// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed bdf0a3c1573f2c59-ps.txt
// 3DMigoto: bdf0a3c1573f2c59 |    Unity headers extracted from Midnight Hub_Nature_Cliff
//    Shader "Midnight Hub/Nature/Cliff" {
//      CustomEditor "Rendering.Materials.StandarMaterialEditor"
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Pass 1/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "SHADOWSUPPORT"="true" }
//          ZWrite [_ZWrite]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Cliff:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 237 15 8
//   undeciphered1a: 15
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LOD_FADE_CROSSFADE" "NORMAL_MULTIPLYER" "APPLY_MOSS" }
//   undeciphered2: 1 14 8 13 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1248
//   Vector 32 [_LightColor0]
//   Float 1084 [_MetalnessMult]
//   Float 1088 [_ShininessMult]
//   Vector 1104 [_Normal_ST]
//   Vector 1136 [_Color]
//   Float 1152 [_NormalMapMultiplyer]
//   Vector 1168 [_MossAlbedoMap_ST]
//   Vector 1184 [_DetailNormal_ST]
//   Float 1200 [_MossMetalnessMult]
//   Float 1204 [_MossShininessMult]
//   Float 1208 [_MossSpread]
//   Float 1232 [_Cutoff]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 608 [unity_SHAr]
//   Vector 624 [unity_SHAg]
//   Vector 640 [unity_SHAb]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerDraw" 160
//   Vector 128 [unity_LODFade]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityReflectionProbes" 128
//   Vector 0 [unity_SpecCube0_BoxMax]
//   Vector 16 [unity_SpecCube0_BoxMin]
//   Vector 32 [unity_SpecCube0_ProbePosition]
//   Vector 48 [unity_SpecCube0_HDR]
//   Vector 64 [unity_SpecCube1_BoxMax]
//   Vector 80 [unity_SpecCube1_BoxMin]
//   Vector 96 [unity_SpecCube1_ProbePosition]
//   Vector 112 [unity_SpecCube1_HDR]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Normal] 2D 4
//   SetTexture 1 [_MainTex] 2D 5
//   SetTexture 2 [_Roughness] 2D 6
//   SetTexture 3 [_DitherMaskLOD2D] 2D 2
//   SetTexture 4 [_DetailAlbedo] 2D 10
//   SetTexture 5 [_DetailNormal] 2D 11
//   SetTexture 6 [_DetailRoughness] 2D 12
//   SetTexture 7 [_MossAlbedoMap] 2D 7
//   SetTexture 8 [_MossNormalMap] 2D 8
//   SetTexture 9 [_MossRoughnessMap] 2D 9
//   SetTexture 10 [_ShadowMapTexture] 2D 3
//   SetTexture 11 [unity_SpecCube0] CUBE 0
//   SetTexture 12 [unity_SpecCube1] CUBE -1
//   SetTexture 13 [unity_ProbeVolumeSH] 3D 1
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerDraw" 4
//   BindCB "UnityPerFrame" 5
//   BindCB "UnityReflectionProbes" 6
//   BindCB "UnityProbeVolume" 7
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:01:17 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
// TEXCOORD                 8   xyzw        8     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[78], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[9], immediateIndexed
dcl_constantbuffer cb5[12], immediateIndexed
dcl_constantbuffer cb6[8], immediateIndexed
dcl_constantbuffer cb7[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texturecube (float,float,float,float) t11
