// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed a62c1f86f92755d0-vs.txt
// 3DMigoto: a62c1f86f92755d0 |    Unity headers extracted from Midnight Hub_Nature_Foliage No Shade
//    Shader "Midnight Hub/Nature/Foliage No Shade" {
//      CustomEditor "Rendering.Materials.CutoutMaterialEditor"
//      SubShader 1/1 {
//        Tags { "DisableBatching"="true" "QUEUE"="AlphaTest" }
//        Pass 4/5 {
//          Name "SHADOWCASTER"
//          Tags { "DisableBatching"="true" "LIGHTMODE"="SHADOWCASTER" "QUEUE"="AlphaTest" "SHADOWSUPPORT"="true" }
//          Program "vp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Foliage No Shade:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201609010 50 0 1
//   undeciphered1a: 3
//   Keywords { "SHADOWS_DEPTH" "LOD_FADE_CROSSFADE" "INSTANCING_ON" }
//   undeciphered2: 1 0 7 0 0 0
//   undeciphered3: 7 3 0 0 1 2 2 1
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//   Matrix 30144 [unity_ObjectToWorldArray471]
//   Matrix 30208 [unity_ObjectToWorldArray472]
//   Matrix 30272 [unity_ObjectToWorldArray473]
//   Matrix 30336 [unity_ObjectToWorldArray474]
//   Matrix 30400 [unity_ObjectToWorldArray475]
//   Matrix 30464 [unity_ObjectToWorldArray476]
//   Matrix 30528 [unity_ObjectToWorldArray477]
//   Matrix 30592 [unity_ObjectToWorldArray478]
//   Matrix 30656 [unity_ObjectToWorldArray479]
//   Matrix 30720 [unity_ObjectToWorldArray480]
//   Matrix 30784 [unity_ObjectToWorldArray481]
//   Matrix 30848 [unity_ObjectToWorldArray482]
//   Matrix 30912 [unity_ObjectToWorldArray483]
//   Matrix 30976 [unity_ObjectToWorldArray484]
//   Matrix 31040 [unity_ObjectToWorldArray485]
//   Matrix 31104 [unity_ObjectToWorldArray486]
//   Matrix 31168 [unity_ObjectToWorldArray487]
//   Matrix 31232 [unity_ObjectToWorldArray488]
//   Matrix 31296 [unity_ObjectToWorldArray489]
//   Matrix 31360 [unity_ObjectToWorldArray490]
//   Matrix 31424 [unity_ObjectToWorldArray491]
//   Matrix 31488 [unity_ObjectToWorldArray492]
//   Matrix 31552 [unity_ObjectToWorldArray493]
//   Matrix 31616 [unity_ObjectToWorldArray494]
//   Matrix 31680 [unity_ObjectToWorldArray495]
//   Matrix 31744 [unity_ObjectToWorldArray496]
//   Matrix 31808 [unity_ObjectToWorldArray497]
//   Matrix 31872 [unity_ObjectToWorldArray498]
//   Matrix 31936 [unity_ObjectToWorldArray499]
//   Matrix 32000 [unity_WorldToObjectArray0]
//   Matrix 32064 [unity_WorldToObjectArray1]
//   Matrix 32128 [unity_WorldToObjectArray2]
//   Matrix 32192 [unity_WorldToObjectArray3]
//   Matrix 32256 [unity_WorldToObjectArray4]
//   Matrix 32320 [unity_WorldToObjectArray5]
//   Matrix 32384 [unity_WorldToObjectArray6]
//   Matrix 32448 [unity_WorldToObjectArray7]
//   Matrix 32512 [unity_WorldToObjectArray8]
//   Matrix 32576 [unity_WorldToObjectArray9]
//   Matrix 32640 [unity_WorldToObjectArray10]
//   Matrix 32704 [unity_WorldToObjectArray11]
//   Matrix 32768 [unity_WorldToObjectArray12]
//   Matrix 32832 [unity_WorldToObjectArray13]
//   Matrix 32896 [unity_WorldToObjectArray14]
//   Matrix 32960 [unity_WorldToObjectArray15]
//   Matrix 33024 [unity_WorldToObjectArray16]
//   Matrix 33088 [unity_WorldToObjectArray17]
//   Matrix 33152 [unity_WorldToObjectArray18]
//   Matrix 33216 [unity_WorldToObjectArray19]
//   Matrix 33280 [unity_WorldToObjectArray20]
//   Matrix 33344 [unity_WorldToObjectArray21]
//   Matrix 33408 [unity_WorldToObjectArray22]
//   Matrix 33472 [unity_WorldToObjectArray23]
//   Matrix 33536 [unity_WorldToObjectArray24]
//   Matrix 33600 [unity_WorldToObjectArray25]
//   Matrix 33664 [unity_WorldToObjectArray26]
//   Matrix 33728 [unity_WorldToObjectArray27]
//   Matrix 33792 [unity_WorldToObjectArray28]
