// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 717071a0bb299cb7-vs.txt
// 3DMigoto: 717071a0bb299cb7 | Matched 44 variants of 2 shaders: Double Sided, Standard
//
// ffff0000000:    Unity headers extracted from Double Sided
// 0000fffffff:    Unity headers extracted from Standard
// ffff0000000:    Shader "Double Sided" {
// 0000fffffff:    Shader "Standard" {
//                   CustomEditor "StandardShaderGUI"
//                   Fallback "VertexLit"
//                   SubShader 1/2 {
//                     LOD 300
//                     Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
//                     Pass 4/5 {
//                       Name "DEFERRED"
//                       Tags { "LIGHTMODE"="DEFERRED" "PerformanceChecks"="False" "RenderType"="Opaque" }
//                       Program "vp" {
//                         SubProgram "d3d11" {
//                         }
//                       }
//                     }
//                   }
//                 }
//
// ffff0000000: Unity 5.3 headers extracted from Double Sided:
// 0000fffffff: Unity 5.3 headers extracted from Standard:
//                API d3d11
//                Shader model vs_4_0
//                undeciphered1: 201609010 33 0 0
//                undeciphered1a: 4
// 00040000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "LIGHTMAP_OFF" }
// 04000000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "LIGHTMAP_OFF" }
// 00000080000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000008000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 00000000020:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000000008:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_METALLICGLOSSMAP" }
// 10000000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_NORMALMAP" "LIGHTMAP_OFF" }
// 00000000002:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" }
// 00080000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "LIGHTMAP_OFF" }
// 08000000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "LIGHTMAP_OFF" }
// 00008000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000800000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 00000000800:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000000200:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_METALLICGLOSSMAP" }
// 20000000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_NORMALMAP" "LIGHTMAP_OFF" }
// 00000000080:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" }
// 00002000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000200000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 00000000400:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000000100:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "_METALLICGLOSSMAP" }
// 00200000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" "_NORMALMAP" "LIGHTMAP_OFF" }
// 00000000040:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_EMISSION" }
// 00000020000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000002000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 00000000010:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_METALLICGLOSSMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000000004:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_METALLICGLOSSMAP" }
// 00100000000:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" "_NORMALMAP" "LIGHTMAP_OFF" }
// 00000000001:   Keywords { "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" }
// 00000040000:   Keywords { "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000004000:   Keywords { "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 01000000000:   Keywords { "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_NORMALMAP" "DIRLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 40000000000:   Keywords { "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_NORMALMAP" "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" }
// 00004000000:   Keywords { "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000400000:   Keywords { "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 02000000000:   Keywords { "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_NORMALMAP" "DIRLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 80000000000:   Keywords { "DYNAMICLIGHTMAP_ON" "_EMISSION" "UNITY_HDR_ON" "_NORMALMAP" "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" }
// 00001000000:   Keywords { "DYNAMICLIGHTMAP_ON" "_EMISSION" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000100000:   Keywords { "DYNAMICLIGHTMAP_ON" "_EMISSION" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 00020000000:   Keywords { "DYNAMICLIGHTMAP_ON" "_EMISSION" "_NORMALMAP" "DIRLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 00800000000:   Keywords { "DYNAMICLIGHTMAP_ON" "_EMISSION" "_NORMALMAP" "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" }
// 00000010000:   Keywords { "DYNAMICLIGHTMAP_ON" "_METALLICGLOSSMAP" "_NORMALMAP" "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A" }
// 00000001000:   Keywords { "DYNAMICLIGHTMAP_ON" "_METALLICGLOSSMAP" "_NORMALMAP" }
// 00010000000:   Keywords { "DYNAMICLIGHTMAP_ON" "_NORMALMAP" "DIRLIGHTMAP_OFF" "LIGHTMAP_OFF" }
// 00400000000:   Keywords { "DYNAMICLIGHTMAP_ON" "_NORMALMAP" "LIGHTMAP_OFF" "DIRLIGHTMAP_SEPARATE" }
//                undeciphered2: 1 0 5 0 0 0
//                undeciphered3: 187 6 0 0 1 2 3 4 4 5 5 6 7 8
//                ConstBuffer "$Globals" 1200
//                Vector 1120 [_MainTex_ST]
//                Vector 1136 [_DetailAlbedoMap_ST]
//                Float 1180 [_UVSec]
//                ConstBuffer "UnityPerCamera" 144
//                Vector 64 [_WorldSpaceCameraPos] 3
//                ConstBuffer "UnityPerDraw" 160
//                Vector 144 [unity_WorldTransformParams]
//                Matrix 0 [unity_ObjectToWorld]
//                Matrix 64 [unity_WorldToObject]
//                ConstBuffer "UnityPerFrame" 384
//                Matrix 272 [unity_MatrixVP]
//                ConstBuffer "UnityLightmaps" 32
//                Vector 16 [unity_DynamicLightmapST]
//                BindCB "$Globals" 0
//                BindCB "UnityPerCamera" 1
//                BindCB "UnityPerDraw" 2
//                BindCB "UnityPerFrame" 3
//                BindCB "UnityLightmaps" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:57:12 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// TEXCOORD                 2   xy          4     NONE   float   xy
// TANGENT                  0   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[74], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[24], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xy
dcl_input v4.xy
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 717071a0bb299cb7-vs.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb2[3].xyzw
mul r1.xyzw, r0.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r0.zzzz, r1.xyzw
mad o0.xyzw, cb3[20].xyzw, r0.wwww, r1.xyzw
eq r0.x, cb0[73].w, l(0.000000)
movc r0.xy, r0.xxxx, v2.xyxx, v3.xyxx
mad o1.zw, r0.xxxy, cb0[71].xxxy, cb0[71].zzzw
mad o1.xy, v2.xyxx, cb0[70].xyxx, cb0[70].zwzz
mul r0.xyz, v0.yyyy, cb2[1].xyzx
mad r0.xyz, cb2[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb2[2].xyzx, v0.zzzz, r0.xyzx
mad r0.xyz, cb2[3].xyzx, v0.wwww, r0.xyzx
add o2.xyz, r0.xyzx, -r5.xyzx
mov o3.w, r0.x
mul r1.xyz, v5.yyyy, cb2[1].xyzx
mad r1.xyz, cb2[0].xyzx, v5.xxxx, r1.xyzx
mad r1.xyz, cb2[2].xyzx, v5.zzzz, r1.xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r1.xyz, r0.xxxx, r1.xyzx
mov o3.xyz, r1.xyzx
dp3 r2.x, v1.xyzx, cb2[4].xyzx
dp3 r2.y, v1.xyzx, cb2[5].xyzx
dp3 r2.z, v1.xyzx, cb2[6].xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r2.xyz, r0.xxxx, r2.xyzx
mul r3.xyz, r1.yzxy, r2.zxyz
mad r1.xyz, r2.yzxy, r1.zxyz, -r3.xyzx
mov o5.xyz, r2.xyzx
mul r0.x, v5.w, cb2[9].w
mul o4.xyz, r0.xxxx, r1.xyzx
mov o4.w, r0.y
mov o5.w, r0.z
mad o6.zw, v4.xxxy, cb4[1].xxxy, cb4[1].zzzw
mov o6.xy, l(0,0,0,0)
ret
// Approximately 0 instruction slots used