dcl_resource_texturecube (float,float,float,float) t12
dcl_resource_texture3d (float,float,float,float) t13
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyw
dcl_output o0.xyzw
dcl_temps 17
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r15.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed bdf0a3c1573f2c59-ps.txt

mul r15.w, -r15.x, r15.y
mad r16.xyz, -r15.wwww, cb10[0].xyzw, cb1[4].xyzw

mov r0.x, v2.w
mov r0.y, v3.w
mov r0.z, v4.w
add r1.xyz, -r0.xyzx, r16.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
mad r3.xy, v1.xyxx, cb0[69].xyxx, cb0[69].zwzz
sample r4.xyzw, r3.xyxx, t0.xyzw, s4
add r5.xy, r4.wyww, r4.wyww
mad r3.zw, r4.wwwy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.w, r3.zwzz, r3.zwzz
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r5.z, r1.w
sample r4.xyzw, r3.xyxx, t1.xyzw, s5
sample r3.xyzw, r3.xyxx, t2.xyzw, s6
add r5.xyz, r5.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r5.xyz, cb0[72].xxxx, r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r4.xyz, r4.xyzx, cb0[71].xyzx
div r6.xy, v5.xyxx, v5.zzzz
frc r1.w, r6.y
mad r6.z, r1.w, l(0.062500), cb4[8].y
sample r6.xyzw, r6.xzxx, t3.xyzw, s2
add r1.w, r6.w, l(-0.500000)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
dp3 r1.w, v3.xyzx, r5.xyzx
mad r6.xy, v1.xyxx, cb0[74].xyxx, cb0[74].zwzz
sample r7.xyzw, r6.xyxx, t4.xyzw, s10
mul r8.xyz, r4.xyzx, r7.xyzx
sample r9.xyzw, r6.xyxx, t5.xyzw, s11
mad r9.xy, r9.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r9.xyxx, r9.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r9.z, r2.w
sample r6.xyzw, r6.xyxx, t6.xyzw, s12
mul r2.w, r6.x, cb0[67].w
mad r2.w, r3.x, cb0[67].w, r2.w
mul r3.x, r2.w, l(0.500000)
mul r3.w, r6.y, cb0[68].x
mad r3.y, r3.y, cb0[68].x, r3.w
mul r3.w, r3.y, l(0.500000)
mad r6.xy, v1.xyxx, cb0[73].xyxx, cb0[73].zwzz
sample r10.xyzw, r6.xyxx, t7.xyzw, s7
add r4.w, r10.w, l(0.500000)
mul r1.w, r1.w, r4.w
mul_sat r1.w, r1.w, cb0[75].z
mad r4.xyz, -r4.xyzx, r7.xyzx, r10.xyzx
mad r4.xyz, r1.wwww, r4.xyzx, r8.xyzx
sample r7.xyzw, r6.xyxx, t8.xyzw, s8
mad r7.xy, r7.wyww, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r7.xyxx, r7.xyxx
min r4.w, r4.w, l(1.000000)
add r4.w, -r4.w, l(1.000000)
sqrt r7.z, r4.w
add r7.xyz, -r9.xyzx, r7.xyzx
mad r7.xyz, r1.wwww, r7.xyzx, r9.xyzx
dp3 r4.w, r7.xyzx, r7.xyzx
rsq r4.w, r4.w
mul r7.xyz, r4.wwww, r7.xyzx
sample r6.xyzw, r6.xyxx, t9.xyzw, s9
mul r6.zw, r1.wwww, cb0[75].xxxy
mad r1.w, -r2.w, l(0.500000), r6.x
mad r1.w, r6.z, r1.w, r3.x
mad r2.w, -r3.y, l(0.500000), r6.y
mad r2.w, r6.w, r2.w, r3.w
mov r5.w, -r5.x
mul r3.xyw, r5.xzxy, l(1.000000, 1.000000, 0.000000, -1.000000)
mul r3.xyw, r3.xyxw, r7.yyyy
mad r3.xyw, r7.xxxx, r5.zyzw, r3.xyxw
mad r3.xyw, r7.zzzz, r5.xyxz, r3.xyxw
dp3 r4.w, r3.xywx, r3.xywx
rsq r4.w, r4.w
mul r3.xyw, r3.xyxw, r4.wwww
add r4.w, -cb0[77].x, l(1.000000)
lt r4.w, r4.w, l(0.000000)
discard_nz r4.w
mov r5.x, cb5[9].z
mov r5.y, cb5[10].z
mov r5.z, cb5[11].z
dp3 r4.w, r1.xyzx, r5.xyzx
