// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed bced44f88b4ea699-ps.txt
// 3DMigoto: bced44f88b4ea699 |    Unity headers extracted from Midnight Hub_Nature_Terrain PBS
//    Shader "Midnight Hub/Nature/Terrain PBS" {
//      CustomEditor "Rendering.Materials.MaterialFixer"
//      Fallback "Diffuse"
//      SubShader 1/1 {
//        Tags { "RenderType"="1500" }
//        Pass 1/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "RenderType"="1500" "SHADOWSUPPORT"="true" }
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Midnight Hub_Nature_Terrain PBS:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201609010 189 14 6
//   undeciphered1a: 15
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "DIRLIGHTMAP_COMBINED" "DYNAMICLIGHTMAP_ON" }
//   undeciphered2: 1 16 7 14 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 1200
//   Vector 16 [unity_DynamicLightmap_HDR]
//   Vector 32 [_LightColor0]
//   Vector 1104 [_RoughnessMult2]
//   Vector 1120 [_RoughnessMult1]
//   Vector 1136 [_RoughnessMult0]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 752
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 720 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 384
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityReflectionProbes" 128
//   Vector 0 [unity_SpecCube0_BoxMax]
//   Vector 16 [unity_SpecCube0_BoxMin]
//   Vector 32 [unity_SpecCube0_ProbePosition]
//   Vector 48 [unity_SpecCube0_HDR]
//   Vector 64 [unity_SpecCube1_BoxMax]
//   Vector 80 [unity_SpecCube1_BoxMin]
//   Vector 96 [unity_SpecCube1_ProbePosition]
//   Vector 112 [unity_SpecCube1_HDR]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_Control] 2D 4
//   SetTexture 1 [_Splat0] 2D 5
//   SetTexture 2 [_Splat1] 2D 6
//   SetTexture 3 [_Splat2] 2D 7
//   SetTexture 4 [_Normal0] 2D 8
//   SetTexture 5 [_Normal1] 2D 9
//   SetTexture 6 [_Normal2] 2D 10
//   SetTexture 7 [_Roughness0] 2D 11
//   SetTexture 8 [_Roughness1] 2D 12
//   SetTexture 9 [_Roughness2] 2D 13
//   SetTexture 10 [_ShadowMapTexture] 2D 3
//   SetTexture 11 [unity_DynamicLightmap] 2D 0
//   SetTexture 12 [unity_DynamicDirectionality] 2D -1
//   SetTexture 13 [unity_SpecCube0] CUBE 1
//   SetTexture 14 [unity_SpecCube1] CUBE -1
//   SetTexture 15 [unity_ProbeVolumeSH] 3D 2
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityReflectionProbes" 5
//   BindCB "UnityProbeVolume" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Apr 21 18:01:14 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 5     zw        2     NONE   float     zw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 7   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyzw        7     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[72], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[8], immediateIndexed
dcl_constantbuffer cb6[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texturecube (float,float,float,float) t13
dcl_resource_texturecube (float,float,float,float) t14
dcl_resource_texture3d (float,float,float,float) t15
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v2.zw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyw
dcl_input_ps linear v7.zw
dcl_output o0.xyzw
dcl_temps 17
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r15.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed bced44f88b4ea699-ps.txt

mul r15.w, -r15.x, r15.y
mad r16.xyz, -r15.wwww, cb10[0].xyzw, cb1[4].xyzw

mov r0.x, v3.w
mov r0.y, v4.w
