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Changes since v11.09a
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global 

   -- internal variables in several functions changed from 'int' to 'std::streamoff' type
   -- misc changes to the 'setenv' and 'makedefs' files

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basic: 

   osg package
      -- (64 bit) updated to OpenSceneGraph-3.0.1

   support.h
      -- (64 bit) added include for <stdint.h>

   Nav class
      1) Correction for crossing 180 meridian

   NetHandler class
      1) (64 bit) toNetOrder(long) and toNetOrder(unsigned long) now check the sizeof 'long'
      2) (64 bit) internal 'long' and 'short' types changed to 'uint32_t' and 'uint16_t'
      3) (64 bit) now using 'uint32_t' type argument for functions setNetAddr() and setLocalAddr()
      4) (64 bit) now using 'uint16_t' type argument for functions setPort() and setLocalPort()
      5) the 'get' functions are now 'inline'

   Rand class
      1) (64 bit) changed all 'long' type variables to 'int' type

   Rnd class
      1) (64 bit) changed all 'long' type variables to 'int' type

   UdpHandler class
      1) (64 bit) sendDataTo() function is now using 'uint32_t' and 'uint16_t'
         type for address and port arguments

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dis:

   structs.h and pdu.h

      1) (64 bit) Removed the pointers from the VariableDatum struct and the Detonation PDU

      2) deleted unused function checkSwap()

      3) (64 bit) changed all internal variable types from 'short' to 'int16_t',
         'int' and 'long' to 'int32_'t, and 'Integer64' to 'int64_t", as well as
         the unsigned versions to 'uint16_t', 'uint32_t' and 'uint64_t'

      4) Renamed the byte swap functions 


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maps:

   vpfRecord class
      1) (64 bit) createRecord() -- For "I" type; changed 'long int' to 'int'

   VPFTable class
      1) (64 bit) determineRecordSize() -- For "I" type; changed "long int" to "int"


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otw:

   geoTypes.h
      1) (64 bit) changed uint_4 and int_4 from the "long int" to "int"


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simulation: 
 
   Autopilot class
      1) getLeadPlayer() -- allows for a lead player change by player name.

   Player class
      1) setSlotInitLat() and setSlotInitLon() -- changed local variable from LCreal to double

	Station class
      1) Added default thread priorities to constructor

   Station class
      1) Set default priorities for background and network threads.

   Stores class
      1) getExternalStore() -- (bug fix) now properly returns a pre-ref'd pointer, as documented

   StoresMgr class
      1) Added const versions of the get current and get next weapon functions
         (e.g., getNextBomb(), getNextFlare(), getCurrentWeapon(), etc.)

   TabLogger class
      1) makePlayerLatLonMsg() -- now prints the latitude and/or longitude regardless
         of their values.

   TargetData class
      -- General clean-up and upgrade

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terrain: 

   SrtmHgtFile class
      1) determineSrtmInfo() -- second argument is now takes a std::streamoff type
