// ---- Created with 3Dmigoto v1.3.1 on Tue Jun 05 21:20:47 2018 //smoke Character select

cbuffer M_Common_VSConstants_Camera : register(b0)
{
  float4x4 mViewProj : packoffset(c0);
  float4 mDepthConvertToOrthoCoeffsNearFar : packoffset(c4);
  float4 mDepthToTextureCoefficients : packoffset(c5);
  float4 mDepthCoefficientsMtl : packoffset(c6);
  float3 mShadowMapBiasScaleOffset : packoffset(c7);
  float4x4 mView : packoffset(c8);
  float4x4 mProj : packoffset(c12);
  float4x4 mViewInv : packoffset(c16);
  float4 mInvProj : packoffset(c20);
  float4 mEyePos : packoffset(c21);
  float3 mEyeDir : packoffset(c22);
  uint3 mDebugMode : packoffset(c23);
}

cbuffer M_Soglo_VSConstants_Heightfog : register(b6)
{
  float4 mEyePos_heightFogFlip : packoffset(c0);
  float4 mHeightFogConstants0 : packoffset(c1);
  float4 mHeightFogConstants1 : packoffset(c2);
  float4 mSunlightDir : packoffset(c3);
  float4 mHeightFogColor1 : packoffset(c4);
  float4 mHeightFogColor2 : packoffset(c5);
  float4 mUseLPVGrid : packoffset(c6);
}

SamplerState constantMap_sampler_s : register(s0);
Texture2D<float4> constantMap : register(t0);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : TEXCOORD0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD1,
  float2 v3 : TEXCOORD2,
  float4 v4 : BINORMAL0,
  int2 v5 : TANGENT0,
  uint4 v6 : TEXCOORD3,
  float2 v7 : NORMAL0,
  out float4 o0 : COLOR0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD7,
  out float4 o6 : SV_POSITION0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.xyz * v1.xyz;
  o0.xyz = v3.yyy * r0.xyz;
  r0.xy = (int2)v5.xy;
  r0.z = r0.y * 0.001953125 + -1;
  r1.xyzw = (int4)v6.xxxx & int4(2,8,32,8);
  r1.xyzw = r1.xyzw ? float4(1,1,1,0) : float4(0,0,0,1);
  r0.z = r1.y * r0.z + 1;
  r0.w = cmp(0 < r0.z);
  r2.x = cmp(r0.z < 0);
  r0.w = (int)-r0.w + (int)r2.x;
  r0.w = (int)r0.w;
  r2.xyz = v0.xyz;
  r2.w = 1;
  r3.z = dot(r2.xyzw, mView._m02_m12_m22_m32);
  r0.z = r3.z / abs(r0.z);
  r0.z = r0.z * 2 + -1;
  r0.z = saturate(r1.y * r0.z);
  r0.z = -0.5 + r0.z;
  r0.z = r0.z + r1.w;
  r0.z = r0.w * r0.z + 0.5;
  o0.w = v1.w * r0.z;
  r0.y = 0.001953125 * r0.y;
  r0.y = r0.y * r1.w;
  r3.x = dot(r2.xyzw, mView._m00_m10_m20_m30);
  r3.y = dot(r2.xyzw, mView._m01_m11_m21_m31);
  r3.w = dot(r2.xyzw, mView._m03_m13_m23_m33);
  r0.z = dot(r3.xyz, r3.xyz);
  r0.z = rsqrt(r0.z);
  r2.xyz = r3.xyz * r0.zzz;
  r2.xyz = r2.xyz * r0.yyy + r3.xyz;
  r2.w = r3.w;
  r4.x = dot(r2.xyzw, mProj._m00_m10_m20_m30);
  r4.y = dot(r2.xyzw, mProj._m01_m11_m21_m31);
  r4.z = dot(r2.xyzw, mProj._m02_m12_m22_m32);
  r4.w = dot(r2.xyzw, mProj._m03_m13_m23_m33);
  r2.x = dot(r3.xyzw, mProj._m00_m10_m20_m30);
  r2.y = dot(r3.xyzw, mProj._m01_m11_m21_m31);
  r2.z = dot(r3.xyzw, mProj._m02_m12_m22_m32);
  r2.w = dot(r3.xyzw, mProj._m03_m13_m23_m33);
  r2.xyzw = r2.xyzw + -r4.xyzw;
  r0.y = cmp(0 >= r4.w);
  r0.y = r0.y ? 1.000000 : 0;
  r2.xyzw = r0.yyyy * r2.xyzw + r4.xyzw;
  o1.z = r2.w;
  o6.xyzw = r2.xyzw;
  o1.xy = v2.xy;
  r0.yzw = -mEyePos.xyz + v0.xyz;
  r1.y = mEyePos_heightFogFlip.w * r0.z;
  r1.w = -r1.y / r3.z;
  r2.y = max(mHeightFogConstants1.w, -r1.y);
  r2.x = max(0, mHeightFogConstants1.w);
  r1.yw = r2.xy / r1.ww;
  r1.yw = -mHeightFogConstants0.zz + r1.yw;
  r1.yw = mHeightFogConstants0.ww * r1.yw;