mov r0.z, v5.w
add r1.xyz, -r0.xyzx, r16.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
sample r3.xyzw, v2.zwzz, t0.xyzw, s4
dp4 r1.w, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r3.xw, r1.wwww, l(-0.003900, 0.000000, 0.000000, 0.001000)
lt r1.w, r3.x, l(0.000000)
discard_nz r1.w
div r3.xy, r3.yzyy, r3.wwww
sample r4.xyzw, v1.xyxx, t1.xyzw, s5
sample r5.xyzw, v1.zwzz, t2.xyzw, s6
sample r6.xyzw, v2.xyxx, t3.xyzw, s7
mul r1.w, r3.x, r5.w
mad_sat r1.w, r1.w, l(10.000000), r3.x
mul r2.w, r3.y, r6.w
mad_sat r2.w, r2.w, l(10.000000), r3.y
add r3.xyz, -r4.xyzx, r5.xyzx
mad r3.xyz, r1.wwww, r3.xyzx, r4.xyzx
add r4.xyz, -r3.xyzx, r6.xyzx
mad r3.xyz, r2.wwww, r4.xyzx, r3.xyzx
sample r4.xyzw, v1.xyxx, t4.xyzw, s8
sample r5.xyzw, v1.zwzz, t5.xyzw, s9
sample r6.xyzw, v2.xyxx, t6.xyzw, s10
add r4.xz, -r4.wwyw, r5.wwyw
mad r4.xy, r1.wwww, r4.xzxx, r4.wyww
add r4.zw, -r4.xxxy, r6.wwwy
mad r4.xy, r2.wwww, r4.zwzz, r4.xyxx
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r3.w, r4.xyxx, r4.xyxx
min r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
sqrt r4.z, r3.w
sample r5.xyzw, v1.xyxx, t7.xyzw, s11
sample r6.xyzw, v1.zwzz, t8.xyzw, s12
sample r7.xyzw, v2.xyxx, t9.xyzw, s13
mul r5.xyz, r5.xyzx, cb0[71].xyzx
mad r6.xyz, r6.xyzx, cb0[70].xyzx, -r5.xyzx
mad r5.xyz, r1.wwww, r6.xyzx, r5.xyzx
mad r6.xyz, r7.xyzx, cb0[69].xyzx, -r5.xyzx
mad r5.xyz, r2.wwww, r6.xyzx, r5.xyzx
mov r6.x, cb4[9].z
mov r6.y, cb4[10].z
mov r6.z, cb4[11].z
dp3 r1.w, r1.xyzx, r6.xyzx
add r6.xyz, r0.xyzx, -cb3[25].xyzx
dp3 r2.w, r6.xyzx, r6.xyzx
sqrt r2.w, r2.w
add r2.w, -r1.w, r2.w
mad r1.w, cb3[25].w, r2.w, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
eq r2.w, cb6[0].x, l(1.000000)
if_nz r2.w
  eq r2.w, cb6[0].y, l(1.000000)
  mul r6.xyz, v4.wwww, cb6[2].xyzx
  mad r6.xyz, cb6[1].xyzx, v3.wwww, r6.xyzx
  mad r6.xyz, cb6[3].xyzx, v5.wwww, r6.xyzx
  add r6.xyz, r6.xyzx, cb6[4].xyzx
  movc r6.xyz, r2.wwww, r6.xyzx, r0.xyzx
  add r6.xyz, r6.xyzx, -cb6[6].xyzx
  mul r6.yzw, r6.xxyz, cb6[5].xxyz
  mad r2.w, r6.y, l(0.250000), l(0.750000)
  mad r3.w, cb6[0].z, l(0.500000), l(0.750000)
  max r6.x, r2.w, r3.w
  sample r6.xyzw, r6.xzwx, t15.xyzw, s2
else
  mov r6.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r2.w, r6.xyzw, cb2[45].xyzw
div r6.xy, v6.xyxx, v6.wwww
sample r6.xyzw, r6.xyxx, t10.xyzw, s3
add r2.w, r2.w, -r6.x
mad r1.w, r1.w, r2.w, r6.x
dp3 r6.x, v3.xyzx, r4.xyzx
dp3 r6.y, v4.xyzx, r4.xyzx
dp3 r6.z, v5.xyzx, r4.xyzx
add r2.w, -r5.y, l(1.000000)
dp3 r3.w, -r2.xyzx, r6.xyzx
add r3.w, r3.w, r3.w
mad r4.xyz, r6.xyzx, -r3.wwww, -r2.xyzx
mul r7.xyz, r1.wwww, cb0[2].xyzx
sample r8.xyzw, v7.zwzz, t11.xyzw, s0
mul r1.w, r8.w, cb0[1].x
mul r8.xyz, r8.xyzx, r1.wwww
log r8.xyz, r8.xyzx
mul r8.xyz, r8.xyzx, cb0[1].yyyy
exp r8.xyz, r8.xyzx
sample r9.xyzw, v7.zwzz, t12.xyzw, s0
add r9.xyz, r9.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
dp3 r1.w, r6.xyzx, r9.xyzx
add r1.w, r1.w, l(0.500000)
mul r8.xyz, r1.wwww, r8.xyzx
max r1.w, r9.w, l(0.000100)
div r8.xyz, r8.xyzx, r1.wwww
lt r1.w, l(0.000000), cb5[2].w
if_nz r1.w
  dp3 r1.w, r4.xyzx, r4.xyzx
  rsq r1.w, r1.w
  mul r9.xyz, r1.wwww, r4.xyzx
  add r10.xyz, -r0.xyzx, cb5[0].xyzx
  div r10.xyz, r10.xyzx, r9.xyzx
  add r11.xyz, -r0.xyzx, cb5[1].xyzx
  div r11.xyz, r11.xyzx, r9.xyzx
  lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
  movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
  min r1.w, r10.y, r10.x
  min r1.w, r10.z, r1.w