//   Matrix 33856 [unity_WorldToObjectArray29]
//   Matrix 33920 [unity_WorldToObjectArray30]
//   Matrix 33984 [unity_WorldToObjectArray31]
//   Matrix 34048 [unity_WorldToObjectArray32]
//   Matrix 34112 [unity_WorldToObjectArray33]
//   Matrix 34176 [unity_WorldToObjectArray34]
//   Matrix 34240 [unity_WorldToObjectArray35]
//   Matrix 34304 [unity_WorldToObjectArray36]
//   Matrix 34368 [unity_WorldToObjectArray37]
//   Matrix 34432 [unity_WorldToObjectArray38]
//   Matrix 34496 [unity_WorldToObjectArray39]
//   Matrix 34560 [unity_WorldToObjectArray40]
//   Matrix 34624 [unity_WorldToObjectArray41]
//   Matrix 34688 [unity_WorldToObjectArray42]
//   Matrix 34752 [unity_WorldToObjectArray43]
//   Matrix 34816 [unity_WorldToObjectArray44]
//   Matrix 34880 [unity_WorldToObjectArray45]
//   Matrix 34944 [unity_WorldToObjectArray46]
//   Matrix 35008 [unity_WorldToObjectArray47]
//   Matrix 35072 [unity_WorldToObjectArray48]
//   Matrix 35136 [unity_WorldToObjectArray49]
//   Matrix 35200 [unity_WorldToObjectArray50]
//   Matrix 35264 [unity_WorldToObjectArray51]
//   Matrix 35328 [unity_WorldToObjectArray52]
//   Matrix 35392 [unity_WorldToObjectArray53]
//   Matrix 35456 [unity_WorldToObjectArray54]
//   Matrix 35520 [unity_WorldToObjectArray55]
//   Matrix 35584 [unity_WorldToObjectArray56]
//   Matrix 35648 [unity_WorldToObjectArray57]
//   Matrix 35712 [unity_WorldToObjectArray58]
//   Matrix 35776 [unity_WorldToObjectArray59]
//   Matrix 35840 [unity_WorldToObjectArray60]
//   Matrix 35904 [unity_WorldToObjectArray61]
//   Matrix 35968 [unity_WorldToObjectArray62]
//   Matrix 36032 [unity_WorldToObjectArray63]
//   Matrix 36096 [unity_WorldToObjectArray64]
//   Matrix 36160 [unity_WorldToObjectArray65]
//   Matrix 36224 [unity_WorldToObjectArray66]
//   Matrix 36288 [unity_WorldToObjectArray67]
//   Matrix 36352 [unity_WorldToObjectArray68]
//   Matrix 36416 [unity_WorldToObjectArray69]
//   Matrix 36480 [unity_WorldToObjectArray70]
//   Matrix 36544 [unity_WorldToObjectArray71]
//   Matrix 36608 [unity_WorldToObjectArray72]
//   Matrix 36672 [unity_WorldToObjectArray73]
//   Matrix 36736 [unity_WorldToObjectArray74]
//   Matrix 36800 [unity_WorldToObjectArray75]
//   Matrix 36864 [unity_WorldToObjectArray76]
//   Matrix 36928 [unity_WorldToObjectArray77]
//   Matrix 36992 [unity_WorldToObjectArray78]
//   Matrix 37056 [unity_WorldToObjectArray79]
//   Matrix 37120 [unity_WorldToObjectArray80]
//   Matrix 37184 [unity_WorldToObjectArray81]
//   Matrix 37248 [unity_WorldToObjectArray82]
//   Matrix 37312 [unity_WorldToObjectArray83]
//   Matrix 37376 [unity_WorldToObjectArray84]
//   Matrix 37440 [unity_WorldToObjectArray85]
//   Matrix 37504 [unity_WorldToObjectArray86]
//   Matrix 37568 [unity_WorldToObjectArray87]
//   Matrix 37632 [unity_WorldToObjectArray88]
//   Matrix 37696 [unity_WorldToObjectArray89]
//   Matrix 37760 [unity_WorldToObjectArray90]
//   Matrix 37824 [unity_WorldToObjectArray91]
//   Matrix 37888 [unity_WorldToObjectArray92]
//   Matrix 37952 [unity_WorldToObjectArray93]
//   Matrix 38016 [unity_WorldToObjectArray94]
//   Matrix 38080 [unity_WorldToObjectArray95]
//   Matrix 38144 [unity_WorldToObjectArray96]
//   Matrix 38208 [unity_WorldToObjectArray97]
//   Matrix 38272 [unity_WorldToObjectArray98]
//   Matrix 38336 [unity_WorldToObjectArray99]
//   Matrix 38400 [unity_WorldToObjectArray100]
//   Matrix 38464 [unity_WorldToObjectArray101]
//   Matrix 38528 [unity_WorldToObjectArray102]
//   Matrix 38592 [unity_WorldToObjectArray103]
//   Matrix 38656 [unity_WorldToObjectArray104]
//   Matrix 38720 [unity_WorldToObjectArray105]
