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Interpolation componentThis component defines nodes to interpolate between a given set of values. Interpolators are often used for animation, receiving time values from TimeSensor and sending interpolated values to visible nodes. Contents: See also Castle Game Engine (and view3dscene) extensions related to the interpolation (online docs). 1. Supported nodes
2. TODOsTODO: EaseInEaseOut, Spline*, SquadOrientationInterpolator missing. |