add r5.xyz, r0.xyzx, -cb3[25].xyzx
dp3 r5.x, r5.xyzx, r5.xyzx
sqrt r5.x, r5.x
add r5.x, -r4.w, r5.x
mad r4.w, cb3[25].w, r5.x, r4.w
mad_sat r4.w, r4.w, cb3[24].z, cb3[24].w
eq r5.x, cb7[0].x, l(1.000000)
if_nz r5.x
  eq r5.y, cb7[0].y, l(1.000000)
  mul r6.xyz, v3.wwww, cb7[2].xyzx
  mad r6.xyz, cb7[1].xyzx, v2.wwww, r6.xyzx
  mad r6.xyz, cb7[3].xyzx, v4.wwww, r6.xyzx
  add r6.xyz, r6.xyzx, cb7[4].xyzx
  movc r5.yzw, r5.yyyy, r6.xxyz, r0.xxyz
  add r5.yzw, r5.yyzw, -cb7[6].xxyz
  mul r6.yzw, r5.yyzw, cb7[5].xxyz
  mad r5.y, r6.y, l(0.250000), l(0.750000)
  mad r5.z, cb7[0].z, l(0.500000), l(0.750000)
  max r6.x, r5.z, r5.y
  sample r6.xyzw, r6.xzwx, t13.xyzw, s1
else
  mov r6.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r5.y, r6.xyzw, cb2[45].xyzw
div r5.zw, v7.xxxy, v7.wwww
sample r6.xyzw, r5.zwzz, t10.xyzw, s3
add r5.y, r5.y, -r6.x
mad r4.w, r4.w, r5.y, r6.x
dp3 r6.x, v2.xyzx, r3.xywx
dp3 r6.y, v3.xyzx, r3.xywx
dp3 r6.z, v4.xyzx, r3.xywx
add r3.x, -r2.w, l(1.000000)
dp3 r3.y, -r2.xyzx, r6.xyzx
add r3.y, r3.y, r3.y
mad r5.yzw, r6.xxyz, -r3.yyyy, -r2.xxyz
mul r7.xyz, r4.wwww, cb0[2].xyzx
if_nz r5.x
  eq r3.y, cb7[0].y, l(1.000000)
  mul r8.xyz, v3.wwww, cb7[2].xyzx
  mad r8.xyz, cb7[1].xyzx, v2.wwww, r8.xyzx
  mad r8.xyz, cb7[3].xyzx, v4.wwww, r8.xyzx
  add r8.xyz, r8.xyzx, cb7[4].xyzx
  movc r8.xyz, r3.yyyy, r8.xyzx, r0.xyzx
  add r8.xyz, r8.xyzx, -cb7[6].xyzx
  mul r8.yzw, r8.xxyz, cb7[5].xxyz
  mul r3.y, r8.y, l(0.250000)
  mul r3.w, cb7[0].z, l(0.500000)
  mad r4.w, -cb7[0].z, l(0.500000), l(0.250000)
  max r3.y, r3.w, r3.y
  min r8.x, r4.w, r3.y
  sample r9.xyzw, r8.xzwx, t13.xyzw, s1
  add r10.xyz, r8.xzwx, l(0.250000, 0.000000, 0.000000, 0.000000)
  sample r10.xyzw, r10.xyzx, t13.xyzw, s1
  add r8.xyz, r8.xzwx, l(0.500000, 0.000000, 0.000000, 0.000000)
  sample r8.xyzw, r8.xyzx, t13.xyzw, s1
  mov r6.w, l(1.000000)
  dp4 r9.x, r9.xyzw, r6.xyzw
  dp4 r9.y, r10.xyzw, r6.xyzw
  dp4 r9.z, r8.xyzw, r6.xyzw
else
  mov r6.w, l(1.000000)
  dp4 r9.x, cb2[38].xyzw, r6.xyzw
  dp4 r9.y, cb2[39].xyzw, r6.xyzw
  dp4 r9.z, cb2[40].xyzw, r6.xyzw
endif
add r8.xyz, r9.xyzx, v6.xyzx
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r3.y, l(0.000000), cb6[2].w
if_nz r3.y
  dp3 r3.y, r5.yzwy, r5.yzwy
  rsq r3.y, r3.y
  mul r9.xyz, r3.yyyy, r5.yzwy
  add r10.xyz, -r0.xyzx, cb6[0].xyzx
  div r10.xyz, r10.xyzx, r9.xyzx
  add r11.xyz, -r0.xyzx, cb6[1].xyzx
  div r11.xyz, r11.xyzx, r9.xyzx
  lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
  movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
  min r3.y, r10.y, r10.x
  min r3.y, r10.z, r3.y
  add r10.xyz, r0.xyzx, -cb6[2].xyzx
  mad r9.xyz, r9.xyzx, r3.yyyy, r10.xyzx
else
  mov r9.xyz, r5.yzwy
endif
mad r3.y, -r3.x, l(0.700000), l(1.700000)
mul r3.y, r3.y, r3.x
mul r3.y, r3.y, l(6.000000)
sample_l r9.xyzw, r9.xyzx, t11.xyzw, s0, r3.y
add r3.w, r9.w, l(-1.000000)
mad r3.w, cb6[3].w, r3.w, l(1.000000)
log r3.w, r3.w
mul r3.w, r3.w, cb6[3].y
exp r3.w, r3.w
mul r3.w, r3.w, cb6[3].x
mul r10.xyz, r9.xyzx, r3.wwww