//   Matrix 38784 [unity_WorldToObjectArray106]
//   Matrix 38848 [unity_WorldToObjectArray107]
//   Matrix 38912 [unity_WorldToObjectArray108]
//   Matrix 38976 [unity_WorldToObjectArray109]
//   Matrix 39040 [unity_WorldToObjectArray110]
//   Matrix 39104 [unity_WorldToObjectArray111]
//   Matrix 39168 [unity_WorldToObjectArray112]
//   Matrix 39232 [unity_WorldToObjectArray113]
//   Matrix 39296 [unity_WorldToObjectArray114]
//   Matrix 39360 [unity_WorldToObjectArray115]
//   Matrix 39424 [unity_WorldToObjectArray116]
//   Matrix 39488 [unity_WorldToObjectArray117]
//   Matrix 39552 [unity_WorldToObjectArray118]
//   Matrix 39616 [unity_WorldToObjectArray119]
//   Matrix 39680 [unity_WorldToObjectArray120]
//   Matrix 39744 [unity_WorldToObjectArray121]
//   Matrix 39808 [unity_WorldToObjectArray122]
//   Matrix 39872 [unity_WorldToObjectArray123]
//   Matrix 39936 [unity_WorldToObjectArray124]
//   Matrix 40000 [unity_WorldToObjectArray125]
//   Matrix 40064 [unity_WorldToObjectArray126]
//   Matrix 40128 [unity_WorldToObjectArray127]
//   Matrix 40192 [unity_WorldToObjectArray128]
//   Matrix 40256 [unity_WorldToObjectArray129]
//   Matrix 40320 [unity_WorldToObjectArray130]
//   Matrix 40384 [unity_WorldToObjectArray131]
//   Matrix 40448 [unity_WorldToObjectArray132]
//   Matrix 40512 [unity_WorldToObjectArray133]
//   Matrix 40576 [unity_WorldToObjectArray134]
//   Matrix 40640 [unity_WorldToObjectArray135]
//   Matrix 40704 [unity_WorldToObjectArray136]
//   Matrix 40768 [unity_WorldToObjectArray137]
//   Matrix 40832 [unity_WorldToObjectArray138]
//   Matrix 40896 [unity_WorldToObjectArray139]
//   Matrix 40960 [unity_WorldToObjectArray140]
//   Matrix 41024 [unity_WorldToObjectArray141]
//   Matrix 41088 [unity_WorldToObjectArray142]
//   Matrix 41152 [unity_WorldToObjectArray143]
//   Matrix 41216 [unity_WorldToObjectArray144]
//   Matrix 41280 [unity_WorldToObjectArray145]
//   Matrix 41344 [unity_WorldToObjectArray146]
//   Matrix 41408 [unity_WorldToObjectArray147]
//   Matrix 41472 [unity_WorldToObjectArray148]
//   Matrix 41536 [unity_WorldToObjectArray149]
//   Matrix 41600 [unity_WorldToObjectArray150]
//   Matrix 41664 [unity_WorldToObjectArray151]
//   Matrix 41728 [unity_WorldToObjectArray152]
//   Matrix 41792 [unity_WorldToObjectArray153]
//   Matrix 41856 [unity_WorldToObjectArray154]
//   Matrix 41920 [unity_WorldToObjectArray155]
//   Matrix 41984 [unity_WorldToObjectArray156]
//   Matrix 42048 [unity_WorldToObjectArray157]
//   Matrix 42112 [unity_WorldToObjectArray158]
//   Matrix 42176 [unity_WorldToObjectArray159]
//   Matrix 42240 [unity_WorldToObjectArray160]
//   Matrix 42304 [unity_WorldToObjectArray161]
//   Matrix 42368 [unity_WorldToObjectArray162]
//   Matrix 42432 [unity_WorldToObjectArray163]
//   Matrix 42496 [unity_WorldToObjectArray164]
//   Matrix 42560 [unity_WorldToObjectArray165]
//   Matrix 42624 [unity_WorldToObjectArray166]
//   Matrix 42688 [unity_WorldToObjectArray167]
//   Matrix 42752 [unity_WorldToObjectArray168]
//   Matrix 42816 [unity_WorldToObjectArray169]
//   Matrix 42880 [unity_WorldToObjectArray170]
//   Matrix 42944 [unity_WorldToObjectArray171]
//   Matrix 43008 [unity_WorldToObjectArray172]
//   Matrix 43072 [unity_WorldToObjectArray173]
//   Matrix 43136 [unity_WorldToObjectArray174]
//   Matrix 43200 [unity_WorldToObjectArray175]
//   Matrix 43264 [unity_WorldToObjectArray176]
//   Matrix 43328 [unity_WorldToObjectArray177]
//   Matrix 43392 [unity_WorldToObjectArray178]
//   Matrix 43456 [unity_WorldToObjectArray179]
//   Matrix 43520 [unity_WorldToObjectArray180]
//   Matrix 43584 [unity_WorldToObjectArray181]
//   Matrix 43648 [unity_WorldToObjectArray182]
