// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 134bd1fb5da58e60-vs.txt
// 3DMigoto: 134bd1fb5da58e60 | Matched 2 variants of 1 shaders: Midnight Hub/Nature/Foliage
//
//       Unity headers extracted from Midnight Hub_Nature_Foliage
//       Shader "Midnight Hub/Nature/Foliage" {
//         CustomEditor "Rendering.Materials.CutoutMaterialEditor"
//         SubShader 1/1 {
//           Tags { "QUEUE"="AlphaTest" }
//           Pass 3/5 {
//             Name "DEFERRED"
//             Tags { "LIGHTMODE"="DEFERRED" "QUEUE"="AlphaTest" }
//             Program "vp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from Midnight Hub_Nature_Foliage:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201609010 38 0 0
//      undeciphered1a: 4
// 2:   Keywords { "DYNAMICLIGHTMAP_ON" "UNITY_HDR_ON" "_ALPHATEST_ON" "NORMAL_MULTIPLYER" }
// 1:   Keywords { "DYNAMICLIGHTMAP_ON" "_ALPHATEST_ON" "NORMAL_MULTIPLYER" }
//      undeciphered2: 1 0 5 0 0 0
//      undeciphered3: 175 6 0 0 7 8 1 2 3 4 5 6 2 1
//      ConstBuffer "$Globals" 1216
//      Float 1156 [_RedFlex]
//      Float 1160 [_WindFrequency]
//      Vector 1168 [_MainTex_ST]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 0 [_Time]
//      Vector 64 [_WorldSpaceCameraPos] 3
//      ConstBuffer "UnityPerDraw" 160
//      Vector 144 [unity_WorldTransformParams]
//      Matrix 0 [unity_ObjectToWorld]
//      Matrix 64 [unity_WorldToObject]
//      ConstBuffer "UnityPerFrame" 384
//      Matrix 272 [unity_MatrixVP]
//      ConstBuffer "UnityLightmaps" 32
//      Vector 16 [unity_DynamicLightmapST]
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerDraw" 2
//      BindCB "UnityPerFrame" 3
//      BindCB "UnityLightmaps" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 17:52:09 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float   xyzw
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float   xy
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[74], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[24], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v5.xy
dcl_input v7.x
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 134bd1fb5da58e60-vs.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

mad r0.x, cb1[0].w, cb0[72].z, l(0.100000)
sincos r0.x, null, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
mul r0.xyz, r0.xyzx, v7.xxxx
mad r0.xyz, r0.xyzx, cb0[72].yyyy, v0.yxzy
mul r1.xyzw, r0.xxxx, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.yyyy, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, r0.zzzz, r1.xyzw
add r1.xyzw, r1.xyzw, cb2[3].xyzw
mul r2.xyzw, r1.yyyy, cb3[18].xyzw
mad r2.xyzw, cb3[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[19].xyzw, r1.zzzz, r2.xyzw
mad o0.xyzw, cb3[20].xyzw, r1.wwww, r2.xyzw
mad o1.xy, v3.xyxx, cb0[73].xyxx, cb0[73].zwzz
mul r1.xyz, r0.xxxx, cb2[1].xyzx
mad r0.xyw, cb2[0].xyxz, r0.yyyy, r1.xyxz
mad r0.xyz, cb2[2].xyzx, r0.zzzz, r0.xywx
mad r0.xyz, cb2[3].xyzx, v0.wwww, r0.xyzx
mov o2.w, r0.x
add r1.xyz, -r0.xyzx, r5.xyzx
dp3 r0.x, r1.xyzx, v2.xyzx
lt r0.x, l(0.000000), r0.x
movc r1.xyz, r0.xxxx, v2.xyzx, -v2.xyzx
dp3 r2.y, r1.xyzx, cb2[4].xyzx
dp3 r2.z, r1.xyzx, cb2[5].xyzx
dp3 r2.x, r1.xyzx, cb2[6].xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r1.xyz, r0.xxxx, r2.xyzx
mov o2.z, r1.y
mul r2.xyz, v1.yyyy, cb2[1].yzxy
mad r2.xyz, cb2[0].yzxy, v1.xxxx, r2.xyzx
mad r2.xyz, cb2[2].yzxy, v1.zzzz, r2.xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r2.xyz, r0.xxxx, r2.xyzx
mul r3.xyz, r1.xyzx, r2.xyzx
mad r3.xyz, r1.zxyz, r2.yzxy, -r3.xyzx
mul r0.x, v1.w, cb2[9].w
mul r3.xyz, r0.xxxx, r3.xyzx
mov o2.y, r3.x
mov o2.x, r2.z
mov o3.w, r0.y
mov o4.w, r0.z
mov o3.x, r2.x
mov o4.x, r2.y
mov o3.z, r1.z
mov o4.z, r1.x
mov o3.y, r3.y
mov o4.y, r3.z
mad o5.zw, v5.xxxy, cb4[1].xxxy, cb4[1].zzzw
mov o5.xy, l(0,0,0,0)
ret
// Approximately 0 instruction slots used