lt r4.w, cb6[1].w, l(0.999990)
if_nz r4.w
  lt r4.w, l(0.000000), cb6[6].w
  if_nz r4.w
    dp3 r4.w, r5.yzwy, r5.yzwy
    rsq r4.w, r4.w
    mul r11.xyz, r4.wwww, r5.yzwy
    add r12.xyz, -r0.xyzx, cb6[4].xyzx
    div r12.xyz, r12.xyzx, r11.xyzx
    add r13.xyz, -r0.xyzx, cb6[5].xyzx
    div r13.xyz, r13.xyzx, r11.xyzx
    lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xyzx
    movc r12.xyz, r14.xyzx, r12.xyzx, r13.xyzx
    min r4.w, r12.y, r12.x
    min r4.w, r12.z, r4.w
    add r0.xyz, r0.xyzx, -cb6[6].xyzx
    mad r5.yzw, r11.xxyz, r4.wwww, r0.xxyz
  endif
  sample_l r5.xyzw, r5.yzwy, t12.xyzw, s0, r3.y
  add r0.x, r5.w, l(-1.000000)
  mad r0.x, cb6[7].w, r0.x, l(1.000000)
  log r0.x, r0.x
  mul r0.x, r0.x, cb6[7].y
  exp r0.x, r0.x
  mul r0.x, r0.x, cb6[7].x
  mul r0.xyz, r5.xyzx, r0.xxxx
  mad r5.xyz, r3.wwww, r9.xyzx, -r0.xyzx
  mad r10.xyz, cb6[1].wwww, r5.xyzx, r0.xyzx
endif
mul r0.xyz, r3.zzzz, r10.xyzx
dp3 r3.y, r6.xyzx, r6.xyzx
rsq r3.y, r3.y
mul r5.xyz, r3.yyyy, r6.xyzx
add r6.xyz, r4.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r1.wwww, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r1.w, -r1.w, l(0.960000), l(0.960000)
mul r4.xyz, r1.wwww, r4.xyzx
mad r1.xyz, r1.xyzx, r0.wwww, cb2[0].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, r5.xyzx, r2.xyzx
dp3_sat r2.x, r5.xyzx, cb2[0].xyzx
dp3_sat r2.y, r5.xyzx, r1.xyzx
dp3_sat r1.x, cb2[0].xyzx, r1.xyzx
mul r1.y, r1.x, r1.x
dp2 r1.y, r1.yyyy, r3.xxxx
add r1.y, r1.y, l(-0.500000)
add r1.z, -r2.x, l(1.000000)
mul r2.z, r1.z, r1.z
mul r2.z, r2.z, r2.z
mul r1.z, r1.z, r2.z
mad r1.z, r1.y, r1.z, l(1.000000)
add r2.z, -|r0.w|, l(1.000000)
mul r3.y, r2.z, r2.z
mul r3.y, r3.y, r3.y
mul r2.z, r2.z, r3.y
mad r1.y, r1.y, r2.z, l(1.000000)
mul r1.y, r1.y, r1.z
mul r1.y, r2.x, r1.y
mul r1.z, r3.x, r3.x
mad r3.x, -r3.x, r3.x, l(1.000000)
mad r3.y, |r0.w|, r3.x, r1.z
mad r3.x, r2.x, r3.x, r1.z
mul r0.w, |r0.w|, r3.x
mad r0.w, r2.x, r3.y, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r3.x, r1.z, r1.z
mad r3.y, r2.y, r3.x, -r2.y
mad r2.y, r3.y, r2.y, l(1.000000)
mul r3.x, r3.x, l(0.318309873)
mad r2.y, r2.y, r2.y, l(1.000000012E-007)
div r2.y, r3.x, r2.y
mul r0.w, r0.w, r2.y
mul r0.w, r0.w, l(3.14159274)
mul r0.w, r2.x, r0.w
max r0.w, r0.w, l(0.000000)
mad r1.z, r1.z, r1.z, l(1.000000)
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
dp3 r2.x, r6.xyzx, r6.xyzx
ne r2.x, r2.x, l(0.000000)
and r2.x, r2.x, l(0x3f800000)
mul r0.w, r0.w, r2.x
add r1.w, -r1.w, r2.w
add_sat r1.w, r1.w, l(1.000000)
mul r2.xyw, r1.yyyy, r7.xyxz
mad r2.xyw, r8.xyxz, r3.zzzz, r2.xyxw
mul r3.xyz, r7.xyzx, r0.wwww
add r0.w, -r1.x, l(1.000000)
mul r1.x, r0.w, r0.w
mul r1.x, r1.x, r1.x
mul r0.xyzw, r0.xyzw, r1.zzzx
add r5.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xyz, r5.xyzx, r0.wwww, r6.xyzx
mul r3.xyz, r3.xyzx, r5.xyzx
mad r2.xyw, r4.xyxz, r2.xyxw, r3.xyxz
add r1.xyz, -r6.xyzx, r1.wwww
mad r1.xyz, r2.zzzz, r1.xyzx, r6.xyzx
mad o0.xyz, r0.xyzx, r1.xyzx, r2.xywx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used