//   Matrix 43712 [unity_WorldToObjectArray183]
//   Matrix 43776 [unity_WorldToObjectArray184]
//   Matrix 43840 [unity_WorldToObjectArray185]
//   Matrix 43904 [unity_WorldToObjectArray186]
//   Matrix 43968 [unity_WorldToObjectArray187]
//   Matrix 44032 [unity_WorldToObjectArray188]
//   Matrix 44096 [unity_WorldToObjectArray189]
//   Matrix 44160 [unity_WorldToObjectArray190]
//   Matrix 44224 [unity_WorldToObjectArray191]
//   Matrix 44288 [unity_WorldToObjectArray192]
//   Matrix 44352 [unity_WorldToObjectArray193]
//   Matrix 44416 [unity_WorldToObjectArray194]
//   Matrix 44480 [unity_WorldToObjectArray195]
//   Matrix 44544 [unity_WorldToObjectArray196]
//   Matrix 44608 [unity_WorldToObjectArray197]
//   Matrix 44672 [unity_WorldToObjectArray198]
//   Matrix 44736 [unity_WorldToObjectArray199]
//   Matrix 44800 [unity_WorldToObjectArray200]
//   Matrix 44864 [unity_WorldToObjectArray201]
//   Matrix 44928 [unity_WorldToObjectArray202]
//   Matrix 44992 [unity_WorldToObjectArray203]
//   Matrix 45056 [unity_WorldToObjectArray204]
//   Matrix 45120 [unity_WorldToObjectArray205]
//   Matrix 45184 [unity_WorldToObjectArray206]
//   Matrix 45248 [unity_WorldToObjectArray207]
//   Matrix 45312 [unity_WorldToObjectArray208]
//   Matrix 45376 [unity_WorldToObjectArray209]
//   Matrix 45440 [unity_WorldToObjectArray210]
//   Matrix 45504 [unity_WorldToObjectArray211]
//   Matrix 45568 [unity_WorldToObjectArray212]
//   Matrix 45632 [unity_WorldToObjectArray213]
//   Matrix 45696 [unity_WorldToObjectArray214]
//   Matrix 45760 [unity_WorldToObjectArray215]
//   Matrix 45824 [unity_WorldToObjectArray216]
//   Matrix 45888 [unity_WorldToObjectArray217]
//   Matrix 45952 [unity_WorldToObjectArray218]
//   Matrix 46016 [unity_WorldToObjectArray219]
//   Matrix 46080 [unity_WorldToObjectArray220]
//   Matrix 46144 [unity_WorldToObjectArray221]
//   Matrix 46208 [unity_WorldToObjectArray222]
//   Matrix 46272 [unity_WorldToObjectArray223]
//   Matrix 46336 [unity_WorldToObjectArray224]
//   Matrix 46400 [unity_WorldToObjectArray225]
//   Matrix 46464 [unity_WorldToObjectArray226]
//   Matrix 46528 [unity_WorldToObjectArray227]
//   Matrix 46592 [unity_WorldToObjectArray228]
//   Matrix 46656 [unity_WorldToObjectArray229]
//   Matrix 46720 [unity_WorldToObjectArray230]
//   Matrix 46784 [unity_WorldToObjectArray231]
//   Matrix 46848 [unity_WorldToObjectArray232]
//   Matrix 46912 [unity_WorldToObjectArray233]
//   Matrix 46976 [unity_WorldToObjectArray234]
//   Matrix 47040 [unity_WorldToObjectArray235]
//   Matrix 47104 [unity_WorldToObjectArray236]
//   Matrix 47168 [unity_WorldToObjectArray237]
//   Matrix 47232 [unity_WorldToObjectArray238]
//   Matrix 47296 [unity_WorldToObjectArray239]
//   Matrix 47360 [unity_WorldToObjectArray240]
//   Matrix 47424 [unity_WorldToObjectArray241]
//   Matrix 47488 [unity_WorldToObjectArray242]
//   Matrix 47552 [unity_WorldToObjectArray243]
//   Matrix 47616 [unity_WorldToObjectArray244]
//   Matrix 47680 [unity_WorldToObjectArray245]
//   Matrix 47744 [unity_WorldToObjectArray246]
//   Matrix 47808 [unity_WorldToObjectArray247]
//   Matrix 47872 [unity_WorldToObjectArray248]
//   Matrix 47936 [unity_WorldToObjectArray249]
//   Matrix 48000 [unity_WorldToObjectArray250]
//   Matrix 48064 [unity_WorldToObjectArray251]
//   Matrix 48128 [unity_WorldToObjectArray252]
//   Matrix 48192 [unity_WorldToObjectArray253]
//   Matrix 48256 [unity_WorldToObjectArray254]
//   Matrix 48320 [unity_WorldToObjectArray255]
//   Matrix 48384 [unity_WorldToObjectArray256]
//   Matrix 48448 [unity_WorldToObjectArray257]
//   Matrix 48512 [unity_WorldToObjectArray258]