  add r10.xyz, r0.xyzx, -cb5[2].xyzx
  mad r9.xyz, r9.xyzx, r1.wwww, r10.xyzx
else
  mov r9.xyz, r4.xyzx
endif
mad r1.w, -r2.w, l(0.700000), l(1.700000)
mul r1.w, r1.w, r2.w
mul r1.w, r1.w, l(6.000000)
sample_l r9.xyzw, r9.xyzx, t13.xyzw, s1, r1.w
add r3.w, r9.w, l(-1.000000)
mad r3.w, cb5[3].w, r3.w, l(1.000000)
log r3.w, r3.w
mul r3.w, r3.w, cb5[3].y
exp r3.w, r3.w
mul r3.w, r3.w, cb5[3].x
mul r10.xyz, r9.xyzx, r3.wwww
lt r4.w, cb5[1].w, l(0.999990)
if_nz r4.w
  lt r4.w, l(0.000000), cb5[6].w
  if_nz r4.w
    dp3 r4.w, r4.xyzx, r4.xyzx
    rsq r4.w, r4.w
    mul r11.xyz, r4.wwww, r4.xyzx
    add r12.xyz, -r0.xyzx, cb5[4].xyzx
    div r12.xyz, r12.xyzx, r11.xyzx
    add r13.xyz, -r0.xyzx, cb5[5].xyzx
    div r13.xyz, r13.xyzx, r11.xyzx
    lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xyzx
    movc r12.xyz, r14.xyzx, r12.xyzx, r13.xyzx
    min r4.w, r12.y, r12.x
    min r4.w, r12.z, r4.w
    add r0.xyz, r0.xyzx, -cb5[6].xyzx
    mad r4.xyz, r11.xyzx, r4.wwww, r0.xyzx
  endif
  sample_l r4.xyzw, r4.xyzx, t14.xyzw, s1, r1.w
  add r0.x, r4.w, l(-1.000000)
  mad r0.x, cb5[7].w, r0.x, l(1.000000)
  log r0.x, r0.x
  mul r0.x, r0.x, cb5[7].y
  exp r0.x, r0.x
  mul r0.x, r0.x, cb5[7].x
  mul r0.xyz, r4.xyzx, r0.xxxx
  mad r4.xyz, r3.wwww, r9.xyzx, -r0.xyzx
  mad r10.xyz, cb5[1].wwww, r4.xyzx, r0.xyzx
endif
mul r0.xyz, r5.zzzz, r10.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r6.xyzx
add r6.xyz, r3.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r6.xyz, r5.xxxx, r6.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r1.w, -r5.x, l(0.960000), l(0.960000)
mul r3.xyz, r1.wwww, r3.xyzx
mad r1.xyz, r1.xyzx, r0.wwww, cb2[0].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, r4.xyzx, r2.xyzx
dp3_sat r2.x, r4.xyzx, cb2[0].xyzx
dp3_sat r2.y, r4.xyzx, r1.xyzx
dp3_sat r1.x, cb2[0].xyzx, r1.xyzx
mul r1.y, r1.x, r1.x
dp2 r1.y, r1.yyyy, r2.wwww
add r1.y, r1.y, l(-0.500000)
add r1.z, -r2.x, l(1.000000)
mul r2.z, r1.z, r1.z
mul r2.z, r2.z, r2.z
mul r1.z, r1.z, r2.z
mad r1.z, r1.y, r1.z, l(1.000000)
add r2.z, -|r0.w|, l(1.000000)
mul r3.w, r2.z, r2.z
mul r3.w, r3.w, r3.w
mul r2.z, r2.z, r3.w
mad r1.y, r1.y, r2.z, l(1.000000)
mul r1.y, r1.y, r1.z
mul r1.y, r2.x, r1.y
mul r1.z, r2.w, r2.w
mad r2.w, -r2.w, r2.w, l(1.000000)
mad r3.w, |r0.w|, r2.w, r1.z
mad r2.w, r2.x, r2.w, r1.z
mul r0.w, |r0.w|, r2.w
mad r0.w, r2.x, r3.w, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r2.w, r1.z, r1.z
mad r3.w, r2.y, r2.w, -r2.y
mad r2.y, r3.w, r2.y, l(1.000000)
mul r2.w, r2.w, l(0.318309873)
mad r2.y, r2.y, r2.y, l(1.000000012E-007)
div r2.y, r2.w, r2.y
mul r0.w, r0.w, r2.y
mul r0.w, r0.w, l(3.14159274)
mul r0.w, r2.x, r0.w
max r0.w, r0.w, l(0.000000)
mad r1.z, r1.z, r1.z, l(1.000000)
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
dp3 r2.x, r6.xyzx, r6.xyzx
ne r2.x, r2.x, l(0.000000)
and r2.x, r2.x, l(0x3f800000)
mul r0.w, r0.w, r2.x
add r1.w, -r1.w, r5.y
add_sat r1.w, r1.w, l(1.000000)
mul r2.xyw, r1.yyyy, r7.xyxz
mad r2.xyw, r8.xyxz, r5.zzzz, r2.xyxw
mul r4.xyz, r7.xyzx, r0.wwww
add r0.w, -r1.x, l(1.000000)
mul r1.x, r0.w, r0.w
mul r1.x, r1.x, r1.x
mul r0.xyzw, r0.xyzw, r1.zzzx
add r5.xyz, -r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xyz, r5.xyzx, r0.wwww, r6.xyzx
mul r4.xyz, r4.xyzx, r5.xyzx
mad r2.xyw, r3.xyxz, r2.xyxw, r4.xyxz
add r1.xyz, -r6.xyzx, r1.wwww
mad r1.xyz, r2.zzzz, r1.xyzx, r6.xyzx
mad o0.xyz, r0.xyzx, r1.xyzx, r2.xywx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used