569142699},
                              { 0, 0, 0.731272578, 0.583016813},
                              { 0, 0, 0.887970686, 0.0571521297},
                              { 0, 0, 0.312829614, -0.830803},
                              { 0, 0, 0.868976414, -0.339797288} }
dcl_constantbuffer cb0[79], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[24], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.w
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyz
dcl_output o0.xyzw
dcl_temps 11
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 45791b18ffcc74f5-ps.txt

mul r9.w, -r9.x, r9.y
mad r10.xyz, -r9.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s3
mul r1.xyz, r0.xyzx, cb0[68].xyzx
mad r0.xyz, cb0[68].xyzx, r0.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r0.xyz, cb0[72].zzzz, r0.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r0.w, -cb0[72].z, l(0.960000), l(0.960000)
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, v5.xyzx, v5.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, v5.xyzx
dp3 r0.w, v2.xyzx, v2.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, v2.xyzx
mul r4.xyz, v6.yyyy, cb0[76].xyzx
mad r4.xyz, cb0[75].xyzx, v6.xxxx, r4.xyzx
mad r4.xyz, cb0[77].xyzx, v6.zzzz, r4.xyzx
add r4.xyz, r4.xyzx, cb0[78].xyzx
add r5.xyz, -v6.xyzx, r10.xyzx
mov r6.x, cb4[9].z
mov r6.y, cb4[10].z
mov r6.z, cb4[11].z
dp3 r0.w, r5.xyzx, r6.xyzx
add r5.xyz, v6.xyzx, -cb3[25].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
sqrt r1.w, r1.w
add r1.w, -r0.w, r1.w
mad r0.w, cb3[25].w, r1.w, r0.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
eq r1.w, cb5[0].x, l(1.000000)
if_nz r1.w
  eq r1.w, cb5[0].y, l(1.000000)
  mul r5.xyz, v6.yyyy, cb5[2].xyzx
  mad r5.xyz, cb5[1].xyzx, v6.xxxx, r5.xyzx
  mad r5.xyz, cb5[3].xyzx, v6.zzzz, r5.xyzx
  add r5.xyz, r5.xyzx, cb5[4].xyzx
  movc r5.xyz, r1.wwww, r5.xyzx, v6.xyzx
  add r5.xyz, r5.xyzx, -cb5[6].xyzx
  mul r5.yzw, r5.xxyz, cb5[5].xxyz
  mad r1.w, r5.y, l(0.250000), l(0.750000)
  mad r2.w, cb5[0].z, l(0.500000), l(0.750000)
  max r5.x, r1.w, r2.w
  sample r5.xyzw, r5.xzwx, t3.xyzw, s0
else
  mov r5.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.w, r5.xyzw, cb2[45].xyzw
lt r2.w, r0.w, l(0.990000)
if_nz r2.w
  add r5.xyz, v6.xyzx, -cb2[1].xyzx
  dp3 r2.w, r5.xyzx, r5.xyzx
  sqrt r2.w, r2.w
  mul r3.w, r2.w, cb2[1].w
  mul r6.xyz, v6.yyyy, cb4[18].xywx
  mad r6.xyz, cb4[17].xywx, v6.xxxx, r6.xyzx
  mad r6.xyz, cb4[19].xywx, v6.zzzz, r6.xyzx
  add r6.xyz, r6.xyzx, cb4[20].xywx
  mul r7.xz, r6.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000)
  mul r4.w, r6.y, cb1[5].x
  mul r7.w, r4.w, l(0.500000)
  add r6.xy, r7.zzzz, r7.xwxx
  div r6.xy, r6.xyxx, r6.zzzz
  sample r6.xyzw, r6.xyxx, t1.xyzw, s1
  mul r7.xyz, r6.xyzx, l(45.543201, 12.989800, 78.233002, 0.000000)
  mad r6.xyz, r6.zxyz, l(12.989800, 78.233002, 45.543201, 0.000000), -r7.xyzx
  sincos r6.xyz, null, r6.xyzx
  mul r6.xyz, r6.xyzx, l(43758.546875, 43758.546875, 43758.546875, 0.000000)
  frc r6.xyz, r6.xyzx
  mad r6.xyz, r6.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000), l(0.000100, 0.000100, 0.000100, 0.000000)
  mul r7.xyz, r5.zxyz, r6.xyzx
  mad r6.xyz, r5.yzxy, r6.yzxy, -r7.xyzx