//   Matrix 48576 [unity_WorldToObjectArray259]
//   Matrix 48640 [unity_WorldToObjectArray260]
//   Matrix 48704 [unity_WorldToObjectArray261]
//   Matrix 48768 [unity_WorldToObjectArray262]
//   Matrix 48832 [unity_WorldToObjectArray263]
//   Matrix 48896 [unity_WorldToObjectArray264]
//   Matrix 48960 [unity_WorldToObjectArray265]
//   Matrix 49024 [unity_WorldToObjectArray266]
//   Matrix 49088 [unity_WorldToObjectArray267]
//   Matrix 49152 [unity_WorldToObjectArray268]
//   Matrix 49216 [unity_WorldToObjectArray269]
//   Matrix 49280 [unity_WorldToObjectArray270]
//   Matrix 49344 [unity_WorldToObjectArray271]
//   Matrix 49408 [unity_WorldToObjectArray272]
//   Matrix 49472 [unity_WorldToObjectArray273]
//   Matrix 49536 [unity_WorldToObjectArray274]
//   Matrix 49600 [unity_WorldToObjectArray275]
//   Matrix 49664 [unity_WorldToObjectArray276]
//   Matrix 49728 [unity_WorldToObjectArray277]
//   Matrix 49792 [unity_WorldToObjectArray278]
//   Matrix 49856 [unity_WorldToObjectArray279]
//   Matrix 49920 [unity_WorldToObjectArray280]
//   Matrix 49984 [unity_WorldToObjectArray281]
//   Matrix 50048 [unity_WorldToObjectArray282]
//   Matrix 50112 [unity_WorldToObjectArray283]
//   Matrix 50176 [unity_WorldToObjectArray284]
//   Matrix 50240 [unity_WorldToObjectArray285]
//   Matrix 50304 [unity_WorldToObjectArray286]
//   Matrix 50368 [unity_WorldToObjectArray287]
//   Matrix 50432 [unity_WorldToObjectArray288]
//   Matrix 50496 [unity_WorldToObjectArray289]
//   Matrix 50560 [unity_WorldToObjectArray290]
//   Matrix 50624 [unity_WorldToObjectArray291]
//   Matrix 50688 [unity_WorldToObjectArray292]
//   Matrix 50752 [unity_WorldToObjectArray293]
//   Matrix 50816 [unity_WorldToObjectArray294]
//   Matrix 50880 [unity_WorldToObjectArray295]
//   Matrix 50944 [unity_WorldToObjectArray296]
//   Matrix 51008 [unity_WorldToObjectArray297]
//   Matrix 51072 [unity_WorldToObjectArray298]
//   Matrix 51136 [unity_WorldToObjectArray299]
//   Matrix 51200 [unity_WorldToObjectArray300]
//   Matrix 51264 [unity_WorldToObjectArray301]
//   Matrix 51328 [unity_WorldToObjectArray302]
//   Matrix 51392 [unity_WorldToObjectArray303]
//   Matrix 51456 [unity_WorldToObjectArray304]
//   Matrix 51520 [unity_WorldToObjectArray305]
//   Matrix 51584 [unity_WorldToObjectArray306]
//   Matrix 51648 [unity_WorldToObjectArray307]
//   Matrix 51712 [unity_WorldToObjectArray308]
//   Matrix 51776 [unity_WorldToObjectArray309]
//   Matrix 51840 [unity_WorldToObjectArray310]
//   Matrix 51904 [unity_WorldToObjectArray311]
//   Matrix 51968 [unity_WorldToObjectArray312]
//   Matrix 52032 [unity_WorldToObjectArray313]
//   Matrix 52096 [unity_WorldToObjectArray314]
//   Matrix 52160 [unity_WorldToObjectArray315]
//   Matrix 52224 [unity_WorldToObjectArray316]
//   Matrix 52288 [unity_WorldToObjectArray317]
//   Matrix 52352 [unity_WorldToObjectArray318]
//   Matrix 52416 [unity_WorldToObjectArray319]
//   Matrix 52480 [unity_WorldToObjectArray320]
//   Matrix 52544 [unity_WorldToObjectArray321]
//   Matrix 52608 [unity_WorldToObjectArray322]
//   Matrix 52672 [unity_WorldToObjectArray323]
//   Matrix 52736 [unity_WorldToObjectArray324]
//   Matrix 52800 [unity_WorldToObjectArray325]
//   Matrix 52864 [unity_WorldToObjectArray326]
//   Matrix 52928 [unity_WorldToObjectArray327]
//   Matrix 52992 [unity_WorldToObjectArray328]
//   Matrix 53056 [unity_WorldToObjectArray329]
//   Matrix 53120 [unity_WorldToObjectArray330]
//   Matrix 53184 [unity_WorldToObjectArray331]
//   Matrix 53248 [unity_WorldToObjectArray332]
//   Matrix 53312 [unity_WorldToObjectArray333]
//   Matrix 53376 [unity_WorldToObjectArray334]
//   Matrix 53440 [unity_WorldToObjectArray335]