  r1.yw = max(float2(9.99999997e-007,9.99999997e-007), r1.yw);
  r1.yw = log2(r1.yw);
  r1.yw = mHeightFogConstants0.yy * r1.yw;
  r1.yw = exp2(r1.yw);
  r1.y = r1.w + -r1.y;
  r1.w = 1 / mHeightFogConstants1.y;
  r1.y = saturate(r1.w * r1.y);
  r2.x = mHeightFogConstants0.x * r1.y;
  r1.y = dot(r0.yzw, r0.yzw);
  r1.y = sqrt(r1.y);
  r0.yzw = r0.yzw / r1.yyy;
  r0.y = dot(-r0.yzw, mSunlightDir.xyz);
  r2.y = saturate(r0.y * 0.5 + 0.5);
  r0.y = cmp(mEyePos_heightFogFlip.w != 0.000000);
  o2.xy = r0.yy ? r2.xy : 0;
  r0.y = (uint)v6.w;
  r0.z = r0.y * r0.y;
  r0.y = 1 + r0.y;
  r0.z = cmp(r0.z != 0.000000);
  r0.z = r0.z ? -1 : -0;
  r0.y = r0.y + r0.z;
  r0.y = 0.00390625 * r0.y;
  r0.y = min(1, r0.y);
  o3.w = r1.z + r0.y;
  o4.y = r1.x;
  o3.z = r0.x;
  r0.x = 0.5 + r0.x;
  r0.y = 0.00048828125 * r0.x;
  o3.xy = v2.zw;
  o4.x = v3.x;
  o4.zw = v7.xy;
  r0.x = 0.75;
  o5.xyzw = constantMap.SampleLevel(constantMap_sampler_s, r0.xy, 0).xyzw;
//float4 stereo = StereoParams.Load(0);
//float separation = stereo.x;
//float convergence = stereo.y;
//o6.x+=separation*(convergence);
//return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.3.1 on Tue Jun 05 21:20:47 2018
//
//
// Buffer Definitions:
//
// cbuffer M_Common_VSConstants_Camera
// {
//
//   float4x4 mViewProj;                // Offset:    0 Size:    64 [unused]
//   float4 mDepthConvertToOrthoCoeffsNearFar;// Offset:   64 Size:    16 [unused]
//   float4 mDepthToTextureCoefficients;// Offset:   80 Size:    16 [unused]
//   float4 mDepthCoefficientsMtl;      // Offset:   96 Size:    16 [unused]
//   float3 mShadowMapBiasScaleOffset;  // Offset:  112 Size:    12 [unused]
//   float4x4 mView;                    // Offset:  128 Size:    64
//   float4x4 mProj;                    // Offset:  192 Size:    64
//   float4x4 mViewInv;                 // Offset:  256 Size:    64 [unused]
//   float4 mInvProj;                   // Offset:  320 Size:    16 [unused]
//   float4 mEyePos;                    // Offset:  336 Size:    16
//   float3 mEyeDir;                    // Offset:  352 Size:    12 [unused]
//   uint3 mDebugMode;                  // Offset:  368 Size:    12 [unused]
//
// }
//
// cbuffer M_Soglo_VSConstants_Heightfog
// {
//
//   float4 mEyePos_heightFogFlip;      // Offset:    0 Size:    16
//   float4 mHeightFogConstants0;       // Offset:   16 Size:    16
//   float4 mHeightFogConstants1;       // Offset:   32 Size:    16
//   float4 mSunlightDir;               // Offset:   48 Size:    16
//   float4 mHeightFogColor1;           // Offset:   64 Size:    16 [unused]
//   float4 mHeightFogColor2;           // Offset:   80 Size:    16 [unused]
//   float4 mUseLPVGrid;                // Offset:   96 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// constantMap_sampler               sampler      NA          NA    0        1
// constantMap                       texture  float4          2d    0        1
// M_Common_VSConstants_Camera       cbuffer      NA          NA    0        1
// M_Soglo_VSConstants_Heightfog     cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyz         0     NONE   float   xyz
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xy          3     NONE   float   xy
// BINORMAL                 0   xyzw        4     NONE   float
// TANGENT                  0   xy          5     NONE     int   xy
