// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed fae1d3a34cc29230-vs.txt
// 3DMigoto: fae1d3a34cc29230 |    Unity headers extracted from TextMeshPro_Distance Field (Surface)
//    Shader "TextMeshPro/Distance Field (Surface)" {
//      CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
//      SubShader 1/1 {
//        LOD 300
//        Tags { "IGNOREPROJECTOR"="true" "QUEUE"="Transparent" "RenderType"="Transparent" }
//        Pass 2/3 {
//          Name "FORWARD"
//          Tags { "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDADD" "QUEUE"="Transparent" "RenderType"="Transparent" }
//          ZWrite Off
//          Program "vp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from TextMeshPro_Distance Field (Surface):
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201609010 75 0 0
//   undeciphered1a: 4
//   Keywords { "DIRECTIONAL" }
//   undeciphered2: 1 0 4 0 0 0
//   undeciphered3: 159 6 0 0 7 8 1 2 3 4 4 5 2 1
//   ConstBuffer "$Globals" 1584
//   Float 1120 [_FaceDilate]
//   Float 1412 [_WeightNormal]
//   Float 1416 [_WeightBold]
//   Float 1420 [_ScaleRatioA]
//   Float 1432 [_VertexOffsetX]
//   Float 1436 [_VertexOffsetY]
//   Float 1504 [_GradientScale]
//   Float 1508 [_ScaleX]
//   Float 1512 [_ScaleY]
//   Float 1516 [_PerspectiveFilter]
//   Vector 1536 [_MainTex_ST]
//   Vector 1552 [_FaceTex_ST]
//   Vector 1568 [_OutlineTex_ST]
//   Matrix 1232 [_EnvMatrix]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityPerDraw" 160
//   Vector 144 [unity_WorldTransformParams]
//   Matrix 0 [unity_ObjectToWorld]
//   Matrix 64 [unity_WorldToObject]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 80 [glstate_matrix_projection]
//   Matrix 272 [unity_MatrixVP]
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityPerDraw" 2
//   BindCB "UnityPerFrame" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:04:40 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float   xyzw
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xy
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 6     zw        2     NONE   float     zw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// COLOR                    0   xyzw        7     NONE   float   xyzw
// TEXCOORD                 7   xyz         8     NONE   float   xyz
//
vs_4_0
dcl_constantbuffer cb0[99], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[24], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v4.xy
dcl_input v7.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o2.zw
dcl_output o3.xyz
dcl_output o4.xyz
dcl_output o5.xyz
dcl_output o6.xyz
dcl_output o7.xyzw
dcl_output o8.xyz
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed fae1d3a34cc29230-vs.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xy, v0.xyxx, cb0[89].zwzz
mul r1.xyzw, r0.yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, v0.zzzz, r1.xyzw
add r2.xyzw, r1.xyzw, cb2[3].xyzw
mad r1.xyz, cb2[3].xyzx, v0.wwww, r1.xyzx
mul r3.xyzw, r2.yyyy, cb3[18].xyzw
mad r3.xyzw, cb3[17].xyzw, r2.xxxx, r3.xyzw
mad r3.xyzw, cb3[19].xyzw, r2.zzzz, r3.xyzw
mad o0.xyzw, cb3[20].xyzw, r2.wwww, r3.xyzw
mul r0.w, v4.x, l(0.000244140625)
round_ni r3.x, r0.w
mad r3.y, -r3.x, l(4096.000000), v4.x
mul r3.xy, r3.xyxx, l(0.00195312500, 0.00195312500, 0.000000, 0.000000)
mad o1.zw, r3.xxxy, cb0[97].xxxy, cb0[97].zzzw
mad o2.xy, r3.xyxx, cb0[98].xyxx, cb0[98].zwzz
mad o1.xy, v3.xyxx, cb0[96].xyxx, cb0[96].zwzz
mul r0.w, r2.y, cb3[18].w
mad r0.w, cb3[17].w, r2.x, r0.w
mad r0.w, cb3[19].w, r2.z, r0.w
mad r0.w, cb3[20].w, r2.w, r0.w
mul r2.xy, cb1[6].yyyy, cb3[6].xyxx
mad r2.xy, cb3[5].xyxx, cb1[6].xxxx, r2.xyxx
mul r2.xy, r2.xyxx, cb0[94].yzyy
div r2.xy, r0.wwww, r2.xyxx
dp2 r0.w, r2.xyxx, r2.xyxx
rsq r0.w, r0.w
mul r1.w, |v4.y|, cb0[94].x
mul r0.w, r0.w, r1.w
mul r1.w, r0.w, l(1.500000)
add r2.x, -cb0[94].w, l(1.000000)
mul r1.w, r1.w, r2.x
mad r0.w, r0.w, l(1.500000), -r1.w
mul r2.xyz, r5.yyyy, cb2[5].xyzx
mad r2.xyz, cb2[4].xyzx, r5.xxxx, r2.xyzx
mad r2.xyz, cb2[6].xyzx, r5.zzzz, r2.xyzx
add r2.xyz, r2.xyzx, cb2[7].xyzx
mov r0.z, v0.z
add r0.xyz, -r0.xyzx, r2.xyzx
dp3 r0.x, v2.xyzx, r0.xyzx
lt r0.y, l(0.000000), r0.x
lt r0.x, r0.x, l(0.000000)
iadd r0.x, -r0.y, r0.x
itof r0.x, r0.x
mul r0.xyz, r0.xxxx, v2.xyzx
dp3 r2.y, r0.xyzx, cb2[4].xyzx
dp3 r2.z, r0.xyzx, cb2[5].xyzx
dp3 r2.x, r0.xyzx, cb2[6].xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r2.xyzx
add r2.xyz, -r1.xyzx, r5.xyzx
mov o6.xyz, r1.xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, r2.xyzx
dp3 r1.x, r0.yzxy, r1.xyzx
mad o2.w, |r1.x|, r0.w, r1.w
ge r0.w, l(0.000000), v4.y
and r0.w, r0.w, l(0x3f800000)
add r1.x, -cb0[88].y, cb0[88].z
mad r0.w, r0.w, r1.x, cb0[88].y
mad r0.w, r0.w, l(0.250000), cb0[70].x
mul r0.w, r0.w, cb0[88].w
mul o2.z, r0.w, l(0.500000)
mov o3.z, r0.y
mul r1.xyz, v1.yyyy, cb2[1].yzxy
mad r1.xyz, cb2[0].yzxy, v1.xxxx, r1.xyzx
mad r1.xyz, cb2[2].yzxy, v1.zzzz, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mul r3.xyz, r0.xyzx, r1.xyzx
mad r3.xyz, r0.zxyz, r1.yzxy, -r3.xyzx
mul r0.y, v1.w, cb2[9].w
mul r3.xyz, r0.yyyy, r3.xyzx
mov o3.y, r3.x
mov o3.x, r1.z
mov o4.z, r0.z
mov o5.z, r0.x
mov o4.x, r1.x
mov o5.x, r1.y
mov o4.y, r3.y
mov o5.y, r3.z
mov o7.xyzw, v7.xyzw
mul r0.xyz, r2.yyyy, cb0[78].xyzx
mad r0.xyz, cb0[77].xyzx, r2.xxxx, r0.xyzx
mad o8.xyz, cb0[79].xyzx, r2.zzzz, r0.xyzx
ret
// Approximately 0 instruction slots used