//   Matrix 53504 [unity_WorldToObjectArray336]
//   Matrix 53568 [unity_WorldToObjectArray337]
//   Matrix 53632 [unity_WorldToObjectArray338]
//   Matrix 53696 [unity_WorldToObjectArray339]
//   Matrix 53760 [unity_WorldToObjectArray340]
//   Matrix 53824 [unity_WorldToObjectArray341]
//   Matrix 53888 [unity_WorldToObjectArray342]
//   Matrix 53952 [unity_WorldToObjectArray343]
//   Matrix 54016 [unity_WorldToObjectArray344]
//   Matrix 54080 [unity_WorldToObjectArray345]
//   Matrix 54144 [unity_WorldToObjectArray346]
//   Matrix 54208 [unity_WorldToObjectArray347]
//   Matrix 54272 [unity_WorldToObjectArray348]
//   Matrix 54336 [unity_WorldToObjectArray349]
//   Matrix 54400 [unity_WorldToObjectArray350]
//   Matrix 54464 [unity_WorldToObjectArray351]
//   Matrix 54528 [unity_WorldToObjectArray352]
//   Matrix 54592 [unity_WorldToObjectArray353]
//   Matrix 54656 [unity_WorldToObjectArray354]
//   Matrix 54720 [unity_WorldToObjectArray355]
//   Matrix 54784 [unity_WorldToObjectArray356]
//   Matrix 54848 [unity_WorldToObjectArray357]
//   Matrix 54912 [unity_WorldToObjectArray358]
//   Matrix 54976 [unity_WorldToObjectArray359]
//   Matrix 55040 [unity_WorldToObjectArray360]
//   Matrix 55104 [unity_WorldToObjectArray361]
//   Matrix 55168 [unity_WorldToObjectArray362]
//   Matrix 55232 [unity_WorldToObjectArray363]
//   Matrix 55296 [unity_WorldToObjectArray364]
//   Matrix 55360 [unity_WorldToObjectArray365]
//   Matrix 55424 [unity_WorldToObjectArray366]
//   Matrix 55488 [unity_WorldToObjectArray367]
//   Matrix 55552 [unity_WorldToObjectArray368]
//   Matrix 55616 [unity_WorldToObjectArray369]
//   Matrix 55680 [unity_WorldToObjectArray370]
//   Matrix 55744 [unity_WorldToObjectArray371]
//   Matrix 55808 [unity_WorldToObjectArray372]
//   Matrix 55872 [unity_WorldToObjectArray373]
//   Matrix 55936 [unity_WorldToObjectArray374]
//   Matrix 56000 [unity_WorldToObjectArray375]
//   Matrix 56064 [unity_WorldToObjectArray376]
//   Matrix 56128 [unity_WorldToObjectArray377]
//   Matrix 56192 [unity_WorldToObjectArray378]
//   Matrix 56256 [unity_WorldToObjectArray379]
//   Matrix 56320 [unity_WorldToObjectArray380]
//   Matrix 56384 [unity_WorldToObjectArray381]
//   Matrix 56448 [unity_WorldToObjectArray382]
//   Matrix 56512 [unity_WorldToObjectArray383]
//   Matrix 56576 [unity_WorldToObjectArray384]
//   Matrix 56640 [unity_WorldToObjectArray385]
//   Matrix 56704 [unity_WorldToObjectArray386]
//   Matrix 56768 [unity_WorldToObjectArray387]
//   Matrix 56832 [unity_WorldToObjectArray388]
//   Matrix 56896 [unity_WorldToObjectArray389]
//   Matrix 56960 [unity_WorldToObjectArray390]
//   Matrix 57024 [unity_WorldToObjectArray391]
//   Matrix 57088 [unity_WorldToObjectArray392]
//   Matrix 57152 [unity_WorldToObjectArray393]
//   Matrix 57216 [unity_WorldToObjectArray394]
//   Matrix 57280 [unity_WorldToObjectArray395]
//   Matrix 57344 [unity_WorldToObjectArray396]
//   Matrix 57408 [unity_WorldToObjectArray397]
//   Matrix 57472 [unity_WorldToObjectArray398]
//   Matrix 57536 [unity_WorldToObjectArray399]
//   Matrix 57600 [unity_WorldToObjectArray400]
//   Matrix 57664 [unity_WorldToObjectArray401]
//   Matrix 57728 [unity_WorldToObjectArray402]
//   Matrix 57792 [unity_WorldToObjectArray403]
//   Matrix 57856 [unity_WorldToObjectArray404]
//   Matrix 57920 [unity_WorldToObjectArray405]
//   Matrix 57984 [unity_WorldToObjectArray406]
//   Matrix 58048 [unity_WorldToObjectArray407]
//   Matrix 58112 [unity_WorldToObjectArray408]
//   Matrix 58176 [unity_WorldToObjectArray409]
//   Matrix 58240 [unity_WorldToObjectArray410]
//   Matrix 58304 [unity_WorldToObjectArray411]