// TEXCOORD                 3   xyzw        6     NONE    uint   x  w
// NORMAL                   0   xy          7     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyz         1     NONE   float   xyz
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 7   xyzw        5     NONE   float   xyzw
// SV_POSITION              0   xyzw        6      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[22], immediateIndexed
dcl_constantbuffer cb6[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v5.xy
dcl_input v6.xw
dcl_input v7.xy
dcl_output o0.xyzw
dcl_output o1.xyz
dcl_output o2.xy
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output_siv o6.xyzw, position
dcl_temps 5
mul r0.xyz, v1.xyzx, v1.xyzx
mul o0.xyz, r0.xyzx, v3.yyyy
itof r0.xy, v5.xyxx
mad r0.z, r0.y, l(0.00195312500), l(-1.000000)
and r1.xyzw, v6.xxxx, l(2, 8, 32, 8)
movc r1.xyzw, r1.xyzw, l(1.000000,1.000000,1.000000,0), l(0,0,0,1.000000)
mad r0.z, r1.y, r0.z, l(1.000000)
lt r0.w, l(0.000000), r0.z
lt r2.x, r0.z, l(0.000000)
iadd r0.w, -r0.w, r2.x
itof r0.w, r0.w
mov r2.xyz, v0.xyzx
mov r2.w, l(1.000000)
dp4 r3.z, r2.xyzw, cb0[10].xyzw
div r0.z, r3.z, |r0.z|
mad r0.z, r0.z, l(2.000000), l(-1.000000)
mul_sat r0.z, r0.z, r1.y
add r0.z, r0.z, l(-0.500000)
add r0.z, r1.w, r0.z
mad r0.z, r0.w, r0.z, l(0.500000)
mul o0.w, r0.z, v1.w
mul r0.y, r0.y, l(0.00195312500)
mul r0.y, r1.w, r0.y
dp4 r3.x, r2.xyzw, cb0[8].xyzw
dp4 r3.y, r2.xyzw, cb0[9].xyzw
dp4 r3.w, r2.xyzw, cb0[11].xyzw
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r3.xyzx
mad r2.xyz, r2.xyzx, r0.yyyy, r3.xyzx
mov r2.w, r3.w
dp4 r4.x, r2.xyzw, cb0[12].xyzw
dp4 r4.y, r2.xyzw, cb0[13].xyzw
dp4 r4.z, r2.xyzw, cb0[14].xyzw
dp4 r4.w, r2.xyzw, cb0[15].xyzw
dp4 r2.x, r3.xyzw, cb0[12].xyzw
dp4 r2.y, r3.xyzw, cb0[13].xyzw
dp4 r2.z, r3.xyzw, cb0[14].xyzw
dp4 r2.w, r3.xyzw, cb0[15].xyzw
add r2.xyzw, -r4.xyzw, r2.xyzw
ge r0.y, l(0.000000), r4.w
and r0.y, r0.y, l(0x3f800000)
mad r2.xyzw, r0.yyyy, r2.xyzw, r4.xyzw
mov o1.z, r2.w
mov o6.xyzw, r2.xyzw
mov o1.xy, v2.xyxx
add r0.yzw, v0.xxyz, -cb0[21].xxyz
mul r1.y, r0.z, cb6[0].w
div r1.w, -r1.y, r3.z
max r2.y, -r1.y, cb6[2].w
max r2.x, cb6[2].w, l(0.000000)
div r1.yw, r2.xxxy, r1.wwww
add r1.yw, r1.yyyw, -cb6[1].zzzz
mul r1.yw, r1.yyyw, cb6[1].wwww
max r1.yw, r1.yyyw, l(0.000000, 0.000001, 0.000000, 0.000001)
log r1.yw, r1.yyyw
mul r1.yw, r1.yyyw, cb6[1].yyyy
exp r1.yw, r1.yyyw
add r1.y, -r1.y, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb6[2].y
mul_sat r1.y, r1.y, r1.w
mul r2.x, r1.y, cb6[1].x
dp3 r1.y, r0.yzwy, r0.yzwy
sqrt r1.y, r1.y
div r0.yzw, r0.yyzw, r1.yyyy
dp3 r0.y, -r0.yzwy, cb6[3].xyzx
mad_sat r2.y, r0.y, l(0.500000), l(0.500000)
ne r0.y, cb6[0].w, l(0.000000)
and o2.xy, r2.xyxx, r0.yyyy
utof r0.y, v6.w
mul r0.z, r0.y, r0.y
add r0.y, r0.y, l(1.000000)
ne r0.z, r0.z, l(0.000000)
movc r0.z, r0.z, l(-1.000000), l(-0.000000)
add r0.y, r0.z, r0.y
mul r0.y, r0.y, l(0.00390625000)
min r0.y, r0.y, l(1.000000)
add o3.w, r0.y, r1.z
mov o4.y, r1.x
mov o3.z, r0.x
add r0.x, r0.x, l(0.500000)
mul r0.y, r0.x, l(0.000488281250)
mov o3.xy, v2.zwzz
mov o4.x, v3.x
mov o4.zw, v7.xxxy
mov r0.x, l(0.750000)
sample_l_indexable(texture2d)(float,float,float,float) o5.xyzw, r0.xyxx, t0.xyzw, s0, l(0.000000)
ret
// Approximately 88 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
