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Interpolation component

This component defines nodes to interpolate between a given set of values. Interpolators are often used for animation, receiving time values from TimeSensor and sending interpolated values to visible nodes.

See also X3D specification of the Interpolation component.

Contents:

See also Castle Game Engine (and view3dscene) extensions related to the interpolation (online docs).

1. Supported nodes

2. TODOs

TODO: EaseInEaseOut, Spline*, SquadOrientationInterpolator missing.