//   Matrix 58368 [unity_WorldToObjectArray412]
//   Matrix 58432 [unity_WorldToObjectArray413]
//   Matrix 58496 [unity_WorldToObjectArray414]
//   Matrix 58560 [unity_WorldToObjectArray415]
//   Matrix 58624 [unity_WorldToObjectArray416]
//   Matrix 58688 [unity_WorldToObjectArray417]
//   Matrix 58752 [unity_WorldToObjectArray418]
//   Matrix 58816 [unity_WorldToObjectArray419]
//   Matrix 58880 [unity_WorldToObjectArray420]
//   Matrix 58944 [unity_WorldToObjectArray421]
//   Matrix 59008 [unity_WorldToObjectArray422]
//   Matrix 59072 [unity_WorldToObjectArray423]
//   Matrix 59136 [unity_WorldToObjectArray424]
//   Matrix 59200 [unity_WorldToObjectArray425]
//   Matrix 59264 [unity_WorldToObjectArray426]
//   Matrix 59328 [unity_WorldToObjectArray427]
//   Matrix 59392 [unity_WorldToObjectArray428]
//   Matrix 59456 [unity_WorldToObjectArray429]
//   Matrix 59520 [unity_WorldToObjectArray430]
//   Matrix 59584 [unity_WorldToObjectArray431]
//   Matrix 59648 [unity_WorldToObjectArray432]
//   Matrix 59712 [unity_WorldToObjectArray433]
//   Matrix 59776 [unity_WorldToObjectArray434]
//   Matrix 59840 [unity_WorldToObjectArray435]
//   Matrix 59904 [unity_WorldToObjectArray436]
//   Matrix 59968 [unity_WorldToObjectArray437]
//   Matrix 60032 [unity_WorldToObjectArray438]
//   Matrix 60096 [unity_WorldToObjectArray439]
//   Matrix 60160 [unity_WorldToObjectArray440]
//   Matrix 60224 [unity_WorldToObjectArray441]
//   Matrix 60288 [unity_WorldToObjectArray442]
//   Matrix 60352 [unity_WorldToObjectArray443]
//   Matrix 60416 [unity_WorldToObjectArray444]
//   Matrix 60480 [unity_WorldToObjectArray445]
//   Matrix 60544 [unity_WorldToObjectArray446]
//   Matrix 60608 [unity_WorldToObjectArray447]
//   Matrix 60672 [unity_WorldToObjectArray448]
//   Matrix 60736 [unity_WorldToObjectArray449]
//   Matrix 60800 [unity_WorldToObjectArray450]
//   Matrix 60864 [unity_WorldToObjectArray451]
//   Matrix 60928 [unity_WorldToObjectArray452]
//   Matrix 60992 [unity_WorldToObjectArray453]
//   Matrix 61056 [unity_WorldToObjectArray454]
//   Matrix 61120 [unity_WorldToObjectArray455]
//   Matrix 61184 [unity_WorldToObjectArray456]
//   Matrix 61248 [unity_WorldToObjectArray457]
//   Matrix 61312 [unity_WorldToObjectArray458]
//   Matrix 61376 [unity_WorldToObjectArray459]
//   Matrix 61440 [unity_WorldToObjectArray460]
//   Matrix 61504 [unity_WorldToObjectArray461]
//   Matrix 61568 [unity_WorldToObjectArray462]
//   Matrix 61632 [unity_WorldToObjectArray463]
//   Matrix 61696 [unity_WorldToObjectArray464]
//   Matrix 61760 [unity_WorldToObjectArray465]
//   Matrix 61824 [unity_WorldToObjectArray466]
//   Matrix 61888 [unity_WorldToObjectArray467]
//   Matrix 61952 [unity_WorldToObjectArray468]
//   Matrix 62016 [unity_WorldToObjectArray469]
//   Matrix 62080 [unity_WorldToObjectArray470]
//   Matrix 62144 [unity_WorldToObjectArray471]
//   Matrix 62208 [unity_WorldToObjectArray472]
//   Matrix 62272 [unity_WorldToObjectArray473]
//   Matrix 62336 [unity_WorldToObjectArray474]
//   Matrix 62400 [unity_WorldToObjectArray475]
//   Matrix 62464 [unity_WorldToObjectArray476]
//   Matrix 62528 [unity_WorldToObjectArray477]
//   Matrix 62592 [unity_WorldToObjectArray478]
//   Matrix 62656 [unity_WorldToObjectArray479]
//   Matrix 62720 [unity_WorldToObjectArray480]
//   Matrix 62784 [unity_WorldToObjectArray481]
//   Matrix 62848 [unity_WorldToObjectArray482]
//   Matrix 62912 [unity_WorldToObjectArray483]
//   Matrix 62976 [unity_WorldToObjectArray484]
//   Matrix 63040 [unity_WorldToObjectArray485]
//   Matrix 63104 [unity_WorldToObjectArray486]
//   Matrix 63168 [unity_WorldToObjectArray487]