  dp3 r4.w, r6.xyzx, r6.xyzx
  rsq r4.w, r4.w
  mul r6.xyz, r4.wwww, r6.xyzx
  mul r7.xyz, r5.zxyz, r6.yzxy
  mad r7.xyz, r5.yzxy, r6.zxyz, -r7.xyzx
  dp3 r4.w, r7.xyzx, r7.xyzx
  rsq r4.w, r4.w
  mul r7.xyz, r4.wwww, r7.xyzx
  add r4.w, -cb3[24].x, l(1.000000)
  mul r4.w, r4.w, l(0.500000)
  mul r6.xyz, r4.wwww, r6.xyzx
  mul r7.xyz, r4.wwww, r7.xyzx
  mov r4.w, l(0)
  mov r5.w, l(0)
  loop
    ige r6.w, r5.w, l(16)
    breakc_nz r6.w
    mul r8.xyz, r7.xyzx, icb[r5.w + 0].yyyy
    mad r8.xyz, r6.xyzx, icb[r5.w + 0].xxxx, r8.xyzx
    add r8.xyz, r5.xyzx, r8.xyzx
    sample_l r8.xyzw, r8.xyzx, t4.xyzw, s2, l(0.000000)
    add r4.w, r4.w, r8.x
    iadd r5.w, r5.w, l(1)
  endloop
  mad r4.w, -r4.w, l(0.062500), r3.w
  div r3.w, r4.w, r3.w
  mul r4.w, cb2[1].w, l(0.015000)
  mov r5.w, l(0)
  mov r6.w, l(0)
  loop
    itof r7.w, r6.w
    ge r7.w, r7.w, l(25.000000)
    breakc_nz r7.w
    mul r8.xyz, r7.xyzx, icb[r6.w + 0].wwww
    mad r8.xyz, r6.xyzx, icb[r6.w + 0].zzzz, r8.xyzx
    mad r8.xyz, r8.xyzx, r3.wwww, r5.xyzx
    sample_l r8.xyzw, r8.xyzx, t4.xyzw, s2, l(0.000000)
    mad r7.w, r2.w, cb2[1].w, -r8.x
    div_sat r7.w, r7.w, r4.w
    add r7.w, -r7.w, l(1.000000)
    add r5.w, r5.w, r7.w
    iadd r6.w, r6.w, l(1)
  endloop
  mul r2.w, r5.w, l(0.040000)
else
  mov r2.w, l(1.000000)
endif
add r1.w, r1.w, -r2.w
mad r0.w, r0.w, r1.w, r2.w
dp3 r1.w, r4.xyzx, r4.xyzx
sample r4.xyzw, r1.wwww, t2.xyzw, s4
mul r0.w, r0.w, r4.x
mov r4.x, v3.w
mov r4.y, v4.w
mov r4.z, v5.w
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r4.xyzx
mul r6.xyz, r0.wwww, cb0[2].xyzx
add r0.w, -cb0[72].w, l(1.000000)
mad r4.xyz, r4.xyzx, r1.wwww, -r3.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
max r1.w, r1.w, l(0.001000)
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
dp3 r1.w, r2.xyzx, -r3.xyzx
dp3_sat r2.w, r2.xyzx, r5.xyzx
dp3_sat r2.x, r2.xyzx, r4.xyzx
dp3_sat r2.y, r5.xyzx, r4.xyzx
mul r2.z, r2.y, r2.y
dp2 r2.z, r2.zzzz, r0.wwww
add r2.z, r2.z, l(-0.500000)
add r3.x, -r2.w, l(1.000000)
mul r3.y, r3.x, r3.x
mul r3.y, r3.y, r3.y
mul r3.x, r3.x, r3.y
mad r3.x, r2.z, r3.x, l(1.000000)
add r3.y, -|r1.w|, l(1.000000)
mul r3.z, r3.y, r3.y
mul r3.z, r3.z, r3.z
mul r3.y, r3.y, r3.z
mad r2.z, r2.z, r3.y, l(1.000000)
mul r2.z, r2.z, r3.x
mul r2.z, r2.w, r2.z
mul r3.x, r0.w, r0.w
mad r0.w, -r0.w, r0.w, l(1.000000)
mad r3.y, |r1.w|, r0.w, r3.x
mad r0.w, r2.w, r0.w, r3.x
mul r0.w, r0.w, |r1.w|
mad r0.w, r2.w, r3.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r1.w, r3.x, r3.x
mad r3.x, r2.x, r1.w, -r2.x
mad r2.x, r3.x, r2.x, l(1.000000)
mul r1.w, r1.w, l(0.318309873)
mad r2.x, r2.x, r2.x, l(1.000000012E-007)
div r1.w, r1.w, r2.x
mul r0.w, r0.w, r1.w
mul r0.w, r0.w, l(3.14159274)
mul r0.w, r2.w, r0.w
max r0.w, r0.w, l(0.000000)
dp3 r1.w, r0.xyzx, r0.xyzx
ne r1.w, r1.w, l(0.000000)
and r1.w, r1.w, l(0x3f800000)
mul r0.w, r0.w, r1.w
mul r2.xzw, r2.zzzz, r6.xxyz
mul r3.xyz, r6.xyzx, r0.wwww
add r0.w, -r2.y, l(1.000000)
mul r1.w, r0.w, r0.w
mul r1.w, r1.w, r1.w
mul r0.w, r0.w, r1.w
add r4.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r4.xyzx, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
mad o0.xyz, r1.xyzx, r2.xzwx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used