Steps in creating a video game,embedded video player code,sample marketing plan - For Begninners

Anything in apostrophes can be changed, it won't affect the game - don't accidentally type it in to the actual code.
Batch files in Windows can be put to many uses automating tasks, but writing a text game like this is a fun way to learn how they work. Phones, browsers, computers, consoles: video games are more popular and widespread than ever before. All but the most experimental games have a progress arc, so this is a good place to start the planning. A constantly running game loop that checks for user input, processes the result, processes other events, calculates what needs to be displayed, and sends this to the graphics card.
Watch someone play without giving them advice, unless it's basic tutorial information that hasn't been added to the game yet. Once the game (or at least a level) is fairly complete, try to find strangers or acquaintances to help playtest. Another consideration is that while some genres lack it almost entirely, other game genres have become synonymous with dialogue. You'll need to decided on a combat system for many types of games, or find the equivalent if your game does not have combat.
Some games give the appearance of having choice, for example, but actually have very little choice involved. You can find more tutorials, asset collections, game-making software tools, and expert advice than ever before. Few game developers reinvent the wheel and write their own game engine from scratch, especially for their first game.
This software allows for drop-and-drag, code-free game creation, but provides access to a powerful coding language when you feel up to the task. A framework is a step below a game engine, but still provides a set of tools and APIs (application program interfaces) to save you time and streamline your coding projects. An Integrated Development Environment is a general-purpose compiler and collection of source files that makes complex programming projects easier to build.[3] An IDE will make programming a game much more convenient, especially if it comes with built-in ways to interact with graphics and audio systems. Flesh out the concept of the game as much as you can before you begin, including the genre, mood, and type of gameplay.
Collect or create all the textures, sprites, sounds, and models you will need for your game. Level design — which may involve a literal "level 1," an area the player can explore, or the next round of a fighting game — will test some skills unrelated to programming. For example, a suspenseful horror game thrives on stretches of empty exploration punctuated by surprise attacks. If you finish the project, you may want to release it for free or put it up for sale, but make sure you read the terms and conditions for any game engines or software you used. Before you get very far into the process, you need to consider what kind of devices you want your game to be on. Different types of games will have the UI more or less visible, depending usually upon the complexity of controls.

No matter what kind of game you're making, you need to give your player a good reason to want to achieve the goals and progress through the whole game.
You also need to make sure that the game isn't too hard, or at least not so hard that it makes playing the game impossible or nearly impossible.
The levels are the individual chunks of the game, the "episodes" that the player has to get through to make it to the end of the game. Having controls which feel natural are key to players really enjoying and getting the most out of your game. A bad concept is one of the things that can really kill a game, so it's important to have this really nailed down before you get too far.
You want your characters to be full and rich, since this makes your players more engaged and invested in the game. Games tend to lack diversity, with characters being vastly more white, straight, and male than people are in real life. You'll need some skills in order to make a game (skills we can't teach you here because they are too complex).
If you want to break into the industry and start working with major publishers, it's a good idea to start by just making a small but engaging game that shows your skills but doesn't require 5 years to make. If you want to make a great game, of any type at all, you're going to have to get some money. Steam is Valve's digital game store and one of the most popular distribution channels for PC games. Programming your own game still demands skill and patience, but there are enough resources for a coder of any level. If you want to dive right in, but still have plenty of opportunities for programming, using a game engine is a good option.
Consider this the minimum level of software to use for your first gaming project, and even then you should feel comfortable introducing yourself as a programmer, or have a deep interest in the behind-the-scenes work on game engines. While you can create a game in almost any sufficiently powerful programming language, the most common languages are C++ or C# for all devices, Flash ActionScript or HTML5 for browsers, and Java or Objective C for mobile devices. Test each level while you are polishing it, and many times after it is "finished." Make a conscious attempt to play the game in ways you didn't intend, such as playing through more difficult areas first. Whether or not you complete the game as you envisioned it, you may want to "cannibalize" some assets and ideas for a different or more ambitious project, or take the lessons you learned and start all over again! They are also more likely to prefer different types of games and have different standards for content.
However, certain types of games have come to be associated with much more choice than others. Your game should pose some challenge, but not so much that it's going to induce a lot of rage quit. These are important as they help set the scene and make your players feel immersed in the game, so don't neglect them.
Sometimes, a soundtrack is all that's necessary to make a game really stand out, even if it's otherwise an unknown.

Think your concept all the way through and be sure that it's complex enough to make for a rich world, characters, and gameplay.
Journey is one of the best examples of the use of monomyth in games, but it can be found in most of them. If you want to succeed, it's a good idea to make friends with them, help support them in their ventures, and promote their games. An engine typically includes higher-level tools for altering 3D models, scripting events, and other common game applications, but will still provide plenty of hands-on programming opportunities. These are good options if you are aiming to eventually get hired by an existing game studio, but plenty of independent games are created using Python, Ruby, or JavaScript. If you are making a 2D game and don't have an artist to help out, you could create your own pixel art. Better yet, find playtesters to get fresh eyes on the game, and ask for as much feedback as possible. Remember, it's fine to want to make a game for a very specific audience, but it will limit the profits that you make. You can even try to hide the tutorial altogether blending it seamlessly into the game or display all of the tutorial all at once.
You also want to avoid pixel like 8-bit style if making a game that is meant to come across as modern.
Try to get as many unique ones as possible, since too many of the same makes your game sound repetitive (giving you a bad case of "Then I Took an Arrow to The Knee" syndrome). You don't want it to start really intense, for example, and then have the rest of the game feel comparatively boring. By including diversity in your game, you can not only make it more interesting, but also increase the hype for your game by setting it apart from others. You'll need a good understanding of math, since many games boil down to a series of equations. The indie game market is alive and kicking and right now is the best time to be making this kind of game.
An example would be the first Mario game, where the loop would look like: run, avoid obstacles, hit flagpole. Having people excited about your game is key to indie success, since interest is often the main factor in things like getting on Steam.
Below, we discuss what you'll have to design to create a complete game, give some basic pro tips on how to do it well, and show you what to do to take your career and game pro. There are schools for game design, but your best bet is to go to the best school you can get into for programming. Of course, you can say "forget genres" and just make whatever you want, but this is more difficult to market and you will be forced to be more creative and original: not the easiest way to break into the design world.

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