//   Matrix 63232 [unity_WorldToObjectArray488]
//   Matrix 63296 [unity_WorldToObjectArray489]
//   Matrix 63360 [unity_WorldToObjectArray490]
//   Matrix 63424 [unity_WorldToObjectArray491]
//   Matrix 63488 [unity_WorldToObjectArray492]
//   Matrix 63552 [unity_WorldToObjectArray493]
//   Matrix 63616 [unity_WorldToObjectArray494]
//   Matrix 63680 [unity_WorldToObjectArray495]
//   Matrix 63744 [unity_WorldToObjectArray496]
//   Matrix 63808 [unity_WorldToObjectArray497]
//   Matrix 63872 [unity_WorldToObjectArray498]
//   Matrix 63936 [unity_WorldToObjectArray499]
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityDrawCallInfo" 5
//   BindCB "UnityInstancing_PerDraw0" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:00:02 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   x
// SV_InstanceID            0   x           8   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// TEXCOORD                 2   xyz         2     NONE   float   xyz
// SV_InstanceID            0   x           3     NONE    uint   x
//
vs_4_0
dcl_constantbuffer cb0[73], immediateIndexed
dcl_constantbuffer cb1[7], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb4[21], immediateIndexed
dcl_constantbuffer cb5[1], immediateIndexed
dcl_constantbuffer cb6[4000], dynamicIndexed
dcl_input v0.xyzw
dcl_input v2.xyz
dcl_input v7.x
dcl_input_sgv v8.x, instance_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xyz
dcl_output o3.x
dcl_temps 4

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw

iadd r0.x, v8.x, cb5[0].x
mad r0.y, cb1[0].w, cb0[72].y, l(0.100000)
sincos r0.y, null, r0.y
mul r0.yzw, r0.yyyy, v2.xxyz
mul r0.yzw, r0.yyzw, v7.xxxx
mad r0.yzw, r0.yyzw, cb0[72].xxxx, v0.yyxz
ishl r0.x, r0.x, l(2)
mul r1.xyzw, r0.yyyy, cb6[r0.x + 1].xyzw
mad r1.xyzw, cb6[r0.x + 0].xyzw, r0.zzzz, r1.xyzw
mad r1.xyzw, cb6[r0.x + 2].xyzw, r0.wwww, r1.xyzw
add r2.xyzw, r1.xyzw, cb6[r0.x + 3].xyzw
mul r0.yzw, r2.yyyy, cb4[18].xxyw
mad r0.yzw, cb4[17].xxyw, r2.xxxx, r0.yyzw
mad r0.yzw, cb4[19].xxyw, r2.zzzz, r0.yyzw
mad r0.yzw, cb4[20].xxyw, r2.wwww, r0.yyzw
mul r2.xz, r0.yywy, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r0.y, r0.z, cb1[5].x
mul r2.w, r0.y, l(0.500000)
add r0.yz, r2.zzzz, r2.xxwx
mul r2.xy, cb1[6].xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
mul o2.xy, r0.yzyy, r2.xyxx
mad o1.xyz, cb6[r0.x + 3].xyzx, v0.wwww, r1.xyzx
mad r1.xyzw, cb6[r0.x + 3].xyzw, v0.wwww, r1.xyzw
ne r0.y, cb3[5].z, l(0.000000)
if_nz r0.y
  dp3 r2.x, v2.xyzx, cb6[r0.x + 2000].xyzx
  dp3 r2.y, v2.xyzx, cb6[r0.x + 2001].xyzx
  dp3 r2.z, v2.xyzx, cb6[r0.x + 2002].xyzx
  dp3 r0.x, r2.xyzx, r2.xyzx
  rsq r0.x, r0.x
  mul r0.xyz, r0.xxxx, r2.xyzx
  mad r2.xyz, -r1.xyzx, cb2[0].wwww, cb2[0].xyzx
  dp3 r2.w, r2.xyzx, r2.xyzx
  rsq r2.w, r2.w
  mul r2.xyz, r2.wwww, r2.xyzx
  dp3 r2.x, r0.xyzx, r2.xyzx
  mad r2.x, -r2.x, r2.x, l(1.000000)
  sqrt r2.x, r2.x
  mul r2.x, r2.x, cb3[5].z
  mad r1.xyz, -r0.xyzx, r2.xxxx, r1.xyzx
endif
mul r2.xyzw, r1.yyyy, cb4[18].xyzw
mad r2.xyzw, cb4[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb4[19].xyzw, r1.zzzz, r2.xyzw
mad r1.xyzw, cb4[20].xyzw, r1.wwww, r2.xyzw

// Relocated to here with asmtool.py
mov o0.xyw, r1.xyxw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed a62c1f86f92755d0-vs.txt
ne r3.w, r1.w, l(1.0)
if_nz r3.w
  add r3.w, r1.w, -r3.y
  mad r1.x, r3.w, r3.x, r1.x
endif

div r0.x, cb3[5].x, r1.w
min r0.x, r0.x, l(0.000000)
max r0.x, r0.x, l(-1.000000)
add r0.x, r0.x, r1.z
min r0.y, r1.w, r0.x
add r0.y, -r0.x, r0.y
mad o0.z, cb3[5].y, r0.y, r0.x

// mov o0.xyw, r1.xyxw // Relocated from here with asmtool.py

mov o2.z, r0.w
mov o3.x, v8.x
ret
// Approximately 0 instruction slots used